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View Full Version : Pinpointing the many problems of Chronos



Lethe
07-30-2009, 02:53 PM
After the recent patch I was hoping for some Chronos buffs but none were given. And so I will point them all out. Some are obvious, while some of them are not as obvious.

1. Although some heroes got buffed to reflect their 6.61 counterpart, chronos did not, his base str is still 17 with +1.4 str gain.
2. 2 sec cd on rewind (apparently this is just for the animation according to a few people I'll take their word for it).
3. 2 sec cd on time freeze.
4. Neutrals are stronger in this game, making neutraling harder
5. Time freeze works for 1 sec against creeps as opposed to 2 secs on FV in dota, further hindering Chronos' effectiveness in jungles.
6. Geometer's bane, while having images that bash, does not work in chronofield. It is kinda ironic that you have a better chance to kill a hero by splitting and right-clicking him then actually using your ult.
7. Similar to the above, whispering helm converts do not work in Chronofield. Btw points 6 and 7 were valid in Dota.
8. Towers are not affected by Chronofield (can be either good or bad)

Discuss

cretine
07-30-2009, 03:06 PM
I've only played him once, but I seem to remember Chronofield not stopping towers inside its area from attacking. It really should.

Lethe
07-30-2009, 03:08 PM
I've only played him once, but I seem to remember Chronofield not stopping towers inside its area from attacking. It really should.

Yea this is prob true. Just another thing to add to the list.

eMagine
07-30-2009, 03:12 PM
Dominated creeps from the HoD counterpart worked in Chrono on dota, havn't tried it on this game.

The tower thing bugged me when I played him.

Lethe
07-30-2009, 03:15 PM
Dominated creeps from the HoD counterpart worked in Chrono on dota, havn't tried it on this game.

The tower thing bugged me when I played him.

They dont I tested it myself.

Osiris
07-30-2009, 03:22 PM
Unlike the WC3 engine, that is using a pseudo random code, HoN is using 'real' random which means that more often than in DotA, you will either recognize a complete lack of bashs for a long time or bash for longer streaks.
The 2 second cd is only a temporary solution to prevent heavy stun locks, which will be remove once S2 has finished their own pseudo random code.

The cooldown on backtrack doesn't effect the evade chance at all. You can still evade damage even if the ability is on cooldown. Its a temporary solution to prevent an overkill of visual effects during damage over time spells, that apply damage in a way higher frequency than in WC3/DotA.
If this cooldown on the effects woudln't be there, you would be permanently covered by heavy blue blur during damage over time effects.
But I agree, this cooldown on backtrack is very missleading and should be replaced simply by adding a minimum amount damage that is required to spawn the effect.

Also S2 Games said, that their current neutral AI is more provisional and will be reworked to make jungeling easier.

Anyway, I agree with all your other points, though.

Hibi1
07-30-2009, 03:23 PM
The big problem with Chronos is his bashes... it's just bad.

FiNGERS
07-30-2009, 03:35 PM
After the recent patch I was hoping for some Chronos buffs but none were given. And so I will point them all out. Some are obvious, while some of them are not as obvious.

1. Although some heroes got buffed to reflect their 6.61 counterpart, chronos did not, his base str is still 17 with +1.4 str gain.
2. 2 sec cd on rewind.
3. 2 sec cd on time freeze.
4. Neutrals are stronger in this game, making neutraling harder
5. Time freeze works for 1 sec against creeps as opposed to 2 secs on FV in dota, further hindering Chronos' effectiveness in jungles.
6. Geometer's bane, while having images that bash, does not work in chronofield. It is kinda ironic that you have a better chance to kill a hero by splitting and right-clicking him then actually using your ult.
7. Similar to the above, whispering helm converts do not work in Chronofield. Btw points 6 and 7 were valid in Dota.
8. Towers are not affected by Chronofield (can be either good or bad)

Discuss

1. I agree he definitely needs this buff to keep up with stupid heroes like Madman. Right now there is just not really any reason to play Chronos in a competitive game.
2. Rewind works as intended, and exactly the same as DotA, the 2 second cooldown is only for playing the ANIMATION. You can still block 2 successive sources of incoming damage, even if the skill is on cooldown.
3. You shouldn't be making Chronos into a permabash hero IMO.
4. Meh Ive had NO problems jungling with Chronos. Max rewind and grab Whispering Helm, grab a Goatar for the IAS aura.
5. See no. 4
6. Meh, plenty of bugs with Chronosphere
7. See no. 6
8. See no. 6

Chronos is one of my favorite heroes, and he's a strong hero, especially if you can land a good Chronosphere and have reliable teammates. But considering he needs ITEMS to be good, unlike other melee AGI carries (madman), he should be buffed a little.

Volshok
07-30-2009, 03:57 PM
He feels a lot weaker then void, but I can't place my finger on why =/

Hydribisium
07-30-2009, 04:10 PM
ive played chronos quite a few times in HoN because i was a huge fan of FV in DotA. I have noticed some differences with him in HoN, although like the above statement, cant really figure out what it is, he just doesnt feel like FV.

the biggest issue i have noticed with him though is the towers inside the chronoshere. playing FV a lot, i am quite use to dropping a chronosphere on a fleeing enemy at the enemy tower, getting the kill, and getting out without a problem. the first game i played chronos in HoN however, i was sad to see that when i tried the same tactic, i was repeatedly attacked by the tower and was forced to flee without my kill, low on hp, and an ult on cd =[

Lethe
07-30-2009, 06:32 PM
@ fingers: I'm just kinda curious man you keep on saying that he shouldn't built into a permabash hero. What exactly do u mean by this, void just happened to permabash because he had the ias for it with MoM and bfly. I'm not saying that you should get like 2 bashers and hyper. There have only ever been 2 cores I have found useful on void, diffusal/manta and MoM. In HoN, both of them have their problems. I don't build void to "permabash", I build him to dps, as does any good void player. Bashing is just a nice side effect.

since the way time freeze interacts with creeps is no different then heroes, neutraling is harder. Instead of reducing a dragon's dps by like 80-90%, it is like 30-40% reduction. At least the FV can tackle ancient creeps with relative ease. Creep camps are stronger overall, especially the vulture camp which is just soooo gay.

Along with spec, void was my favorite carry to play. But Chronos is just gimped in so many aspects it is hard to believe, and kinda sad. Hard carry heroes do take a certain amount of skill to play effectively, but the rewards you get for playing chronos is not as effective as what you get for playing, say, darklady, arachna or madman (my current 3 fav carries).

He went from being a dps hero that can easily permabash with just MoM+bfly (locking opponents=more hit=more dps) to being a hero that can never bash an opponent more then 50% of the time. Which gimps not only his ability to permabash but his chasing and dps.

Honestly the only way Chronos could possibly be worst is if images didn't bash, it's as if the HoN gods just decided Chronos would be afflicted with every possible flaw possible. With respect to other hard carries, Chronos has nothing going for him. He just needs buffs, no questions asked.

hackman5000
07-30-2009, 06:47 PM
IMO the problem with Chronos is that the ability to stunlock was part of Voids balance. You had low hp and were fairly easy to kill as Void, but you were able to do well in 1v1 (or more with ult or good items) because the bashes were constant enough to keep you from being hit. In HoN, the cooldown makes it difficult to do that. You pretty much have a low hp hero all game that even with items is just a melee dps with a chance to bash and get in 1-2 extra hits, it almost might as well have been critical strike. Coupled with the fairly high amount of dashes, blinks, rolls, teleports, charges in HoN, if you dont have your slide up most heroes can just get away between bashes.

If they put a cooldown on the bash, they need to adjust the hero a little to be a melee hero, because as it is he has a hard time downing a single hero. Void was a fairly effective counter to high hp strength heroes, Chronos is just a thorn in their side until they realize they can make it back to base to to their team before you can finish them off.

Osiris
07-30-2009, 06:56 PM
As I've already said, the cooldown on time lock is merely tentative and will be removed as soon as S2 reworked their random code.

Till then, just buy a geometers bane and get 2 Illusions that can stun either.

Lethe
07-30-2009, 07:01 PM
As I've already said, the cooldown on time lock is merely tentative and will be removed as soon as S2 reworked their random code.

Till then, just buy a geometers bane and get 2 Illusions that can stun either.

that doesn't work under chrono. I would rather have images that didn't bash but worked under chrono.

Now realize this isn't a QQ thread. In fact, I play Chronos when I want a challenge. It's more of a "realization" thread. Most of Chronos' problems are not simple problems with numbers. I do realize it takes time implement a psuedo-random system, to fix neutral behaviour, and to rewrite chronofield to work like it did in dota. I'm just making it known that currently, Chronos is, to be quite blunt, a pile of **** and imo the worst hero in the game.

Travakh
07-30-2009, 07:20 PM
All Chrono needs is a 8 second cooldown and 25 mana cost on chronosphere and he'd be balanced.

Crosis
07-30-2009, 07:33 PM
I was really disappointed to see chronos left unbuffed when currently he is one of the weakest heros and remained weak =/. Hell id even have to say prebuff arachna was stronger which is even then pretty bad lol.

Wylker
07-30-2009, 08:44 PM
I feel like the 2 second CD on rewind is not just limited to the animation. I felt the entire match I played with him that it was not only failing to fire repeatedly, that it seemed to trigger a hell of a lot less than 25%.

The bash thing is bad, I get it, perma melee bash is awful, but that damage proc + repeat bashes is his only viable build strategy. Honestly all his powers synergized well due to the mechanics in WC3, but with the artificial limitations on them in HoN, he's pretty shitty overall.

Nome
07-30-2009, 08:47 PM
I feel like the 2 second CD on rewind is not just limited to the animation. I felt the entire match I played with him that it was not only failing to fire repeatedly, that it seemed to trigger a hell of a lot less than 25%.

The bash thing is bad, I get it, perma melee bash is awful, but that damage proc + repeat bashes is his only viable build strategy. Honestly all his powers synergized well due to the mechanics in WC3, but with the artificial limitations on them in HoN, he's pretty shitty overall.

It is limited to the animation. I played a game with Glorify last night where I more or less Rewinded every one of his Pyromancer's nukes in quick succession almost every teamfight :p

Crosis
07-30-2009, 09:01 PM
So now his stun got changed? cause i remember perma bashing when i first used him, did it get like a diminishing return or something?

MilkaCow
07-30-2009, 09:41 PM
Another difference between DotA and HoN for Void/Chronos is the way he bashes.
Not meaning the frequency or chance, but the how.
In DotA a bash brings any other hero from the point of whatever he was just doing
to the point as if he just walked there. (Still saving the current attacked target)
In HoN a bash just stops the hero for 1 second.

This difference results in making the original bash being a slight bit stronger, since it takes the opponent more than a sec to attack again. (Stuntime + Animation time, meaning dmg is not done instantly, but after parts of a second in which the hero slashes our or stuff).

Kien2
07-30-2009, 09:45 PM
Oh and don't forget that when u bash in dota's chrono a hero will be stunned for 1 second afterward chrono.