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Nome
07-29-2009, 10:28 PM
I think it'd be helpful if we kept the guides and strategies section orderly and restrict new topics to complete guides and strategies.

Let's use this topic for quick questions, like "how do I counter ______", or "can someone suggest a build for ______".

Drasha
07-29-2009, 10:36 PM
how long do you think it will take for this page to sink to page 2?

:D

Heliotic
07-29-2009, 10:50 PM
Who are the best babysitters for Night Beast (a.k.a sneak assassin) assuming that Thunderbringer (a.k.a Zeus) is soloing mid?

Nome
07-29-2009, 10:57 PM
Who are the best babysitters for Night Beast (a.k.a sneak assassin) assuming that Thunderbringer (a.k.a Zeus) is soloing mid?

Any hero that can apply a lot of solo pressure can do well.

Basically, because Night Hound needs to get farmed, his lane mate will ideally be terrorizing the opposition while Night Hound farms.

Pollywog Priest, if played correctly, can provide a lot of pressure once level 3 or 4 because of his disable--once he grabs someone, Night Hound can deal a lot of damage. However, Pollywog Priest is slow and frail.

Voodoo Jester and Demented Shaman are good choices--both can heal (though most VJ's don't get the heal early) and disable. I'd go with Demented Shaman because he's more likely to get heal early and heal more often, though Voodoo Jester is by far the more deadly hero killer.

There are other choices too. I'd personally go with Demented Shaman.

ATPX
07-29-2009, 11:07 PM
what's the command to concede and kick a player?

FiNGERS
07-29-2009, 11:09 PM
what's the command to concede and kick a player?

Press F10 and it'll drop down the menu.

Heliotic
07-29-2009, 11:45 PM
As a general rule of thumb, how long are you looking to farm as a carry hero before you switch to ganking and/or team pushes?

Isin
07-29-2009, 11:49 PM
As a general rule of thumb, how long are you looking to farm as a carry hero before you switch to ganking and/or team pushes?

If you want to put a rough estimate on it, I'd say about when you finish your core items. Really though, it depends on the game. Take every opportunity to push at their towers, especially if they have the late game advantage.

Vadi
07-29-2009, 11:51 PM
How to counter Jereziah and electric laning? Even short range melee are tough.

Nome
07-30-2009, 12:11 AM
As a general rule of thumb, how long are you looking to farm as a carry hero before you switch to ganking and/or team pushes?

I personally will farm nonstop until it's absolutely NECESSARY to join the team in a large fight (for example, if they're pushing). It's also useful of course to gank IF the gank is in your farming area. Time is of the essence of course.


How to counter Jereziah and electric laning? Even short range melee are tough.

It's ridiculously tough, I agree. You have to plan ahead--Puppetmaster is a pretty good choice for his excellent harassment ability. Puppeteer's Hold also cannot be dispelled by Jerez's Protective Charm. To be safe, you'll want two ranged heroes, both with some form of disable. This is because a good Electrician will go after the disabler if you only have one disabler in the lane. You should therefore pick ranged disablers to counter the fact that it's a double melee lane. Puppeteer, Witch Doctor, Demented Shaman are all good picks. A Swiftblade isn't horrendous either, as Blade Frenzy is very dangerous to melee heroes.

Jahweh
07-30-2009, 12:29 AM
What is a good build for a Blood Hunter?

Pheesh
07-30-2009, 12:30 AM
how do you put a beacon on the minimap?

Vadi
07-30-2009, 12:37 AM
Alt click on minimal or normal map
how do you put a beacon on the minimap?

Nome
07-30-2009, 12:50 AM
What is a good build for a Blood Hunter?

Codex usually works for pub-level games. You can also get Mock of Brilliance for the creep-killing (and therefore HP gaining) power. He's a pretty flexible character in terms of build, as he does well with any build.

stevefox
07-30-2009, 01:03 AM
I think it'd be helpful if we kept the guides and strategies section orderly and restrict new topics to complete guides and strategies.


I'm working diligently to clean up this forum. Expect some significant improvements over the next week(ish).

Giraffe
07-30-2009, 01:06 AM
-snip-

clerick
07-30-2009, 01:21 AM
Anyway of making a new account? I've finally learned how to play properly but my kill/death ratio is horrendous (although this is partly due to team stacking since I don't get enough time to check everyone's stats) and I end up getting kicked from most games I join.
http://hon.slawed.net/sig.php?nick=clerick

Nome
07-30-2009, 01:24 AM
Anyway of making a new account? I've finally learned how to play properly but my kill/death ratio is horrendous (although this is partly due to team stacking since I don't get enough time to check everyone's stats) and I end up getting kicked from most games I join.
http://hon.slawed.net/sig.php?nick=clerick

Join noobs only games, or host your own. There are many <.5 k:d games hosted.

ThatDaxGuy
07-30-2009, 04:15 AM
Whats the threshold(s) for taking one set of boots over another?

Stupy
07-30-2009, 04:16 AM
Does HoN has a life?

Nome
07-30-2009, 04:55 AM
Whats the threshold(s) for taking one set of boots over another?
Can you rephrase this? I don't quite understand.

shine
07-30-2009, 05:05 AM
Can you rephrase this? I don't quite understand.

i think he means which boots he should pick over the other.


you should always pick phase boots. Unless you have a hero that has a blink or an invis skill. The attribute boots is not that great I think. Increase attack speed is not a big deal since you should be last hitting creeps and orb walking for heroes. I normally never go teleport boots unless its very late game. Id sell the phase boots and get it so I can teleport to block pushes.

RPZip
07-30-2009, 06:10 AM
i think he means which boots he should pick over the other.


you should always pick phase boots. Unless you have a hero that has a blink or an invis skill.

Not to mention that the (currently bugged) Phase Boots also will shield you from:

Pharaoh's Mummy Wall (can just run through!)
Devourer's Hook (whiff!)
Valkrie's Arrow (whiff!)

And probably a few other things I'm forgetting. In a game with those characters you'd almost always want boots on any character, because the ability to juke those attacks is invaluable (assuming you have good reflexes, of course, at least for the ones that aren't Pharaoh).

kami
07-30-2009, 08:23 AM
Different view: if you have a nuke hero, get Post Haste boots a.s.a.p. It is usually my very first item on the Pyromancer (open with marchers + 2 manapots - then straight to Post Haste).

Why?

You get to pick low HP heroes across the map and nuke them to shreds by simply porting in on a nearby mob. So even if that dreaded Moon Queen or Madman switches lanes because you just hit lvl 6 and got your nuke, you port to their lane and one-shot them until they lag out on xp / gold.

Pzzz10uS
07-30-2009, 09:39 AM
I'm assuming you mean Post Haste as opposed to Enchanced Marchers, Kami?

I'd rather spend the cash on the Post Haste recipe on bracelets or a glowstone, unless I was farming really well.

kami
07-30-2009, 10:18 AM
I'm assuming you mean Post Haste as opposed to Enchanced Marchers, Kami?

I'd rather spend the cash on the Post Haste recipe on bracelets or a glowstone, unless I was farming really well.

Yes. Oops. Edit'd my post. Thanks for pointing that out.

Post Haste teleport nukes wield in tons of cash though. :p

Pro
07-30-2009, 10:33 AM
Can you suggest me a good noob-friendly hero? Im not very good at this game and yes i have read tons of those guides but i still haven found out which hero i like to play.

I tend to hate playing casters somehow, im more into melee (high dmg burst if possible) and i love ganking, im not really into creeping that much.

i tried naix (mad mask guy or whatever his name is) and hes good but dies wayyyy to quick.

Qwernakus
07-30-2009, 10:38 AM
How do i deny a creep?

GoatsInTrees
07-30-2009, 10:44 AM
How do i deny a creep?
press A - target creep/tower (when theyre low hp)

Pheesh
07-30-2009, 10:51 AM
Everyone says autoattacking is bad...but never mention how to do a manual attack. What do you use to last hit creeps. Are you still right clicking to attack, just using the 'S' Key to stop auto repeated strikes if you miss the last hit?

Elo1
07-30-2009, 11:08 AM
Everyone says autoattacking is bad...but never mention how to do a manual attack. What do you use to last hit creeps. Are you still right clicking to attack, just using the 'S' Key to stop auto repeated strikes if you miss the last hit?

Press "H" to hold out of range of the attack, or repeatedly hit s. then hit "a" the hotkey for attack then click on target... or you can right click enemies.

Ziffy
07-30-2009, 11:22 AM
Everyone says autoattacking is bad...but never mention how to do a manual attack. What do you use to last hit creeps. Are you still right clicking to attack, just using the 'S' Key to stop auto repeated strikes if you miss the last hit?

Also it's very common to repeatedly click the ground to stop your unit from auto-attacking. This is especially important when you're learning because if you just stand there and slam s you become too predictable and a decent lane opponent will harass you back to the fountain (especially as melee).

Ziffy
07-30-2009, 11:24 AM
Can you suggest me a good noob-friendly hero? Im not very good at this game and yes i have read tons of those guides but i still haven found out which hero i like to play.

My personal suggestion is Hammerstorm. He has a huge str gain (therefore hp), he has a passive farming ability (cleave), a direct target stun, and a 1 click ulti. If you want massive burst damage and ganking ability try Swiftblade. He has a magic immune ability (for running), an innate dodge/crit, and an insta-kill ulti (if used correctly).

Elo1
07-30-2009, 11:26 AM
Also it's very common to repeatedly click the ground to stop your unit from auto-attacking. This is especially important when you're learning because if you just stand there and slam s you become too predictable and a decent lane opponent will harass you back to the fountain (especially as melee).

Good point.

jay`t
07-30-2009, 12:40 PM
>_>

what is orb running?

thanks!

BodyHammer
07-30-2009, 12:42 PM
How much money would it take, roughly, to get you to lick peanut butter off my naked body?

spets
07-30-2009, 12:52 PM
What is the most effective way to use Whispering Helm? Dominate a creep and sit in the jungle or lane with it?

JAC
07-30-2009, 01:19 PM
What is a good hero to start with if you've never played this game before?

Scrag
07-30-2009, 02:05 PM
I have a problem. I am getting massacred. Last two games, I successfully held my lane for the first 10 or so minutes playing as a legionaire, using his ranged DOT to harrass the opponent. But at some point during the match, I get overwhelmed, and then gutterstomped. My other mostly played character is Nympho, which starts slow but then gives me the ability to push pretty hard wherever I want to go.

My legionaire gets a runed axe, refresher, helm of the black legion, whatever else I can afford
My nympho gets a sheepstick.

For some reason, I always end up 2-3 levels behind everyone else, and then start getting squashed. How can I prevent this fallbehind in levels? For the first 10, I am the same, or slightly higher level, but after that is when I fall behind. Thanks.

Marko_RS
07-30-2009, 02:11 PM
I have a problem. I am getting massacred. Last two games, I successfully held my lane for the first 10 or so minutes playing as a legionaire, using his ranged DOT to harrass the opponent. But at some point during the match, I get overwhelmed, and then gutterstomped. My other mostly played character is Nympho, which starts slow but then gives me the ability to push pretty hard wherever I want to go.

My legionaire gets a runed axe, refresher, helm of the black legion, whatever else I can afford
My nympho gets a sheepstick.

For some reason, I always end up 2-3 levels behind everyone else, and then start getting squashed. How can I prevent this fallbehind in levels? For the first 10, I am the same, or slightly higher level, but after that is when I fall behind. Thanks.

always take tele with u, and don't wonder to much..look to make small pushesh when and where needed and in the meantime farm a bit.

GoatsInTrees
07-30-2009, 02:30 PM
Is it possible to break merged items back into their parts?
What's the range to get exp in a lane(withought fighting)?
Is getting courier(first)+bottle(after farming 200 gold) as first items good for Devourer?

Rentaromon
07-30-2009, 02:33 PM
what would be the best early items for torturer. i like to start with bottle but i hear thats bad. and if i pick some stat items what do i do with them?

RPZip
07-30-2009, 02:34 PM
Is it possible to break merged items back into their parts?
What's the range to get exp in a lane(withought fighting)?
Is getting courier(first)+bottle(after farming 200 gold) as first items good for Devourer?

1) As long as it's not an item that has a separate recipe component, yes. Left-click on it when it's in your stash.

2) 2/3rds of a screen, approximately.

3) If you're in the middle, possibly. Otherwise, no.

SolidStroke
07-30-2009, 02:42 PM
In your professional opinion, is a War Beast feasible without his hounds?

Disease1
07-30-2009, 02:47 PM
Can Staff Of the Masters buff a ult more than once? (going over 1k dmg for pyro.)

Marty
07-30-2009, 02:50 PM
In your professional opinion, is a War Beast feasible without his hounds?

Early game, no, late game yes. Late game the hounds can be more of a hindrance than anything else and I just use them to creep/push. Do not underestimate their ability to harass/jungle early game though.

Marty
07-30-2009, 02:52 PM
Can Staff Of the Masters buff a ult more than once? (going over 1k dmg for pyro.)

No, buying more than one staff is a waste of money. If you have that much money than it is late game and you should be going support items as an int hero (Totem of Kuldra, Storm Spirit, etc.).

Marty
07-30-2009, 02:56 PM
>_>

what is orb running?

thanks!

It's commonly referred to as orb walking, and there is currently only one hero in the game that does it, Arachna.

Archana has an ability to add an effect to her auto attack, a slow. There are 2 options, hitting Q then attacking, thereby only casting the slow 1 time, or right clicking on the spell and turning it on Auto-cast, so it casts every auto-attack.

Orb walking is repeatedly hitting Q, attacking, then moving during animation, then hitting Q again and attacking again. This makes for more efficient move/attack time ensuring that you stay in range and it also prevents creeps/towers from targeting you.

R1C3
07-30-2009, 05:20 PM
do orbs still stack

Pzzz10uS
07-30-2009, 05:30 PM
I have a problem. I am getting massacred. Last two games, I successfully held my lane for the first 10 or so minutes playing as a legionaire, using his ranged DOT to harrass the opponent. But at some point during the match, I get overwhelmed, and then gutterstomped.

My legionaire gets a runed axe, refresher, helm of the black legion, whatever else I can afford.
Terrify is Legionnaire's worst skill. Get Whirling Axe and Taunt instead.
Legionnaire is not physical DPS, and you seem to be playing him like he is. Helm of the Black Legion, Shaman's Headress, Behemoth's Heart, are all excellent items on him because he is a tank. Portal Key is also popular because it allows you to blink next to a target, and then Call them. His main source of damage is being attacked, hence, you want to build him to max survivability, not physical DPS.

Radhruin
07-30-2009, 06:14 PM
Under what conditions should you buy a bottle initially as opposed to couriering yourself a bottle when you can afford it and starting with some other early game items instead? It seems like you won't be doing much casting or taking much damage before you've farmed up the 600 gold cost, so why not get some items to help with last hitting and such?

kyneS
07-30-2009, 06:24 PM
do you know Jim Zhong? and aaron weiss, and rajat emory? nome

Robocop
07-30-2009, 07:00 PM
This might be a stupid question, but what's the proper way to drag items from one inventory slot to another? Usually I just right-click and drag but for some reason this doesn't work with all items? I think items that you can click to activate are the problem. For instance I can grab my Fortified Bracers and drop them over my Enhanced Marchers to swap slots, but I can't drag the Marchers over the Bracers. It's a problem when I only have activated items in my inventory...

Also, how do you sell items in the new shop interface? I used to drag items and drop them over the info window, but that window doesn't exist any more. Of course I could never sell items that I can't drag either...

Nome
07-30-2009, 07:18 PM
do you know Jim Zhong? and aaron weiss, and rajat emory? nome

Jim Zhong and Aaron Weiss were my roommates. This is Casval =P

Nome
07-30-2009, 07:22 PM
what would be the best early items for torturer. i like to start with bottle but i hear thats bad. and if i pick some stat items what do i do with them?

Bottle isn't horrible. The main thing is that Torturer's movement speed is average, so he can't really rush runes like some heroes can. I'd go with a ring of regen or some consumbles myself.


In your professional opinion, is a War Beast feasible without his hounds?

Making a War Beast guide soon. Look out for it! (and, no)


This might be a stupid question, but what's the proper way to drag items from one inventory slot to another? Usually I just right-click and drag but for some reason this doesn't work with all items? I think items that you can click to activate are the problem. For instance I can grab my Fortified Bracers and drop them over my Enhanced Marchers to swap slots, but I can't drag the Marchers over the Bracers. It's a problem when I only have activated items in my inventory...

Also, how do you sell items in the new shop interface? I used to drag items and drop them over the info window, but that window doesn't exist any more. Of course I could never sell items that I can't drag either...

Right click slot 1, then right click slot 2. No need to drag.

As for selling, right click slot A, then right click shop interface (the buy menu). I think that's it--you can try dragging too.


do orbs still stack

All orbs stack with each other, except for same-type orbs. So you can't get Nullfire on Magebane.

R1C3
07-30-2009, 07:38 PM
staff of masters, does it improve all hero's ult?

slime
07-30-2009, 07:47 PM
staff of masters, does it improve all hero's ult?
No, when you mouse over it in the shop it says which heroes' ultimate it improves. I think it will improve more ultimates in the future, though.

R1C3
07-30-2009, 07:49 PM
No, when you mouse over it in the shop it says which heroes' ultimate it improves. I think it will improve more ultimates in the future, though.

does it improve defiler's ult? i see people getting staff :/

Nome
07-30-2009, 07:52 PM
does it improve defiler's ult? i see people getting staff :/

No, they're bad.

bluerock
07-30-2009, 08:13 PM
Can wards still be placed above cliffs to see the runes?

reen
07-30-2009, 08:16 PM
How close must you get to an opponent's ward before you can see it? I don't think I've ever run into one.

Nome
07-30-2009, 08:16 PM
Can wards still be placed above cliffs to see the runes?

Yes, check my warding guide here:
http://tinyurl.com/lfa2xl

Read through the comments though, I haven't updated it yet.

Nome
07-30-2009, 08:17 PM
How close must you get to an opponent's ward before you can see it? I don't think I've ever run into one.

They're always invisible unless you place Wards of Revelation near them.

Brannock
07-30-2009, 10:18 PM
All orbs stack with each other, except for same-type orbs. So you can't get Nullfire on Magebane.

I thought shieldbreaker and frostwolf skull didn't stack?

THE_SPOOKY
07-30-2009, 10:32 PM
I will ask and answer one I've heard playing the new 3v3 map

Where are the runes, bro?

See the Kongor-style boss pit in the middle? The two secret shops are on opposing sides, and the rune locations create a box--almost a perfect square--around the pit with the shops as the other two corners. Through the fog of war, you can see the patches on the ground where they spawn--they're little metallic lines in the grass.

ThatDaxGuy
07-30-2009, 10:34 PM
>_>

what is orb running?

thanks!

Seconded, whats the orb and windwalking us newbs are told to learn?

Charade
07-30-2009, 10:38 PM
Seconded, whats the orb and windwalking us newbs are told to learn?

(most) orb skills = able to put on auto-cast

soo, use the hotkey for the skill -> click enemy -> right click in front of your enemy right after it is cast -> repeat

Nome
07-30-2009, 10:50 PM
I thought shieldbreaker and frostwolf skull didn't stack?

Quite possible. Haven't tried it myself.


Seconded, whats the orb and windwalking us newbs are told to learn?

Windwalk = going invisible (Scout, Madman, item-based, etc).

Brannock
07-30-2009, 10:57 PM
Quite possible. Haven't tried it myself.

I recall reading some posts by S2 devs talking about how true attack modifiers (Sear, Shieldbreaker, Frostwolf Skull) don't stack because that would be overpowered. They have an icon that appears above the minimap that you can apparently click between to switch your modifier (I can't confirm, as I've never gotten any of those combinations).

I'll be damned if I can remember where I read that post though.

Nome
07-30-2009, 10:59 PM
I recall reading some posts by S2 devs talking about how true attack modifiers (Sear, Shieldbreaker, Frostwolf Skull) don't stack because that would be overpowered. They have an icon that appears above the minimap that you can apparently click between to switch your modifier (I can't confirm, as I've never gotten any of those combinations).

I'll be damned if I can remember where I read that post though.

Makes sense, though that's somewhat silly reasoning. If you're rich enough to farm all of that, you kind of deserve the stack = /

Secron
07-30-2009, 11:07 PM
Makes sense, though that's somewhat silly reasoning. If you're rich enough to farm all of that, you kind of deserve the stack = /

If you're rich enough to afford all of that, you won't need the stack =P

Drasha
07-30-2009, 11:32 PM
I thought shieldbreaker and frostwolf skull didn't stack?

shieldbreaker and frostwolf skull do not stack but you can have both effects up on the target if you micro. first link talks about how shieldbreaker and frostwolf work second is on other orbs and 3ed is my post in the fourms on it.
http://honwiki.net/wiki/Attack_Modifier
http://honwiki.net/wiki/Exclusive_modifier
http://forums.heroesofnewerth.com/showthread.php?p=23133#post23133

AngelicXx
07-31-2009, 12:21 AM
Seconded, whats the orb and windwalking us newbs are told to learn?
Orb walking is the following:

With Arachna, the Hotkey for the Auto-cast skill is Q.
Orb walking consists of attacking with that orb, and then clicking to walk forward BEFORE the projectile hits effectively attacking without stopping to attack.

You orb, then walk, the orb, then walk. Orbwalk.

You can also orbwalk without an orb. Just Hit A to attack, then click to walk.
If you walked before your projectile hit your target, good job. You orbwalked.


A pro orbwalk is basiclly orb walking so fast that you attack while never losing speed when they are running away (it is possible).

In Normal fights, you click to attack and your hero stands there until they are out of range, then they move to attack and stop when they are in range.

This drastically makes you lose your opponent all the time and makes you hit less. Orb walking makes it so your always hitting and always walking while always keeping you in range.


MASTERY takes tons and tons of practice, and is a must with heroes who have a slow like arachna.


This is a very BASIC orb walk, and shows it a bit.
Its actually kind of bad because he stays too close to the opponent. The trick is to always stay at a good range.
If he turns around to attack you, orb walk backwards so he never catches you, etc.

http://www.youtube.com/watch?v=VbgDcwi08Y0

Ziffy
07-31-2009, 12:35 AM
Note that although you're not technically using an "orb" you can apply orbwalking to ANY regular attack as well. This is especially important for harassing early game and chasing mid game. Simply press a -> click the enemy hero -> IMMEDIATELY click to move closer to enemy -> press a -> click the enemy hero -> ad infinum

RPZip
07-31-2009, 12:38 AM
Makes sense, though that's somewhat silly reasoning. If you're rich enough to farm all of that, you kind of deserve the stack = /

Actually, the truly annoying part is where some attack modifiers (Slither's Toxicity, for example) would prevent you from using Frostwolf Skull or similar, or you have to forgo the ability. That doesn't make a whole lot of sense to me.

kingcomrade
07-31-2009, 01:07 AM
Whats the threshold(s) for taking one set of boots over another?
Basically:
Are you a late game DPS AND ranged? Then get STR Treads.

Otherwise Phase Boots. When Phase Boots first came out I thought they were meh, but the ability to run through creeps is absolutely invaluable. There are a lot of heroes that STR Treads would seem best on, like Lycan (Hellhound guy), but really Phase Boots and its ability to run through creeps is just too important, you have to sacrifice the 30% attack speed.

30% attack speed is only good when the enemy hero STANDS STILL. For most of the game, people will not be standing still, they will either be chasing you, and you will want phase for the speed burst and the no creep collision, or you will be chasing them, where you want the same.

Darkstrand
07-31-2009, 01:11 AM
How much wood could a woodchuck chuck, if a woodchuck could chuck wood?

kingcomrade
07-31-2009, 01:13 AM
My legionaire gets a runed axe, refresher, helm of the black legion, whatever else I can afford.Refresher? :/

The typical build for Axe is this:
Stout Shield (uhh...just the 250g shield)
Phase Boots (Enhanced Marchers)
Hood of Defiance (Headdress?)
Blink Dagger (Portal Key)

That is his core, that is what Axe/Legion needs to do well. Axe doesn't really need Vanguard (Black Helm) because when he calls he gets something like +20 armor. What he needs is HP regen and protection against magic. What he also needs is the ability to get into range to use Call. That is Axe's role, to blink in and initiate. You blink in, grab the enemy heroes, allowing your teammates to come in and get off all their spells successfully before the enemy has a chance to do the same.

Do not level his middle skill until late game. His first and third (call and whirl) are MUCH more important and Axe does not have the mana pool to support multiple active skills.

THE_SPOOKY
07-31-2009, 03:53 AM
I saw you bring up the item in another topic, Nome--what are good Alch. Bones users? Just jungling heroes, or...? I really have no idea how to apply them.

ATPX
07-31-2009, 04:05 AM
I'm playing PP/Rhasta and I'm wondering if the first major int item to get should either be Eul's or Guinsoo? Errr the cyclone stick or the sheep stick? Cyclone stick is like abt 3000 and sheepstick is abt 6000. I fear that as squishy PP goes, it'd just won't be effective to try for sheepstick first. But I've been playing with getting cyclonestick first and I've never completed the sheepstick afterwards (game ends).

I ask because when I cyclone the hero is invulnerable and out of play for a while. Oft has it occured that an ally is just abt to ulti in a giant fight and I cyclone the guy. Or something similar where it'd be more efficient to keep him in play taking dmg and risking escape instead of giving the enemy the few seconds to help their ally getting ganked. --While with sheepstick the hero is still in play.

Please, your thoughts? And I build a support PP, so please no Refresher/Master of the Staff suggestions. I know that build is quite good, but this is for my support PP.

Thanks!

Nome
07-31-2009, 04:10 AM
I saw you bring up the item in another topic, Nome--what are good Alch. Bones users? Just jungling heroes, or...? I really have no idea how to apply them.

Any carry hero that is getting farmed early. My general rule of thumb is that if you can afford an Alch's Bones before 12min, get it.

SinisterSaga
07-31-2009, 04:15 AM
Valkyr, know an item build + skill build for her? For skill, I asume max stun+leap first, aoe seems poo.

Items, I donno, I picked steam boots, watchful helmet, winged bow

any tips?

FiNGERS
07-31-2009, 04:38 AM
Valkyr, know an item build + skill build for her? For skill, I asume max stun+leap first, aoe seems poo.

Items, I donno, I picked steam boots, watchful helmet, winged bow

any tips?

Check any Priestess of the Moon guide at DotA Allstars forums.. I don't know enough HoN item names offhand or I could give you a few quick suggestions.

Nome
07-31-2009, 04:42 AM
Valkyr, know an item build + skill build for her? For skill, I asume max stun+leap first, aoe seems poo.

Items, I donno, I picked steam boots, watchful helmet, winged bow

any tips?

Stun, Leap, Nuke, Nuke, Nuke, Stun, Nuke
After that, depends.

07-31-2009, 04:52 AM
Is it viable for puppet master to be seen as a high damage dealer with regards to auto attack? That whiplash just seems so beefy.

I've been getting hellflower and using it with the ultimate but is there an alternative?

Imperious1
07-31-2009, 04:56 AM
Is Runed Axe absolutely necessary for Pebbles? I try to get it most of the time, but the game seems to end by the time I get it, or I at some point can't get the money for the other parts.

FiNGERS
07-31-2009, 04:57 AM
Is it viable for puppet master to be seen as a high damage dealer with regards to auto attack? That whiplash just seems so beefy.

I've been getting hellflower and using it with the ultimate but is there an alternative?

You should never get yourself thinking there is only 1 viable build for any hero. HoN is a game with a lot of options. It depends on what role your team needs you to fill, and what kind of team you are playing against. I typically shoot for Hellflower myself, but not always.

FiNGERS
07-31-2009, 04:58 AM
Is Runed Axe absolutely necessary for Pebbles? I try to get it most of the time, but the game seems to end by the time I get it, or I at some point can't get the money for the other parts.

Don't get runed axe on Pebbles. Ever. He's much better played as a caster support than trying to go 'Battle Pebbles'. Grab a Stormspirit, or Arcane Ring, or Null stone, Puzzlebox, Codex, anything but runed axe.

edit: sorry bout my double post. Sleep time, away for the weekend. I know y'all will miss me.

Nome
07-31-2009, 04:58 AM
Is it viable for puppet master to be seen as a high damage dealer with regards to auto attack? That whiplash just seems so beefy.

I've been getting hellflower and using it with the ultimate but is there an alternative?

Whiplash is mad hawt. Yes, he can definitely carry with the correct items. He is overall a support hero, but is still a great DPS due to his above-average survivability skill-wise (as opposed to HP/speedwise).


Is Runed Axe absolutely necessary for Pebbles? I try to get it most of the time, but the game seems to end by the time I get it, or I at some point can't get the money for the other parts.

On the contrary, Runed Axe is about the dumbest item you can get for him, as he doesn't need the cleave since his attack damage is negligible compared to his burst spell damage.
Go for Bottle, Enhanced Marchers, Portal Key (SUPAR IMPORTANT), then usually Demonic Breastplate. If you want some lulz, or the entire enemy team is squishy, go for a Codex somewhere in between.

Imperious1
07-31-2009, 05:26 AM
Re: Pebbles's AA damage sucks
Does this mean I pretty much shouldn't bother with his ulti then?

Nome
07-31-2009, 05:29 AM
Re: Pebbles's AA damage sucks
Does this mean I pretty much shouldn't bother with his ulti then?

No, the ult increases his last-hit ability and also makes Chuck damage better. You should level up your dual nukes before getting points in your ult though.

TBH, you shouldn't be playing Pebbles at all right now. He's bugged to the max.

Hidden
07-31-2009, 05:31 AM
I don't know if it really fits in here but:
Is the Abyssal Skull Lifesteal Aura melee only like in DotA? Last time I checked it doesn't say so in the HoN tooltip.

Nome
07-31-2009, 05:36 AM
I don't know if it really fits in here but:
Is the Abyssal Skull Lifesteal Aura melee only like in DotA? Last time I checked it doesn't say so in the HoN tooltip.

It is, and it does, if you look closely =3

atavist
07-31-2009, 05:48 AM
I need mid-game advice. I do pretty well early game in terms of keeping up with levels. However I'm finding by mid-game I quickly lose my lead or fall behind on levels. This is due to roaming for ganks or when my creep cross too deeply across the river and I don't feel safe farming there.

How do you guys balance between helping mid-game ganks and maintaining your level? Should I be looking at neutral creeps more? Thanks for any advice.

Decency
07-31-2009, 06:23 AM
What common heroes does Arachna get countered by, and what does it counter well?


How the hell does the gold formula work for determining starting gold? Some games it's 603, other times it's higher. I know number of players, but in some games a player has more than anyone else.


I get yelled at sometimes when trying to neutral creep immediately with Tempest. I use the elementals and always manage to kill two groups in a single cast. Is this not good enough, and what else should I be doing if it's not?

kingcomrade
07-31-2009, 06:34 AM
Valkyr, know an item build + skill build for her?1 level of javelin, 1 level of leap, then max her nuke. It is not "poo" it is one of the best in the game. It has very large AoE, high damage, and will hit a nearby target with bonus damage. If the enemy hero is the closest one, or the only one around, it's like a Pyromancer's ult. It can be used for pushing, but her basic combo is-> attempt stun javelin->leap and get right next to the hero and position for double tap->nuke

Item build:
Typically: Steamboots, Bottle, Nullfire Blade -> Geo, Windfury

When playing her, remember that hitting long range super stuns is very sexy, but her true strength is in the raw damage her nukes deal out and her ability to escape easily. Often you shouldn't even worry about getting a long duration stun, use it at point blank. It does more damage than most nukes.

Shadowcamsy
07-31-2009, 07:36 AM
What common heroes does Arachna get countered by, and what does it counter well?


How the hell does the gold formula work for determining starting gold? Some games it's 603, other times it's higher. I know number of players, but in some games a player has more than anyone else.


I get yelled at sometimes when trying to neutral creep immediately with Tempest. I use the elementals and always manage to kill two groups in a single cast. Is this not good enough, and what else should I be doing if it's not?

Arachna gets countered by Predator, Defiler, War Beast, and any heroes with a blink engage.

You start with 603 gold, if you swear you lose 1 gold (not sure if thats still in effect). If you click the button at the top in the middle and its not on random draft mode, you get a free 250 gold. If you repick you lose 350 gold.

2 groups in a single cast sounds about right, if your elementals are getting on low life, just bring them back a bit and let a full hp elemental tank, so you're doing more damage to the neutrals. There's a good neutraling guide somewhere on these forums that is guaranteed to get you a few pointers.

Dustbin
07-31-2009, 11:50 AM
Lots of people say Zephyr can farm mock in like 10-15mins, and farm other similarly expensive items, how do they manage to farm the gold so fast? Jungling while doublespawning doesn't seem nearly fast enough when I try to, what am I missing, or am I just a terribad farmer?

Dewski
07-31-2009, 01:17 PM
I really like PP and I can get pretty decent mid-game, but my early game sucks. How can I best use him to harass early on?

Qwernakus
07-31-2009, 02:01 PM
If i am looking for a good carry hero, with good abilities to either farm neutrals, last hit, or both, which would you recomend for me?

EnragedCamel
07-31-2009, 02:09 PM
What advantage does destroying the enemy barracks and huts give your team?

Utred
07-31-2009, 02:46 PM
What advantage does destroying the enemy barracks and huts give your team?
You get much stronger creeps, who will eventually destroy the throne if the other team doesn't stop them.

ATPX
07-31-2009, 03:09 PM
My post never got a reply so:

I'm playing PP/Rhasta and I'm wondering if the first major int item to get should either be Eul's or Guinsoo? Errr the cyclone stick or the sheep stick? Cyclone stick is like abt 3000 and sheepstick is abt 6000. I fear that as squishy PP goes, it'd just won't be effective to try for sheepstick first. But I've been playing with getting cyclonestick first and I've never completed the sheepstick afterwards (game ends).

I ask because when I cyclone the hero is invulnerable and out of play for a while. Oft has it occured that an ally is just abt to ulti in a giant fight and I cyclone the guy. Or something similar where it'd be more efficient to keep him in play taking dmg and risking escape instead of giving the enemy the few seconds to help their ally getting ganked. --While with sheepstick the hero is still in play.

Please, your thoughts? And I build a support PP, so please no Refresher/Master of the Staff suggestions. I know that build is quite good, but this is for my support PP.

Thanks!

SuperStanos
07-31-2009, 03:16 PM
Well Kuldra would really be your best bet because you can smack them while they're still useless but if you're worried about getting pushed around early due to low HP why not make bracers or something that gives you some HP first? Sure you say you're building for support but everyone can use some extra HP no matter if they're racking up the assists or hitting others with pointy objects.

Volshok
07-31-2009, 03:25 PM
My post never got a reply so:

I'm playing PP/Rhasta and I'm wondering if the first major int item to get should either be Eul's or Guinsoo? Errr the cyclone stick or the sheep stick? Cyclone stick is like abt 3000 and sheepstick is abt 6000. I fear that as squishy PP goes, it'd just won't be effective to try for sheepstick first. But I've been playing with getting cyclonestick first and I've never completed the sheepstick afterwards (game ends).

I ask because when I cyclone the hero is invulnerable and out of play for a while. Oft has it occured that an ally is just abt to ulti in a giant fight and I cyclone the guy. Or something similar where it'd be more efficient to keep him in play taking dmg and risking escape instead of giving the enemy the few seconds to help their ally getting ganked. --While with sheepstick the hero is still in play.

Please, your thoughts? And I build a support PP, so please no Refresher/Master of the Staff suggestions. I know that build is quite good, but this is for my support PP.

Thanks!

Go storm spirit, cyclone one and ult on the cycloned hero. Your wards will surround him so after your shackles break he will still be trapped. It's also a lot cheaper. That's imo though.

SuperStanos
07-31-2009, 03:29 PM
It really just comes down to whether you anticipate a short game or a longer game though.

Raspyn
07-31-2009, 03:57 PM
You get much stronger creeps, who will eventually destroy the throne if the other team doesn't stop them.

Does killing the huts also increase the strength of your creeps? You don't even need to kill the huts to get the mega-creeps.

liquorice
07-31-2009, 04:02 PM
Does killing the huts also increase the strength of your creeps? You don't even need to kill the huts to get the mega-creeps.

No, the huts doesn't matter. You just get extra gold and creeps continue on to throne if you kill them.

kingcomrade
07-31-2009, 04:03 PM
You get much stronger creeps, who will eventually destroy the throne if the other team doesn't stop them.
That's not the important part. The important part: They take longer to kill, they give less gold, they give less experience. When you get barracks, you effectively cut the gold and exp an enemy team can farm by a LOT. Your creeps will also push the lane naturally, the lane will require constant attention and defense.

kingcomrade
07-31-2009, 04:15 PM
I'm playing PP/Rhasta and I'm wondering if the first major int item to get should either be Eul's or Guinsoo?In normal DotA the build was definitely Bottle PhaseBoots 2 Bracers Aghanim Refresher, but now that his ult is so nerfed and isn't helped by aghanim, Guinsoo is I guess the better choice now. I mean, it doesn't matter if you can trap half the heroes in the game when they can just kill the wards so easily with an aoe skill. Honestly with him being so nerfed I don't really want to play him any more.

livemusic
07-31-2009, 04:20 PM
What are "carry" heroes?

SWARM_THEM
07-31-2009, 04:22 PM
In normal DotA the build was definitely Bottle PhaseBoots 2 Bracers Aghanim Refresher, but now that his ult is so nerfed and isn't helped by aghanim, Guinsoo is I guess the better choice now. I mean, it doesn't matter if you can trap half the heroes in the game when they can just kill the wards so easily with an aoe skill. Honestly with him being so nerfed I don't really want to play him any more.
as pyromancer this morning, i tried his AOE nuke on PP's wards, and they didnt take damage..... so i think the wards are AOE magic immune now, if they haven't been already. didn't try the AOE stun nuke though.

as for PP's build, i think i'd just get cheap HP/MP items, like point booster (well its cheaper than blessed thing, which is 2100 gold for +10 stats), eventually building into staff of master. PP's HP is so low, and he gets targeted a lot because he's such a good disabler.

kingcomrade
07-31-2009, 04:37 PM
What are "carry" heroes?
Heroes who have significant abilities to farm high tier items OR heroes who need several high tier items. A carry is basically a hero who, if he gets farmed and fed, can dominate the enemy team. Originally carries were hardcore late game agility heroes like Void Walker (Chronos), Terrorblade, and Antimage (Magebane). Since as time has gone on and ganker heroes have gotten so much more powerful, so-called semicarries generally fill the role. They are heroes who benefit a lot from items and sort of provide the same stomping role late game if they get fed, but can also gank and provide midgame power as well. Heroes like Slardar (Pestilence), Juggernaut (Swiftblade), and Lycan (War Beast), who can gank midgame using their spells but still, if they get enough items, can lategame just autoattack the enemy to death.

Basically, a carry hero is one who, if fed, will carry your team to victory just by being ridiculously powerful. Normally carries are heroes who have one or more passive skills that boost their damage, evasion, bash, crit, attack speed, and other physical DPS stats. For example, Chronos/Void Walker has 2 passives, one that gives him bash and one that gives him evasion. A Void Walker with insane items, like Wingblade-Rift (Hyperstone)-Treads-Lifesteal-Shieldbreaker/MKB-Heart is nearly unstoppable, even by heroes with the same items, simply because his inherent passives give him such an advantage when he attacks very fast. On the other hand, Void is nearly useless early game because his only active spell is blink, which has some offensive use but once he blinks in if he can't DPS he might as well just go home.

tythuy
07-31-2009, 05:08 PM
I didnt read all the thread , im sorry if it was asked but
If Krobelus (Defiler) can be Countered ?
Her ulti hurts in every situation and have low cooldown
any suggestions ?

TurpinoS
07-31-2009, 05:31 PM
My post never got a reply so:

I'm playing PP/Rhasta and I'm wondering if the first major int item to get should either be Eul's or Guinsoo? Errr the cyclone stick or the sheep stick? Cyclone stick is like abt 3000 and sheepstick is abt 6000. I fear that as squishy PP goes, it'd just won't be effective to try for sheepstick first. But I've been playing with getting cyclonestick first and I've never completed the sheepstick afterwards (game ends).

I ask because when I cyclone the hero is invulnerable and out of play for a while. Oft has it occured that an ally is just abt to ulti in a giant fight and I cyclone the guy. Or something similar where it'd be more efficient to keep him in play taking dmg and risking escape instead of giving the enemy the few seconds to help their ally getting ganked. --While with sheepstick the hero is still in play.

Please, your thoughts? And I build a support PP, so please no Refresher/Master of the Staff suggestions. I know that build is quite good, but this is for my support PP.

Thanks!

I think PP should be played as a pusher also called an INT CARRY. (AKA FARM TO WIN)

It doesnt say it in description, but staff of the masters increases his ultimate to 12 wards with higher dmg.

That said I would suggest.
Enhanced marchers
2-3 bracelets
Staff of the masters
Refresher (Forgot its hon name)

Basically, dropping 24 wards in front of raxes guarantees you to kill them.

TurpinoS
07-31-2009, 05:33 PM
I didnt read all the thread , im sorry if it was asked but
If Krobelus (Defiler) can be Countered ?
Her ulti hurts in every situation and have low cooldown
any suggestions ?

Her ulti deals a load of damage, as long as she is alive. So basically, burst the fack out of her (or disable her before she ults)

Heroes like pyro and torturer (or even moon queen) do a good job at that.
Also, early game she is really really weak and her ulti isnt so strong, ganking her a lot at these levels ensure she wont be a threat later in game.

TurpinoS
07-31-2009, 05:36 PM
Heroes who have significant abilities to farm high tier items OR heroes who need several high tier items. A carry is basically a hero who, if he gets farmed and fed, can dominate the enemy team. Originally carries were hardcore late game agility heroes like Void Walker (Chronos), Terrorblade, and Antimage (Magebane). Since as time has gone on and ganker heroes have gotten so much more powerful, so-called semicarries generally fill the role. They are heroes who benefit a lot from items and sort of provide the same stomping role late game if they get fed, but can also gank and provide midgame power as well. Heroes like Slardar (Pestilence), Juggernaut (Swiftblade), and Lycan (War Beast), who can gank midgame using their spells but still, if they get enough items, can lategame just autoattack the enemy to death.

Basically, a carry hero is one who, if fed, will carry your team to victory just by being ridiculously powerful. Normally carries are heroes who have one or more passive skills that boost their damage, evasion, bash, crit, attack speed, and other physical DPS stats. For example, Chronos/Void Walker has 2 passives, one that gives him bash and one that gives him evasion. A Void Walker with insane items, like Wingblade-Rift (Hyperstone)-Treads-Lifesteal-Shieldbreaker/MKB-Heart is nearly unstoppable, even by heroes with the same items, simply because his inherent passives give him such an advantage when he attacks very fast. On the other hand, Void is nearly useless early game because his only active spell is blink, which has some offensive use but once he blinks in if he can't DPS he might as well just go home.

Just to further elaborate, carries can also be intelligence heroes that basically do a lot in teamfights if stacked. Heroes like torturer (massive aoe), defiler (massive damage + push with ulti) and PP (with staff + refresher = 24 wards pushing raxes like np)

Xara
07-31-2009, 06:59 PM
Will a Scout's Eye prevent creep camp respawns like a ward does? Can you place them such that they're behind a tree or something in order to do so, and not be found easily? Would this make a good counter to Ophelia or anyone trying to jungle? (Slot all 4 Eyes by level 7 and deny all but the easy camp)

Mark
07-31-2009, 07:08 PM
Will a Scout's Eye prevent creep camp respawns like a ward does? Can you place them such that they're behind a tree or something in order to do so, and not be found easily? Would this make a good counter to Ophelia or anyone trying to jungle? (Slot all 4 Eyes by level 7 and deny all but the easy camp)
Not sure if the eyes work the same way as the other wards. But even if they do work the same(ie stop creep respawns) an experianced player will figure out that the creeps are not spawning then destroy your eyes(remember invisible eyes can be destroyed when you get close to them).

majik
07-31-2009, 11:19 PM
I have a couple of questions. Firstly, as PP should I even try and attempt to kill people or should I stay just as disabler/support? I've kinda killed my K: D:A ratio because even when I shackle for my team, they run away rofl and I get killed. What I usually do is start with bottle straight away and I'm starting to think I should switch back to Null talisman's and bracers again.



Second question, in which phase of the game is Zephyr dominant? Is he even good late game?

kingcomrade
07-31-2009, 11:30 PM
Firstly, as PP should I even try and attempt to kill people or should I stay just as disabler/support?Yes, he is one of the better gankers in the game. Once you have your other skills and one or two levels in Hex (or tornado stick) you can usually kill lone heroes. The way you do it is you surprise them by coming out of fog, hex them, place down wards around them (try to trap if you can), and then shackle them. Make sure your wards are focusing the hero. When the shackles run out, use your nuke. They should either be dead or extremely low on hit points and within a few physical attacks to death.

Their death is much more guaranteed if you have an ally with you.
Pollywog is not a support hero, he is a disabler and a pusher.

Kdee1
07-31-2009, 11:38 PM
I just got out of a game where one of our guys was getting fed purposely, he was 16:1, K:D and level 15. Then there was a legion playing as Valkyrie, who was only 6:1:2 but level 17. This was around the 30 minute mark, and pretty much everybody else was level 10 or so.
So my question is simply, is it possible for valk to be at that level?

majik
07-31-2009, 11:41 PM
I just got out of a game where one of our guys was getting fed purposely, he was 16:1, K:D and level 15. Then there was a legion playing as Valkyrie, who was only 6:1:2 but level 17. This was around the 30 minute mark, and pretty much everybody else was level 10 or so.
So my question is simply, is it possible for valk to be at that level?
I had a time where i was 5 levels above everyone because the other team were always roaming around and the mid lane had no one. If valk was soloing mid and if she had no opponent in mid as well, she'll get a lot of xp because no one is denying the creeps.

Kdee1
07-31-2009, 11:44 PM
I had a time where i was 5 levels above everyone because the other team were always roaming around and the mid lane had no one. If valk was soloing mid and if she had no opponent in mid as well, she'll get a lot of xp because no one is denying the creeps.

Sorry, I should of clarified better, our fed player was in mid the whole time, while the rest of us were top and bot 2 to a lane, so i don't think that was possible.

Excremento
07-31-2009, 11:46 PM
how can i get my graphic sig with stats like every1 has? :D

Shadowcamsy
08-01-2009, 12:06 AM
how can i get my graphic sig with stats like every1 has? :D

http://forums.heroesofnewerth.com/showthread.php?t=3142

Courtesy of Warchamp7

GoatsInTrees
08-01-2009, 09:00 AM
is it just me or does devourer's decay seem to slow enemies less than Pudge's Rot
-
or is the area of effect different while chasing(behind him(in the gass) instead of xxx range around him)

Lecture
08-01-2009, 09:38 AM
-sd, APEM

what do these mean

bluerock
08-01-2009, 09:44 AM
single draft and all pick easy mode

Damendar
08-01-2009, 09:47 AM
-sd, APEM

what do these mean

-sd = Single Draft Mode.

Each player is given a choice of 1 randomly selected STR hero, 1 randomly selected AGI hero, and 1 randomly selected INT hero. You then select from the three you are offered. Swapping IS enabled in this mode, so you can give up your hero to someone else that really wants it, or get a hero you're really good with from a teammate who doesn't like their choices.

APEM = All Pick Easy Mode.

This is two modes in one. AP = All Pick.

All Pick - Heroes can select any available hero in the game, regardless of whether or not they are part of the Legion or the Hellbourne. Most games use this option, because without it, you're restricted in the kinds of teams you can build.

EM = Easy Mode.

Easy Mode - This mode is junk, imo, though some people enjoy it. It gives increased gold (2/sec instead of 1/sec in normal mode) and xp. The reason most decent players dislike this is because it drastically changes the metagame. With the extra gold, 'carry' heroes are a LOT stronger than they are in most games (because most of them are traditionally poor farmers, that's an intended drawback of that class of hero in general), and some other aspects of the meta change as well.

Despite what you may hear, the game is NOT easier or faster in -EM. EM tends to attract more pubstompers, as they know how to abuse the extra cash using lategame carry heroes, and when everyone is running around with 4 top tier items, it can actually make the game LONGER.

It also teaches players bad habits. Relying on that extra gold will make you a lazier player about last hitting and denying, usually, and that is bad. Stay away from -EM until you're a decent player, and even then, stay away unless you're intentionally playing a junk mode for fun or stat padding.

Decency
08-01-2009, 11:48 AM
What are basic early-game buys? I've seen some people just get a ton of +1 or +3 stat items and the tree-eating item, some people get a bottle, some people get boots, etc. Why, and what's common in top-level games?

When killing barracks, which should be first, melee or ranged, and why? Do the creep advantages only occur in that lane?

In early-game, is it advisable to hang around when low-HP as far back as you can to try to gain exp, or is it better to heal and lose the exp but avoid the chance of dying?

In Deathmatch mode, does exp transfer between your heroes or does your next hero start as a level 1? Does anyone even play this mode? It looks like lots of fun and a good way to learn the basics of many heroes.

Also, what's the easiest way to watch replays of top-level games? I have WC3 TFT if there is a replay downloading site, or if I can just watch commented video online that would be awesome too.

Decency
08-01-2009, 01:19 PM
It's cool if you just want to answer one or two of the questions, I can repost the others later. -.-

08-01-2009, 02:22 PM
Those are all great questions that I would like to know the answers to as well. Hopefully someone will jump in for us.

Vipaa
08-01-2009, 03:20 PM
What are basic early-game buys? I've seen some people just get a ton of +1 or +3 stat items and the tree-eating item, some people get a bottle, some people get boots, etc. Why, and what's common in top-level games?


Well, usually people take these +1-+3 -items to improve their damage or to get more mana or health. I'd say that especially strength items in start are very useful, they improve your survaiblity in early game, cause nearly every hero has quite low healthpool in the start. I'll say some of most common startingitems to 5v5(ap,sd,rd).

2 Pretenders Crowns-2x Runes of the Blight (6)-Minor Totem OR Mana Potion (This depends if you have spammable nukes and need to refill manapool.)
That build is quite allround. It gives you damage, health and mana.

3 Crushing Claws-Runes of the Blight-Minor Totem OR Mana Potion
This build gives you more health, so if you know you'll face tough nukers this build can be quite useful.

Monkey Courier-Runes of the Blight-Mana Potion-4 Minor Totems

Wards of Sight-Runes of the Blight-Mana Potion-4 Minor Totems

Monkey Courier-Wards of Sight-Runes of the Blight-2 Minor Totems

These are startingitems for supportheroes and used ALWAYS in top-level games. But don't get these if you're carry, let your INT-supports buy this.

Bottle

This is only worth it if you're solo mid or ganging 24/7. Bottles purpose is to get it refilled as quick as possibly from runes. Each time you take a rune ot and empty bottle and use it, you have full bottle. Runes spawn at each 2 minutes and they spawn to the river, 1st place is between mid and top lane, 2nd place is between mid and bot lane. Rune always spawns to one of them.

It's not good to have many bottles in one team because then you'll get fights who gets runes. Anyway bottle is a quite risky startingitem because you'll get nothing else. It lacks survaiblity because it gives no health, so you can particularly do nothing if you're unlucky enough to be ganged right away. And it's also risky that if you play against a nuker who got a bottle, lets say thunderbringer. You both have played aggressively and he goes top to look after rune and you go bot. He gets the rune, and therefore he can refill mana and health. You don't so you can't do anything in next 2 min.

Personally I would never get a bottle for startingitem if my team got a chicken, I'd buy some statsitems and bring the bottle when I've farmed it. Also Wards of Sight are very useful if you're using bottle, you see where the rune spawns and what it is.

I would get boots for startingitem only if I'd be Swiftblade and I'd have a disabler as my lanemate. It works good with the spin, but on all the other heroes it's useless. Being fast saves you quite seldom in earlygame.


When killing barracks, which should be first, melee or ranged, and why? Do the creep advantages only occur in that lane?

You should always focus melee first. Because there spawns more melee units in every wave and they can tank and push hard.

The creep advantage only occurs in that lane, though when you've destroyed all barracks from every lane you will get mega creeps which are REALLY strong and the game is about over.

FALLENLEGION
08-01-2009, 03:58 PM
What is nome's top 3 favorite carry heros and why?

Nome
08-01-2009, 04:26 PM
What is nome's top 3 favorite carry heros and why?

Warbeast: easily played, huge damage output, ridiculous movement speed.
Pestilence: useful all game, scales well from beginning to end, permabash.
Moon Queen: awesome base movement speed, ridiculous spell damage, ridiculous endgame attack damage output.

Hidden
08-01-2009, 09:19 PM
It is, and it does, if you look closely =3

In the English version at least it doesn't say melee anywhere in the item description. The first time you could notice it's melee only is when you bought it and the aura tooltip on your ranged hero doesn't mention the Lifesteal.
Also tested it and it's still melee only, should definitely be added to the tooltip of the item.

kingcomrade
08-01-2009, 09:36 PM
Anyway bottle is a quite risky startingitem because you'll get nothing else. It lacks survaiblity because it gives no health
I'm afraid it does give health. It doesn't change your max HP, but it still gives you about 2 crushing claws' worth of effective HP. That's the same reason buy healing potions. 1 Healing Potion is 400 effective HP.

Nome
08-01-2009, 09:39 PM
In the English version at least it doesn't say melee anywhere in the item description. The first time you could notice it's melee only is when you bought it and the aura tooltip on your ranged hero doesn't mention the Lifesteal.
Also tested it and it's still melee only, should definitely be added to the tooltip of the item.

Just checked, you're right!
They should add it. I thought I saw it there, but my memory clearly blows.

Feriluce
08-01-2009, 11:03 PM
I'm afraid it does give health. It doesn't change your max HP, but it still gives you about 2 crushing claws' worth of effective HP. That's the same reason buy healing potions. 1 Healing Potion is 400 effective HP.

Healing =/= effective HP. A bottle or a healing potion wont save you if you're getting beat on, they're only useful for healing up afterwards.

InsaneChef
08-02-2009, 04:35 AM
Is int on steamboots ever viable?

Shadowcamsy
08-02-2009, 04:38 AM
Is int on steamboots ever viable?

Not really, used to be good with heroes like Silencer in dota (start with str, change to int late game). There's bound to be some heroes in the future that will make use of them though. The only hero that comes close to using them is puppet master, but I still get phase boots for the utility.

Nome
08-02-2009, 04:39 AM
Is int on steamboots ever viable?
With the current heroes ported in HoN, no. Although, if you're chasing, and you find you're a few mana short, you can swap it to INT for a boost.


is it just me or does devourer's decay seem to slow enemies less than Pudge's Rot
-
or is the area of effect different while chasing(behind him(in the gass) instead of xxx range around him)

No clue--I haven't noticed any real difference with Rot and Decay. Any differences are probably due to engine changes and size/model perception.

Ffunk
08-02-2009, 04:54 AM
How to get runes?

Nome
08-02-2009, 04:56 AM
How to get runes?

Rune guide here:
http://forums.heroesofnewerth.com/showthread.php?t=5285

On Watchtower, they're at the edges of the middle river.
On Darkwood Vale, they're around Kongor in the center of the map on the two metal-looking pads.

Level5Pidgey
08-02-2009, 05:33 AM
I have two questions,

1. How does laning as non-tank melee differ from DotA? I used to be fairly good at maximising last hits and denies, while minimising damage in a melee vs. range lane in DotA - but I find it hard to do so in HoN. Are there any mechanics in place which make it generally harder in HoN? Or is it just the differences among the ranged heroes?
Or am I just out of practise?

2. If you're being severely outlaned early, and your team won't leave their lanes to help you out, what should you do? I tend to just stay in lane, be very defensive, and don't put myself at risk, but it's giving the opponent free domination of the lane, which will bite you later. Is this the right thing to do?

Hell, let's make it 3.

3. How can a non-tank melee hero lane against a stronger range laner effectively? Are there any tips that could help me out besides pots/tangos, RoR, and playing quite defensively?

Suiraclaw
08-02-2009, 06:48 AM
Where and when should I attack neatral creeps? I usually play Jereziah, but more info about which hero's should attack neutral creeps and which shouldn't would be informative.

I always read that getting stats boost items at start is a really good idea, but with Jereziah I never do that (I go for ring of the teacher first, then enchanted marchers, a suspenser and the mana clickable ring in random order). Good, bad or ugly?

GoatsInTrees
08-02-2009, 07:07 AM
3. How can a non-tank melee hero lane against a stronger range laner effectively? Are there any tips that could help me out besides pots/tangos, RoR, and playing quite defensively?
i tend to play defensively first and when i have some skills go in for a kill on my devourer : hook - decay - smack it/Devour if im lv 6 allready

calling for backup to gank works too on squishy targets

RagingHardon
08-02-2009, 12:00 PM
What are orbs/orb stacking?

jahwarrior28
08-02-2009, 12:37 PM
Is there anyway to have the game stay centered on your hero? I know you can hold "c", but my keyboarding skills are not good enough to hold it and play :o. I always seem to lose myself when there is a lot happening on the screen.

Kokujin
08-02-2009, 01:35 PM
I have heard that Thunderbringer normaly "has" to solo mid, is that true?
And, what other 3-5 heroes should go solo mid on 2 scenarios. First scenario, when the other team puts a Thunder to solo mid; Second scenario, when both teams dont have a Thunderbringer to solo mid.

KARTlK
08-02-2009, 02:27 PM
What are orbs/orb stacking?

Around page three or four someone posted a link to honwiki, check that.

Tryptophan
08-02-2009, 02:30 PM
I have heard that Thunderbringer normaly "has" to solo mid, is that true?
And, what other 3-5 heroes should go solo mid on 2 scenarios. First scenario, when the other team puts a Thunder to solo mid; Second scenario, when both teams dont have a Thunderbringer to solo mid.

Thunderbringer doesn't HAVE to solo mid. He's just better at it than most heroes because of his nukes and flexibility by taking advantage ganking opportunities by taking mid lane.

For the first scenario put in Arachna. Arachna has a magic reducing armor/debuff spell which can help a lot when used at the rgiht times. Her Webbed Shot will also keep Thunderbringer on the defensive with her ability to orb walk and pressure the low-HP, low armor Thunderbringer. With her orb effect and spiderling that can slow, deal damage, and reveal the target she can also be a ganking hero.

For the second scenario just stick a Valkyrie, Soulstealer, or Arachna middle lane. Defiler can also be a good solo but it takes away the opportunity to stick a ganking hero in mid lane (check out my guide for more info ;)).

Dark_Kevin
08-02-2009, 02:34 PM
How close do you have to be to the killed creep to earn the xp?

jahwarrior28
08-02-2009, 02:49 PM
it's about 3/4 a screen, there's an option to show exp. gained so you can see exactly how far it is.

kinkstah
08-02-2009, 09:19 PM
It is, and it does, if you look closely =3

I looked closesly on Abyssal skull, I couldn't find it saying melee anywhere. Is it the green colour on "life steal" which means applies to melee?

Nome
08-02-2009, 09:57 PM
I looked closesly on Abyssal skull, I couldn't find it saying melee anywhere. Is it the green colour on "life steal" which means applies to melee?

I was retarded--it doesn't say.

Maximum
08-03-2009, 05:56 AM
What hero has the lowest hp? My guess would be the nymph, but is that correct?

Nome
08-03-2009, 06:00 AM
What hero has the lowest hp? My guess would be the nymph, but is that correct?

Moon Queen, Nymphora, and Soulstealer share the dubious honor of having the lowest starting STR, and hence lowest starting HP. As the game progresses, Nymphora still has the lowest STR gain, so yes, she has the lowest base HP. Because she has an amazing heal though, her effective HP is much higher.

Gentoo
08-03-2009, 06:02 AM
Does orbs stack ? Sry no time to read 10 pages

Nome
08-03-2009, 06:03 AM
Does orbs stack ? Sry no time to read 10 pages

Only Shieldbreaker, Frostwolf Skull, and Sear (Accursed) don't stack with one another.

ToRpiD
08-03-2009, 06:14 AM
Is the fact that the enigma clone hero's conversions are unable to move through eachother (Have collision size) a bug? It severely impedes his ability to jungle as he was able to do in dota.

Nome
08-03-2009, 06:16 AM
Is the fact that the enigma clone hero's conversions are unable to move through eachother (Have collision size) a bug? It severely impedes his ability to jungle as he was able to do in dota.

It was probably intended, but the devs didn't think it through. They multiply faster than in DotA, and people have said they've been able to temporarily block lanes with them, so... yeah.

Patak
08-03-2009, 07:37 AM
For which heroes is Alchemist's Bones a decent choice? I'm pretty terrible at farming with a number of single target type heroes. Clearly it's something I need to get better at but I'm wondering if there are any where the attack speed from the bones is a desired enough stat to pick that up early if possible.

Fad3
08-03-2009, 09:12 AM
I'm new there, and i have one question,
didnt play HoN right now but friend told me skills are on qwer...
I wanna ask, is there any program like warkeys to dota?and if there is that program, where can i download it

Utred
08-03-2009, 10:23 AM
I'm new there, and i have one question,
didnt play HoN right now but friend told me skills are on qwer...
I wanna ask, is there any program like warkeys to dota?and if there is that program, where can i download it
You can change the hotkeys in options.

F0rk1
08-03-2009, 06:33 PM
just starting playing the game with 2-3 friends, and in 'noob only' 5v5s we have been beat twice because 1 guy on the other team completly outlevels us and then goes on to destroy anything he touches, while his 4 mates seem to mindlessly wander around in a group looking for people to gank.
the first time was thunderbringer, who would stealth or teleport out whenever i (as a predator who was fighting the other side of the map so was closer to his level) got near, and then would appear and 2 shot one of my team, while the rest sticked together once they had the upper hand due to this one guy.
the second time it was a moon queen who started soloing middle lane and beat the random (not one of our group) and then completly controlled the lane while the my group held the side lanes in 2v2s. then the moon queen appeared at level 11 and started destroying us, giving them the upperhand. we had it lost from then on and by the end he was level 21 while we were all 13ish. his team mates were 13-15 at his point.

just looking for advice when playing in this situation. do we need to react and give the solo lane more help once hes lost? is it someone who isnt a noob joining a server below his skill just to be a dick? both times the person would end with a stupid score like 20-0 or something because we couldnt touch him.
sorry for essay didnt mean to write this much.

Nome
08-03-2009, 06:57 PM
just starting playing the game with 2-3 friends, and in 'noob only' 5v5s we have been beat twice because 1 guy on the other team completly outlevels us and then goes on to destroy anything he touches, while his 4 mates seem to mindlessly wander around in a group looking for people to gank.
the first time was thunderbringer, who would stealth or teleport out whenever i (as a predator who was fighting the other side of the map so was closer to his level) got near, and then would appear and 2 shot one of my team, while the rest sticked together once they had the upper hand due to this one guy.
the second time it was a moon queen who started soloing middle lane and beat the random (not one of our group) and then completly controlled the lane while the my group held the side lanes in 2v2s. then the moon queen appeared at level 11 and started destroying us, giving them the upperhand. we had it lost from then on and by the end he was level 21 while we were all 13ish. his team mates were 13-15 at his point.

just looking for advice when playing in this situation. do we need to react and give the solo lane more help once hes lost? is it someone who isnt a noob joining a server below his skill just to be a dick? both times the person would end with a stupid score like 20-0 or something because we couldnt touch him.
sorry for essay didnt mean to write this much.

If a Thunderbringer has a Portal Key, he's not a noob. Host your own noob-only games (anyone can host).

kard63
08-03-2009, 06:59 PM
About 9 months ago Faceless Void was nerfed. HE was very hard to play early, kinda hard to play mid-game, but if you did it well you were a stud at the end. The Nerf update ruined it and made him useless. What is Void's name in this game and does it still suck or is he similar to his old form?

Thanks in advance!

tropicaza
08-03-2009, 07:15 PM
For which heroes is Alchemist's Bones a decent choice? I'm pretty terrible at farming with a number of single target type heroes. Clearly it's something I need to get better at but I'm wondering if there are any where the attack speed from the bones is a desired enough stat to pick that up early if possible.

Any hero that needs gold desperately and has spells that are incredibly cheap. Chronos, Soulstealer, Pharaoh, etc. can all be good choices of hero for Alchemist Bones, but don't shoot for it every time...it depends on what your team needs and if you can get one under 10 minutes.

F0rk1
08-03-2009, 07:16 PM
If a Thunderbringer has a Portal Key, he's not a noob. Host your own noob-only games (anyone can host).

it was our own game, with a green rank thing and 'noobs only' in the title. at this point the skill ranking thing doesnt work because no ones played enough and are dicks. for example in a different game with a similar 'gettting carried' situation i said why join a noob game and he said it's my 2nd time playing HoN which is clearly means nothing when its exactly the same as dota.

Drunken_Jedi
08-03-2009, 07:40 PM
How exactly does magic armour work in this game? What's the formula behind it, and how do multiple sources of magic armour stack in HoN?

Tass1
08-04-2009, 12:48 AM
What does "perplexed" mean exactly?

Tass1
08-04-2009, 12:49 AM
Any hero that needs gold desperately and has spells that are incredibly cheap. Chronos, Soulstealer, Pharaoh, etc. can all be good choices of hero for Alchemist Bones, but don't shoot for it every time...it depends on what your team needs and if you can get one under 10 minutes.Let's say 15 minutes, and only if you can spare the mana. Soulstealer can get way more using his nukes.

NRK
08-04-2009, 09:41 AM
Does Ophelia's command ability work on Ancient type npc-mobs (Dragons and predators)? Does the whispering helm?

Tass1
08-04-2009, 11:02 AM
Does Ophelia's command ability work on Ancient type npc-mobs (Dragons and predators)? Does the whispering helm?No. (Would be quite imba, wouldn't it?)

Altemeier
08-04-2009, 11:49 AM
Why did they remove Keeper of the Forests Living Armor ability from Roofy for a Grab a tree and siege skill? I think it decreases his effectiveness as a tank, support stun...

YourDaddy1
08-04-2009, 12:01 PM
Is there a hot key to target an enemy hero? Or do I just have to keep clicking them?

Drunken_Jedi
08-04-2009, 12:12 PM
Is there a hot key to target an enemy hero? Or do I just have to keep clicking them?
There is no such hotkey.

Fuga
08-04-2009, 12:19 PM
Is moon queen op or what, ridiculous.
Also bloodhunter skill says it shows people with X% hp on the map but you only see a red blot. Huh?

raiz265
08-04-2009, 12:23 PM
there also is a small dot in the fog of war when heroes are below 40(?)% to show their position, but its no normal hero map-icon

and moonqueen isnt op, just dont let her catch you alone in the woods... stay near creeps or allied heros

Altemeier
08-04-2009, 12:28 PM
Is moon queen op or what, ridiculous.
Also bloodhunter skill says it shows people with X% hp on the map but you only see a red blot. Huh?

Moon Queen is deadly mid to "early" late game especially 1v1 or 1v2 if she can get you alone. She is very squishy though and a quick disable can just knock her out pretty quick. Also, shrunken head is a nice counter to her ult. If she is not allowed to farm she also is pretty week.

Rogim
08-04-2009, 02:16 PM
I'm having an ingame issue I cannot figure out, Randomly I cannot use my keyboard for hotkeys to cast spells until I select my hero portrait or click the spell manually, after i do one of those i can use hotkeys again. This has happened on multiple computers ive been playing on and it doesnt happen for other people using the same PCs, so i'm assuming it's somthing I'm doing to lock my hotkeys from working. Does anyone have any idea what is going on? It's really hurting me in game mid combat when I cannot use my hotkeys to cast a spell.


**EDIT: I've also noticed it doesnt just lock my spell hotkeys,.. it also locks my hero slection bind which i bind every game to 1.

Thirdeye
08-04-2009, 03:33 PM
Does this happen when you have the buying window up? Each icon in the shop window has a key bound to it, and by default they're the same ones used for abilities, all the keys on the left side of the keyboard, QWER, etc.

Rogim
08-04-2009, 03:39 PM
That's a good suggestion - Ill check that when I get home..... maybe im pressing a hotkey to open up a buy window then locking myself out of my spells

Btrash
08-04-2009, 03:40 PM
I have this same problem. I found that it was because my hands were so sweaty that my keyboard was malfunctioning. I began using rubber dishwasher gloves. This has helped immensely.

Rogim
08-04-2009, 03:43 PM
ha ha ha so funny

Utred
08-04-2009, 03:52 PM
Does this happen when you have the buying window up? Each icon in the shop window has a key bound to it, and by default they're the same ones used for abilities, all the keys on the left side of the keyboard, QWER, etc.
I've had that happen. I was gonna buying something and 2 enemies wanted to gank me, I tried to silence them but instead I bought 3 manatubes and died.

Decency
08-05-2009, 03:43 PM
In early-game, is it advisable to hang around when low-HP as far back as you can to try to gain exp, or is it better to heal and lose the exp but avoid the chance of dying?

What's the easiest way to watch replays of top-level DotA/HoN games? I have WC3:TFT if there is a replay downloading site, or if I can just watch commented video online that would be awesome too.

Does Magebane actually counter intelligence heroes well? Does its ultimate deal damage to the targeted unit? I feel like it does next to nothing.

Mokoshotar
08-05-2009, 06:47 PM
What's a good item build for Zephyr? Just played him for the first time, getting Steamboots (for the extra hp), Storm Spirit, Talisman of Exile x2, Shield of the Five, and was going to get a Totem of Kuldara, but the game ended. Was there anything I should have/shouldn't have gotten? Perhaps someone could offer me their Zephyr build?

R1C3
08-05-2009, 06:51 PM
What's a good item build for Zephyr? Just played him for the first time, getting Steamboots (for the extra hp), Storm Spirit, Talisman of Exile x2, Shield of the Five, and was going to get a Totem of Kuldara, but the game ended. Was there anything I should have/shouldn't have gotten? Perhaps someone could offer me their Zephyr build?

-rush helm of black legion
-farm for a while in jungle
-if u did really well get radiance (mark of brilliance?)
-proceed with heart
-then post boots or phase, i would get post haste for better mobility cus he has to engage in most of the team battles
-proceed to team battles, tanking the whole team while doing massive aoe dmg
-if game hasnt ended, i usually get frost plate

his core items are behemoth's heart and mark of brilliance

Mokoshotar
08-05-2009, 07:14 PM
Hmm...Sounds like a bit of an odd build. But, looking at your k/d and w/l ratio, I'm willing to give it a shot. Thanks for the help.

R1C3
08-05-2009, 07:24 PM
does swiftblade get attacks in between his ult like yurnero in dota?

08-06-2009, 12:17 AM
do toxin wards from slither give gold on last hit to enemy?

DickBlade
08-06-2009, 07:17 AM
Ok quick noob question, does raising strength of an agility hero raise his base attak damage? I know strength increases a strength hero's base damage, but does agility raise an agi hero's? On the same train of thought, does int raise an int hero's attack damage, or doe all three get raised by raises in strength?

Utred
08-06-2009, 07:39 AM
Ok quick noob question, does raising strength of an agility hero raise his base attak damage? I know strength increases a strength hero's base damage, but does agility raise an agi hero's? On the same train of thought, does int raise an int hero's attack damage, or doe all three get raised by raises in strength?
You're pretty wrong there :p
Your main attribute adds +1 base dmg per attribute point. Strength adds hit points and health regen, agility adds armor and attack speed, intelligence adds mana and mana regen.

Mawick
08-06-2009, 07:42 AM
with bold and underline i ask: Where is the effing om mode?

ToRpiD
08-06-2009, 08:17 AM
Is tiny's double damage avalanche working yet (With toss)?

ramled
08-06-2009, 08:47 AM
About 9 months ago Faceless Void was nerfed. HE was very hard to play early, kinda hard to play mid-game, but if you did it well you were a stud at the end. The Nerf update ruined it and made him useless. What is Void's name in this game and does it still suck or is he similar to his old form?

Thanks in advance!

Chronos is the port of Faceless Void from DotA. I never played DotA, but in HoN people have claimed he is underpowered and I've also seen claims of him being overpowered. Maybe someone with a great deal of DotA experience can elaborate on whether or not he sucks in HoN.

Degradation
08-06-2009, 08:59 AM
do toxin wards from slither give gold on last hit to enemy?

yes, about 4 or 5 if I'm not mistaken, nothing worth worrying about

since I can't see a way to multi-quote I'll just say each person individually

Mawick: there is no om mode yet, the only solution is to put om or only mid in the game name if it's public and pray they listen

ToRpiD: no, Tiny's double avalanche damage does not work in HoN and I have not heard whether it will at all

ramled: Chronos to me seems like most definitely a late game hero like in DotA (which I've played) but in HoN more than DotA I feel you have to play him extremely cautiously and farm quite a bit before you really start to be effective, but when you do look out enemy team


now a question of my own>> I like to play Dark Lady as a carry and I feel I use a pretty solid setup: two soulscream rings, treads (usually str), nullfire blade...you'll notice this is what is suggested by murs in his guide which I like a lot, my problem is the late game choices because I tend to farm this fairly quickly especially in em but then I struggle to choose a good late game item

my main problems are she's low on both hp and mana so team fights become an issue when she's targeted, I've contemplated hellflower and runed axe but neither seem appropriate and I wonder if a life leech type item would help or if it's not worth it in the end

ProStar
08-06-2009, 10:40 AM
1. Is there a max attack speed cap like ms (522 i think)?
2. Is shieldbreaker or savage mace better for dps? I know sm gives more +dmg but does the - armor on sb exceed the difference?

DentistDrill
08-06-2009, 11:10 AM
1. Is there a max attack speed cap like ms (522 i think)?
2. Is shieldbreaker or savage mace better for dps? I know sm gives more +dmg but does the - armor on sb exceed the difference?

I believe each hero has their own max attack speed cap. It is roughly 4 attacks per second I think.

Savage mace is the best DPS item in the game aside from Divine rapier equivalent. Shieldbreaker is lower tier, especially late game where a lot of heroes will have so much armour that the -6 the orb effect takes off becomes more and more redundant as time goes by, because if you have more + armour, you get less % dmg reduction per point of armour. Therefore, the more armour you have, the less % reduction you lose from shieldbreaker.

Guile
08-06-2009, 11:13 AM
fairly sure MKB = Savage mace and if thats the case i have never gotten MKB since the old school clinkz back in like 32b in 5 years of competitive dota.

volta77
08-06-2009, 01:11 PM
Also, how do you sell items in the new shop interface? I used to drag items and drop them over the info window, but that window doesn't exist any more. Of course I could never sell items that I can't drag either...

Could someone answer this? Also how do you store items? if you run out of inventory slots?

Thanks,

Jblaze1
08-06-2009, 01:15 PM
Well ofc theres a stash box that comes up when u go to buy if udont see it look at the bottom

Why is swiftblade always first pick?

LiquorQ
08-06-2009, 01:25 PM
Is it possible to play demented shaman offensively? Also, is voodoo jester an early game-mid game hero or mid game-late game hero?

snokster
08-06-2009, 01:39 PM
How does the pointcounter work exactly? I just played a game which we won by concede but i reckon i still lost points cuz i disconnected right after the announcement. Someone plz point me to a thread or a post with a full description about the pointcounter

Sarpati
08-06-2009, 02:09 PM
In early-game, is it advisable to hang around when low-HP as far back as you can to try to gain exp, or is it better to heal and lose the exp but avoid the chance of dying?
Better to stay alive, but use a courier (in pubs, you usually have to buy your own) and you will fix both problems.


What's the easiest way to watch replays of top-level DotA/HoN games? I have WC3:TFT if there is a replay downloading site, or if I can just watch commented video online that would be awesome too.
There's quite a few replay hosting websites around. I believe gamereplays (http://www.gamereplays.org/) is the most popular, but I've seen WC3 specific websites too. Google is your friend. As for commented videos, searching for "dota" and "commentary" in youtube or similar websites seems to do the trick.


Does Magebane actually counter intelligence heroes well? Does its ultimate deal damage to the targeted unit? I feel like it does next to nothing.
He does, very well in fact. He has a base attack speed of 1.45s, which I believe is the fastest in the game and one of the few (or the only one, I don't know) heroes who differs from the base 1.7s. By end game, it doesn't matter how much mana regen the target has, you can completely annihilate their mana very quickly. INT heroes end up having almost as much mana as HP or even more so, and as a result, his ulti scale very well when used against said heroes, easily doing 1500+ damage by the end of a long game, although most of the time it only really works as a finisher, and therefore much of the damage goes to waste.

Combine that with the fact that Flash will counter spells like snares/semi-disables, area effects, etc., your magic armor skill will easily put your magic damage reduction to well over 50%, and you have an awesome anti-INT carry. Remember to get a Shrunken Head, though.


does swiftblade get attacks in between his ult like yurnero in dota?
Yes. A lot harder to pull off, though.


Chronos is the port of Faceless Void from DotA. I never played DotA, but in HoN people have claimed he is underpowered and I've also seen claims of him being overpowered. Maybe someone with a great deal of DotA experience can elaborate on whether or not he sucks in HoN.
I don't have much DotA experience, but I can tell you that he most definitely sucks. By end game, his ulti combined the basics of being a carry will prove to be devastating, but until them, he's pretty much a dead weight. And once you do get to that point, you realize that several other heroes would fill his role without gimping their team for the rest of the game.


Is it possible to play demented shaman offensively?
Yes. His snare is one of the best, and early/mid game can be used as a great way of slowly killing quite a few heroes. His heal can be used as a nuke, as the damage is multiplied by the amount of friendlies affected by it. However, as expected, he doesn't scale very well and by end-game, you won't be a powerhouse like many others.


Also, is voodoo jester an early game-mid game hero or mid game-late game hero?
I'd say all of them. His stun is amazing (fire it off in a group of 2-3 enemies and you'll see what I mean) all the way through the game. His ulti will do great damage from level 6 to 25, his Heal/DoT might not the best spell around, but it'll still mess up wounded heroes no matter how far in the match you're in. His other DoT scales very well with items - it'll basically make codex level 5 do 1760 raw damage over the 8 second period. Add in your other spells and damage from your teammates, and you can do some pretty impressive stuff.


Why is swiftblade always first pick?
It is? For me, a few other agi heroes like Arachna, Moon Queen, Scout, Mad Man and Night Hound seem far more popular.

Either way, he's an awesome carry that's effective all the way through the game. Besides the obvious reasons (all his abilities are very useful from early to end game), he has one of the best attack animations, a good escape mechanism, great synergy with many hereos, can stand up against pretty much every carry out there and ****, he's a samurai!


How does the pointcounter work exactly? I just played a game which we won by concede but i reckon i still lost points cuz i disconnected right after the announcement. Someone plz point me to a thread or a post with a full description about the pointcounter
As far as I know, concedes count as wins. Are you sure it wasn't just the delay associated with it? I mean, if you lost a match before that, then joined a game, your PSR probably wasn't updated. Then you won said game, gained some points, but lost more from the previous loss, and when you checked it, they were both correctly shown (or the points for the win weren't added yet, which I guess is more likely).

Either way, I see a lot of people who stay in the game until finish, which doesn't make sense as the game clearly states that no more stats will be recorded, although they might just be doing it for the fun of killing the remaining enemies. Keep in mind that if you disconnect as soon as the enemy team concedes, you're still effectively in that match for 5 minutes (or less if you happened to disconnect earlier), and therefore no point loss associated with disconnecting too quickly should exist.

dune
08-06-2009, 02:35 PM
Savage mace is the best DPS item in the game aside from Divine rapier equivalent. Shieldbreaker is lower tier, especially late game where a lot of heroes will have so much armour that the -6 the orb effect takes off becomes more and more redundant as time goes by, because if you have more + armour, you get less % dmg reduction per point of armour. Therefore, the more armour you have, the less % reduction you lose from shieldbreaker.

It all depends, really. Here's a link for a study done for Monkey King Bar (aka Savage Mace) vs. Desolator (aka Shieldbreaker) vs. Buriza (aka Flayer): http://www.mymym.com/en/item/1539.html

To summarise the conclusion, get Savage Mace if you are against high-armour heroes or have the need for the ministun (e.g. against heroes with channeling spells). Get the Shieldbreaker if you already have a high damage, have some other form of armour-reduction and are against heroes with medium-levels of armour. Get Flayer if you already have one of the above two ^.^

frotes
08-06-2009, 02:56 PM
What is the max stack of goo for armadon in HoN? what about Spine damage?

Decency
08-06-2009, 03:37 PM
What exactly do "magic immunity" and "dispells debuffs" mean?

I'm not sure if it's a bug or not, but I was Jereziah and got hit by Arachna's web, after which I cast my spell that does both. The webs stayed, then I got hit with her ultimate, and then her web. The first time I thought maybe I just messed up, but I did the same thing again to the same result.

Similarly, as Arachna, I used her "dispells debuffs" spell when I got caught in the Puppet Master's X stun thing, and it didn't do anything.

Are these bugs, or is there some ridiculous classification system that I'm not aware of?

Degradation
08-06-2009, 04:02 PM
What exactly do "magic immunity" and "dispells debuffs" mean?

I'm not sure if it's a bug or not, but I was Jereziah and got hit by Arachna's web, after which I cast my spell that does both. The webs stayed, then I got hit with her ultimate, and then her web. The first time I thought maybe I just messed up, but I did the same thing again to the same result.

Similarly, as Arachna, I used her "dispells debuffs" spell when I got caught in the Puppet Master's X stun thing, and it didn't do anything.

Are these bugs, or is there some ridiculous classification system that I'm not aware of?

for things like this it's very circumstantial, for Jereziah's skill it will dispell debuffs and give you magic immunity... dispell works only once for whatever is ALREADY on you, magic immunity will protect you from spells like nukes and stuns, slows and orbs like arachna's webshot however I think are exceptions to that and are classified as something other than magic because it includes physical damage with a debuff attached or something to that effect

puppet master's string hold I believe is a rare skill that is impossible to debuff unless you do something like go invisible or blink away from it, this includes things such as scout's vanish, dark lady's strike or the items assassin's shroud and portal key (granted you weren't damaged within 3 seconds and portal key is available to use)


p.s. still waiting on some help with lategame dark lady items, any feedback maybe pm me so we can discuss it...I dunno, just help me out

R1C3
08-06-2009, 05:29 PM
when enemy concedes, do u still have to kill shrine for win stat?

Degradation
08-06-2009, 06:32 PM
when enemy concedes, do u still have to kill shrine for win stat?

no, not at all. as soon as they concede the match is done, your team gets wins and theirs gets losses, your creeps are then automatically upgraded to super creeps and theirs stop spawning to ensure that anyone who stays will watch a victory within 1-3 minutes if you were close enough to them to force a concede in the first place

Occ1
08-06-2009, 06:34 PM
It just means whatever happens after the concede will not be recorded - Kills: Deaths:Assists, Win:Loss, and disconnects up to that point are recorded, but further kills/deaths/leaves are not.

I have a question though: is there a way to disable team colors? I think currently whatever side you are on has text in green and enemies have red text (i.e. Legion killed a tower is displayed if you are on Hellbourne, but as Legion it shows up as Legion killed a tower). I would prefer Legion to always be green and Hellbourne to always be red.

obliterape
08-06-2009, 06:45 PM
Do orb effect stack or did they fix this?
ie. diffusal + desolator + leech +etc..

frotes
08-06-2009, 06:47 PM
for things like this it's very circumstantial, for Jereziah's skill it will dispell debuffs and give you magic immunity... dispell works only once for whatever is ALREADY on you, magic immunity will protect you from spells like nukes and stuns, slows and orbs like arachna's webshot however I think are exceptions to that and are classified as something other than magic because it includes physical damage with a debuff attached or something to that effect

puppet master's string hold I believe is a rare skill that is impossible to debuff unless you do something like go invisible or blink away from it, this includes things such as scout's vanish, dark lady's strike or the items assassin's shroud and portal key (granted you weren't damaged within 3 seconds and portal key is available to use)


p.s. still waiting on some help with lategame dark lady items, any feedback maybe pm me so we can discuss it...I dunno, just help me out

The spider ult has a poison sting attack. This attack is considered physical and goes through magic immunes

oSoM
08-06-2009, 06:51 PM
I am nymphora (or basically almost any int hero). I lane against Arachna. I can't really farm because once she starts orbwalking me, I can only retreat to the tower.
Later in the game she will just walk near me, cast her spider, fire a few shots, and I'm dead. I can't kill the spider because its magic immune. I can't kill arachna because my spells dont do enough damage against her magic resistance.
I can't windwalk away cause the spider reveals invis. I can't blink since my dagger is disabled. I can cyclone, but the slow from webbed shot + spider is so insane that 2.5 secs of escape arent nearly enough.
I can't tp away usually because 5 seconds are enough for her to kill me.

The only hero I can counter her with is pollywoog priest, but as nymphora I am just food.
So, seriously, what can I do right now if I'm stuck against this hero? Pray for a teammate with a stun to be nearby to disable her fast enough? in a pub game?
I know shes OP, but still there's got to be something...

ramled
08-07-2009, 09:27 AM
I see guides that mention early game, early mid game, mid game, etc. What determines when a game has reached mid game? Does it have to do with how much time has passed in the game? Does it have to do with the level a hero has reached?

dune
08-07-2009, 09:37 AM
Vague terms are used because nobody really knows when the game enters the 'mid-game' or the 'late-game'. To me, the early game consists of the earliest levels, i.e. levels 1-7/8 where you will be mostly concerned with farming and denying. The mid-game occurs when the lanes start breaking and people are looking more and more to gank and push - generally between levels 9-14/15. Late game is generally when most players have been able to farm up the items that they want and have been able to get to level 16+ - i.e. when the heroes are reaching their maximum potential. At this stage all fights are almost exclusively team-fights for the towers.

This is just my opinion on it, feel free to form your own. ^.^

Gabe
08-07-2009, 10:01 AM
Do orb effect stack or did they fix this?
ie. diffusal + desolator + leech +etc.. They made the ability to stack orbs on purpose from what I know.


I see guides that mention early game, early mid game, mid game, etc. What determines when a game has reached mid game? Does it have to do with how much time has passed in the game? Does it have to do with the level a hero has reached?I'd say it has to do with hero level. When the majority of heroes are level 7-10 I'd start considering it early mid game, 11-15 mid game, and from around 16-17+ it's generally considered late game.

Also works with time frame. If you're farming really well you can get an end-game item around 20-25 minutes, which would effect how quickly the game progresses.

Degradation
08-07-2009, 10:04 AM
Do orb effect stack or did they fix this?
ie. diffusal + desolator + leech +etc..

most orbs do stack, but to an extent...there are other posts on this so I would suggest doing a quick search if my explanation isn't enough.

all orbs stack together, all those ones you mentioned would work fine as a combo, but similar orbs ie. attack modifiers like Shieldbreaker (Desolator) and I believe Hack (Sange) would not work together, simply read an item for the type of orb it is and do not combine it with any others of that type

the only exception is abyssal skull (Vlads) does stack with other life leeches like Whispering Helm (Helm of the Dominator)


I am nymphora (or basically almost any int hero). I lane against Arachna. I can't really farm because once she starts orbwalking me, I can only retreat to the tower.
Later in the game she will just walk near me, cast her spider, fire a few shots, and I'm dead. I can't kill the spider because its magic immune. I can't kill arachna because my spells dont do enough damage against her magic resistance.
I can't windwalk away cause the spider reveals invis. I can't blink since my dagger is disabled. I can cyclone, but the slow from webbed shot + spider is so insane that 2.5 secs of escape arent nearly enough.
I can't tp away usually because 5 seconds are enough for her to kill me.

The only hero I can counter her with is pollywoog priest, but as nymphora I am just food.
So, seriously, what can I do right now if I'm stuck against this hero? Pray for a teammate with a stun to be nearby to disable her fast enough? in a pub game?
I know shes OP, but still there's got to be something...

one easy suggestion I could say, is not to solo if at all possible because a teammate would be invaluable or use a nuker like thunderbringer because she can't always have her magic armor up, right?

another would be when you start to have trouble and arachna gets aggressive just simply call your team for assistance and if they're smart they will come running when they get a chance and gank with you, I assume you'd be mid lane if you solo with a ranged so it would be easy for anyone to come help you if not everyone, remember that your team is always there to help you and you to help them...if you call them for help they will usually hear you and if they don't then you need a new team

Thirdeye
08-07-2009, 03:29 PM
Can someone explain how the top and bottom lanes are considered defensive or offensive, depending on which side you're starting from? It doesn't appear that obvious to me looking at the map. And why you want certain heroes top or bot? Is this more for organized competitive games?

dune
08-07-2009, 04:18 PM
From the Legion point of view, the bottom lane is considered a much more defensive lane and the top is considered more offensive. This is because when the creeps from the opposing sides begin to fight, you will notice that they will be fighting much closer to the Legion's tower at Bottom and the Hellbourne's tower at Top. This means that it is much easier for Legion heroes to retreat to their tower at bottom and much easier for the Hellbourne to push it.

Degradation
08-07-2009, 04:25 PM
Can someone explain how the top and bottom lanes are considered defensive or offensive, depending on which side you're starting from? It doesn't appear that obvious to me looking at the map. And why you want certain heroes top or bot? Is this more for organized competitive games?

what dune_ says is true, but also some heroes may want the lane closer to the secret shop or closer to the jungle because of the way they are played

NamelessGRL
08-29-2009, 06:35 PM
Every time i wanted to sell Enhanced Marchers to get Post Haste, I never got the gold for it. All the gold i got was 150 or so... first i thought maybe cause i sold the enhanced marchers while they were on cooldown after being used... tought it was a bug or something but in another game i played happen again. Really inconvenience cause the reason of selling them was because the game went for to long and all we both teams were doing iis backdoor so i needed the post haste.
Anyways sry if this was already xplaind but even after looking for it in the forum i got nothing.

dune
08-29-2009, 06:44 PM
Every time i wanted to sell Enhanced Marchers to get Post Haste, I never got the gold for it. All the gold i got was 150 or so... first i thought maybe cause i sold the enhanced marchers while they were on cooldown after being used... tought it was a bug or something but in another game i played happen again. Really inconvenience cause the reason of selling them was because the game went for to long and all we both teams were doing iis backdoor so i needed the post haste.
Anyways sry if this was already xplaind but even after looking for it in the forum i got nothing.

I've had the exact same thing. I submitted it as a bug, just in case, but it would be nice for confirmation.

Ultraexactzz
08-29-2009, 09:06 PM
Every time i wanted to sell Enhanced Marchers to get Post Haste, I never got the gold for it. All the gold i got was 150 or so... first i thought maybe cause i sold the enhanced marchers while they were on cooldown after being used... tought it was a bug or something but in another game i played happen again. Really inconvenience cause the reason of selling them was because the game went for to long and all we both teams were doing iis backdoor so i needed the post haste.
Anyways sry if this was already xplaind but even after looking for it in the forum i got nothing.

Don't know if there is a bug in there or not - but you might try disassembling the marchers before selling them. That way, you can keep the boots and get the cash for the claw and whatever else goes into them. I sometimes swap steam boots for post haste, and use the gloves from that for something else.

Kitad1
08-29-2009, 10:19 PM
What does orb walking means?

Kitad1
08-30-2009, 07:03 PM
hi4c

Somnium
08-30-2009, 07:29 PM
I've heard people talking about "upgraded" codexes or "high leveled" ones. I'm assuming this means you can get better or higher damage ones.How do you do this or am I missing something?

ElementUser
08-30-2009, 07:32 PM
I've heard people talking about "upgraded" codexes or "high leveled" ones. I'm assuming this means you can get better or higher damage ones.How do you do this or am I missing something?

Buy the recipe for Codex/Puzzlebox to upgrade it (make sure it's only the recipe) if you already have the item in your inventory. Codex has 5 levels (4 extra recipes for max level) & Puzzlebox has 3 levels (2 extra recipes for max level)

Buttplug1
08-30-2009, 07:34 PM
Is there any chance that the sounds for Armadon will be changed? So that he doesn't sound slow in the head and extremely annoying.

KingDavid
08-31-2009, 03:05 AM
why upgrade glacier downpour at lvl 6 in ur glacius guide? i always get disabled or get killed be4 i can ult. do u think glacius needs a base str boost like puppet master? 16 to 20? cuz i really tihnk so.

popkhorn
08-31-2009, 03:25 AM
Been wondering for a while now what's the best way to use Chronofield. I think I'm quite a decent Chronos but I can never use my ultimate properly. I tend to use it to stop important casts like Glacius ulti and Electrician Grip, but it always feels like im ****ing my teammates over by using it rather than helping.

Thanks in advance.

Damage
08-31-2009, 09:46 AM
What does orb walking means?

The term orb walking is an ability used by any hero with a cast-able orb effect skill. An example of this is Arachna's Webbed Shot ability. If you use this on a target, you can click to move forward immediately after. This cuts off the back-swing animation that you would otherwise have to let finish in a normal attack.

As a side note, orb effects or "attack modifiers" do not pull creep agro, allowing you to harass the enemy hero in your lane freely without pulling creeps.

dune
08-31-2009, 04:19 PM
Been wondering for a while now what's the best way to use Chronofield. I think I'm quite a decent Chronos but I can never use my ultimate properly. I tend to use it to stop important casts like Glacius ulti and Electrician Grip, but it always feels like im ****ing my teammates over by using it rather than helping.

Thanks in advance.

Be sure not to cast it entirely over the whole battle, but try to put it as far towards the enemy base as possible whilst still catching the rest of them. Ideally, your team will be on the edge of the Field whilst you are inside it, thus allowing for a large amount of unreturned damage. Don't be afraid to use it on single targets if you are trying to Gank.

Mobious
09-01-2009, 09:09 PM
Is there any point in changing the ring of the teacher to heroes only mode instead of all allied units?

dune
09-01-2009, 09:11 PM
Is there any point in changing the ring of the teacher to heroes only mode instead of all allied units?

Ring of the Teacher gives a +2 armour aura to all friendly units within its AoE. Therefore, it makes your own creeps slightly harder to kill than the opponent's creeps. Because of this, you may find that your lane is pushing more than you'd like. It is generally a minor difference, but it can show in the early game.

wattamess
09-02-2009, 06:22 AM
how can i turn off auto attack?

09-02-2009, 06:49 AM
The default shortcut for this is "h".

noodle0117
09-02-2009, 07:01 AM
Can pebble's chuck be used to deny heroes?

go\ok
09-02-2009, 02:19 PM
is there something wrong with names with '\' in them?

people cant message me via community panel and my community panels fails to update. and whenever i logon i have to retype my acc name or it keeps saying invalid nick/password.

Workdawg
09-02-2009, 02:26 PM
While I don't know for sure, it is VERY likely that the \ in your name is an issue. I would put money on it.

go\ok
09-02-2009, 02:30 PM
think hon is gunna fix it or they gunna just leave it?

zxpr0jk
09-02-2009, 02:31 PM
What is the hotkey for Shop? I'm currently clicking on a nearby outpost/secretshop to buy items while I'm in the field.

go\ok
09-02-2009, 02:34 PM
hotkey for shop should be 'b' default

Longhorn
09-02-2009, 05:16 PM
What is the best way to turn Nymphora into a machine gun when she uses her stun? Attack Speed?

cakecake
09-02-2009, 06:09 PM
Does regen on items like heart stack? So 2 hearts will give a 2% regen?

CommComms
09-02-2009, 06:27 PM
No, the 1% regen on Behemoth Heart doesn't stack.