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Kenpachi`
12-21-2009, 04:58 AM
Name: Halor
History: In the process of creating
Appearance:
http://pics.kz/s2/ca/7c/ad/4d/ca7cad4d989bdadde7a0f6f849c9e06e.jpg (http://pics.kz)
Faction: Legion
Attack Range 650
Strength 23 (+3.0)
Agility 17 (+1.7)
Intelligence 21 (+1.7)

Skills:


1) Impact on the legs
Purpose: enemy units
Kd.: 12
Mana Cost: 140
Halor beats target on his legs causing physical damage and slowing the enemy on 5seс
Level 1-125% attack power 20% slow
Level 2-150% attack power 25% slow
Level 3-175% attack power 30% slow
Level 4-200% attack power 35% slow

2) Breaking armor
Passive
For every blow Halor reduces the armor of the enemy.
Limit: 10
Duration: 3 sec
Level 1: 0,5 for an each blow
Level 2: 1,0 for an each blow
Level 3: 1,5 for an each blow
Level 4: 2,0 for an each blow

3) Tolerance
Passive
Radius: 450AOE
Some damage caused to Halor and his allies in the range of the ability accumulates, increasing Halor's damage and armor. Maximum accumulated damage is 1500. For each charge adds 1 unit of attack and 0,25 armor. After the death of half of the accumulated damage disappears
Level 1 - accumulated 4% damage. Add 1 charge for every 100 units of damage.
Level 2 - accumulates 8% damage. Add 1 charge for every 75 units of damage.
Level 3 - accumulates 12% damage. Add 1 charge for every 50 units of damage.
Level 4 - accumulated 16% damage. Add 1 charge for every 25 units of damage.

4) Releasing
Purpose: enemy units
Range: 800 AOE
Kd: 180/120/75
Mana cost: 150/250/350
Halor releases accumulated damage with one blow to the enemy inflicting damage and stunning. All nearby allies are increased attack and armor for 15 sec
Level 1: Deals 35% of the accumulated damage + attack power. Stun for 1,5 seconds. Allies in range receive a bonus to attack and armor = 3 skill * 2 but the bonus is divided among all allies
Level 2: Deals 45% of the accumulated damage + attack power. Stun for 2,0 seconds. Allies in range receive a bonus to attack and armor = 3 skill * 3 but the bonus is divided among all allies
Level 3: Deals 55% of the accumulated damage + attack power. Stun for 2,5 seconds. Allies in range receive a bonus to attack and armor = 3 skill * 4 but the bonus is divided among all allies


If you vote no then please explain why

Kenpachi`
12-22-2009, 03:09 AM
Comment pls

DarkBullet
12-22-2009, 02:01 PM
Pretty Sweet Idea.

The_Hood
12-23-2009, 12:49 AM
Dude, please redo this entire page, none of it makes sense, we don't speak nagger, we speak American.

Kenpachi`
12-23-2009, 02:18 AM
I apologize for the errors. English is not my native language
P.S.I checked the text and corrected the errors.

Kenpachi`
12-24-2009, 10:03 AM
WTF? 6 no and no comment why?
Pls comment it if you vote no...and if you voted yes comment it too...and if you do not vote at all

Phobio
12-24-2009, 10:17 AM
just another op carry, nothing special, nothing new
and 650 is a little bit too high for melee

Kenpachi`
01-06-2010, 01:17 AM
bump

Kenpachi`
02-06-2010, 11:19 PM
bump

SLASHER`
02-07-2010, 12:04 AM
Dude, please redo this entire page, none of it makes sense, we don't speak nagger, we speak American.

^^if this is serious, please refrain from using the forums.


Halor, I like dwarves. Most of the skills seem over-powered right now.

* Impact the Legs
- Reducing speed and damage would be very crippling vs carries. Maybe it would be better to only include the slow and add some spell damage. (example: XXX damage and XX% slow)

* Breaking Armor
- Very powerful for a passive spell, especially considering that at level 4 it can add up to -20 armor. I would consider cutting this in half or making it activatable. (example: 0.25/0.5/0.75/1.0 for each blow)

* Tolerance
- I like this idea a lot. The words you chose are a little hard to understand. Also, at level 1 you would need to recieve 2500 damage before you got a charge. It may be easier to understand if you say, "Charges are added when Halor takes XXX damage". This is similar to Soul Steeler's passive, but is based on how much damage you take.

* Releasing
- If you change the wording for Tolerance, you can explain that this will do XX damage for each charge.

Could use some balancing, but cool idea! :)

Kenpachi`
02-08-2010, 03:50 AM
* Impact the Legs
- Reducing speed and damage would be very crippling vs carries. Maybe it would be better to only include the slow and add some spell damage. (example: XXX damage and XX% slow)

I'll think about it.


* Breaking Armor
- Very powerful for a passive spell, especially considering that at level 4 it can add up to -20 armor. I would consider cutting this in half or making it activatable. (example: 0.25/0.5/0.75/1.0 for each blow)


This skill can't reduce more than 10 armor if you didn't noticed