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View Full Version : the perception of agi heros as OP. accurate?



07-29-2009, 04:54 PM
First off, I would like to say that I have little Dota experience, and that I suck at HoN, my k/d is something like 0.3. So I am hardly an expert.

That having been said, it seems like many people percieve ceritan Agi based heros to be the best. particularly Scout, Madman and Swiftblade. It does seem accurate that these heros are very good once they item up, and often go on to dominate kills in the mid/late game.

When I see a player of one of these classes doing poorly, it is usually because they failed to lvl fast enough in the beginning of the game, leaving them unable to gank, and therefore stuck at a lower lvl than other players.

I have three questions: Do you think that these heros are OP?

Is most of the challenge playing the beginning correctly so you have the items/levels to wtfpwn later on?

Finally, is this pretty much the way it worked in Dota? or are there different mechanics affecting the balance of these Heros in HoN?

DGU
07-29-2009, 04:58 PM
they are not op. they own only if they have enough time to farm.

zazen
07-29-2009, 05:00 PM
Only in EM games with terrible players. Have none of you guys ever watched ANY competitive DOTA? AGI carries are VERY rarely picked, except for POTM and a couple of others.

BLUEPOWERVAN
07-29-2009, 05:02 PM
Int heroes are best, but require coordination and teamwork... at lower skill levels, agis do tend to dominate.

Lyte
07-29-2009, 05:21 PM
For low tier players, the AGI heroes are hard to deal with.

However, they aren't imbalanced because for top tier players, AGI are fairly weak.

Hoenhime
07-29-2009, 05:23 PM
ok thos chars you mentioned are carrys they should be amazing...this is not to say they are OP they need $$ to get that good and lots of it. nukers and tanks play diff than carrys but al are equaly as good you just need the right match up and skill to anticipate moves by the char. i do agree that madman should b nerfed tho...and Arachina

vitalol
07-29-2009, 06:27 PM
I think you outlined it really well in your post.

They're tougher in the beginning and, if allowed to farm and level up with little challenge, they're going to dominate endgame. This is how DOTA works as well. The trick is for you, on the other team, to not allow them to farm- work hard to deny your own creeps, call for ganks on these heroes to take them out of the game early, or even force them to assist different lanes with big pushes.

In general these heroes you're referring to are called "carries" because they carry the team at the end of the game, when they are at maximum effectiveness after being high leveled and geared well.

As a new player it is critically important that you familiarize yourself with their abilities because even if you don't deny and harass them really well, it's at least important that you not die to them and give them easy kills(feeding) so that they can get to that more powerful stage earlier.

You have to work to keep them out of the game but if properly contained then they pose no threat to you even in an endgame scenario.

Heliotic
07-29-2009, 06:58 PM
It's because most games are -em.

Easy mode is a huge buff for agi heros and a nerf for int heros (the natural enemy of agi carriers). Those three characters are late game specalists.

In a non easy mode game as Thunderbringer while I start to get schooled in the late game by Madman/Scout, usually I can keep well ahead of them in levels by pressuring them early which makes things much easier for me.

Anyway, you outlined the counter to those heros in your post. They are late game specalists, you need to pressure them early. Don't play -em games unless you go str or agi heros because of the lack of an early game making it hard to pressure their agi guys.

07-30-2009, 12:09 AM
thanks for the tips

_Archangel_
07-30-2009, 06:28 AM
they are not op. they own only if they have enough time to farm.

This... they are OP if you are too retarded to gank or harass them early game, which happens all too often in pubs. Thus the perception that they're OP.

Elerion
07-30-2009, 07:33 AM
AGI heroes are, and have always been, far more powerful in pubs:

- They require farm to be great. High level players will work to deny them that farm.
- AGI heroes by nature are high damage but have weak defenses. High level players will disable and/or focus them in team battles and ganks to exploit that fact. Low level/pub players won't be skilled enough at correct targeting and team play to do the same.
- Pubs are far worse at making coordinated pushes than teams and high level players. This makes games drag out longer than they should, which is an advantage to agi heroes.

kingcomrade
07-30-2009, 11:24 AM
Agi heroes are mostly late game specialists. Except for the ones who have very high damage nukes. That's why PotM (especially) and Shadow Fiend are relatively common high skill player picks. Both of them are agi and so are capable of carrying, and both of them have a bunch of very high damage nukes (raze, requiem, starfall, and arrow). They are basically Int heroes with smaller mana pools at the beginning of the game, then they get some items and start to carry.