MacroHard

12-30-2009, 10:04 PM

Definition of "Damage Coefficient" (by Malle):

Well, it hasn't been used completely consequently in all of Mechanics, which is why I labelled my graphs damage increase factor instead.

Schizofriend uses it just as I use damage increase factor, namely the coefficient that which you would multiply your original damage by to get the increase in damage you get by changing something. Or, in mathematical terms:

Damage_after = (1 + DamageCoefficient) * Damage_beforeHowever, I feel that this isn't correct terminology, since a coefficient is a synonym of factor. If used in this way, the damage coefficient is the factor with which you would multiply your original damage by to get the new damage. Or, in mathematical terms:

Damage_after = DamageCoefficient * Damage_beforeIf we limit us to either of these two interpretations, then it is often fairly clear from graphs such as these which of the two meanings is used, but in other cases it can be harder. For consistency, I would prefer if people used the latter definition of damage coefficient, but it's not that big of a deal to me.

Damage Coefficient Formula (Credits to pugi):

f(x)=if(x+a>0, 50/(50+3*x+3*a), 2-47^(-x-a)*50^(x+a)) * if(x<0, -1/(-2+50^x*47^(-x)), 1+(3/50)*x)Where f(x) = Damage Coefficient, x = Initial Armor and a = Armor Gain

Table:

http://i54.tinypic.com/34pdent.png

Full:

http://i56.tinypic.com/jq14zp.png

Zoomed:

http://i55.tinypic.com/3535mo0.png

Well, it hasn't been used completely consequently in all of Mechanics, which is why I labelled my graphs damage increase factor instead.

Schizofriend uses it just as I use damage increase factor, namely the coefficient that which you would multiply your original damage by to get the increase in damage you get by changing something. Or, in mathematical terms:

Damage_after = (1 + DamageCoefficient) * Damage_beforeHowever, I feel that this isn't correct terminology, since a coefficient is a synonym of factor. If used in this way, the damage coefficient is the factor with which you would multiply your original damage by to get the new damage. Or, in mathematical terms:

Damage_after = DamageCoefficient * Damage_beforeIf we limit us to either of these two interpretations, then it is often fairly clear from graphs such as these which of the two meanings is used, but in other cases it can be harder. For consistency, I would prefer if people used the latter definition of damage coefficient, but it's not that big of a deal to me.

Damage Coefficient Formula (Credits to pugi):

f(x)=if(x+a>0, 50/(50+3*x+3*a), 2-47^(-x-a)*50^(x+a)) * if(x<0, -1/(-2+50^x*47^(-x)), 1+(3/50)*x)Where f(x) = Damage Coefficient, x = Initial Armor and a = Armor Gain

Table:

http://i54.tinypic.com/34pdent.png

Full:

http://i56.tinypic.com/jq14zp.png

Zoomed:

http://i55.tinypic.com/3535mo0.png