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Vanarchy
12-21-2009, 09:49 AM
Tribunal
_________________________________________

http://i45.tinypic.com/257k9rd.jpg

Affiliation: Legion
Main Theme: Punishment, Judgement

http://i50.tinypic.com/15rbq7b.jpg

http://i49.tinypic.com/30k3j2e.jpg http://i50.tinypic.com/2hpj0r5.jpg http://i45.tinypic.com/nysk9l.jpg http://i47.tinypic.com/2dbtlck.jpg







Will add more information with time, Q&A section will be updated on par with appearing misunderstandings. Need some ideas for 2nd skill - still unsure about it, will be really thankfull for your feedbacks.

Please, vote on concept, not numbers.

Peace.

Vanarchy
12-21-2009, 09:49 AM
Questions and Answers

About Bounds of Choice:
[Q] If the opponent attacks with a modifying attack ability (like Arachna's Webbed Shot), are they silenced?
[A] Yes, it should work this way, orb-walk-like attack effects still result in an attack, so silence is applied.

___________________________________


[Q] How does passive ability work? Is it balanced?
[A] To answer this question, let's look at the comparisons:

Pebbles' Slab Skin:

10/20/30/40% debuff duration reduction, +2/4/6/8 armor.

Tribunal's Eye for an Eye:

When enemy stuns you, he also becomes stunned for smaller duration. This does not remove the stun from Tribunal. Same for other effects (slow/hex/silence). Does not affect Panda's or Succubus' ultimates, Elec's and Polly's shackles.


Drawbacks of Eye for an Eye:

Smart enemies just won't use their single-targeted disables/slows versus you.
Does not help if enemy possess the power to kill you with raw nukes/attacks.


Positive sides of Eye for an Eye:

Got lane opponents who can combo their disables? Picking this skill early will help you to hold such lane.
Stay close to one of your carries - mass stuns will stun the casting enemy as well.

___________________________________


[Q] How does ultimate work? Is it balanced?
[A] To answer this question, let's look at the comparisons:

Necrolic (from DotA) versus Tribunal

Necrolic - Soul Assumption skill (non-ultimate, passive, can be maxed at level 7): Units that die near Visage regenerate him 4/8/12/16 HP and give him 6 bonus damage. Enemies denies don't count. 2/4/6/16 max stacks. Each bonus lasts 30 seconds.


Tribunal - Judgement (ultimate) - diffirences to Necrolic's skill:

Only dying allied units grant you charges, units that your team denies don't give you charges.
Dying units don't heal you.
Allied units killed by neutral creeps don't add charges either.
Charges don't have expiration time, but they are all removed upon activation or when you die.


Now about the output damage - Pyromancer versus Tribunal comparison:
Pyromancer - Blazing strike (ultimate):

Deals 450/675/950/1150 magic damage to the target

Tribunal - Judgement (ultimate, if fully charged):

Deals 240/360/480/600 pure damage to the target

Drawbacks of Judgement comparing to Blazing Strike:

Melee cast range
Needs to get charges before usage, removes them upon activation
Not always all charges gathered when you cast Judgement
Lower damage unless target gets Feathers
Even lower damage compared to BS if target gets magic armor reduced


Positive sides of Judgement:

Superior magic, so it ignores immunities
If the damage of Judgement kills the target, his reviving time is increased by up to 8/12/16/20 seconds depending on the charges used.

Mizarus
12-21-2009, 10:27 AM
hes first third and 4th skills are insanely overpowerd, his first skill is very creative tho would be a fun hero but its too op as it is

Puria
12-21-2009, 04:16 PM
I like the concept
I like the skills
I love the picture

T-up

Verisi
12-21-2009, 04:37 PM
1: Very interesting and would force opponents to really control their hero, lest they wreck themselves. I don't believe it is overpowered, as it really only restricts actions of the opponent's choosing, as long as they're paying enough attention.

One question though: If the opponent attacks with a modifying attack ability, are they silenced?

2: Do spirits also deal pure damage to towers (guessing not, although the term "unit" can be interpreted in a number of ways)? Although it's a very powerful pushing tool (and perhaps interesting earlygame harass), I don't believe that high of a cooldown is fully warranted. Something around 40/35/30/25 would be more appropriate, I think.

3: Very cute, with enough general counters to avoid being team-specific. Makes an interesting point as a tank in trying to get caught in AoE stuns, practically giving the hero a pseudo-stun using the opponents' heroes.

4: Not much to say. It's a very interesting Soul Assumption-like ability. I don't know if it's too powerful (+48/72/96/120 damage leading into a 240/360/480/600 pure damage nuke), especially seeing as his chasing ability is quite limited against many opponents (har har, Armadon). Numbers can always be balanced though.

The name "Judgment", however, is currently taken by Soul Reaper's spamnukeheal.

An interesting well-rounded hero. Doesn't really have inter-synergistic abilities, but adds up to a complete, multi-role-enabled hero. T-up by all means.

Though you need a private poll for it to be viable.

MaXi
12-21-2009, 07:02 PM
looks very good :) nice work

Vanarchy
12-22-2009, 05:34 AM
Thank you all for your feedbacks! :)

Thinking about lowering the attack damage on ultimate from 6 to 5 per charge, which would set the damage with all charges gathered to 40/60/80/100.


Any thoughts on the seconds skill btw (No Rest for the Wicked)? Current version synergizes with ultimate cause dying spirits also give you charges, though my primary idea was like this:

If affected non-hero enemy unit dies:

Creates a copy of that unit, which has 15/25/35/45% of the unit's max hitpoints and deals something like 15/25/35/45% of the unit's damage.

If affected enemy hero dies:

Creates a copy of that unit, which has 10/15/20/25% of the unit's max hitpoints and deals something like 10/15/20/25% of the unit's damage.

Copies last about 20 seconds.

12-22-2009, 12:15 PM
Woa, nice concept!

I like the name "Tribunal", it reminds me of Elder Scrolls))
Will give bigger feedback when I get time though.

DarkBullet
12-22-2009, 01:43 PM
Yes YES YES! I love this idea, good job!

Bounds of Choice: Great, but does the status effect have a big specail effect or is it unnoticable, so that the hero thats inflicted doesnt know?

No Rest for the Wicked: Pretty great spell if they have aoe and they accidently hiy all of them... I can see it happening too, haha.

Eye for an Eye: Unique, defiently, and is pretty powerful when they have a mass debuff team. Mabye a little too powerful. Nobody well ever what to stun you, and try to kill you with spells.

Judgement: Sweet! Increasing their respawn time is powerful, and I like it!

Goodjob, keep it up!

Vanarchy
12-22-2009, 06:44 PM
Bounds of Choice: Great, but does the status effect have a big specail effect or is it unnoticable, so that the hero thats inflicted doesnt know

Yes, there should be an indication of current state. Bounds of Choice should have an own debuff's animation, plus scout's "disarmed" effect on the target if affected hero casts a spell and classical "silenced" effect if unit attacks. Though victim will know what effect he will suffer when he does an action anyway - it's up to him to choose what course of actions to take.

Vanarchy
12-23-2009, 09:54 AM
To the top.

Vanarchy
12-23-2009, 06:24 PM
To the top again.

More feedbacks, please. :)

yyr_
12-24-2009, 03:47 AM
Okay its christmas eve and im not allowed out of my room because they are wrapping so ill type until im allowed out =)

First off, i like your skills, but i dont know what position in a team this character plays as. His strength gain is terrible for a strength hero, lower than armadon, which makes tanking hard (his passives doesnt affect nukes if im correct). His agi and int gain are decent but he doesnt seem very mana intensive due to his fastest c/d being 15 seconds. The agi im assuming is to work in conjunction with his ulti's damage increase to make him a semi carry. The 305 MS is good due to no slows of his own (if they cast spells or something) or actual escape mechs.

Onto skills:

1st: I love it, its interesting and seems balanced, at worst 60% slow and no damage, so people cant really complain on that. Also they decide if they want to be silenced or disarmed by actions. I was wondering if items effects count as either, like the damage from barbed armour? Very interesting skill, this alone would have sold me.

2nd: Okay to be honest this one confused me, it only buff/debuff only affects enemies, and who ever kills them takes 60 pure damage or is that a typo? I dont think nuking teammates is going to go down well even if you make a free army.

This skill is think is weak at the moment, but the best way to counter it seems to strong... As they arent spell immune your army gets gibbed by any aoe spell. And cleave downs them all in one hit. But if you give them magic immunity they would be too powerful if you summoned say 15-25 each doing 15 damage, thats like 250dps for 20seconds which can only be downed by cleave, anyway ill think on it.

The other downside is that its similar to forsaken archers summon skelllies, so they may not implement it for being too similar skill.

3rd: The first thing that came to mind was tempests ulti, does it automatically cancel itself because tempest is being dragged into his own ulti stopping his own channel. And similiarly does succubus grip herself trying to grib you. In both cases this makes you immune to both ulties. Is this part of the skill mechanic?

But other than that it themes well with the first skill and you cant really complain that its imba because if you leave him alone he doesnt really do much himself. I like this, its dont throw stones when you live in a glass house :P

Ulti: Accumulates X damage, is fine, i mean rampage gets 60-70 damage because he is a rhino (best excuse for free damage). So for an ulti gaining 120 or so for shiggles is fine in my books. But the nuke is pretty heavy, rivalling Slayers and Witchslayers in damage (after damage reduction, and you cant get the magic armour to cancel it). So to balance out the nuke id increase the c/d and manacost. As its quite easy to get 16 charges (2 waves and some nuets) and your spell has very little down time

This hero confuses me because we have two very different pair of skills. The first and third are very passive qualities where the other two a vengeful. I think you need to bring the theme together more so we get a really strong feel for the characterisation you have put in.

I think with a bit of tweaking here and there this character is ready for newerth. It has a unique playstyle which is a valuable addition to hero list presently available.

PS: world of warcraft tut tut

JKYjunker
12-24-2009, 06:02 AM
*drools* ahem, uhh....... Very nice concept, want to see this guy in action.

btw, what do you have in mind for the attack and casting animations. ~Cheers

Zoddy
12-24-2009, 07:15 AM
yyr 2nd skill you got wrong :D

2nd skill: pure damage is when enemy creeps already become spirits. So when enemy hero/creep kills them, they get 30/40/50/60 true damage done to them :P Killed in 1 cleave ? Thats more or less the point, as than that guy gets K.O. all by himself, especially early on :P

As for ulti, it is pretty heavy, but its also his only "nuke" and damage increasing ability, so you are on crossroad should you use that +120 damage or use it as a 600 true damage nuke. Where both Witch Slayers and Pyro's ulti's are pretty straight forward and requires no thinking, also range of their ulti's is "holy crap on a crack" while this is melee.

3rd Skill: nah ... it said in skill description that it doesn't work on "unique" abilities, like fear, disarm, etc, etc. Practically what Van meant (I hope) is that it workes on stuns, slows, immobilization (dunno if i spelled that correctly :P), etc, practically more or less on anything thats not unique or channelling ability. Unique being puppet's hold, tempests ulti. But it works for lets say - all stuns, silences, slows and immobilization skills (I think even KoTF's, but i am not sure)

yyr_
12-24-2009, 07:31 AM
yyr 2nd skill you got wrong :D

2nd skill: pure damage is when enemy creeps already become spirits. So when enemy hero/creep kills them, they get 30/40/50/60 true damage done to them :P Killed in 1 cleave ? Thats more or less the point, as than that guy gets K.O. all by himself, especially early on :P

As for ulti, it is pretty heavy, but its also his only "nuke" and damage increasing ability, so you are on crossroad should you use that +120 damage or use it as a 600 true damage nuke. Where both Witch Slayers and Pyro's ulti's are pretty straight forward and requires no thinking, also range of their ulti's is "holy crap on a crack" while this is melee.

3rd Skill: nah ... it said in skill description that it doesn't work on "unique" abilities, like fear, disarm, etc, etc. Practically what Van meant (I hope) is that it workes on stuns, slows, immobilization (dunno if i spelled that correctly :P), etc, practically more or less on anything thats not unique or channelling ability. Unique being puppet's hold, tempests ulti. But it works for lets say - all stuns, silences, slows and immobilization skills (I think even KoTF's, but i am not sure)

Cheers man, i was pretty sure i was misreading the second :D TK'in as much fun as it would be probably would be frowned upon.

Vanarchy
12-24-2009, 03:38 PM
To yyr_

Well, seems Zoddy answered all questions already, he was correct, third skill does not interrupt channeling spells like Electrician's Grapple or Panda's ultimate (and all other unique disables, like Chronos's ultimate, for example).





btw, what do you have in mind for the attack and casting animations. ~Cheers

Well, I think he should wield a mace, it should differ from Hammerstorm's weapon though. Attack should be horisontal with decent backswing. Since the ultimate is melee-ranged, I think he can use his mace in the animation, probably mace gets a large half-transparent glowing halo (mace-shaped) during the execution of Judgement. So he makes a big hit on the target and if target dies, additional holy-themed animation is played at the spot of dying hero, to represent the fact that some time will be added to his reviving time.

As for the second skill, spirits should be light-themed small units (probably same, but tinted darker if Tribunal is picked in AP to play on Hellbourne's side).

As for casting animation of 1st spell, he should point at the victim and the debuff should appear.

Khortus
12-24-2009, 06:54 PM
Cool abilities and skin, lets see if S2 expands hero slots :)

Dconnenc
12-24-2009, 07:09 PM
Very interesting.

I like it, but I would think about making the Ultimate a little better. Those charges seem a little hard to come by, you may not necessarily in the 45second of cooldown accumulate all 16/20 charges. With a creep wave being 5 units at and around lvl 16 you would need 3-4 creep waves to get full charges. Perhaps drop the cooldown down to 30 seconds, or increase the damage bonus (for the nuke) or give it range. If you're doing +100ish pure damage a swing at lvl 16 it may not be worth it to blow the ultimate unless someone is getting away, at which point you then can nuke them.

Vanarchy
12-25-2009, 08:32 AM
Those charges seem a little hard to come by, you may not necessarily in the 45second of cooldown accumulate all 16/20 charges. With a creep wave being 5 units at and around lvl 16 you would need 3-4 creep waves to get full charges.

Well, thing is that as game progresses creep waves become larger. Plus, second ability allows you to turn dying enemies into allied Spirits, they also give you charges when they die.


If you're doing +100ish pure damage a swing at lvl 16 it may not be worth it to blow the ultimate unless someone is getting away, at which point you then can nuke them.

Damage added to attacks is not pure, it is physical. Would be overpowered otherwise.

Killuminator
12-25-2009, 01:30 PM
An eye for an eye you got me with this ability . It is so good ...but yet again i think it is a bit imba for a passive.

yyr_
12-25-2009, 04:42 PM
Good stuff T-up'd

Vanarchy
12-26-2009, 05:43 AM
Do spirits also deal pure damage to towers (guessing not, although the term "unit" can be interpreted in a number of ways)? Although it's a very powerful pushing tool (and perhaps interesting earlygame harass), I don't believe that high of a cooldown is fully warranted. Something around 40/35/30/25 would be more appropriate, I think.

Correct, when Spirit dies it deals pure damage to the unit that kills it, unit must be non-mechanical, non-structure and non-ward (it shouldn't return damage to Slither's or Polly's wards).

About cooldown, probably you are right. Basically I thought about ability "Conviction", which converts all enemy creeps in targeted AoE to the Tribunal's side for 15/20/25/30 second (affects only normal creeps, they are uncontrollable and ordered to push the lane like a normal creep wave). Would be helpful when the teambattle is won, but no lanes pushed so while enemies are dead there is not enough time to get to enemy base, though with "Conviction" converting a creepwave would let you get to enemy base much faster. The only drawback would be the fact that you are loosing gold because if converted creep dies on your side, you won't have possibility to kill it and get bounty when "Conviction" is over.

DzOnY
12-26-2009, 03:32 PM
Its definitely a nice well thought hero, I like skills and the synergy of them, as well as the model.I would love to see it in game !

Vanarchy
12-27-2009, 03:19 AM
Thanks! I really need more replies about skill number 2 though. :)

12-27-2009, 01:12 PM
Leave second skill as it is, it's good. Only suggestion I can add is to make this ability also affect allies, this way it would compensate it's long cooldown.

Plus the connection between ultimate and these summons would be stronger.

Antalicious
12-27-2009, 07:28 PM
thats the world of warcraft paladin Tier 2 -.-

Vanarchy
12-28-2009, 07:10 AM
Yeah, that's his picture. :)
I find it the best representation how hero named "Tribunal" can look like. The other variant was some kind of an Angel of Justice, with big white wings, though I think there are enough winged heroes on Legion's side already (Nymphora, Moon Queen, Valk).

Vanarchy
12-29-2009, 04:01 AM
To the top.

Vanarchy
12-30-2009, 07:25 AM
More feedbacks please! :)

New`Account
12-31-2009, 08:07 PM
Tribunal... is cool. He punishes people, he avenges the dead, he has his own style. T-up and Happy New Year! :D

01-01-2010, 06:59 PM
You should lower his INT gain, his cooldowns allow you to do so.
Also cooldown on second skill can actually be lowered.

CutChemist
01-02-2010, 01:20 AM
This is very good concept and I like it a lot as a tanker. I only worry about the fact that he doesn't really have any weaknesses, I mean early game he will survive because of his passive and 1st skill, mid game he will still have those and be able to farm with the spirits, and late game he will dominate enemy teams.

Good work, make the change so that the poll is private, it's not that hard.

Vanarchy
01-02-2010, 08:10 AM
Update

Lowered INT-per-level gain to 1.6 from 1.7 and starting INT from 17 to 16. Increased STR-per-level gain to 2.3 from 2.2.
Rescaled the cooldown on "No Rest for the Wicked", increased duration to 25 seconds from 20.
Set bonus attack damage on Judgement to 5 per charge (lowered from 6), so now the cap is at 40/60/80/100 damage with all charges gathered.

Vanarchy
01-02-2010, 06:59 PM
To the top.

Onizuka
01-03-2010, 07:13 AM
hmmm retribution paladin x)

Manveru1
01-03-2010, 06:59 PM
an amazing skillset got to tell... The first skill is just sick and it would make the target so confused that it kicks ass ^^ just amazing :)

The second skill is ok but it could be changed but i dont have any idea right now... but as i can see you're idea would be surely better than mine here.

Like the concpet of the third skill but it would be to op on 4th lvl. some balance it deserves :P Making a cd would be a good idea but i personally would just decrease the time to something like 85% at maximum lvl.

The last skill is nice and late game it would be a very decent "disable" i you know what i mean ^^

The concept is just sweat :) T-up!

Vanarchy
01-04-2010, 05:54 AM
5 more T-ups and this thread goes to Popular Suggestions! :)

Thank you all for your feedbacks!

Vanarchy
01-04-2010, 04:21 PM
To the top.

Vanarchy
01-06-2010, 08:16 AM
Moved to Popular Suggestions. Ave Tribunal! :)

War_Mech
01-06-2010, 03:12 PM
Looks like another good fun hero very unique.

TwistedMind
01-06-2010, 04:24 PM
u should make the passive skill for only stun, slow, and silence any thing else would make it 2 complicated and imba

PiXeL_NiNja
01-07-2010, 05:15 AM
i love the first and third skills, they are insanely unique Hope S2 are reading and at least implement those 2 spells :D

uBert
01-07-2010, 07:42 PM
One question though: If the opponent attacks with a modifying attack ability, are they silenced?


If you mean like Arachna's slow / Kraken's splash / Vindicator's damage ability, then the hero would be silenced if the ability is in auto-cast and disarmed if targeted. ( That's why you don't aggro creeps when you target an ability as such, it is counted as a spell ).

The "eye for an eye" skill seems bit too overpowered at the moment though, the effects should be less than 100% otherwise the hero would be preatty much un-gankable and impossible to run away from (50-75% would be better). It also shouldn't stack with Nullstone.

Anyways I like the concept of the hero, he is like a less squeeshy and single-target vindicator. T-up!

(Thinking of a hero with the Paladin Tier 1 beign implemented made me poop a little actually :-D )

Vanarchy
01-08-2010, 10:11 AM
Update

Lowered duration on Eye for an Eye from 25/50/75/100% to 20/40/60/80%.

LukePoulzen
01-08-2010, 10:44 AM
Im sorry but..

First skill, extremely OP, counters really, really many heroes.
Second skill.Pretty bad, No1 ever wanna use 135 mana for some skellies that barely does something, anyone can outrun them. A skill that kan only be use to kill creeps on lanes with isnt good.
The concept for the third skill is okay, but Waaaaay too overpowered. So chronos bubbles and attack at lvl 4 of this skill. make him stun himself, wasting half his bubble on you.
4th is okay, but i don't like the concept of gaining charges when friends die.
Bassicly its like, if all of you die, i can last hit one of them..

Vanarchy
01-08-2010, 12:26 PM
First skill, extremely OP, counters really, really many heroes.

Every hero in HoN (and DotA) has at least one active ability. Does this mean that silencing abilities counter all heroes in the game by default? But this way stuns and hexes should be considered a counter to everything in the game too. Casting silence on a hero means he can't use abilities during this time! OMG! Defiler has a silence in large AoE, so it can affect multiple enemy heroes! OMG! Scout has AoE silence that silences through magic immunity! OMG! Witch slayer can not only silence, but also disarm and slow the target via using his hex! OMG! Heroes actually have abilities that do something besides damage! OMG! Let's make all abilities simple nukes... But wait, that won't help us either - Pyro's ultimate COUNTERS HEROES, he just presses a button and enemy is gone! OMG, what a counter! Let's play DotA without any abilities at all, this way we won't have to bother about one abilities countering others!

And to understand second skill you actually have to read it's description. Sorry.

AbsoluteEvil
01-09-2010, 01:38 PM
u got a t-up from me!

bleek
01-09-2010, 04:56 PM
Looks like another good fun hero very unique.
How is it unique at all he copied it from WoW.

Vanarchy
01-09-2010, 11:49 PM
How is it unique at all he copied it from WoW

Pardon me, but hero suggestions are meant to include pictures to provide explanations about hero's approximate appearance. Do you really think that I suggest the exact model from WoW to be in HoN?..

And if you are talking about spells, I've copied nothing, came up with everything myself. WoW is very big and existance of similar abilities there is kinda obvious, but this is not WoW. Both style and abilities of Tribunal are unique for HoN.

Go troll someone else.

ZayneCarrick
01-12-2010, 10:24 AM
Nice concept! Will give more feedback when I have time.

Philleeh
01-12-2010, 10:59 AM
Nice Ret Pally conv :D

Kinatas
01-12-2010, 01:18 PM
Nice ! T-up

Jebote`
01-13-2010, 07:40 PM
I think second skill can be made better, but other 3 skills are fantastic, especially combined together. I can see him rushing into enemy team and bringing confusion into their ranks.

FittPeps
01-14-2010, 09:09 AM
Someone has been playing just a wee bit to much Wow.

Vanarchy
01-15-2010, 06:38 PM
No WoW.
Only DotA.
And now HoN.
FTW. :D

MAAATE
01-15-2010, 06:56 PM
fckn ret pallies, does it have to be a freaking dead on 100% copy of a ret pally

down!

dandylion
01-15-2010, 06:56 PM
Just fantastic in general. I loved every aspect of it. All the abilities were well balanced, unique, and very clearly thought out.

Vanarchy
01-17-2010, 07:59 AM
Just fantastic in general. I loved every aspect of it. All the abilities were well balanced, unique, and very clearly thought out.

Thank you. :)

wrench
01-18-2010, 09:13 AM
Lawl ret pally in t2.

Vanarchy
01-19-2010, 08:06 AM
Lawl ret pally in t2.

The picture is the best representation I found for his style, I am not an artist and cannot draw or create his 3D model. I came up with all of his abilities myself, if you think that there are similarities then go further and call other HoN heroes WoW-based, though they are actually DotA-based, which started it's way far before WoW's release, even before Frozen Throne's release.

Please stop leaving commentaries about WoW, I'm not going to remove the picture just because some people don't understand that it is just a sample of hero's appearance.

01-20-2010, 03:47 PM
It's good that you've nerfed third skill - now it seems perfect.

Also didn't you think of changing second skill into some dual ability like Maliken's sword modes - in one of these modes killed units could get reincarnated as allied spirits for some mana and in the other mode... well, something else could happen. :)

gNuinez
01-20-2010, 05:03 PM
Add Str gain per kill in a radius. Like vindicator has. The first effect of vindis aura is silence, so usefull. But it needs a boost. It also shoud reflect some damage. Maybe a low %.

Great job!

Sacred123
01-20-2010, 06:43 PM
And here I thought he would get Blessing of Protection, and Might...guess not.

SADFACE :)

Microchaton
01-21-2010, 07:20 AM
Major T-UP, I love the spells, really.

Thysios
01-21-2010, 07:26 AM
Me likey. I suck at balance so not sure what feedback to give sorry haha. But I like the 1st skill and ult.

01-21-2010, 07:57 AM
I guess the first skill its unbalanced, cd too low for too much duration. But i liked the concect!

Vanarchy
01-21-2010, 02:00 PM
Update

Nerfed Bounds of Choice:

Lowered overall duration from 6/7/8/9 to 4.5/5.5/6.5/7.5 seconds.
Durations of possible disarm and silence effects lowered by 0.5s at all skill levels.
Time gap between new stacks of movement slow effect is improved to 1 second from 1.5. To compensate this, the slow percentage per stack is lowered to 8% from 10%.

01-22-2010, 08:40 AM
I thought about second skill for some time and came up with an idea, how about making second skill dual aura?

Like aura - mode A:
6/12/12/15% of damage dealt to allies in 600 AoE is prevented and dealt to you instead.
Aura - mode B:
6/9/12/15% of damage dealt by allies in 600 AoE turns into healing for Tribunal (that's like inversed Hellbringer's curse mechanic).

GauntElakor
01-22-2010, 09:08 AM
Good hero, uniqe, pretty balanced(altough have never seen in action so i dont know) Nice concept, good skills, but some synergy could be nice

Vanarchy
01-24-2010, 06:44 AM
I thought about second skill for some time and came up with an idea, how about making second skill dual aura?

Like aura - mode A:
6/12/12/15% of damage dealt to allies in 600 AoE is prevented and dealt to you instead.
Aura - mode B:
6/9/12/15% of damage dealt by allies in 600 AoE turns into healing for Tribunal (that's like inversed Hellbringer's curse mechanic).

Well, I am actually thinking about changing first spell (Bounds of Choice) into AoE with diffirent durations, but only one "charge of decision" - I mean, longer silence/disarm, but happens only one time - on the next action affected enemy makes (so he makes the choice only one time).

Still unsure about second skill...

Vanarchy
01-25-2010, 08:33 PM
To the top.

volcan33
01-26-2010, 12:21 PM
seens good for me...
good skills, each one with unique concept.
Eye for an Eye, is a pretty good skill, a bit OP sometimes. So this should have a cooldown,coz u can disable the entire team doing nothing.
Also suposing u roll brutalizer and ur enemy too, well a duel between you are pointless,because u will won no matter what ur enemy do.
another question...for effects like smoke from NH does this work? i mean in terms of dodge %?

well,i've found few paladin images that u may like...coz, blah, i hate Judgement set =/
http://i25.photobucket.com/albums/c73/OneWinged4ngel/paladin.gif

http://retpaladin.wikispaces.com/file/view/Draenei_Paladin.jpg/31067611/Draenei_Paladin.jpg

http://fc09.deviantart.net/fs14/f/2007/117/5/c/Prince_Arthas_Menethil_by_pulyx.jpg

http://4.bp.blogspot.com/_JJzy1RLWRv0/SOQXiC11IRI/AAAAAAAAAF8/FPNMGq6p3ZU/s400/Lord+Knight(Male).jpg

anyway,t-up

allot
01-27-2010, 05:06 PM
Nice hero. :) but eye or eye should have the "catchfrase" of: what you give is what you get.

Vanarchy
01-29-2010, 01:30 PM
Eye for an Eye, is a pretty good skill, a bit OP sometimes. So this should have a cooldown,coz u can disable the entire team doing nothing.

The effect is applied only to the source unit of the ability being cast even it's a mass stun. For example, Hellbringer uses his ultimate on the area around you -> you and your allies in that area become stunned -> from the opposite team only Hellbringer becomes stunned cause he's the primary source of the effect, Hellbringer's allies are not affected at all, same as for mass slows/silence effects: only the source unit shares the effect.



another question...for effects like smoke from NH does this work? i mean in terms of dodge %?

As stated in ability's description, no side effects are applied, so while Tribunal is in the fog, NH is also silenced, but chance to miss effect is not applied to NH.



Nice hero. but eye or eye should have the "catchfrase" of: what you give is what you get.

Done. :)

Vanarchy
02-05-2010, 11:43 AM
To the top.

Djolo
03-12-2010, 05:00 PM
I like his look and 3 skill "eye for an eye"
I will love to see him in action! :D

Vanarchy
03-12-2010, 05:12 PM
Actually, that's the older version of Tribunal, new one you can find in the Strength Hero Contest! Tribunal - Redux! (http://forums.heroesofnewerth.com/showthread.php?t=86492)

LightofdaY
03-13-2010, 03:29 AM
isn't this a wow character lol. How to post a hunter class here?

Snakezoor
03-13-2010, 10:10 AM
http://fc09.deviantart.net/fs14/f/2007/117/5/c/Prince_Arthas_Menethil_by_pulyx.jpg

nice paladin model!

Vanarchy
03-13-2010, 10:14 AM
Guys, Tribunal got a revision and is now in the Strength Hero Contest!

Tribunal Redux (http://forums.heroesofnewerth.com/showthread.php?t=86492)