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FlaMeSticK1
12-25-2009, 06:24 AM
Necromancer

Final Edition!!!



I pictured the model something like this.


http://www.wonderlandblog.com/photos/uncategorized/7077_c_full.jpg

Name - Necromancer
Class - INT - 128 range (melee)
Affiliation - Helbourne
Attack Weapon - Dark Dagger

Story :
In the plains of Newert in a cabin near the graveyard lived a old man. Anyone who encounters him become trapped and outnumbered by his massive summons. Helbourne has found out of this so called necromancer and offered him great power in exchange of defeating the Legion. Now warriors tremble of fear when they see his dark eyes and unstoppable army.




http://img338.imageshack.us/img338/6461/necrou.jpg



IF YOU LIKE IT DON'T FORGET TO VOTE !!!
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1st - Bone Prison

http://www.hiveworkshop.com/forums/resource_images/6/icons_5553_btn.jpg

Necromancer summons the bones to trap his enemies. Necromancer must cast the ability for 1 second but if he becomes stunned or silenced the cast will interrupt and fail leaving it in cooldown and spending its mana.

Level 1 - Bone prison lasts 2 seconds
Level 2 - Bone prison lasts 2.75 seconds
Level 3 - Bone prison lasts 3.5 seconds
Level 4 - Bone prison lasts 4.25 seconds

Mana Cost: 100
Cooldown: 22/21/20/19 seconds
Important: If the targeted hero has more then 75 str he can lift the prison after 1.75 seconds and move but due to the weight of the bones he is slowed by 35% for 4 seconds
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2nd - Undead Summon


http://img704.imageshack.us/img704/1005/myheroq.jpg


Necromancer can summon undead from his 3 books. He can summon different squad depending on the situation. He can summon from Book of Might, Book of Raven & Book of Mind. Units summoned last 15 seconds.

Important: Only One book can activated others share cooldown. When Necromancer reaches 13 lvl he can use 2 books at once and when he reaches 20 lvl he can use all of his books.
Ability is like soulstealers triple slots.

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Book of Might

http://www.hiveworkshop.com/forums/resource_images/10/icons_9009_btn.jpg

Necromancer unleashes fallen warriors might of the land to attack his enemies. Warriors are strong in damage and great in hitpoints.

Level 1 - Summons 2 weak warriors (17-17 dmg)
Level 2 - Summons 4 weak warriors (17-17 dmg)
Level 3 - Summons 4 strong warriors (26-26 dmg)
Level 4 - Summons 3 epic warriors (37-37 dmg) with a
Commander(65-65) that has Endurance Aura (+3 armor)

Mana Cost: 150
Cooldown: 40 seconds
Important: Warriors are melee range and all epic warriors attacks
reduce enemies armor by 3.
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Book of Raven

http://www.hiveworkshop.com/forums/resource_images/9/icons_8998_btn.jpg

Necromancer unleashes fallen archers pride of the land to attack his enemies. Archers are swift but weak versus physical damage.

Level 1 - Summons 2 weak archers (12-16 dmg)
Level 2 - Summons 4 weak archers (12-16 dmg)
Level 3 - Summons 4 strong archers (18-28 dmg)
Level 4 - Summons 3 burning archers (20-40 dmg) with a
Commander(45-70) that has Precision Aura (+15% range damage)

Mana Cost: 150
Cooldown: 40 seconds
Important: Archers have 600 range and all there attacks open wounds
and burning archers deal 10 bonus dmg per second for 4 seconds (does not stack)
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Book of Mind

http://www.hiveworkshop.com/forums/resource_images/10/icons_9036_btn.jpg

Necromancer unleashes fallen magicians wrath of the land to attack his enemies. Magicians are intelligent but have to little hitpoints.

Level 1 - Summons 2 weak magicians (10-18 dmg)
Level 2 - Summons 4 weak magicians (10-18 dmg)
Level 3 - Summons 4 strong magicians (20-26 dmg)
Level 4 - Summons 3 smart magicians (26-36 dmg) with a
Commander(48-62) that has Coolness Aura (+1.5 mana regeneration)

Mana Cost: 150
Cooldown: 40 seconds
Important: Magicians have 300 range but deal magic damage and smart
magicians autocast Glaze that reduces enemies magic armor by 3 and deals 5 bonus damage on each attack.
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3rd - Demonic Fear

http://www.hiveworkshop.com/forums/resource_images/4/icons_3210_btn.jpg

Necromancer curses all Enemies in 700 AoE and slows them on part how many allied units are near. If 3 units are near or 1 hero the slow is negated. Also passively increases Necromancers inteligence by 1/2/3/4.

Level 1 - Slows them by 5% of each ally missing
Level 2 - Slows them by 6% of each ally missing
Level 3 - Slows them by 7% of each ally missing
Level 4 - Slows them by 8% of each ally missing

Important: Ok so the spell works like this : lets say you see a hero with 3 creeps near that means he isntr affected but lets say 2 creeps a re near he will be slowed by 5% (rank 1) and if 1 creep is near he will be slowed by 10% and if none creeps are near he gets a slow of 15%.
But if 1 hero is near the slow is negated.
Same with other ranks there is a minimum of 8% (rank 4) and maximum of 24% slow
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Ultimate - Demonic Reincarnation

http://www.hiveworkshop.com/forums/resource_images/9/icons_8848_btn.jpg

Every hero that dies in 650 AoE of Necromancer revives and necromancer gains its control. The spells of that hero are negated. All reincarnated heroes deal % of the damage but their rotten bodies cant take a punch so they are killed easily. When the reincarnated hero is revived the illusion is destroyed. Maximum of 2/2/3 heroes controlled. Also passively increases death time of all heroes in 750 aoe that died by 5/10/15 seconds.

Level 1 - Reincarnated Heroes deal 50% of damage dies in 1 hero hit and 3 creep hits.
Level 2 - Reincarnated Heroes deal 80% of damage dies in 2 hero hits and 3 creep hits.
Level 3 - Reincarnated Heroes deal 110% of damage dies in 3 hero hits and 4 creep hits.

Important: Ability is passive. ( he creates ˝illusion˝ of the hero ) and it lasts till that hero revives.
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Recommended Items:
Early game:

http://i33.tinypic.com/2wd9esz.jpghttp://i38.tinypic.com/2qls7cz.jpghttp://i36.tinypic.com/13yfq5x.jpghttp://i34.tinypic.com/sff52q.jpg

Mid Game:

http://i34.tinypic.com/6fyrfl.jpghttp://i36.tinypic.com/n2o7bm.jpghttp://i35.tinypic.com/256s1g2.jpghttp://i36.tinypic.com/21ag0vt.jpg

Late Game:

http://i36.tinypic.com/23kzzu0.jpghttp://i37.tinypic.com/f4fbdl.jpghttp://i35.tinypic.com/1iogwj.jpghttp://i33.tinypic.com/rlg900.jpg

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Allies and Enemies :

Best Ally:

http://heroes-newerth.com/wp-content/myimages/Scout.pngAny good damage dealer would be good but Scout is the best ally in my opinion because of his vanish = fast attack and silence. He suits Necromancer well for bone prison combo and scouts slow so summons can own.


Worst enemy:

http://heroes-newerth.com/wp-content/myimages/Behemoth.pngPicture is worth a 1000 words. I dont think an explanation is required but i will explain. Ok Behemoth blinks and ults and all his summons are destroyed and everything near them. He would be his greatest counter in the game.

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Reply please and remember numbers can change. :cool::cool:

Read:
I see the demonic reincarnation has caused many bad comments and no votes and because i got so many good comments i made this final edition with tweaks on all the abilities except bone prison guess he is more balanced now.

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FlaMeSticK1
12-25-2009, 06:47 AM
wow 14 votes and no comments :D i need feedback

Novice
12-25-2009, 06:52 AM
Fix the spelling errors, also, the bone prison needs a buff: Any damage caused will interrupt the 1 second channel = makes the spell relatively useless. Just give it a 1 second channel that can be interrupted like any normal cast.

Do the de-buffs of the Book's minions stack with each other?

nicker571
12-25-2009, 06:53 AM
i like it. all tho of course some things will need changing. One being that ulti. thats a little much. (every hero that dies in a 650radius) you manage to kill all 5 of the other team and get all 5 of those summons with 110%dmg. say bye bye rax. you could walk that base in a matter of seconds. concept is good, and could be an amazing character if someone is willing to put some more time into this.

FlaMeSticK1
12-25-2009, 11:36 AM
ok nerfed the ult to maximum of 2 illusions and sry for my grammar probs i fixed most of them.

BatmanMan
12-25-2009, 11:47 AM
really like the concept and the synergy of the skills you have my vote
all i would like to change is the ult to maybe 60% 90% 120% but everything else is fine.

Kalk5
12-25-2009, 11:53 AM
i like especially ur ultimate good idea

FlaMeSticK1
12-25-2009, 11:59 AM
thanks for your comments and i will keep the ult as it is :D

FlaMeSticK1
12-26-2009, 03:55 AM
bump!!!!

FlaMeSticK1
12-26-2009, 12:12 PM
bumparooo!

FlaMeSticK1
12-27-2009, 03:51 AM
bump :D

FlaMeSticK1
12-28-2009, 04:44 AM
Bump need some feedback :D

Jake
12-28-2009, 06:45 AM
With this hero and a refresher your could get 6 minions + 9 hero clones, (add puzzlebox etc) so microing 1+15 units doesn't sound so cool. Personally I don't like much about microing so those minions could act like FA's. That's my suggestion. Also this guy should be more tanky (like blacksmith) because this guy will be targeted always first. And with tanky build you could actually use your minions. So boost up the str gain a bit and decrease int gain?

FlaMeSticK1
12-28-2009, 07:00 AM
hero clones?

what your talking about????

ult is passive btw... plz explain better

and i will think about changing int and str gain

Jake
12-28-2009, 07:10 AM
hero clones?



Every hero that dies in 650 AoE of Necromancer revives and necromancer gains its control
So in 5v5 teamfight only you survive so you will control 9 bodies + your minions etc. This is only a rare case but anyway my point was: too much microing IMO.

FlaMeSticK1
12-28-2009, 07:25 AM
omfg can you read it says maximum 2 heroes roflmao get glasses

FireSlifer
12-28-2009, 08:11 AM
I believe that the minions are too strong (the stack with each other in lvl 18) = Mages ~ 174 dmg ; Archers ~ 180 ; Warriors = 213 + The clone of dead heroes +bone trap + auras from books = Good synergy but too over (to me)
Only the summons give 567 damage per hit, without auras. Maybe when you summon more then one book they can have their power reduced, like 20%, 30%.

But i liked the synergy, i would be crazy to make a necrominion :)

FlaMeSticK1
12-28-2009, 08:39 AM
ok i will nerf to 2 books at 13 lvl and 3 on 20

volcan33
12-28-2009, 05:19 PM
this is a rmk,right?
coz there were already a necromancer liek this one...

anyway, i like this one, especially the books.

and btw...
"coolness aura"
http://icanhascheezburger.files.wordpress.com/2008/05/funny-pictures-coolness-cat-leans.jpg

FlaMeSticK1
12-29-2009, 04:35 AM
haha xD

well yeap i think my magicians are cool enough to have a coolness aura

never expected that 2/4 of my suggestions will go to popular :D

Colt2
12-29-2009, 03:22 PM
i think the ult should last longer, 2 hero hits is nothing. a madman will take that out before it even hits him but other than that i think its good

LukePoulzen
12-30-2009, 07:40 PM
Good concept, with spells that have good synergy,
Cage + Twister
Summons + Cage
Summons + Twister

However, the ulti maybe needs a twist, so instead of needed hits maybe ggive it a timer, like 3/5/7
Then give him SotM, so the heroes has maybe +30% movespeed, or last longer.
However love him, hopes s2 will put him to consideration

ParadoxD
12-31-2009, 02:15 AM
Would bone twister be magic or true damage?

FlaMeSticK1
12-31-2009, 02:36 AM
magic :D

Afonzarelli
12-31-2009, 03:07 AM
I love the concept, but i see a couple things I would change...

The main problem I see is that the ult doesn't synergise with his other abilities, and doesn't scale well at all: in early game the corpses deal little damage and get smashed in 1 hero hit or 3 creep hits, making them useless. Late game they're easy to kill in 2 hits, a moon queen would RIP through this army.

Here's another fun ult idea to mess with people: Activated ability if hero has died recently in the last x seconds. Begins chanelling for 3 seconds, taking temporary control over the hero (no abilities, 40/80/120% dmg, 522ms).

the important bit: If chanelling is interupted (stun ect) controlled unit explodes causing enemy heroes to freak out for 1.5/1/1.5 seconds (similar to malikens ult)

Oh the fun that could be had with that ability, it would scale with enemy damage, and give your team more of a desire to aim for the carry.

FlaMeSticK1
12-31-2009, 08:08 AM
gr8 idea i will consider it

ShadowExile
12-31-2009, 08:20 AM
I had a similar Necromancer idea, and a better image for him tbh (if I do say so myself), but you posted a similar hero concept to what I had in mind, but I have an improvement for your ulti (the idea mine was).

Not a passive skill, but a targettable skill with a 140, 130, 120 (110 boosted) cooldown. Target any hero (allied OR enemy) that dies in battle to fight on your side (and last) for the duration of that heroes remaining death timer * by 2/3. All skills used before are reset, and half of the mana restored. It has 40%, 60% and 80% effectiveness of the previous hero, and all stats reduced by half. All skills are useable and is a unit micro-manageable by the Necromancer.

Obviously this means the Necromancer is pretty pathetic with his ultimate early game, because heroes cooldowns aren't often breaching the 20 second mark. Late game, he will be an insanely scaling intelligence hero, (unlike any other), because of his ability to resurrect the dead and control it. (But if he dies, the other controlled unit does too).

Personally it makes the skill synergise a lot more (he controls what he creates, doesn't create randomly), and makes him both weaker and stronger in different respects. Could even be a counter to some of the hardcore carries that exist in this game when combined with other spells.

Naxt
01-03-2010, 02:15 AM
I like the idea, ult is a cool concept but i'm wondering how effective its really going to be, will images have the move speed of the hero thats rez'd or the necromancers? My favorite part is the skeletons you can summon, seems like it would be if his ult was like troll warlord where he could change attack stance to match skelly's hes summoned. anyways, your hero, cool idea, pass from me

FlaMeSticK1
01-03-2010, 02:21 AM
ok i changed my ult 4 times i will change it again so tired of changing it all the time :D

ok i will update the ult shortly.

Jesperson
01-04-2010, 04:20 PM
I think you acctually could buff the ulti.. I mean.. It's very weak and a necromancer is like supposed to be good at raising the dead.. I say, make it HP instead of hits.

Pedey
01-04-2010, 05:41 PM
Ummm rename smart magicians. They just don't sound smart when you call them smart magicians. ^^

Akroma666
01-04-2010, 05:46 PM
Never did like summoners in DOTA and i wont much like them in this because of the bad unit AI.

So sorry, got a No from me on this one.

FlaMeSticK1
01-15-2010, 03:06 PM
Bump!!!!!!!

Azus
01-16-2010, 12:30 AM
t-up

FlaMeSticK1
01-20-2010, 04:06 AM
bump

Merc117
01-20-2010, 06:46 AM
"coolness aura" awesome name. lol. Good hero. Fairly balanced. Book summons shouldn't be able to exist at the same time (e.g when you cast one all the others on the field die).

FlaMeSticK1
01-21-2010, 04:21 AM
bump

FlaMeSticK1
01-22-2010, 02:41 AM
omg another bump

Pi1
01-22-2010, 08:02 PM
His ultimate is underwhelming, I think it would be worth putting any skill points in it until lvl 23/24/25 (it's like a gimped version of Dark Seer's ulti in every way)

Would it not be a good idea if you control anything else that dies, like neutral creeps, summons or creep waves of both hellbourne and legion.

That way you have quantity over quality

FlaMeSticK1
01-23-2010, 09:17 AM
bumping

Jezu
01-24-2010, 03:32 PM
A very nice idea.. This could be a hard hero to play, but it seems pretty good imo

Apostate
01-24-2010, 10:56 PM
SICK hero. Especially his ult. I love it.

FlaMeSticK1
01-28-2010, 02:30 AM
tmx :D

Matt4ever
01-30-2010, 03:21 AM
Too complicated hero

FlaMeSticK1
01-31-2010, 04:07 AM
bump!!!!!!!

FlaMeSticK1
02-06-2010, 05:08 AM
ult changed and buffed to 2/2/3 and at 3rd level rquires 3 hero hits

Ouncy
02-06-2010, 12:32 PM
Pure awsome, just one question but. If he hero dies do the clones and skeletons survive till dc reaches or what?

N3uRosiS
02-06-2010, 05:27 PM
I really like this hero, it will be like playing zerg all over again.

whistle
02-06-2010, 06:00 PM
I like how you put scout in best allies

Blaky039
02-06-2010, 07:11 PM
The books skill looks imba push skill, and the ulti :/ it shouldn't allow you to cast skills with revived heroes. The concept is great but I think that the books should only summon a stronger warrior instead of several because right now this hero can easily destroy towers even faster than Defiler or Ophelia.

SexyRanger_
02-06-2010, 07:50 PM
All balanced and pretty but you should realy lower the summoning skill :/ its just seem too imba >.< a single book with a greater number of minions would be cooler and less complicated, else it will.. as said on the post above, have a massive form of destroying towers that I don't find pleasant.

Hathlock
02-07-2010, 04:35 PM
Sweet, i would love to see him in game some day! :D

MarkHenry
02-08-2010, 02:08 AM
So... S2 pretty much ripped off Bone Twister for the Zephyr remake eh.

Sunforger
02-08-2010, 08:09 AM
Unoriginal skills, and the ult is useless - works only when you are already winning. T-down.

FlaMeSticK1
02-08-2010, 11:29 AM
i think the books arent imba they should be tested ingame tho because minions wont have that much hp so any runed axe or any AoE spell would ripp them apart.

Zim
02-08-2010, 01:58 PM
Ultimate is much too strong, it's like darkseer on steroids. Drop the damage a ton, 50, 65, 80 would be more viable. Without it, it is basically granting him instant win when 2 of his allies die (or 2 of them enemy + ally). OR they should also have health, not a set amount of hits, so spells can hit them.

Trivoc
02-09-2010, 01:40 AM
To much micro in my opinion, and also, being able to lift the bone prison with 75 Str? So the heroes who are the most squishy have no way to move away from it unless they get more strenght...

Don't know really. Also uses 5 hotkeys, and the previously mentioned micro. Abit to complicated.

Shaman88888
02-10-2010, 12:46 PM
I really like this hero, but I don't like ultimate as much. I would rather see a passive that increases the strength of summons and his other spells.

alexandre
02-10-2010, 01:54 PM
way overpowered

FlaMeSticK1
02-25-2010, 07:52 AM
bumping

FlaMeSticK1
03-23-2010, 01:24 PM
bumparoo

ChickenLamp
03-27-2010, 06:14 PM
id increase the mana costs of the spells, its way to cheap now.

Solombas1
03-29-2010, 09:32 AM
Awweeeesome skill suggestions. With some tweaking, I'd play this hero a lot if it is in HoN. Maybe that's because I've been a fan of Necromancer heroes in games.. all the way back to Rage of Mages 2 and Diablo 2! You're ulti, bone prison and undead summons sound ESPECIALLY fun!!!


----

Chaos (http://forums.heroesofnewerth.com/showthread.php?p=1279764#post1279764) for some unusual skills...

RlGWARL
03-29-2010, 09:48 AM
Maybe change that bone prison dont interupt on damage but instead physical damage that way it wont interupt on dot ticks.

FlaMeSticK1
04-01-2010, 03:45 PM
i dont know maybe i will tweak him a bit

babagk
04-01-2010, 04:39 PM
this idea=sex

i want it

im expecting it soon

FlaMeSticK1
04-06-2010, 02:48 AM
cool

xXQuatchiXx
04-08-2010, 09:30 PM
Personally I think for spells 2 instead of just making skeletons out of thin air he should raise them from nearby dead creeps. So your battle in the lane and you see imps, treants, archers and warlocks dieing you can raise undead warrios from those bodies instead. That way if the enemy hero is good at last hitting it makes the 2nd spell more balanced cause you have to make sure you can get denies and get your creeps to kill them cause you can't make skeletons from exploded corpse =).

Pineapple
04-09-2010, 01:23 AM
first spell is really good with the 1 sec channel time. but a question.. can melees attack the imprisoned hero?

second spell: the books..
they need a serious nerf (all of them). the auras of the commanders are way to imba.
the idea however is good.

third spell: why a tornado? the slow fits well with the summons but the neutral creep already got almost the same ability. imo u should give him some other aoe slow cause the tornado has allready been used and it doesnt match the necromancer theme.

ulti:
nice concept and well balanced.

conclusion:
concept is great and the spells have good synergi.
second spell needs a serious nerf.
third spell needs to be changed to some other aoe slow.
first spell and ulti are well balanced.
T-up

xXQuatchiXx
04-09-2010, 01:30 AM
third spell: why a tornado? the slow fits well with the summons but the neutral creep already got almost the same ability. imo u should give him some other aoe slow cause the tornado has allready been used and it doesnt match the necromancer theme.

I agree I think a wall of bones would be better, Like Necromancer spawns a wall made of bones blocking men from passing (kinda like behemoth's fissure except without dmg and stun just there to block off escape and reinforcments.

SurfBoy85
04-09-2010, 04:26 PM
really a great concept, i really love it... Just wish they will make him :)

Codemonkey
04-13-2010, 08:30 AM
HOW CAN THIS HERO NOT ALREADY BE IMPLEMENTED

They have the pyromancer, the glacius, slither, pebbles, jereziah
or
fire, ice, poison, rock, light

Where is the necromancer xD Implementing this hero would be filling a hole HoN didn't know it had

(And no, Soulreaper is not good enough as a death hero cuz he doesn't rise anyone from the dead, he just kills - much like all other heroes)

Quindoo
04-13-2010, 09:54 AM
I've only checked pages 1 and 4 but I haven't see anyone asking how the key shortcuts will work? Since you have a spell simulair to Soulstealer, but you forget that soulstealer has 2 passives replacing his keys so he can use 3 shortkeys for one skill.

So I'll ask it now, because I like the concept, but how will you implement this?

Or are you making some sort of switch skill just like Deadwood's skill, but that wouldn't give the opportunity to choose which book to use in any situation.

alexandre
04-13-2010, 11:00 AM
very simple concept, a hero with a good pushing power and awesome ganking ability, wouldnt mind seeing him ingame, voted yes!

FlaMeSticK1
04-13-2010, 04:19 PM
first spell is really good with the 1 sec channel time. but a question.. can melees attack the imprisoned hero?

second spell: the books..
they need a serious nerf (all of them). the auras of the commanders are way to imba.
the idea however is good.

third spell: why a tornado? the slow fits well with the summons but the neutral creep already got almost the same ability. imo u should give him some other aoe slow cause the tornado has allready been used and it doesnt match the necromancer theme.

ulti:
nice concept and well balanced.

conclusion:
concept is great and the spells have good synergi.
second spell needs a serious nerf.
third spell needs to be changed to some other aoe slow.
first spell and ulti are well balanced.
T-up

btw i made the tornado spell before zephir ult change i will try to look it up a bit.
And about the books i am thinking of making a passive 3rd but ult is passive and minions have passives dont wanna overdue it.

Pineapple
04-13-2010, 05:44 PM
btw i made the tornado spell before zephir ult change i will try to look it up a bit.
And about the books i am thinking of making a passive 3rd but ult is passive and minions have passives dont wanna overdue it.

Maybe u can make the third spell like this:

[NAME OF SPELL] - Passive, Aura.

Enemy heroes in range of aura becomes slowed by x % ms for every non-hero unit within y range of the enemy hero.

That would have an awesome synergy with the summons he can make with the book spell

L`ANANAS1
04-13-2010, 06:57 PM
i stronly recommend changing bone twister into a passive... otherwise, hotkeys dont work out well.

xXQuatchiXx
04-14-2010, 04:25 PM
Like I said before a Bone wall would be a pretty good thing to add instead of slowing it a blocker that last like what .5-1 second.

FlaMeSticK1
04-15-2010, 02:59 AM
Maybe u can make the third spell like this:

[NAME OF SPELL] - Passive, Aura.

Enemy heroes in range of aura becomes slowed by x % ms for every non-hero unit within y range of the enemy hero.

That would have an awesome synergy with the summons he can make with the book spell

great idea done :D

FlaMeSticK1
04-15-2010, 02:00 PM
bumping the new and improved necro

Tirrinar
04-16-2010, 01:16 AM
2 things;

How long the the animated heroes last?

and

Are the immune to splash damage and/or aoe?

Izual
04-16-2010, 01:32 AM
Lagomancer

FlaMeSticK1
04-16-2010, 05:41 AM
2 things;

How long the the animated heroes last?

and

Are the immune to splash damage and/or aoe?

it says in decription that it lasts till that hero revives and cleave dosent affect it

pandasgotgun
04-16-2010, 06:02 AM
you mentioned the dmg of the minions but not their hp. perhaps make the hp scale of the minions scale with the hero based on strength or % of max hp? minions like wards and other summons would give a bounty im sure so might want to make them worth using since they cost a pretty good chunk of mana for weak lil creeps and the skills cooldowns dont make them highly spammable like slither wards.

like the ult not sure if your teamates would appreciate the added wait when they died though but if your about to bust down some rax it would be well worth the added wait.

FlaMeSticK1
04-16-2010, 06:19 AM
forgot to mention more time on respawn only latst on enem,es

FlaMeSticK1
04-17-2010, 09:20 AM
bump

FlaMeSticK1
04-19-2010, 09:16 AM
another shameless bump

FlaMeSticK1
04-26-2010, 05:16 AM
yet one more

FuzioN
04-26-2010, 07:13 AM
i voted yes becuse of good concept but however i dont like the synergy or concept at all not my kind of hero.

id rather se him having some kind of nuke spell aswell instead of slow and snare.

enuff with 1 of them imo(yes i know he has his army.

chaR``
04-26-2010, 07:51 AM
His abilities are to different from the HoN standards really. Being able to lift when you have 75+ str, gaining special abilities on lvls 13 & 20. They might sound nice, but this hero will probably not be implemented with stuff like this.

FlaMeSticK1
04-27-2010, 06:36 AM
His abilities are to different from the HoN standards really. Being able to lift when you have 75+ str, gaining special abilities on lvls 13 & 20. They might sound nice, but this hero will probably not be implemented with stuff like this.

you know who is invoker?