Svendetta
12-23-2009, 09:26 PM
The Newtonist
This is large port of my favourite dota hero, Invoker. Most of the skills have been copied entirely because dont see much of a need to change them. They have been modified to fit the theme I have come up with, but numbers are entirely the same. Source for numbers is http://www.playdota.com/heroes/invoker
My idea for a theme for invoker in HoN (since tempest is already taken) is a Newtonist He will look similar to the guy bellow, with less aviator and more scholarly look, and, very steampunk.
http://fc01.deviantart.com/fs12/f/2006/339/5/8/Steampunk_Airship_Pilot__Det___by_homarusrex.jpg
He will have the look of a newton era scholar, The white flowing locks that are dirty/grimy. The picture above is the closest I could find to what I would imagince him looking. His dark contraption would be an exo-skeleton in a steampunk stylisation. His voice would be proper english sounding with a dark hint to it, representing the corruption of his soul.
Attack animation will be him using anti grav on the ground, picking up a chunk of rock, and throwing it at the target. This will use all 3 Manipulations, and the rock will look "hotter" for each instance of Thermodynamic Manipulation (more damage it does, the hotter it looks)
Please note, I dont take any credit for the design invoker, just the theme. The artwork is also not mine. I have coppied the icons from invoker, but these should probably be changed :P
Stats
Strength
19 + 1.4
Agility
20 + 1.9
Intelligence
22 + 2.5
* Affiliation: Helbourne
* Attack Animation: 0.4 / 0.7
* Damage: 44 - 50
* Casting Animation: 0 / 0
* Armor: 1.9
* Base Attack Time: 1.7
* Movespeed: 280
* Missile Speed: 900
* Attack Range: 600
* Sight Range: 1800 / 800
The Newtonist's Story
Studying under a fabled scientist, long forgotten, this student became fascinated with the manipulation of energy. Ridiculed by his peers whom though his ideas impossible, he exiled himself to a strange land and immersed himself in his studies. With his sanity seeping away day by day, he was approached by a shady character, an envoy for the hellbourne, intent on stealing our students soul. Forging a tainted contraption able to powerfully unite gravity, kinetic, and thermodynamic energies the student felt his wishes come to life. With his soul sold to the hellbourne, and reborn with a hate against those who had spurned him, he is ready to unleash his wrath.
The Newtonist is able to have 3 energy manipulations [Orbs flowing around him] active at one time. If a new energy state is selected, the oldest one is removed.
[Energy states can be visualised as orbs floating around the hero]
Skills
Gravity Manipulation (Q)
http://www.playdota.com/img/hero/118/skill-0.jpg
Increases Str by 1.25 per level
Passively increases HP regen by 0.75/sec per level per instance
Kinetic Manipulation (W)
http://www.playdota.com/img/hero/118/skill-1.jpg
Increases Agi by 1.25 per level
Passively increases attackspeed by 2% and movespeed 1% MS per level per instance.
Thermodynamic Manipulation (E)
http://www.playdota.com/img/hero/118/skill-2.jpg
Increases Int by 1.25 per level
Increases damage by 3 per level per instance
Unity (R)
http://www.playdota.com/img/hero/118/skill-3.jpg
Unites the powers of the 3 energies currently being manipulated. The resultant spell is determined by the combination of Gravity Kinetic and Thermodynamic Energies
Can be improved by Staff of the master for shorter cooldown and no mana cost. (numbers in brackets)
Level
1
Cooldown 30(16)seconds
Mana Cost 20(0)mp
Can have 1 United spell
2
Cooldown = 25(8)seconds
Mana Cost 50(0)mp
Can have 2 United spells
3
Cooldown = 12(4)seconds
Mana Cost 80(0)mp
Can have 2 United spells
4
Cooldown = 5(2)seconds
Mana Cost = 110(0)mp
Can have 2 United spells
Unity Spell list
Blunt force
http://www.playdota.com/img/hero/118/skill-4.jpg
By increasing the force of gravity the target creates on the environment around it, the target is hit harder by any damage source.
United with 3 Gravity manipulations
Blunt force lasts up to 6 seconds based on Gravity manipulation.
Any damage taken in this state will briefly stun them for 0.4 seconds and deal 30 damage.
Cooldown between stuns goes from 0.8 to 0.6 seconds based on Gravity manipulation.
* Mana Cost 100
* Cooldown 20 seconds
* Casting range 1000
* Area of Effect N/A
* Duration 3 - 6 seconds
* Allowed Targets Enemy Units
Notes
? - duration: 3 / 3.5 / 4 / 4.5 / 5 / 5.5 / 6 seconds
? - stun cooldown: 0.7715 / 0.7430 / 0.7145 / 0.6860 / 0.6575 / 0.6290 / 0.6005 seconds
Invisibility
http://www.playdota.com/img/hero/118/skill-5.JPG
The Newtonist is able to bend light around himself, appearing to enemies as being as invisible.
The gravity well created slows the movespeed of himself and his enimies around him. Effect on self is able to be negated with additional levels in Kinetic manipulation.
United with 2 Gravity manipulations and 1 Kinetic Manipulation
Newtonist is invisible
Slows enemies around him by 40% in 400aoe
Newtonist is slowed by 30-0% based on Kinetic Manipulation
* Mana Cost 300
* Cooldown 60 seconds
* Casting range N/A
* Area of Effect 400
* Duration 100 seconds
* Allowed Targets Enemy Units / Self
* Effects Gives invisibility and slows Newtonist and his enemies
Notes
? Effect of Gravity Manipulation level:
? - enemy slow: 10% / 15% / 20% / 25% / 30% / 35% / 40%
? Effect of Kinetic Manipulation level:
? - self slow: 30% / 25% / 20% / 15% / 10% / 5% / 0%
? The slow effect works on magic immune units.
Gravity Flux
http://www.playdota.com/img/hero/118/skill-6.jpg
The Newtonist weakens the hold of gravity on his enemies in front of him, and thrusts them into the air. When gravity is restored, the victims fall back to the ground, and take damage.
United with 1 Gravity and 2 Kinetic Manipulations
Instantly weakens the effect of gravity on the targets and ram targets in a line into the air.
Targets are disabled up to 2.2 seconds based Gravity Manipulation
Targets take damage up to 375 based on both Gravity and Kinetic manipulation
* Mana Cost 150
* Cooldown 25 seconds
* Casting range 2000
* Area of Effect 200
* Duration 0.6 - 2.2 seconds
* Allowed Targets Enemy Units
* Effects Suspension and damaging enemies
Notes
? Damage type: Magical
? Damage calculation: 77.5 Base+(Level of Gravity+Level of Kinetic)*21.25
? Effect of Gravity Manipulation level:
? - duration: 0.6 / 0.85 / 1.1 / 1.35 / 1.6 / 1.85 / 2.2 seconds
? Effect of Kinetic Manipulation level:
? - distance: 640 / 1050 / 1460 / 1870 / 2280 / 2690 / 3100
EMP
http://www.playdota.com/img/hero/118/skill-7.jpg
The Newtonist is able to unite kinetic energy, transforming it almost magically into electromagnetic energy.
This charges up at the target location and detonates after a short time burning mana the mana of targets in the AOE
United with 3 Kinetic Manipulations
For each point of mana burned, 0.5 damage done
Mana burnt increased per level of Kinetic Manipulation
Time to detonation decreased per level of Kinetic Manipulation
* Mana Cost 125
* Cooldown 25 seconds
* Casting range 600
* Area of Effect 700
* Duration N/A
* Allowed Targets Enemy Units
* Effects Burns enemies mana and deals damage for each point of mana burnt
Notes
? Damage type: Direct HP removal if the target will not die from the hit, else Magic
? Damage deals before mana burn.
? Effect of Kinetic Manipulation level:
? - mana burn: 100 / 150 / 200 / 250 / 300 / 350 / 400
? - delay: 4 / 3.67 / 3.33 / 3 / 2.67 / 2.33 / 2 seconds
? Affects magic immune units.
Surge
http://www.playdota.com/img/hero/118/skill-8.jpg
The Newtonist is able to manipulate the energies of a friendly unit, increasing thier attack speed and damage
United with 2 Kinetic and 1 Thermodynamic Manipulations
Increases attack speed up to a maximum of 90% per level of Kinetic Manipulation
Increases attack damage up to a maximum of 80 perer level of Thermodynamic Manipulation
* Mana Cost 50
* Cooldown 15 seconds
* Casting range 650
* Area of Effect N/A
* Duration 8 seconds
* Allowed Targets Allied Units
* Effects Gives damage and attack speed
Notes
? Effect of Kinetic Manipulation level:
? - bonus speed of attack: 30% / 40% / 50% / 60% / 70% / 80% / 90%
? Effect of Thermodynamic level:
? - bonus damage: 20 / 30 / 40 / 50 / 60 / 70 / 80
Meteor
http://www.playdota.com/img/hero/118/skill-9.jpg
The Newtonist rips a chunk of earth from behind him, superheats it, and hurls it overhead at the target location. This rolls foward after landing, dealing damage to enemies caught in its path. Deals minor residual damage to units that get hit.
United with 2 Thermodynamic and 1 Kinetic Manipulations
Increases damage per sec based on level of Thermodynamic Manipulation, up to a maximum of 260.
Range of roll increased per level of Kinetic Manipulation, up to 1550 range
* Mana Cost 200
* Cooldown 55 seconds
* Casting range 700
* Area of Effect 300
* Duration N/A
* Allowed Targets Enemy Units
* Effects Damages enemies over time
Notes
? Damage type: magical
? Deals main damage to enemy units under meteor (300 AoE) every 0.5 seconds and burns enemies for 3 seconds, dealing lesser damage.
? Effect of Kinetic Manipulation level:
? - meteor range: 465 / 615 / 780 / 930 / 1095 / 1245 / 1410
? Effect of Thermodynamic Manipulation level:
? - main damage: 40 / 55 / 70 / 85 / 100 / 115 / 130 every 0.5 seconds
? - burn damage: 8 / 11 / 14 / 17 / 20 / 23 / 26 per second
? The meteor takes 1.5 seconds to fall to the ground and start dealing damage.
Sun Strike
http://www.playdota.com/img/hero/118/skill-10.jpg
With the sadistic inspiration of burning ants with a magnifying glass, he thought bigger, and learned to heat the atmosphere to shape it into a giant lens. He is now able focus the light from the sun into a lance of fire and heat from the heavens.
United with 3 Thermodynamic Manipulations
Strikes target after 1.7 second delay
Damage is split between units inside AOE
* Mana Cost 175
* Cooldown 30 seconds
* Casting range Global
* Area of Effect 200
* Duration N/A
* Allowed Targets Enemy Units
* Effects Damages enemies in area
Notes
? Damage type: magical
? Damage is spread evenly between targets in the AoE.
? Effect of Thermodynamic Manipulation level:
? - damage: 75 / 137.5 / 200 / 262.5 / 325 / 387.5 / 450
Forged Spirits
http://www.playdota.com/img/hero/118/skill-11.jpg
The Newtonist forges golems out of the ground holding them together with gravity, and imbues them with the taint of his contraption, binding them to his will. The spirits throw molten slag at their enemies, which reduce their armour.
United with 1 Gravity Manipulation and 2 Thermodynamic Manipulation
Attack range, damage and life is based increased per level of Thermodynamic Manipulation
Mana, duration, and armor increased per level of Gravity manipulation
* Mana Cost 75
* Cooldown 30 seconds
* Casting range N/A
* Area of Effect N/A
* Duration 20 - 80 seconds
* Allowed Targets N/A
* Effects Summons 1-2 Forge Spirits
Notes
? If both Gravity and Thermodynamic Manipulation are level 4 or higher, 2 spirits are summoned.
? Only one group of spirits can be summoned at one time
? Forged Spirits have an autocast orb attack which reduces enemy's armor by 1 per hit and costs 40 mana to a maximum of 10 for 5 seconds
? Effect of Gravity Manipulation per level:
? - duration: 20 / 30 / 40 / 50 / 60 / 70 / 80 seconds
? - armor: 2 / 3 / 4 / 5 / 6 / 7 / 8
? - mana: 100 / 150 / 200 / 250 / 300 / 350 / 400
? Effect of Thermodynamic Manipulation per level:
? - damage: 29 / 38 / 47 / 56 / 65 / 74 / 83
? - attack range: 300 / 400 / 500 / 600 / 700 / 800 / 900
? - life: 300 / 400 / 500 / 600 / 700 / 800 / 900
Gravity Well
http://www.playdota.com/img/hero/118/skill-12.jpg
The Newtonist creates a gravitational sinkholes infront of himself slowing enemies caught in it drastically, and damaging them over time.
United with 2 Gravity and 1 Thermodynamic Manipulation.
Creates a line of singularites in front of the newtonist,
Slows increases per level of Gravity Manipulation up to 80%
Damage per second increases per level of Thermodynamic Manipulation 42.
Notes
? Damage type: magical
? Slow goes through magic immunity
? Effect of Gravity Manipulation per level:
? - slow: 20% / 30% / 40% / 50% / 60% / 70% / 80%
? - duration: 3 / 4.5 / 6 / 7.5 / 9 / 10.5 / 12
? Effect of Thermodynamic Manipulation per level:
? - damage per second: 6 / 12 / 18 / 24 / 30 / 36 / 42
Deafening Blast
http://www.playdota.com/img/hero/118/skill-13.jpg
The Newtonist unites all of his powers into a single wave, damaging enemies caught in its path, knocking them back, and rendering them unable to attack.
[I have switched the powers of quas and wex from invoker for this spell, it is probably a build buff, but it is due to fitting it to the theme better]
United with 1 Gravity, 1 Kenetic and one Thermodynamic Manipulation.
Damage increases per level of Thermodynamic Manipulation, up to 280.
Knockback duration increases per level of Kinetic Manipulation, up to 1.75 seconds.
Attack prevention duration increases per level of Gravity manipulation, up to 4 seconds.
Notes
? Damage type: magical
? Knockback and Attack prevention go through magic immunity
? Effect of Kinetic Manipulation per level:
? - knockback duration: 0.25 / 0.5 / 0.75 / 1 / 1.25 / 1.5 / 1.75 seconds
? Effect of Gravity Manipulation per level:
? - attack prevention duration: 1 / 1.5 / 2 / 2.5 / 3 / 3.5 / 4 seconds
? Effect of Thermodynamic Manipulation per level:
? - damage: 40 / 80 / 120 / 160 / 200 / 240 / 280
? This skill interrupts channeling spells.
This is large port of my favourite dota hero, Invoker. Most of the skills have been copied entirely because dont see much of a need to change them. They have been modified to fit the theme I have come up with, but numbers are entirely the same. Source for numbers is http://www.playdota.com/heroes/invoker
My idea for a theme for invoker in HoN (since tempest is already taken) is a Newtonist He will look similar to the guy bellow, with less aviator and more scholarly look, and, very steampunk.
http://fc01.deviantart.com/fs12/f/2006/339/5/8/Steampunk_Airship_Pilot__Det___by_homarusrex.jpg
He will have the look of a newton era scholar, The white flowing locks that are dirty/grimy. The picture above is the closest I could find to what I would imagince him looking. His dark contraption would be an exo-skeleton in a steampunk stylisation. His voice would be proper english sounding with a dark hint to it, representing the corruption of his soul.
Attack animation will be him using anti grav on the ground, picking up a chunk of rock, and throwing it at the target. This will use all 3 Manipulations, and the rock will look "hotter" for each instance of Thermodynamic Manipulation (more damage it does, the hotter it looks)
Please note, I dont take any credit for the design invoker, just the theme. The artwork is also not mine. I have coppied the icons from invoker, but these should probably be changed :P
Stats
Strength
19 + 1.4
Agility
20 + 1.9
Intelligence
22 + 2.5
* Affiliation: Helbourne
* Attack Animation: 0.4 / 0.7
* Damage: 44 - 50
* Casting Animation: 0 / 0
* Armor: 1.9
* Base Attack Time: 1.7
* Movespeed: 280
* Missile Speed: 900
* Attack Range: 600
* Sight Range: 1800 / 800
The Newtonist's Story
Studying under a fabled scientist, long forgotten, this student became fascinated with the manipulation of energy. Ridiculed by his peers whom though his ideas impossible, he exiled himself to a strange land and immersed himself in his studies. With his sanity seeping away day by day, he was approached by a shady character, an envoy for the hellbourne, intent on stealing our students soul. Forging a tainted contraption able to powerfully unite gravity, kinetic, and thermodynamic energies the student felt his wishes come to life. With his soul sold to the hellbourne, and reborn with a hate against those who had spurned him, he is ready to unleash his wrath.
The Newtonist is able to have 3 energy manipulations [Orbs flowing around him] active at one time. If a new energy state is selected, the oldest one is removed.
[Energy states can be visualised as orbs floating around the hero]
Skills
Gravity Manipulation (Q)
http://www.playdota.com/img/hero/118/skill-0.jpg
Increases Str by 1.25 per level
Passively increases HP regen by 0.75/sec per level per instance
Kinetic Manipulation (W)
http://www.playdota.com/img/hero/118/skill-1.jpg
Increases Agi by 1.25 per level
Passively increases attackspeed by 2% and movespeed 1% MS per level per instance.
Thermodynamic Manipulation (E)
http://www.playdota.com/img/hero/118/skill-2.jpg
Increases Int by 1.25 per level
Increases damage by 3 per level per instance
Unity (R)
http://www.playdota.com/img/hero/118/skill-3.jpg
Unites the powers of the 3 energies currently being manipulated. The resultant spell is determined by the combination of Gravity Kinetic and Thermodynamic Energies
Can be improved by Staff of the master for shorter cooldown and no mana cost. (numbers in brackets)
Level
1
Cooldown 30(16)seconds
Mana Cost 20(0)mp
Can have 1 United spell
2
Cooldown = 25(8)seconds
Mana Cost 50(0)mp
Can have 2 United spells
3
Cooldown = 12(4)seconds
Mana Cost 80(0)mp
Can have 2 United spells
4
Cooldown = 5(2)seconds
Mana Cost = 110(0)mp
Can have 2 United spells
Unity Spell list
Blunt force
http://www.playdota.com/img/hero/118/skill-4.jpg
By increasing the force of gravity the target creates on the environment around it, the target is hit harder by any damage source.
United with 3 Gravity manipulations
Blunt force lasts up to 6 seconds based on Gravity manipulation.
Any damage taken in this state will briefly stun them for 0.4 seconds and deal 30 damage.
Cooldown between stuns goes from 0.8 to 0.6 seconds based on Gravity manipulation.
* Mana Cost 100
* Cooldown 20 seconds
* Casting range 1000
* Area of Effect N/A
* Duration 3 - 6 seconds
* Allowed Targets Enemy Units
Notes
? - duration: 3 / 3.5 / 4 / 4.5 / 5 / 5.5 / 6 seconds
? - stun cooldown: 0.7715 / 0.7430 / 0.7145 / 0.6860 / 0.6575 / 0.6290 / 0.6005 seconds
Invisibility
http://www.playdota.com/img/hero/118/skill-5.JPG
The Newtonist is able to bend light around himself, appearing to enemies as being as invisible.
The gravity well created slows the movespeed of himself and his enimies around him. Effect on self is able to be negated with additional levels in Kinetic manipulation.
United with 2 Gravity manipulations and 1 Kinetic Manipulation
Newtonist is invisible
Slows enemies around him by 40% in 400aoe
Newtonist is slowed by 30-0% based on Kinetic Manipulation
* Mana Cost 300
* Cooldown 60 seconds
* Casting range N/A
* Area of Effect 400
* Duration 100 seconds
* Allowed Targets Enemy Units / Self
* Effects Gives invisibility and slows Newtonist and his enemies
Notes
? Effect of Gravity Manipulation level:
? - enemy slow: 10% / 15% / 20% / 25% / 30% / 35% / 40%
? Effect of Kinetic Manipulation level:
? - self slow: 30% / 25% / 20% / 15% / 10% / 5% / 0%
? The slow effect works on magic immune units.
Gravity Flux
http://www.playdota.com/img/hero/118/skill-6.jpg
The Newtonist weakens the hold of gravity on his enemies in front of him, and thrusts them into the air. When gravity is restored, the victims fall back to the ground, and take damage.
United with 1 Gravity and 2 Kinetic Manipulations
Instantly weakens the effect of gravity on the targets and ram targets in a line into the air.
Targets are disabled up to 2.2 seconds based Gravity Manipulation
Targets take damage up to 375 based on both Gravity and Kinetic manipulation
* Mana Cost 150
* Cooldown 25 seconds
* Casting range 2000
* Area of Effect 200
* Duration 0.6 - 2.2 seconds
* Allowed Targets Enemy Units
* Effects Suspension and damaging enemies
Notes
? Damage type: Magical
? Damage calculation: 77.5 Base+(Level of Gravity+Level of Kinetic)*21.25
? Effect of Gravity Manipulation level:
? - duration: 0.6 / 0.85 / 1.1 / 1.35 / 1.6 / 1.85 / 2.2 seconds
? Effect of Kinetic Manipulation level:
? - distance: 640 / 1050 / 1460 / 1870 / 2280 / 2690 / 3100
EMP
http://www.playdota.com/img/hero/118/skill-7.jpg
The Newtonist is able to unite kinetic energy, transforming it almost magically into electromagnetic energy.
This charges up at the target location and detonates after a short time burning mana the mana of targets in the AOE
United with 3 Kinetic Manipulations
For each point of mana burned, 0.5 damage done
Mana burnt increased per level of Kinetic Manipulation
Time to detonation decreased per level of Kinetic Manipulation
* Mana Cost 125
* Cooldown 25 seconds
* Casting range 600
* Area of Effect 700
* Duration N/A
* Allowed Targets Enemy Units
* Effects Burns enemies mana and deals damage for each point of mana burnt
Notes
? Damage type: Direct HP removal if the target will not die from the hit, else Magic
? Damage deals before mana burn.
? Effect of Kinetic Manipulation level:
? - mana burn: 100 / 150 / 200 / 250 / 300 / 350 / 400
? - delay: 4 / 3.67 / 3.33 / 3 / 2.67 / 2.33 / 2 seconds
? Affects magic immune units.
Surge
http://www.playdota.com/img/hero/118/skill-8.jpg
The Newtonist is able to manipulate the energies of a friendly unit, increasing thier attack speed and damage
United with 2 Kinetic and 1 Thermodynamic Manipulations
Increases attack speed up to a maximum of 90% per level of Kinetic Manipulation
Increases attack damage up to a maximum of 80 perer level of Thermodynamic Manipulation
* Mana Cost 50
* Cooldown 15 seconds
* Casting range 650
* Area of Effect N/A
* Duration 8 seconds
* Allowed Targets Allied Units
* Effects Gives damage and attack speed
Notes
? Effect of Kinetic Manipulation level:
? - bonus speed of attack: 30% / 40% / 50% / 60% / 70% / 80% / 90%
? Effect of Thermodynamic level:
? - bonus damage: 20 / 30 / 40 / 50 / 60 / 70 / 80
Meteor
http://www.playdota.com/img/hero/118/skill-9.jpg
The Newtonist rips a chunk of earth from behind him, superheats it, and hurls it overhead at the target location. This rolls foward after landing, dealing damage to enemies caught in its path. Deals minor residual damage to units that get hit.
United with 2 Thermodynamic and 1 Kinetic Manipulations
Increases damage per sec based on level of Thermodynamic Manipulation, up to a maximum of 260.
Range of roll increased per level of Kinetic Manipulation, up to 1550 range
* Mana Cost 200
* Cooldown 55 seconds
* Casting range 700
* Area of Effect 300
* Duration N/A
* Allowed Targets Enemy Units
* Effects Damages enemies over time
Notes
? Damage type: magical
? Deals main damage to enemy units under meteor (300 AoE) every 0.5 seconds and burns enemies for 3 seconds, dealing lesser damage.
? Effect of Kinetic Manipulation level:
? - meteor range: 465 / 615 / 780 / 930 / 1095 / 1245 / 1410
? Effect of Thermodynamic Manipulation level:
? - main damage: 40 / 55 / 70 / 85 / 100 / 115 / 130 every 0.5 seconds
? - burn damage: 8 / 11 / 14 / 17 / 20 / 23 / 26 per second
? The meteor takes 1.5 seconds to fall to the ground and start dealing damage.
Sun Strike
http://www.playdota.com/img/hero/118/skill-10.jpg
With the sadistic inspiration of burning ants with a magnifying glass, he thought bigger, and learned to heat the atmosphere to shape it into a giant lens. He is now able focus the light from the sun into a lance of fire and heat from the heavens.
United with 3 Thermodynamic Manipulations
Strikes target after 1.7 second delay
Damage is split between units inside AOE
* Mana Cost 175
* Cooldown 30 seconds
* Casting range Global
* Area of Effect 200
* Duration N/A
* Allowed Targets Enemy Units
* Effects Damages enemies in area
Notes
? Damage type: magical
? Damage is spread evenly between targets in the AoE.
? Effect of Thermodynamic Manipulation level:
? - damage: 75 / 137.5 / 200 / 262.5 / 325 / 387.5 / 450
Forged Spirits
http://www.playdota.com/img/hero/118/skill-11.jpg
The Newtonist forges golems out of the ground holding them together with gravity, and imbues them with the taint of his contraption, binding them to his will. The spirits throw molten slag at their enemies, which reduce their armour.
United with 1 Gravity Manipulation and 2 Thermodynamic Manipulation
Attack range, damage and life is based increased per level of Thermodynamic Manipulation
Mana, duration, and armor increased per level of Gravity manipulation
* Mana Cost 75
* Cooldown 30 seconds
* Casting range N/A
* Area of Effect N/A
* Duration 20 - 80 seconds
* Allowed Targets N/A
* Effects Summons 1-2 Forge Spirits
Notes
? If both Gravity and Thermodynamic Manipulation are level 4 or higher, 2 spirits are summoned.
? Only one group of spirits can be summoned at one time
? Forged Spirits have an autocast orb attack which reduces enemy's armor by 1 per hit and costs 40 mana to a maximum of 10 for 5 seconds
? Effect of Gravity Manipulation per level:
? - duration: 20 / 30 / 40 / 50 / 60 / 70 / 80 seconds
? - armor: 2 / 3 / 4 / 5 / 6 / 7 / 8
? - mana: 100 / 150 / 200 / 250 / 300 / 350 / 400
? Effect of Thermodynamic Manipulation per level:
? - damage: 29 / 38 / 47 / 56 / 65 / 74 / 83
? - attack range: 300 / 400 / 500 / 600 / 700 / 800 / 900
? - life: 300 / 400 / 500 / 600 / 700 / 800 / 900
Gravity Well
http://www.playdota.com/img/hero/118/skill-12.jpg
The Newtonist creates a gravitational sinkholes infront of himself slowing enemies caught in it drastically, and damaging them over time.
United with 2 Gravity and 1 Thermodynamic Manipulation.
Creates a line of singularites in front of the newtonist,
Slows increases per level of Gravity Manipulation up to 80%
Damage per second increases per level of Thermodynamic Manipulation 42.
Notes
? Damage type: magical
? Slow goes through magic immunity
? Effect of Gravity Manipulation per level:
? - slow: 20% / 30% / 40% / 50% / 60% / 70% / 80%
? - duration: 3 / 4.5 / 6 / 7.5 / 9 / 10.5 / 12
? Effect of Thermodynamic Manipulation per level:
? - damage per second: 6 / 12 / 18 / 24 / 30 / 36 / 42
Deafening Blast
http://www.playdota.com/img/hero/118/skill-13.jpg
The Newtonist unites all of his powers into a single wave, damaging enemies caught in its path, knocking them back, and rendering them unable to attack.
[I have switched the powers of quas and wex from invoker for this spell, it is probably a build buff, but it is due to fitting it to the theme better]
United with 1 Gravity, 1 Kenetic and one Thermodynamic Manipulation.
Damage increases per level of Thermodynamic Manipulation, up to 280.
Knockback duration increases per level of Kinetic Manipulation, up to 1.75 seconds.
Attack prevention duration increases per level of Gravity manipulation, up to 4 seconds.
Notes
? Damage type: magical
? Knockback and Attack prevention go through magic immunity
? Effect of Kinetic Manipulation per level:
? - knockback duration: 0.25 / 0.5 / 0.75 / 1 / 1.25 / 1.5 / 1.75 seconds
? Effect of Gravity Manipulation per level:
? - attack prevention duration: 1 / 1.5 / 2 / 2.5 / 3 / 3.5 / 4 seconds
? Effect of Thermodynamic Manipulation per level:
? - damage: 40 / 80 / 120 / 160 / 200 / 240 / 280
? This skill interrupts channeling spells.