FlaMeSticK1
12-25-2009, 06:24 AM
Necromancer
Final Edition!!!
I pictured the model something like this.
http://www.wonderlandblog.com/photos/uncategorized/7077_c_full.jpg
Name - Necromancer
Class - INT - 128 range (melee)
Affiliation - Helbourne
Attack Weapon - Dark Dagger
Story :
In the plains of Newert in a cabin near the graveyard lived a old man. Anyone who encounters him become trapped and outnumbered by his massive summons. Helbourne has found out of this so called necromancer and offered him great power in exchange of defeating the Legion. Now warriors tremble of fear when they see his dark eyes and unstoppable army.
http://img338.imageshack.us/img338/6461/necrou.jpg
IF YOU LIKE IT DON'T FORGET TO VOTE !!!
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1st - Bone Prison
http://www.hiveworkshop.com/forums/resource_images/6/icons_5553_btn.jpg
Necromancer summons the bones to trap his enemies. Necromancer must cast the ability for 1 second but if he becomes stunned or silenced the cast will interrupt and fail leaving it in cooldown and spending its mana.
Level 1 - Bone prison lasts 2 seconds
Level 2 - Bone prison lasts 2.75 seconds
Level 3 - Bone prison lasts 3.5 seconds
Level 4 - Bone prison lasts 4.25 seconds
Mana Cost: 100
Cooldown: 22/21/20/19 seconds
Important: If the targeted hero has more then 75 str he can lift the prison after 1.75 seconds and move but due to the weight of the bones he is slowed by 35% for 4 seconds
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2nd - Undead Summon
http://img704.imageshack.us/img704/1005/myheroq.jpg
Necromancer can summon undead from his 3 books. He can summon different squad depending on the situation. He can summon from Book of Might, Book of Raven & Book of Mind. Units summoned last 15 seconds.
Important: Only One book can activated others share cooldown. When Necromancer reaches 13 lvl he can use 2 books at once and when he reaches 20 lvl he can use all of his books.
Ability is like soulstealers triple slots.
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Book of Might
http://www.hiveworkshop.com/forums/resource_images/10/icons_9009_btn.jpg
Necromancer unleashes fallen warriors might of the land to attack his enemies. Warriors are strong in damage and great in hitpoints.
Level 1 - Summons 2 weak warriors (17-17 dmg)
Level 2 - Summons 4 weak warriors (17-17 dmg)
Level 3 - Summons 4 strong warriors (26-26 dmg)
Level 4 - Summons 3 epic warriors (37-37 dmg) with a
Commander(65-65) that has Endurance Aura (+3 armor)
Mana Cost: 150
Cooldown: 40 seconds
Important: Warriors are melee range and all epic warriors attacks
reduce enemies armor by 3.
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Book of Raven
http://www.hiveworkshop.com/forums/resource_images/9/icons_8998_btn.jpg
Necromancer unleashes fallen archers pride of the land to attack his enemies. Archers are swift but weak versus physical damage.
Level 1 - Summons 2 weak archers (12-16 dmg)
Level 2 - Summons 4 weak archers (12-16 dmg)
Level 3 - Summons 4 strong archers (18-28 dmg)
Level 4 - Summons 3 burning archers (20-40 dmg) with a
Commander(45-70) that has Precision Aura (+15% range damage)
Mana Cost: 150
Cooldown: 40 seconds
Important: Archers have 600 range and all there attacks open wounds
and burning archers deal 10 bonus dmg per second for 4 seconds (does not stack)
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Book of Mind
http://www.hiveworkshop.com/forums/resource_images/10/icons_9036_btn.jpg
Necromancer unleashes fallen magicians wrath of the land to attack his enemies. Magicians are intelligent but have to little hitpoints.
Level 1 - Summons 2 weak magicians (10-18 dmg)
Level 2 - Summons 4 weak magicians (10-18 dmg)
Level 3 - Summons 4 strong magicians (20-26 dmg)
Level 4 - Summons 3 smart magicians (26-36 dmg) with a
Commander(48-62) that has Coolness Aura (+1.5 mana regeneration)
Mana Cost: 150
Cooldown: 40 seconds
Important: Magicians have 300 range but deal magic damage and smart
magicians autocast Glaze that reduces enemies magic armor by 3 and deals 5 bonus damage on each attack.
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3rd - Demonic Fear
http://www.hiveworkshop.com/forums/resource_images/4/icons_3210_btn.jpg
Necromancer curses all Enemies in 700 AoE and slows them on part how many allied units are near. If 3 units are near or 1 hero the slow is negated. Also passively increases Necromancers inteligence by 1/2/3/4.
Level 1 - Slows them by 5% of each ally missing
Level 2 - Slows them by 6% of each ally missing
Level 3 - Slows them by 7% of each ally missing
Level 4 - Slows them by 8% of each ally missing
Important: Ok so the spell works like this : lets say you see a hero with 3 creeps near that means he isntr affected but lets say 2 creeps a re near he will be slowed by 5% (rank 1) and if 1 creep is near he will be slowed by 10% and if none creeps are near he gets a slow of 15%.
But if 1 hero is near the slow is negated.
Same with other ranks there is a minimum of 8% (rank 4) and maximum of 24% slow
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Ultimate - Demonic Reincarnation
http://www.hiveworkshop.com/forums/resource_images/9/icons_8848_btn.jpg
Every hero that dies in 650 AoE of Necromancer revives and necromancer gains its control. The spells of that hero are negated. All reincarnated heroes deal % of the damage but their rotten bodies cant take a punch so they are killed easily. When the reincarnated hero is revived the illusion is destroyed. Maximum of 2/2/3 heroes controlled. Also passively increases death time of all heroes in 750 aoe that died by 5/10/15 seconds.
Level 1 - Reincarnated Heroes deal 50% of damage dies in 1 hero hit and 3 creep hits.
Level 2 - Reincarnated Heroes deal 80% of damage dies in 2 hero hits and 3 creep hits.
Level 3 - Reincarnated Heroes deal 110% of damage dies in 3 hero hits and 4 creep hits.
Important: Ability is passive. ( he creates ˝illusion˝ of the hero ) and it lasts till that hero revives.
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Recommended Items:
Early game:
http://i33.tinypic.com/2wd9esz.jpghttp://i38.tinypic.com/2qls7cz.jpghttp://i36.tinypic.com/13yfq5x.jpghttp://i34.tinypic.com/sff52q.jpg
Mid Game:
http://i34.tinypic.com/6fyrfl.jpghttp://i36.tinypic.com/n2o7bm.jpghttp://i35.tinypic.com/256s1g2.jpghttp://i36.tinypic.com/21ag0vt.jpg
Late Game:
http://i36.tinypic.com/23kzzu0.jpghttp://i37.tinypic.com/f4fbdl.jpghttp://i35.tinypic.com/1iogwj.jpghttp://i33.tinypic.com/rlg900.jpg
__________________________________________________
__________________________________________________
Allies and Enemies :
Best Ally:
http://heroes-newerth.com/wp-content/myimages/Scout.pngAny good damage dealer would be good but Scout is the best ally in my opinion because of his vanish = fast attack and silence. He suits Necromancer well for bone prison combo and scouts slow so summons can own.
Worst enemy:
http://heroes-newerth.com/wp-content/myimages/Behemoth.pngPicture is worth a 1000 words. I dont think an explanation is required but i will explain. Ok Behemoth blinks and ults and all his summons are destroyed and everything near them. He would be his greatest counter in the game.
__________________________________________________
__________________________________________________
Reply please and remember numbers can change. :cool::cool:
Read:
I see the demonic reincarnation has caused many bad comments and no votes and because i got so many good comments i made this final edition with tweaks on all the abilities except bone prison guess he is more balanced now.
__________________________________________________
__________________________________________________
Final Edition!!!
I pictured the model something like this.
http://www.wonderlandblog.com/photos/uncategorized/7077_c_full.jpg
Name - Necromancer
Class - INT - 128 range (melee)
Affiliation - Helbourne
Attack Weapon - Dark Dagger
Story :
In the plains of Newert in a cabin near the graveyard lived a old man. Anyone who encounters him become trapped and outnumbered by his massive summons. Helbourne has found out of this so called necromancer and offered him great power in exchange of defeating the Legion. Now warriors tremble of fear when they see his dark eyes and unstoppable army.
http://img338.imageshack.us/img338/6461/necrou.jpg
IF YOU LIKE IT DON'T FORGET TO VOTE !!!
__________________________________________________
__________________________________________________
1st - Bone Prison
http://www.hiveworkshop.com/forums/resource_images/6/icons_5553_btn.jpg
Necromancer summons the bones to trap his enemies. Necromancer must cast the ability for 1 second but if he becomes stunned or silenced the cast will interrupt and fail leaving it in cooldown and spending its mana.
Level 1 - Bone prison lasts 2 seconds
Level 2 - Bone prison lasts 2.75 seconds
Level 3 - Bone prison lasts 3.5 seconds
Level 4 - Bone prison lasts 4.25 seconds
Mana Cost: 100
Cooldown: 22/21/20/19 seconds
Important: If the targeted hero has more then 75 str he can lift the prison after 1.75 seconds and move but due to the weight of the bones he is slowed by 35% for 4 seconds
__________________________________________________
2nd - Undead Summon
http://img704.imageshack.us/img704/1005/myheroq.jpg
Necromancer can summon undead from his 3 books. He can summon different squad depending on the situation. He can summon from Book of Might, Book of Raven & Book of Mind. Units summoned last 15 seconds.
Important: Only One book can activated others share cooldown. When Necromancer reaches 13 lvl he can use 2 books at once and when he reaches 20 lvl he can use all of his books.
Ability is like soulstealers triple slots.
__________________________________________________
Book of Might
http://www.hiveworkshop.com/forums/resource_images/10/icons_9009_btn.jpg
Necromancer unleashes fallen warriors might of the land to attack his enemies. Warriors are strong in damage and great in hitpoints.
Level 1 - Summons 2 weak warriors (17-17 dmg)
Level 2 - Summons 4 weak warriors (17-17 dmg)
Level 3 - Summons 4 strong warriors (26-26 dmg)
Level 4 - Summons 3 epic warriors (37-37 dmg) with a
Commander(65-65) that has Endurance Aura (+3 armor)
Mana Cost: 150
Cooldown: 40 seconds
Important: Warriors are melee range and all epic warriors attacks
reduce enemies armor by 3.
__________________________________________________
Book of Raven
http://www.hiveworkshop.com/forums/resource_images/9/icons_8998_btn.jpg
Necromancer unleashes fallen archers pride of the land to attack his enemies. Archers are swift but weak versus physical damage.
Level 1 - Summons 2 weak archers (12-16 dmg)
Level 2 - Summons 4 weak archers (12-16 dmg)
Level 3 - Summons 4 strong archers (18-28 dmg)
Level 4 - Summons 3 burning archers (20-40 dmg) with a
Commander(45-70) that has Precision Aura (+15% range damage)
Mana Cost: 150
Cooldown: 40 seconds
Important: Archers have 600 range and all there attacks open wounds
and burning archers deal 10 bonus dmg per second for 4 seconds (does not stack)
__________________________________________________
Book of Mind
http://www.hiveworkshop.com/forums/resource_images/10/icons_9036_btn.jpg
Necromancer unleashes fallen magicians wrath of the land to attack his enemies. Magicians are intelligent but have to little hitpoints.
Level 1 - Summons 2 weak magicians (10-18 dmg)
Level 2 - Summons 4 weak magicians (10-18 dmg)
Level 3 - Summons 4 strong magicians (20-26 dmg)
Level 4 - Summons 3 smart magicians (26-36 dmg) with a
Commander(48-62) that has Coolness Aura (+1.5 mana regeneration)
Mana Cost: 150
Cooldown: 40 seconds
Important: Magicians have 300 range but deal magic damage and smart
magicians autocast Glaze that reduces enemies magic armor by 3 and deals 5 bonus damage on each attack.
__________________________________________________
3rd - Demonic Fear
http://www.hiveworkshop.com/forums/resource_images/4/icons_3210_btn.jpg
Necromancer curses all Enemies in 700 AoE and slows them on part how many allied units are near. If 3 units are near or 1 hero the slow is negated. Also passively increases Necromancers inteligence by 1/2/3/4.
Level 1 - Slows them by 5% of each ally missing
Level 2 - Slows them by 6% of each ally missing
Level 3 - Slows them by 7% of each ally missing
Level 4 - Slows them by 8% of each ally missing
Important: Ok so the spell works like this : lets say you see a hero with 3 creeps near that means he isntr affected but lets say 2 creeps a re near he will be slowed by 5% (rank 1) and if 1 creep is near he will be slowed by 10% and if none creeps are near he gets a slow of 15%.
But if 1 hero is near the slow is negated.
Same with other ranks there is a minimum of 8% (rank 4) and maximum of 24% slow
__________________________________________________
Ultimate - Demonic Reincarnation
http://www.hiveworkshop.com/forums/resource_images/9/icons_8848_btn.jpg
Every hero that dies in 650 AoE of Necromancer revives and necromancer gains its control. The spells of that hero are negated. All reincarnated heroes deal % of the damage but their rotten bodies cant take a punch so they are killed easily. When the reincarnated hero is revived the illusion is destroyed. Maximum of 2/2/3 heroes controlled. Also passively increases death time of all heroes in 750 aoe that died by 5/10/15 seconds.
Level 1 - Reincarnated Heroes deal 50% of damage dies in 1 hero hit and 3 creep hits.
Level 2 - Reincarnated Heroes deal 80% of damage dies in 2 hero hits and 3 creep hits.
Level 3 - Reincarnated Heroes deal 110% of damage dies in 3 hero hits and 4 creep hits.
Important: Ability is passive. ( he creates ˝illusion˝ of the hero ) and it lasts till that hero revives.
__________________________________________________
__________________________________________________
Recommended Items:
Early game:
http://i33.tinypic.com/2wd9esz.jpghttp://i38.tinypic.com/2qls7cz.jpghttp://i36.tinypic.com/13yfq5x.jpghttp://i34.tinypic.com/sff52q.jpg
Mid Game:
http://i34.tinypic.com/6fyrfl.jpghttp://i36.tinypic.com/n2o7bm.jpghttp://i35.tinypic.com/256s1g2.jpghttp://i36.tinypic.com/21ag0vt.jpg
Late Game:
http://i36.tinypic.com/23kzzu0.jpghttp://i37.tinypic.com/f4fbdl.jpghttp://i35.tinypic.com/1iogwj.jpghttp://i33.tinypic.com/rlg900.jpg
__________________________________________________
__________________________________________________
Allies and Enemies :
Best Ally:
http://heroes-newerth.com/wp-content/myimages/Scout.pngAny good damage dealer would be good but Scout is the best ally in my opinion because of his vanish = fast attack and silence. He suits Necromancer well for bone prison combo and scouts slow so summons can own.
Worst enemy:
http://heroes-newerth.com/wp-content/myimages/Behemoth.pngPicture is worth a 1000 words. I dont think an explanation is required but i will explain. Ok Behemoth blinks and ults and all his summons are destroyed and everything near them. He would be his greatest counter in the game.
__________________________________________________
__________________________________________________
Reply please and remember numbers can change. :cool::cool:
Read:
I see the demonic reincarnation has caused many bad comments and no votes and because i got so many good comments i made this final edition with tweaks on all the abilities except bone prison guess he is more balanced now.
__________________________________________________
__________________________________________________