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antibody
12-11-2009, 12:29 AM
If you have looked at this and read plz comment and vote. i will comment on ppls suggestions that have commented.

Story- Legends speak of those who would protect us from spiritual combat. Kitsune has devoted herself to be as such to the legion. having great intellect and magical powers kitsune can easily overcome demons of the hellborne in the spiritual relm.

http://th05.deviantart.net/fs15/300W/f/2007/007/a/d/kistune_by_el_grimlock.jpg

Model would be an atractive female either komodo or more ninja like clothes with a fox tail and mask. she'll be wielding 2 daggers.

Skill numbers are only to give idea how i would like charecter to be. they are always subject to comments , changing and balancing.

STR. 17(1.9)
agi. 19 (2.0)
int. 23 (2.9)
armor 2.0
damage 41-45
range melle
ms 310


Kitsune will be a dps surport hero.

pros:
great dps
dps's magic
good against standard attacking dpsers
increases damage done by casters
good move speed

Cons:
can take extra damage from casters
can disrupt dps from standard attacking team mates
no stun/slow
needs team surport
vulnerable to nukes

Spirit Strike http://t0.gstatic.com/images?q=tbn:7uqYRq7-nfFEoM:http://images1.wikia.nocookie.net/pvx/images/thumb/c/ca/Spirit_Light.jpg/33px-Spirit_Light.jpg

Auto cast toggable

with a little concentration Kitsune aims attacks against enemies spirit rather then physical

converts 25%,40%,55%,70% of base damage into magic damage and adds bonus damage equal to 6% of max mana pool.

manacost 55
cd 5,3,2,0



Shuriken http://t2.gstatic.com/images?q=tbn:RJZCSWEzkc33IM:http://wowalism.com/img/medium/inv_throwingknife_07.jpg

castable
Range 1300

Throws a shurken in front of kitsune dealing damage on impact.

does 24,40,56,72 physical damage

damage is changed to magic while Kitsune is Spirit touched and shuriken applies etheral to target for 2.25 sec and cd is set to 6 sec.

Etheral effects
target is physical immune
target takes 150% magic damage
target loses base attack

Mana cost 15
cd 6,4,2,1


Fox's cunning http://t3.gstatic.com/images?q=tbn:MvV7SCJtnxb1xM:http://l2.dropspoil.com/data/img/skill0083_0.png

passive

kitsune has a 5,10,15,20% chance to block 40 incomming phsical damage
kitsune then slashes behind target and leaves a Fox in her place.

physical form
foxes do 25-30 damage and leave after 1,1,2,4 attacks

spirit form
foxes are ethereal and do 25-30 magic damage and leave after 2 attacks
kitsune slashes past target and target enemy is ethereal for 1.75 seconds

Etheral effects
target is physical immune
target takes 150% magic damage
target loses base attack




Spirit form http://t1.gstatic.com/images?q=tbn:UG2tn6EDxxea5M:http://images.91.com/conquer91e/images/guides/quests/images/valentinequest1.jpg

togable

kitsune wears mask and transforms into a 9 tailed fox spirit.
applys spirit touched to kitsune

Spirit touched-
reduces incoming physical damage received 50%, 65%, 80%
increase incoming magic damage 25%,50%,75%
increase magic damage dealt by Kitsune by 10%,15%,20%

mana cost 15,20,25 each second


basic idea of how charecter should work. Kitsune is there to stop auto attacking dpsers like malikin scout etc by throwing shrukins and such. i basicly wanted a charecter to dps in a magic sense. also gives great surport to casting team and helps int scale to late game more.



12/11/09 added higher cd to shuriken in spirit touched form.

12/15/09 changed 3rd skill jango to foxes cunning

12/28/09 lowered the damage on first ability to 6% mana pool rather then 10%. reworded ultimate.

A`nub`is
12-11-2009, 12:41 AM
currently shuriken allows to permanently disarm 3 enemies for only 45 mana/3.25sec.
i totally don't like the etheral effect, apart from it causing massive balance issues.

other than that the concept is interesting.

but balance wise there is a lot to do: why would you be the hero that totally counters anything that deals physical dmg and be the best magic dmg dealer at the same time?

antibody
12-11-2009, 01:09 PM
currently shuriken allows to permanently disarm 3 enemies for only 45 mana/3.25sec.
i totally don't like the etheral effect, apart from it causing massive balance issues.

other than that the concept is interesting.

but balance wise there is a lot to do: why would you be the hero that totally counters anything that deals physical dmg and be the best magic dmg dealer at the same time?


ok def noted. imma increase cd so she cant get 3 ppl with shuriken. as far as ethereal its meant to be a strong disable but of course the downside is she needs to be in spirit touch from to do this and will take alot of damage from nukes. which pretty much puts a target on her head.

hopeful this charecter will be about managing phasing in and out of forms.

LateGame
12-11-2009, 02:14 PM
lol,...shes fox scout

PoopyDesires
12-11-2009, 05:39 PM
Balance needed but I love the concept of the ult.

antibody
12-12-2009, 09:31 PM
first bump

Shadow_Lag
12-13-2009, 03:26 PM
A new melee INT hero? I like it :D

When i was driving i drove over a speed ____

Baer
12-13-2009, 04:07 PM
The Ulti-Image is based on the original of RagnarokOnline (♥) isnt it? o.O

I like most of the skills, but I suppose a Ninja-Setting would fit better to the charakter, so some NinjaLike (*naruto* :D) Skills would be nice. And make it Agi>Int and not Int>Agi Hero :p Atleast I would change "Jango" to another skill, I'm not a friend of all these pets.
Btw the Shuriken Skill, 1sek Delay with 72dmg? I think for a long range its quite too nice, since you can spam it all the way. Or am I wrong? o.O

antibody
12-13-2009, 05:02 PM
The Ulti-Image is based on the original of RagnarokOnline (♥) isnt it? o.O

I like most of the skills, but I suppose a Ninja-Setting would fit better to the charakter, so some NinjaLike (*naruto* :D) Skills would be nice. And make it Agi>Int and not Int>Agi Hero :p Atleast I would change "Jango" to another skill, I'm not a friend of all these pets.
Btw the Shuriken Skill, 1sek Delay with 72dmg? I think for a long range its quite too nice, since you can spam it all the way. Or am I wrong? o.O

i had some trouble comming up with 3rd skill. i beleive that jango fits the theme but perhaps a dif skill would help al together with synergy and such.

btw shurikens are indeed meant for spam. who throws just one shuriken?

Jean_Damme
12-13-2009, 10:07 PM
I like the concept.Spells are pretty much ok but I really don`t like the third one.Do not really know why to be honest :)).As you said the third skill should be a different one.Like a passive thingie related to mana maybe?Stealing mana while attacking in that spirit touch form?Or anything else that you will probably come up with :P Nice work.

antibody
12-14-2009, 07:36 PM
ok imma change 3rd skill.

ne suggestions on ideas would be considered

Vicking
12-15-2009, 05:26 AM
seems fun, fox babe ftw...

else...pretty much onesided...as only magic dmg, see shamanheaddress..

mmmhhh...else she would be an evil anti carry...really evil...
+ she would be a menace while laning...imaging spamming the "loss of base attack" on noncaster lane enemies... its pretty much a farmblock.
then again laning her with a nuker would be devastating.

atm she seems op to me, but the concept is decent and innovative.

antibody
12-15-2009, 02:03 PM
ok i;ve changed 3rd skill.

as far as ethereal goes im taking this idea from pugna's old decrepify minus the slow and with less duration. so obviously numbers can be changed but imma try keep it as balannced as possible.

Crystal
12-15-2009, 04:44 PM
Spirit form http://t1.gstatic.com/images?q=tbn:UG2tn6EDxxea5M:http://images.91.com/conquer91e/images/guides/quests/images/valentinequest1.jpg

togable

kitsune wears mask and transforms into a 9 tailed fox spirit.
applys spirit touched to kitsune

Spirit touched-
reduces physical damage by 50%, 65%, 80%
increase magic damage done by 25%,50%,75%
increase magic damage dealt by Kitsune by 10%,15%,20%

mana cost 15,20,25 each second


basic idea of how charecter should work. Kitsune is there to stop auto attacking dpsers like malikin scout etc by throwing shrukins and such. i basicly wanted a charecter to dps in a magic sense. also gives great surport to casting team and helps int scale to late game more.



Just wondering as it is written she deal 75% more magic dmg + that magic dmg that is dealt by her is even 20% more.. like 150% more magicdamage or is it that other heroes deal 20% more magic damage to her?

antibody
12-15-2009, 05:48 PM
yup so if u can get them ethereal she'll do 170% damage. which considering hammerstorm does double damage and the fact that targets dont stay ethereal verylong it seemed balanced to me.

antibody
12-17-2009, 09:08 AM
bump

antibody
12-20-2009, 11:44 AM
bump

antibody
12-22-2009, 01:50 AM
bump

antibody
12-24-2009, 10:55 AM
bump

antibody
12-27-2009, 11:19 AM
das bump

Kalk5
12-27-2009, 12:23 PM
sry i dont realy understand ur idea and the concept of the hero and the role of this hero.
yeah a dps supporter? you mean a babysitter to help carrys to kill single targets?

a female hero is a good idea there are just 10 in hon the rest is male :D more girls in tight clothes pls :D


skill1: good idea to make auto attack to magic dmg. magic armor is lesser then normal armor. but + 10% mana pool is much to much in a way. maybe u make an example to this skill how the dmg is?

to compare obsidian destroyers skill in dota : Arcane Orb (R)
Gives the Destroyer extra power to damage his enemies based on his remaining mana pool. Damage type is pure.
Level 1 - Deals 6% of your current remaining mana. Deals 100 bonus damage to illusions and summoned units.
Level 2 - Deals 7% of your current remaining mana. Deals 200 bonus damage to illusions and summoned units.
Level 3 - Deals 8% of your current remaining mana. Deals 300 bonus damage to illusions and summoned units.
Level 4 - Deals 9% of your current remaining mana. Deals 400 bonus damage to illusions and summoned units.
• Damage type: pure
• The damage is calculated after the mana cost is spent.
• Does not stack with orb effects and buff placers.
• Casting range: 450
Mana Cost: 100
Cooldown: 6/4/2/0


u got lesser CD more + dmg because max mana pool all time, it is no pure dmg but magic and lesser mana costs. i know this are just numbers but with the right items ur idea of skill1 is a little bit to strong. but as i said idea is good !! balance the numbers a little bit and make an example for skill 1 pls :D

skill2: again nice idea maybe cd and manacosts too less again^^ but nice to start a gank.

skill3: i dont like him :( and i dont understand why this is a skill of her it looks like forced synergy. i was surprise i thought here would be a nuke or somthing like that.


skill4:
looks ok naruto ultimate ninja?^^ the nine tailed comes^^

but a question :

reduces physical damage by 50%, 65%, 80%
reduces physical dmg dealt by kitsune or reduce dmg she get?

increase magic damage done by 25%,50%,75%
is this an aoe aura? for all? for friends? for kitsune?

if only for kitsune, why this?
increase magic damage dealt by Kitsune by 10%,15%,20%


at first it looked like another ordinary dps attack carry, but your skills can be used to gank and support too. It is an item addicted hero.
i will hold my vote back and want to see how she go on. she is interesting cause i like the ida dps on magic dmg. :D

antibody
12-28-2009, 12:12 PM
ty kalk5 for da feed back.

ok i dont know what crack i was smoking for numbers on first skill so i lowered the damage a bit.

as for her ultimate i know my wording on heroes i make is not always clear. so heres the run down. when she activates her ultimate she will receive less physical damage and recieve more magic damage. but she will also do more magic damage.

Kalk5
12-28-2009, 01:13 PM
ok i dont know what crack i was smoking for numbers on first skill so i lowered the damage a bit.

that is why i stick to beer :D:D


now it is looking fine :D thumb up and vote yes :P

antibody
12-29-2009, 10:26 AM
bump

antibody
12-31-2009, 11:23 AM
bump

antibody
01-03-2010, 07:04 PM
bumping it

Manveru1
01-03-2010, 07:23 PM
Well actually i like the theme :) The skills also are very nice. Like the concept of the first and the second skill, would be very nice dps stomper :P

The ultimate is a bit risky i could say and rely on the shuriken but i think it's ok. The skillset is quite decent

soulcube
01-03-2010, 08:08 PM
just like Swift blade mixed with Wildsoul :D

antibody
01-05-2010, 01:30 AM
ty ty for feed back. as for ult yup its a bit of risk hopefully she'll end up being when to use and not to use her ult form.

yyr_
01-05-2010, 02:48 AM
First skill: Nice concept but numbers need to be dropped alot. 6% of max manapool at 25 without items is +120 damage for your hero. This alone is worth the 55 mana per shot. Inconjunction with the magic damage buff it hits too hard. Its like impetus from dota, but hits way harder and isnt an ulti.

Second skill: love the shuriken, the banish affect is a good use of an underused mechanic.

Third Skill: I checked some numbers the skill is numerically pretty balanced i reckon, and its a unique idea.

Ulti: My only real problem with this skill is i wouldnt get it past level 1. 50% physical reduction against 25% magic increase. I wouldnt upgrade becuase it goes 65/50 (unless im against a purely physical team). This is most beneficial at level 1.

All in all a solid hero that only needs minor tweaking, and thats a t-up from me

Torturer
01-05-2010, 02:54 AM
Would make HoN look a little too much like a weeaboo game.

antibody
01-05-2010, 09:55 PM
bump and i have no idea what a weeaboo game is

antibody
01-06-2010, 08:52 PM
bump

antibody
01-07-2010, 01:29 PM
shameless bump

antibody
01-08-2010, 12:39 PM
bump

antibody
01-09-2010, 06:53 PM
bump like its my job

MADD411
03-21-2010, 08:57 PM
I absolutely despise the anime **** invading every game, and hope the picture is just a picture. That being said, this character is fricking cool and very unique (besides the picture). Good job, definite T-up.