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View Full Version : Is blade armor bugged?



Karmashock
07-30-2009, 09:29 AM
Blade armor should do 100 percent of damage inflicted. It doesn't seem to be be doing that. I've been using it keep powerful AGI melee units back but they seem to deal more damage to me then they take. After all, they should be taking not only all their own damage back but all of mine as well. It should entirely overwhelm any kind of life steal and flatten them. It doesn't seem to do that.:(


I haven't crunched the numbers on this or tested it extensively. It just seems like there might be a problem with the implementation of this item.

noodle0117
07-30-2009, 09:40 AM
Did you remember to activate the armor before proceeding in battle? Cuz it doesn't reflect damage unless you activate it.
I haven't tried it yet though, so I'm not really aware of the problem

Furier
07-30-2009, 10:08 AM
yeah you still get the damage they inflict on you when the blade armor is active upon yourself, and reflects the same damage back to the damage dealer. Often agi have lifesteal aswell so the damage they get back is healed up a little again...

AzgoreOrdrin
07-30-2009, 10:13 AM
With 20% or even 30%+ life steal the dmg they get back seems to be reduced significantly

And blade male is active only 5 sec after u turn it on so check that too.

Osiris
07-30-2009, 10:20 AM
I think the damage returned is magic in HoN and not true like in DotA.

Karmashock
07-30-2009, 10:28 AM
Did you remember to activate the armor before proceeding in battle?
Uhm... Yes. :rolleyes::)
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yeah you still get the damage they inflict on you when the blade armor is active upon yourself, and reflects the same damage back to the damage dealer. Often agi have lifesteal aswell so the damage they get back is healed up a little again...
Well maybe something is going on with the armor value then.

What is the math on armor? Each point of armor does what? Does it act as a multiplier on health or what?

Also is the damage reflected pre armor, post armor, or the raw damage value?


My lego was ganked repeatedly by a mad man with blade mail activated. He had LESS health then me and my whirling blade activated repeatedly throughout the attack. I went from high health to dead rather quickly and I had stacked LOTS of armor on this guy. I must have had an armor value of about 20 at least just from the items. For him to do more damage through that armor then I could do back at him PLUS reflecting his own damage back at him is ridiculous.
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I think the damage returned is magic in HoN and not true like in DotA.
I don't think he had magical armor on... but in any case true damage would make more sense considering that the activation is so short. If they wanted to keep it magical damage then extend the length of the effect.

The point of blade armor is to counter high DPS melee units with life steal. Currently, I don't think it really does that job very well.

Llama
08-01-2009, 07:04 AM
does the reflected dmg get nulled by armour? if it does thats probably your problem

Karmashock
08-01-2009, 03:46 PM
does the reflected dmg get nulled by armour? if it does thats probably your problem
that's the thing though. He hardly had any armor at all. I had tons of armor. I had really little more then armor. Now you get armor by getting agility as well... so maybe that's how it worked and he actually had a lot of armor effectively.

But it was crazy. I was nothing but armor and damage reversal... and he did more damage to me WITH 100 percent damage return then I did to him... with whirreling blade activating consistently, and helm of the black legion etc... I felt robbed.

Vortism1
08-01-2009, 04:36 PM
I have the same issue with it. It seems to basically do nothing. I think there is a bug with melee attacks where if they have an attack modifier, say life leech, frost etc all of their attack damage is now concidered not to be physical.

I noticed this with Hammerstorm vs Jez. If you activate Hammers ulti he will do NO damage to Jez if he has his anti magic shield up. Somethings wonky with attack types.

Karmashock
08-01-2009, 09:08 PM
I have the same issue with it. It seems to basically do nothing. I think there is a bug with melee attacks where if they have an attack modifier, say life leech, frost etc all of their attack damage is now concidered not to be physical.

I noticed this with Hammerstorm vs Jez. If you activate Hammers ulti he will do NO damage to Jez if he has his anti magic shield up. Somethings wonky with attack types.
that would certainly explain a lot.:rolleyes::mad::p

Valkyrie5
08-01-2009, 10:49 PM
i heard damage was reduced 3 times, personally i only think its 2
damage is reduced by your armor, then whats left is reduced by his armor, and then that is applied as magic damage, further reduced by resistances. I think in .59 or .60 it was buffed to pure damage, so its only reduced by your armor and his armor, then he also gets back a portion from lifesteal. HoN may or may not apply it as magic/pure damage.

Didn't it reflect targetted spell damage at one point in DotA, too? Does it still? I haven't used it in a long time.

krucifix
08-02-2009, 12:34 AM
Pretty sure the item works like this:

You take X damage (which has been reduced by your armor)

You reflect X damage (but that gets reduced by their magic armor, since it's magic damage).

Meaning you'll take X damage, they'll take Y damage, and Y < X due to it being reduced by their magic armor.

zp3dd4
08-02-2009, 01:58 PM
Pretty sure the item works like this:

You take X damage (which has been reduced by your armor)

You reflect X damage (but that gets reduced by their magic armor, since it's magic damage).

Meaning you'll take X damage, they'll take Y damage, and Y < X due to it being reduced by their magic armor.

so they get their damage reduced by magic armor twice, so you end up doing only around 60-70% of the initial damage

yostuffstank
08-02-2009, 07:13 PM
barbed armor reflects all damage including magic and ranged.

FiNGERS
08-02-2009, 07:17 PM
In DotA, it reflects ALL melee damage, AFTER reductions, in PURE (non reduced) damage.

Night hound hits you for 200, your vanguard blocks 40, and armor reduces it by another 100, so Night hound would take 60 PURE NON REDUCED damage. Not sure how it works in HoN, although I'm almost 100% certain it does not deal PURE damage like it's DotA counterpart does.

yostuffstank
08-03-2009, 12:56 PM
In DotA, it reflects ALL melee damage, AFTER reductions, in PURE (non reduced) damage.

Night hound hits you for 200, your vanguard blocks 40, and armor reduces it by another 100, so Night hound would take 60 PURE NON REDUCED damage. Not sure how it works in HoN, although I'm almost 100% certain it does not deal PURE damage like it's DotA counterpart does.

no.. in dota, blade mail returned ALL damage including magic and ranged. as evident here:
http://www.youtube.com/watch?v=mQGfT9r_Nts
i am sure hon's barbed armor is the exact same way. if not, i would feel extremely dumb popping my barbed armor whenever i see a scout sniping me.

as for the return after reductions, i am not too sure.

Mistico
08-03-2009, 01:07 PM
blade mail was meele only on old versions where it worked all time with 40% (i'm not sure about the number), since its active item, it return all kind of damage... phisical, magical etc... (but do not affect wards and things like that)

H3rbal1sT
08-03-2009, 01:41 PM
the blaid mail dmg should be pure dmg ignoring any kind of armor.. haven't checked it ingame though

isolated
08-03-2009, 06:56 PM
My last game I was playing as madman with symbol of rage, hack and slash, runed axe, geo bane, steamboots and a thunderbringer with barbed armor could raep me (I thought I could kill him regardless),
It took me 2-3 tries to see otherwise.
It seems to work as intended.

Gornish1
08-03-2009, 08:14 PM
My last game I was playing as madman with symbol of rage, hack and slash, runed axe, geo bane, steamboots and a thunderbringer with barbed armor could raep me (I thought I could kill him regardless),
It took me 2-3 tries to see otherwise.
It seems to work as intended.

Did you just stand there and let him nuke you to death?

Because if you were that farmed I honestly can't see how he wouldn't be dead before your stun wore off....

Schism
08-03-2009, 08:42 PM
no.. in dota, blade mail returned ALL damage including magic and ranged. as evident here:
http://www.youtube.com/watch?v=mQGfT9r_Nts
i am sure hon's barbed armor is the exact same way. if not, i would feel extremely dumb popping my barbed armor whenever i see a scout sniping me.

as for the return after reductions, i am not too sure.

Seriously has to be the dumbest video ever. You cant even see whats going on number 1. Number 2 are those people screaming, mentally retarded? Wow.

yostuffstank
08-05-2009, 07:16 PM
r u blind? it is obvious in that video that pugna's life drain casting healed him for 0 hp because blademail was active.... and it's the WOMBO COMBO b!tch.

Bonburner
08-05-2009, 07:27 PM
Ahahaha, that was just too funny IMO.
But anyways, I wish blade mail actually made damage dealt 0 to the target and returns damage to attacker, giving no leach.
Just my opinion if you think this is broken, you're pretty silly. What dumbass is going to constantly attack for the next 4 seconds when you realize that blade mail is activated. If you keep attacking, you deserve to die.

Mantooth
08-05-2009, 07:49 PM
I just think that the damage should be reflected before reductions from the person who has Barbed Armor. It seems to be a bad idea to stack lots of armor with Barbed armor because then less damage is going to be reflected. I also think reflected is a bad term. It feels like that should mean the wearer shouldn't be taking damage.

Sunforger
08-06-2009, 10:10 AM
I tested Barbed Armor with a friend. That's how it works:
After activating the item, you will reflect all damage (melee, ranged and spell) back to the attacker for 4 seconds (not 5). You still take full damage. Type of returned damage is Magical, this means that in case of magic immune attacker Barbed Armor does not work at all.
Verdict by me and my friend: Barbed Armor is completely useless. It costs too much for what it does.

FLashFIr
08-06-2009, 11:41 AM
You guys are all wrong.

Return damage works like this:

You have innate 25% magic resistance (it's like this in DotA, not sure about HoN but it looks like it). So, that means when you take a nuke, you take 75% of it then when your blademail or whatever it's called in HoN returns it, they have another 25% magical resistance, not including HoD (Shaman's Headress).

It's not worthless, it's just not good on every hero you noob. Depends on your team, your hero, and their team.