View Full Version : Accursed
Method91
07-30-2009, 10:13 AM
Accursed: Is it only me or is Accursed defensive abilites way to good? I mean his ulti gives him an extra health bar, or holds long enough for him to kill somebody combined with his shield etc. The healing ability needs a little tweak aswell.
Keeper of the Forest: Ulti is way too bad. Atleast increase Duration, damage or give it a silence, rather all of it. And the tree that you pick up is totally useless. Give back the armor buff and health regeneration, or a offensive damage spell, a ranged roots perhaps or whatever.
Swiftblade: I still get slowed when im in Frenzy, I mean I should be immune to all magics. Only logical that I am immune to slowing effects aswell.
Devourer: The hook is way too big, reduce radius of hit and reduce size of it. And his ulti lasts for too long.
That's what I've noticed so far :F
Other than this, the game is freaking amazing!
AzgoreOrdrin
07-30-2009, 10:15 AM
Pudges hook was once used to pick a hero out of 5-6 creeps guess thats not possible here
ROYJJ
07-30-2009, 10:25 AM
The thing about accursed ultimate is that it has either. 1) Way too short cooldown, or 2) Lasts too long. If any of those two will be tweaked and fixed, it would be a great balance improvement.
Keeper of the forest should stay EXACTLY the same as in original dota, he was perfectly balanced for both offensive and supportive/defensive play. The replacement from his health regeneration buff to the tree that adds additional damage was just way out of hand. I mean, it is good the first 10-15 minutes for deny/lasthit but other than that it's really not good.
Swiftblade, got the same opinions there as the author of the thread.
And devourer, yes this one needs a bit tweaking, not to the hook but also to the rot. He doesn't seem to be slowed himself when applying it, only his enemies around him.
Rippsy
07-30-2009, 10:29 AM
ROYJJ: Devourer has never slowed himself with Rot he's always only slowed enemies even in DotA?
I agree about KOTF tho, he was perfect just the way he was, even if I did never take the funky hairskill :P
ROYJJ
07-30-2009, 10:47 AM
ROYJJ: Devourer has never slowed himself with Rot he's always only slowed enemies even in DotA?
My bad then, i thought he did. Maybe its just his already low MS that makes it look like that :p
Spikeo
07-30-2009, 10:47 AM
switftblade:
do u get slowed BEFORE u are in frenzy or while?
i only noticed that i can be slowed BEFORE im in frenzy and thats how it should be
the tree is just boring to play :p
rot slow is only for enemys, like in dota
otherwise it would be pretty dumb and useless if it slows pudge/devourer
accursed is fine
I like tree's new abillity. Makes him more interesting to play and stronger in the early game.
Daigo1
07-30-2009, 10:53 AM
Accursed: Is it only me or is Accursed defensive abilites way to good? I mean his ulti gives him an extra health bar, or holds long enough for him to kill somebody combined with his shield etc. The healing ability needs a little tweak aswell.
Keeper of the Forest: Ulti is way too bad. Atleast increase Duration, damage or give it a silence, rather all of it. And the tree that you pick up is totally useless. Give back the armor buff and health regeneration, or a offensive damage spell, a ranged roots perhaps or whatever.
Swiftblade: I still get slowed when im in Frenzy, I mean I should be immune to all magics. Only logical that I am immune to slowing effects aswell.
Devourer: The hook is way too big, reduce radius of hit and reduce size of it. And his ulti lasts for too long.
That's what I've noticed so far :F
Other than this, the game is freaking amazing!
Accursed has some serious defense. I played a game today where we actually managed to kill Accursed while he was using his Ulti (Damage > HP recovery). What happen was...when he got real low and the blue aura started to swirl around him...my team mate who had legionnaire used his Ulti to kill him instantly. One of the best moves of the game that I've seen so far. :D
Rippsy
07-30-2009, 11:02 AM
Legionnaire's ultimate in DotA was nicknamed the Binary Blade for this very reason
IF(HP <= X) THEN *SPLAT* I love that skill so much...
Verne
07-30-2009, 11:07 AM
Accursed is fine, there are way better defensive heroes out there actually, like Jereziah which is like Accursed but three thousand times better.
Keeper of the Forest could use his old armor spell back since now he's stuck in some kind of support, scouting and melee damage limbo. He doesn't really have any clear role in a combat. He's also pretty darn useless without his ultimate. He's got good scouting ability and escape ability which can be used on allies but overall he doesn't contribute much to skirmishes that actually decide the game.
Voldo1
07-30-2009, 08:59 PM
I've had someone lego-ult me as accursed and I gained a boatload of HP. Not sure if thats old or I mis-saw, but that was just awesome.
Logravity
07-30-2009, 09:17 PM
Devourer: The hook is way too big, reduce radius of hit and reduce size of it. And his ulti lasts for too long.
3 seconds of channeling dealing 175 magic dmg per second. How short do you want it to be o.o
Volff
07-30-2009, 09:30 PM
Pudges hook should be bigger; because it makes easier for players who are new with him to hook people, but i believe that there should be an skill that allows him to shrink the hook for pin point accuracy.
KotF is old tree from dota if any of you haven't noticed, and old tree was awesome. Also his roots last long enough just to kill off 2-3 people maybe even the whole team if you do it right (refresher ^_^).
Swiftblade could always be slowed before he got into his whirlwind, but no debuffs or magic would effect him whens he is spinning.
Guile
07-30-2009, 09:50 PM
no need for skills to shrink accuracy etc... lowering the size of the hook slightly, fixing phase boots, and removing siege from the hooks hit list will make him perfectly balanced
ilikecheese
07-31-2009, 01:57 AM
KOTF's ultimate is good enough as it is. Also, the tree thingy gives him a sacred relic (don't know what its called in this game) at level 7. I don't know about you but that seems pretty OP to me. Almost all the games I've played with a KOTF on the team (that wasn't noob) ended in wins for that team.
Killroy
07-31-2009, 03:32 AM
I like the tree on tree :p But what about a little buff to the eyes in the forest. Whenever tree is close to an eye he gets the living armor buff :)
Accursed is good early but late game you see his ulti go off, you wait 6 sec and then clobber him to death. I do not find accursed OP there.
dunno, i still think that pudge needs some buffin.. And wtf is with hook+high terrain? Fixed? Or? -_-
Accursed is ok imho.
Schneider
07-31-2009, 05:18 AM
I dont agree on any of your points.
KOTF's ultimate is better than the DotA equivalent, because it bypasses Null Stone. This means that the only way to avoid double ult now is to Shrunken Head/Geometer. While that sounds like a minor thing, it's actually quite a serious concern.
Harrypotte2
07-31-2009, 06:31 AM
Accursed is fine, there are way better defensive heroes out there actually, like Jereziah which is like Accursed but three thousand times better.
Keeper of the Forest could use his old armor spell back since now he's stuck in some kind of support, scouting and melee damage limbo. He doesn't really have any clear role in a combat. He's also pretty darn useless without his ultimate. He's got good scouting ability and escape ability which can be used on allies but overall he doesn't contribute much to skirmishes that actually decide the game.
Vs competent players, jereziah will get focussed down quickly when he is silinced stunned. This of course wont happen every teamfight, but each time it happens, your team will prolly lose the fight.
Accursed on the other hand is way harder to take down, only legion/pyro b4 can take him down b4 his ult kicks in.
Also, accursed has 2 reliable support spells. Jereziah only has 1, and repel is also very nice, but long cooldown, and can be purged.
I prefer the low cooldown shield (removes debuffs) and the heal/nuke spell over jereziahs. Because of his insane survivability, he can also do a bit of DPS and use his slow. Also he can walk up front if needed.
Jereziah walking up front = enemy blink, mass gayness = death jereziah.
So imo:
- jereziah can be better but is less reliable then accursed.
Neochrist
07-31-2009, 03:17 PM
I agree with Accursed having a little too low cd on his ability, though I don't tihnk it should be changed alot, only like another 15 secs at the most
Valkyrie5
07-31-2009, 04:22 PM
Legionnaire's ultimate in DotA was nicknamed the Binary Blade for this very reason
IF(HP <= X) THEN *SPLAT* I love that skill so much...
if their hp was lower than 600 it just applied 99999999999999 damage to them, it didnt instantly kill them. That's why gambler is so much fun against him.
if it just applied a ton of damage, you'd think it would heal accursed to full hp =\
ROYJJ
08-01-2009, 08:29 AM
Swiftblade could always be slowed before he got into his whirlwind, but no debuffs or magic would effect him whens he is spinning.
I've noticed when i Whirlwind that i take damage from bloodhunters ulti (rupture), that was not the case in dota.
evotech
08-01-2009, 09:24 AM
Accursed ruin games
Blackwing2
08-01-2009, 10:48 AM
I've noticed when i Whirlwind that i take damage from bloodhunters ulti (rupture), that was not the case in dota.
Well, thats because blood hunters ulti deals physical damage to the target, swifts blade frenzy does only give immune to magic dmg
slime
08-01-2009, 10:55 AM
It's damn easy to just stop attacking Accursed for a few seconds when his ultimate kicks in...
I've stopped a Blood Hunter in the middle of casting rupture on me by Whirlwinding... good times. :D
Locklear
08-01-2009, 11:08 AM
Too hard to stop attacking Accursed when his ulti kicks in? Or is the blue fire too pretty?
Ichimoku
08-01-2009, 11:38 AM
Too hard to stop attacking Accursed when his ulti kicks in? Or is the blue fire too pretty?
blue flame summon aggro of noobs! one thing - mb rework visual effect of blue flame accursed ulti?