Kenpachi`
12-21-2009, 04:58 AM
Name: Halor
History: In the process of creating
Appearance:
http://pics.kz/s2/ca/7c/ad/4d/ca7cad4d989bdadde7a0f6f849c9e06e.jpg (http://pics.kz)
Faction: Legion
Attack Range 650
Strength 23 (+3.0)
Agility 17 (+1.7)
Intelligence 21 (+1.7)
Skills:
1) Impact on the legs
Purpose: enemy units
Kd.: 12
Mana Cost: 140
Halor beats target on his legs causing physical damage and slowing the enemy on 5seс
Level 1-125% attack power 20% slow
Level 2-150% attack power 25% slow
Level 3-175% attack power 30% slow
Level 4-200% attack power 35% slow
2) Breaking armor
Passive
For every blow Halor reduces the armor of the enemy.
Limit: 10
Duration: 3 sec
Level 1: 0,5 for an each blow
Level 2: 1,0 for an each blow
Level 3: 1,5 for an each blow
Level 4: 2,0 for an each blow
3) Tolerance
Passive
Radius: 450AOE
Some damage caused to Halor and his allies in the range of the ability accumulates, increasing Halor's damage and armor. Maximum accumulated damage is 1500. For each charge adds 1 unit of attack and 0,25 armor. After the death of half of the accumulated damage disappears
Level 1 - accumulated 4% damage. Add 1 charge for every 100 units of damage.
Level 2 - accumulates 8% damage. Add 1 charge for every 75 units of damage.
Level 3 - accumulates 12% damage. Add 1 charge for every 50 units of damage.
Level 4 - accumulated 16% damage. Add 1 charge for every 25 units of damage.
4) Releasing
Purpose: enemy units
Range: 800 AOE
Kd: 180/120/75
Mana cost: 150/250/350
Halor releases accumulated damage with one blow to the enemy inflicting damage and stunning. All nearby allies are increased attack and armor for 15 sec
Level 1: Deals 35% of the accumulated damage + attack power. Stun for 1,5 seconds. Allies in range receive a bonus to attack and armor = 3 skill * 2 but the bonus is divided among all allies
Level 2: Deals 45% of the accumulated damage + attack power. Stun for 2,0 seconds. Allies in range receive a bonus to attack and armor = 3 skill * 3 but the bonus is divided among all allies
Level 3: Deals 55% of the accumulated damage + attack power. Stun for 2,5 seconds. Allies in range receive a bonus to attack and armor = 3 skill * 4 but the bonus is divided among all allies
If you vote no then please explain why
History: In the process of creating
Appearance:
http://pics.kz/s2/ca/7c/ad/4d/ca7cad4d989bdadde7a0f6f849c9e06e.jpg (http://pics.kz)
Faction: Legion
Attack Range 650
Strength 23 (+3.0)
Agility 17 (+1.7)
Intelligence 21 (+1.7)
Skills:
1) Impact on the legs
Purpose: enemy units
Kd.: 12
Mana Cost: 140
Halor beats target on his legs causing physical damage and slowing the enemy on 5seс
Level 1-125% attack power 20% slow
Level 2-150% attack power 25% slow
Level 3-175% attack power 30% slow
Level 4-200% attack power 35% slow
2) Breaking armor
Passive
For every blow Halor reduces the armor of the enemy.
Limit: 10
Duration: 3 sec
Level 1: 0,5 for an each blow
Level 2: 1,0 for an each blow
Level 3: 1,5 for an each blow
Level 4: 2,0 for an each blow
3) Tolerance
Passive
Radius: 450AOE
Some damage caused to Halor and his allies in the range of the ability accumulates, increasing Halor's damage and armor. Maximum accumulated damage is 1500. For each charge adds 1 unit of attack and 0,25 armor. After the death of half of the accumulated damage disappears
Level 1 - accumulated 4% damage. Add 1 charge for every 100 units of damage.
Level 2 - accumulates 8% damage. Add 1 charge for every 75 units of damage.
Level 3 - accumulates 12% damage. Add 1 charge for every 50 units of damage.
Level 4 - accumulated 16% damage. Add 1 charge for every 25 units of damage.
4) Releasing
Purpose: enemy units
Range: 800 AOE
Kd: 180/120/75
Mana cost: 150/250/350
Halor releases accumulated damage with one blow to the enemy inflicting damage and stunning. All nearby allies are increased attack and armor for 15 sec
Level 1: Deals 35% of the accumulated damage + attack power. Stun for 1,5 seconds. Allies in range receive a bonus to attack and armor = 3 skill * 2 but the bonus is divided among all allies
Level 2: Deals 45% of the accumulated damage + attack power. Stun for 2,0 seconds. Allies in range receive a bonus to attack and armor = 3 skill * 3 but the bonus is divided among all allies
Level 3: Deals 55% of the accumulated damage + attack power. Stun for 2,5 seconds. Allies in range receive a bonus to attack and armor = 3 skill * 4 but the bonus is divided among all allies
If you vote no then please explain why