View Full Version : Psychometabolic Psionicist (Hero Suggestion)
Bhelogan
06-12-2009, 10:49 AM
Psychometabolic Psionicist (Hero Suggestion)
Main Attribute: Str
Attack type: Melee
Spell1: Lend Health – The Psychometabolic Psionicist shares his own life force with any ally he touches. This will damage the The Psychometabolic Psionicist, but heal the ally.
Spell2: Body Armor/Weaponry – The Psychometabolic Psionicist turns his own torso into a suite of armor, and arm into a weapon he would not normally be proficient with. This adds a passive 5/7/10/15% increase to base damage and +1/2/3/4 bonus to armor.
Spell3: Cell Adjustment - The Psychometabolic Psionicist manipulates his own body allowing it to heal much faster. This adds a passive health regeneration of +2/4/6/8.
Ultimate: Death Field – The Psychometabolic Psionicist channels his own life force into a Death Field causing instantaneous physical torment to all within the fields range. The Psychometabolic Psionicist will suffer a loss of 20/30/40/50% of his maximum health (which may be lethal), dealing equal damage, up to a maximum of his current health at the time of casing, to all enemies within a 700 radius of the caster.
Another Psionicist build on the beloved AD@D class. This one pulls skills entirely from the Psychometabolic devotion which allows them to work together more fluidly than perhaps the other Psionicist build previously suggested.
Impeeched
06-12-2009, 11:26 AM
I like. :D
edit: meant to comment your other topic....
Inconmon
06-12-2009, 11:41 AM
his role? synergies with other heroes? why two passive abilities?
LodeRunner
06-12-2009, 12:29 PM
You realize, of course, that #1 is a duplicate of Accursed's first ability, right? Quite frankly this guy looks rather dull. I don't even know what his Ult is supposed to do.
Inconmon
06-12-2009, 01:34 PM
Looks like IPBAE with health loss for the caster. Basicly like warstomp/thunderclap without stun, but hurts yourself.
Might be unfair saying it here, because 99% of the suggestions on this forum are so bad that I wish they would close this board again and not waste time looking at it -- and this idea is just as good/bad as most others and not out of line.
BUT you people might want to post less spontaneous badly thought through crap and maybe a) first play the game until you actually understand its meta and b) at least put some effort into your posts. Right now this is a huge waste of time.
Even though I hope the following hero is never added, its how you make suggestions: http://forums.heroesofnewerth.com/showthread.php?t=436
Bhelogan
06-12-2009, 01:43 PM
Not to flame anyone in particular, but most of the criticism is coming one of two ways for both my Psionicist suggestion (or most of the other suggestions for that matter) .
1) It's just like 'something else'. Boring.
2) I have never heard of that before, how could that possibly be useful?
So much for thinking outside the box and pulling ideas from another system that was mostly balanced and worked well. If it's not a cheap copy of, or OPed version of something fro DoTA the pros are going to flame it.
As far as the guides, no most of us are not going to dictate every aspect of how the build should work. Let the Dev's figure out the numbers for balance.
Inconmon
06-12-2009, 02:07 PM
1) It's just like 'something else'. Boring.
2) I have never heard of that before, how could that possibly be useful?
Its not only "like something else", but exactly like existing dota/hon skill.
And 2) makes you look so stupid that I wont even comment on it.
Your not thinking "outside the box", you're not thinking at all. The way your present your idea is piss-poor at best and you didnt put any effort into it. Just throw some random ideas together and not even explaining what their uses, synergies and so on are.
Btw nice attitude "I cannot be bothered thinking about the numbers or finding out how the game actually works, so lets waste the devs time". The numbers are the same as dota, so they are very easy to find.
Maybe learn how to post suggestions by reading here: http://forums.dota-allstars.com/index.php?showforum=255
And you so asked for that flame.
Netukka
06-12-2009, 07:44 PM
Hardest name ever for a hero eh...
Looks incredibly underpowered. 20% damage and 8 hp regen for 2 skills and a heal? Whats this hero supposed to kill stuff with, staring at them? Unless the ulti is extremely overpowered, no one would EVER use this hero, no matter how awesome it was in AD&D (whats up with these suggestions anyways? ~_~).
Bhelogan
06-13-2009, 01:55 AM
Hardest name ever for a hero eh...
Looks incredibly underpowered. 20% damage and 8 hp regen for 2 skills and a heal? Whats this hero supposed to kill stuff with, staring at them? Unless the ulti is extremely overpowered, no one would EVER use this hero, no matter how awesome it was in AD&D (whats up with these suggestions anyways? ~_~).
Upping the HP regen, since it is agreed that this is low. The ultimate is intended to be a massive AOE damage attack. This is a STR hero, so he will be able to give some of his health to dearly punish lower health heros at end game.
Glorify1
06-13-2009, 04:53 AM
So, let's look at a few other heroes that give base regen.
Razor: .5/1/1.5/2
DK: 1/2/3/4
Tree: 1/2/3/4
The stats on his base regen is ridiculously high; he could spam 4 +3 stat items in the beginning, and find laning a breeze. I'd tone it down, to 1/2/3/4, or 1/2/4/8. The goal clearly being making the skill not a overpowered early game skill, but allowing it to still perform the task you want it to.
You could also add some sort of ability effect to the passive; make it a command aura? Or go a route similar to puppet and make it have a passive break effect after a few attacks.
Bhelogan
06-13-2009, 09:30 PM
So, let's look at a few other heroes that give base regen.
Razor: .5/1/1.5/2
DK: 1/2/3/4
Tree: 1/2/3/4
The stats on his base regen is ridiculously high; he could spam 4 +3 stat items in the beginning, and find laning a breeze. I'd tone it down, to 1/2/3/4, or 1/2/4/8. The goal clearly being making the skill not a overpowered early game skill, but allowing it to still perform the task you want it to.
You could also add some sort of ability effect to the passive; make it a command aura? Or go a route similar to puppet and make it have a passive break effect after a few attacks.
Agreed that that was too high. It does need to be enough to keep the lend health and death field viable. Toned that back down, and fleshed out a few of the other abilities a little bit more.
Euphoria
06-13-2009, 10:23 PM
His ultimate seems unworkable in its current form. Scale it up or down, but the hero will just go in and ultimate and then has no real other use. I think you should stay away from too many passives. The problem it, the hero ends up doing nothing all game and becomes unenjoyable. A % based life attack does need to be in this version though. It will help keep those big heroes from becoming untouchable. At the moment there is no way to really drop tanks.
Spinewire
06-15-2009, 11:29 AM
Might be unfair saying it here, because 99% of the suggestions on this forum are so bad that I wish they would close this board again and not waste time looking at it
lolz
As for the hero, i would not play him. It seems rather dull.