Synchronize
12-21-2009, 03:21 AM
Please vote on concept.Thanks
Mastermind
http://images2.wikia.nocookie.net/yugioh/images/thumb/8/8d/Kozaky.jpg/200px-Kozaky.jpg
http://www.playdota.com/img/site/strength.jpg17 + 2 http://www.playdota.com/img/site/agility.jpg14.5 + 0.8 http://www.playdota.com/img/site/intelligence-c.jpg 23 + 3.5
Story
Power beyond mind. Mastermind is just an ordinary human who spent so much time on learning. With oveloaded with so much knowledge his brain collapsed in oblivion. Mastermind so clever he is able to control knowledge flux in air. Rumors say staying close to him causes confusion, Hellbourne ranks even stay afar from him no one thought even demons afraid for losing their memories
Movespeed: 295
Attack range: 128 ( meele )
Starting damage: 44-50
Armor: 2.6 Magic Armor: 5.5
Affiliation: Hellbourne
Sounds
On Spawn:
Back to studies!
On click:
There is much to learn.
What keeps me from knowledge?
Their education just about to start
Brains .. are awesome..
They will pay for calling me nerd at school!
Power beyond mind or mind beyond power ?
On Move:
Of course.
Must.. go
Lets end this quick!
On attack:
Die benighted!
You never see it coming
I will educate you
Ultimate:
BRAINSTOORM!!
Death:
Nooo...
Skills
http://www.hiveworkshop.com/forums/resource_images/6/icons_5898_btn.jpg Mind Shock
11 sec. cooldown - 125 manacost - Lasts 6 sec - Self
Mastermind creates a distorted void with his mind. Void swiftly patrols, any enemy touches to mind ball will take damage.
Level 1 - Deals 100 magic damage
Level 2 - Deals 175 magic damage
Level 3 - Deals 250 magic damage
Level 4 - Deals 325 magic damage
Mind ball patrolling is something like dark seers ionshell.
Its a small purple ball will patrol in clockwise and has a 422 ms
Mid-air is half height of pebbles chuck
Once hits a enemy unit, ball will be expire.
http://www.hiveworkshop.com/forums/resource_images/9/icons_8575_btn.jpg Amnesia
16/14/12/10 sec. cooldown - 125-135-145-155 manacost - lasts 1.50/2.00/2.50/3.00 sec - Enemy heroes
Mastermind rips inside the targets brain, and able to paralyze neurons for a very short duration. Targeted unit will not take any order in this duration.
Level-1 Applies amnesia to selected unit for 1.5 sec.
Level-2 Applies amnesia to selected unit for 2 sec.
Level-3 Applies amnesia to selected unit for 2.5 sec.
Level-4 Applies amnesia to selected unit for 3 sec.
For example you casted this to a tempest who channels his ulti, after he channels his ulti he will stay like that if he is still under the amnesia duration.
Or u casted this skill to a magebane while he is moving, until he completes that move task he cant blink.
You casted this skill on hammerstorm which targeted you for hammer throw, Once he uses his skills he will stand like that until amnesia.
http://www.hiveworkshop.com/forums/resource_images/9/icons_8593_btn.jpg// Synchronize
Passive Aura - Self - 450 radius
Fruits of his biologic researches, Mastermind's presence cripples minds near to him emits any brain regeneration functions on field.
Level-1 Drains 0.3 mana per second
Level-2 Drains 0.6 mana per second
Level-3 Drains 0.9 mana per second
Level-4 Drains 1.2 mana per second
Half of the drained mana will be transferred to Workaholic. Only affects enemy heroes.
http://www.hiveworkshop.com/forums/resource_images/1/icons_617_btn.jpg Brainstorm
220/280/360 manacost - 100/90/80 sec cooldown - Lasts 8/10/12 sec - 600 Radius
Mastermind creates a powerful psionic storm that paralyzes enemies brain, lowers his enemies abilities.
Level-1 Drains 1 level from 2 random skill
Level-2 Drains 2 level from 2 random skill
Level-3 Drains 3 level from 2 random skill
This skill can not drain any ultimate ability, and stat bonuses. Just tell does this skill needs nerf or needs buff ? Drainage is instant.
Suggested Items
..
Masterminds Role
His ulti could be fine for initiating just like demented shaman, or useful at tower diving. About laning he can stay long with his 3rd skill or able to make serious danger to enemies cause of amnesia greedy players will suffer very bad. He can make their mana dependant enemies punish badly cause ulti and 3rd aura.
-------------------------------------------------------
I hope you guys like it. Thanks
Mastermind
http://images2.wikia.nocookie.net/yugioh/images/thumb/8/8d/Kozaky.jpg/200px-Kozaky.jpg
http://www.playdota.com/img/site/strength.jpg17 + 2 http://www.playdota.com/img/site/agility.jpg14.5 + 0.8 http://www.playdota.com/img/site/intelligence-c.jpg 23 + 3.5
Story
Power beyond mind. Mastermind is just an ordinary human who spent so much time on learning. With oveloaded with so much knowledge his brain collapsed in oblivion. Mastermind so clever he is able to control knowledge flux in air. Rumors say staying close to him causes confusion, Hellbourne ranks even stay afar from him no one thought even demons afraid for losing their memories
Movespeed: 295
Attack range: 128 ( meele )
Starting damage: 44-50
Armor: 2.6 Magic Armor: 5.5
Affiliation: Hellbourne
Sounds
On Spawn:
Back to studies!
On click:
There is much to learn.
What keeps me from knowledge?
Their education just about to start
Brains .. are awesome..
They will pay for calling me nerd at school!
Power beyond mind or mind beyond power ?
On Move:
Of course.
Must.. go
Lets end this quick!
On attack:
Die benighted!
You never see it coming
I will educate you
Ultimate:
BRAINSTOORM!!
Death:
Nooo...
Skills
http://www.hiveworkshop.com/forums/resource_images/6/icons_5898_btn.jpg Mind Shock
11 sec. cooldown - 125 manacost - Lasts 6 sec - Self
Mastermind creates a distorted void with his mind. Void swiftly patrols, any enemy touches to mind ball will take damage.
Level 1 - Deals 100 magic damage
Level 2 - Deals 175 magic damage
Level 3 - Deals 250 magic damage
Level 4 - Deals 325 magic damage
Mind ball patrolling is something like dark seers ionshell.
Its a small purple ball will patrol in clockwise and has a 422 ms
Mid-air is half height of pebbles chuck
Once hits a enemy unit, ball will be expire.
http://www.hiveworkshop.com/forums/resource_images/9/icons_8575_btn.jpg Amnesia
16/14/12/10 sec. cooldown - 125-135-145-155 manacost - lasts 1.50/2.00/2.50/3.00 sec - Enemy heroes
Mastermind rips inside the targets brain, and able to paralyze neurons for a very short duration. Targeted unit will not take any order in this duration.
Level-1 Applies amnesia to selected unit for 1.5 sec.
Level-2 Applies amnesia to selected unit for 2 sec.
Level-3 Applies amnesia to selected unit for 2.5 sec.
Level-4 Applies amnesia to selected unit for 3 sec.
For example you casted this to a tempest who channels his ulti, after he channels his ulti he will stay like that if he is still under the amnesia duration.
Or u casted this skill to a magebane while he is moving, until he completes that move task he cant blink.
You casted this skill on hammerstorm which targeted you for hammer throw, Once he uses his skills he will stand like that until amnesia.
http://www.hiveworkshop.com/forums/resource_images/9/icons_8593_btn.jpg// Synchronize
Passive Aura - Self - 450 radius
Fruits of his biologic researches, Mastermind's presence cripples minds near to him emits any brain regeneration functions on field.
Level-1 Drains 0.3 mana per second
Level-2 Drains 0.6 mana per second
Level-3 Drains 0.9 mana per second
Level-4 Drains 1.2 mana per second
Half of the drained mana will be transferred to Workaholic. Only affects enemy heroes.
http://www.hiveworkshop.com/forums/resource_images/1/icons_617_btn.jpg Brainstorm
220/280/360 manacost - 100/90/80 sec cooldown - Lasts 8/10/12 sec - 600 Radius
Mastermind creates a powerful psionic storm that paralyzes enemies brain, lowers his enemies abilities.
Level-1 Drains 1 level from 2 random skill
Level-2 Drains 2 level from 2 random skill
Level-3 Drains 3 level from 2 random skill
This skill can not drain any ultimate ability, and stat bonuses. Just tell does this skill needs nerf or needs buff ? Drainage is instant.
Suggested Items
..
Masterminds Role
His ulti could be fine for initiating just like demented shaman, or useful at tower diving. About laning he can stay long with his 3rd skill or able to make serious danger to enemies cause of amnesia greedy players will suffer very bad. He can make their mana dependant enemies punish badly cause ulti and 3rd aura.
-------------------------------------------------------
I hope you guys like it. Thanks