View Full Version : [Mini-Guide] Carry Jereziah
TurpinoS
07-28-2009, 02:54 PM
This guide is meant to be an attempt at showing an alternative build to the usual support build that is used for Jereziah. What if we actually looked at this guy's skill not like Omniknight, but like if he was more of Kunkka.
On his side, Kunkka was a pretty nasty soloer due to his Tidebringer which helped him in farming well while being a pretty nasty harass to the ennemy. He was an offensive soloer, dealing damage with tidebringer and his spells (mainly torrent) was his way to actually win the lane, while still being able to tank nukes from the best soloers in the game (zeus / tinker / name them) .
What is pretty nasty about Jereziah is that he has an attack that looks A LOT like Admiral's.
While Kunkka was often pick as a carry that could do a lot in team battles (AoE) and ganks, this mini-guide proposes to use Jereziah as a carry that has some supporting skills.
http://i643.photobucket.com/albums/uu160/jotabit/HoN/Jereziah.png
I dont know if anyone here ever tried to make the Treads + 5 battelfury build on kunkka, but if you did, you would know that its a lot of fun WHILE being pretty damn nasty dps wise. The biggest problem with kunkka though was that he always needed to get a BkB pretty fast in everygame because he was a primary target while being melee.
What is damn fun with Jereziah is that he can still deal a damage that looks just like Kunkka's while having perma-magic immunity. IMBA ??!!
With that said, My guide proposes to solo Jereziah mid, or on any other lane, just like you would do with Kunkka. Putting early points in Righteous Strike is the key to this guide as it helps you farm pretty nicely in the lane, while still harassing your opponent. Jereziah though, compared to Kunkka, is not that much of an offensive soloer, hes the soloer that can go get all the last hits while still not fearing harassement so much. You should never try to use Inner light to deal damage to your ennemies (except if they run on you obviously) doing that will just expose you to more danger. You should always use inner light to last hit at least 2 creeps (while healing you obviously).
From them on, the point is basically to last hit every single creep that you can.
Skill build
Righteous Strike
Inner light
Righteous Strike / Inner light
Righteous Strike / Inner light
Protective Charm
Max Inner Light and Righteous Strike
1 point in Sol's blessing
Max protective Charm
Finish with stats and Sol's blessing when available.
Explanation : You want Righteous Strike Asap to be able to have an easy last hitting while still making a good harass. If your lane is pretty difficult, max inner light before you max righteous strike.
You want 1 point of protective charm around level 4 if your facing a magic-heavy lane for 2 reason.
1. When you are level 4, people are level 3 normally, and that is when they start using their spells a little bit more, and the cast time of this shield is so quick that you can often put it before a spell hits you.
2. When facing heroes like thunderbringer, your spell can save your life if for example, he gets you really low, and you put it cause you know he will drop his ultimate to finish you off.
Last thing, you dont take Sol's blessing at level 6 because you have limited mana and because no teamfights should normally occur at that point. Also, you max all three spells before taking level 2 Ult because it is only 1 more second (yes its a difference in a teamfight but still protective charm is more usefull imo) and because the mana cost is higher.
Item build
This is actually where the fun begins and where people will probably hate me the most, but im suggesting 2 builds.
1. Full carry cleave build
Basically, this build is all based around the Runed axe which splashes in 300 AoE ? paired with your nasty Righteous Strike. It has been demonstrated that with Kunkka and 5 battlefuries, you can hit somewhere near 1500 PURE DAMAGE to every hero that was in the radius of both Tidebringer and Battlefury. Fun thing though, is that you can now have Magic and Physical immunity while doing this.
A couple of perseverance give you all the mana regen you can wish for to spam Protective charm, use Sol's blessing once, and maybe heal once or twice. NOTE, this guide is not based around using you as a healer.
Basically, build is :
Perseverance
Steamboots
2 x Fortified bracelets
Runed Axe
Continue with 4 more Runed Axe.
You get all you can wish for as a carry, magic immunity, a couple of seconds of physical immunity, and a DISCUSTINGLY OVERPOWERED damage output.
2. Carry build with HP
Basically, this build revolves around a little less spalsh, and more HP.
Steamboots
Perseverance
Insanitarius
Runed axe
Moar Runed axes And a Behemoth's heart somewhere in between.
I know these builds seem pretty impossible to attain, but if you ever tried to play Kunkka with 5 bfury, you will have noticed that gold comes in at a ridiculous rate. These builds are obviously end-game builds and while probably not being the best build for competitive gaming, they are pretty damn strong and make for hilarious laughing while you 1 hit an ennemy that has less then 1.5k (YEAH, CLEAVE IS PURE DAMAGE)
COMMENT
Shaner1
07-28-2009, 03:07 PM
I think this is a good and effective build but I just think he's more effective as support. Casting repel on a true carry who you allowed to farm by supporting him all game will cause much more damage.
Paragon
07-28-2009, 03:14 PM
Any game where you can reliably build more than one Runed Axe is either -em or has gone on for far too long.
Jereziah is probably the best support hero in the game. This build is great fun for pubstomps, but against a competent team it'll make you near-useless for most of the game while you try to farm the items you need to be a threat.
EnragedCamel
07-28-2009, 03:16 PM
Yeah, I don't see this working in most games I play. Fun to theory craft, though.
TurpinoS
07-28-2009, 03:26 PM
Any game where you can reliably build more than one Runed Axe is either -em or has gone on for far too long.
Jereziah is probably the best support hero in the game. This build is great fun for pubstomps, but against a competent team it'll make you near-useless for most of the game while you try to farm the items you need to be a threat.
Well, farming more than one rune axed is actually pretty damn easy, if you cant manage to get steamboots + 2 bracers + 2 runed axes in at least 35-40 minutes then you are doing something awfully wrong, and you are actually quite a nasty dpser from that point.
Yeah, I don't see this working in most games I play. Fun to theory craft, though.
This was obviously not meant to be a Top-level competitive build but even though its theorycrafting I can see it working pretty well in decent games.
I think this is a good and effective build but I just think he's more effective as support. Casting repel on a true carry who you allowed to farm by supporting him all game will cause much more damage.
Tell me a carry that can do more then 1.5k PURE damage to a whole team in 1 hit.
Its obviously an ideal situation but, it still happens fairly often to 1 or 2 heroes every hit when the build is maxed, before that you still drop some nice 500 - 600 pure cleave.
NOTE : To those who actually never tried playing a 5 bfury Kunkka, you can't
obviously know the joy such a build brings and how effective it can be.
rhodric1
07-28-2009, 03:38 PM
where are you getting 1.5k from?
TurpinoS
07-28-2009, 03:51 PM
where are you getting 1.5k from?
I dont remember the exact numbers / calculation but basically.
5 runed axes = 175% cleave
Righteous Strike = 100% cleave.
Total = 275% PURE DAMAGE CLEAVED
You actually need somewhere around 400 damage (which is easily attainable with 5 runed axes) to deal 1.2k.
If I remember correctly its actually
1.2k Pure damage ----> Steamboots + 5 runed axes
1.5k Pure damage ----> 6 runed axes
1.7k pure damage ----> Steamboots + 4 runed axes + CRITICAL strike on Buriza (Forgot the HoN's name)
antigrav
07-28-2009, 03:52 PM
That was the damage calculation from Tidebringer paired with 5 cleave hits from Kunkka when he first came into the game.
Edit: Jacked. And outdone.
Meracxy
07-28-2009, 03:52 PM
I agree - I tryed the BF-build in dota :D And i figured out it was quite nice :)
So this is another way of playing a great hero :D
I always do one or two BF cuz they are some nasty dps - +++ you farm great -
----kunkka can carry - Jereziah can too ---
Sry for bad english ..
ilmer
07-28-2009, 04:07 PM
any good carry build with jereziah.. u need to have phase boots (enhanced marchers)
this allows u to have near 450 movespeed wen both repel and ur marchers are on, allowing u to chase down heroes and hit them with ur slow attack every few seconds ;)
RPZip
07-28-2009, 05:01 PM
Basically, this build is all based around the new Runed axe which now splashes in 700 AoE paired with your nasty Righteous Strike.
I just loaded into a 1v0 game to check, the range on Runed Axe is currently 300... so where do you get 700 range from?
kyneS
07-28-2009, 05:10 PM
i like 1 runed axe on him, don't know a bout 5, if you're spending that much time farming you should be doing other things such as fighting or helping and i'd rather then get a curiass or something
Bludgar
07-28-2009, 06:11 PM
He's getting the 700 area from the cleave area + righteous strike area. If they actually do add up, that's broke. AoE for cleaves shouldn't stack, just the higher one should count.
I do have a question though, on AoE cleaves, do they synergize with other % chance spells and skills? For instance, with a frostwolf's skull, does every person the cleave hits get affected by the frost attack? Added with a flayer, is everyone affected by a 20% chance for a 2.2x crit?
I agree with above. 1 battlefury is good. Definitely mix it up. How about (assuming gold is in copious supply) enhanced marchers, battlefury, flayer, frostwolf's skull, insanitarius, and symbol of rage? That would give you:
450 speed when affected by protective charm, 700 AoE cleave for %135 damage, 20% chance to crit 2.2x, frost attack to slow fleeing enemies, 25%(40%) life steal for constant healing, bonuses to attack speed, +50 str, +25 to all attributes, a hell-load of health and mana, and +165 item damage + whatever the extra str gives you + whatever insanitarius and symbol of rage gives you. Not to mention all that extra armor that will protect you should you get caught not paying attention. Wouldn't that basically perform the same thing? In the end, there's no real point to a 5 battlefury solution when you can get plenty of other things that will benefit you and your team a lot better.
Chances are, also, that if you have enough gold to get all this crap, the game is already over, you're just delaying it for vanity.
EnragedCamel
07-28-2009, 06:16 PM
I mean any character will wtfpwn with 5 runed axes. They may not have invul and healing but they have other assets, such as stealth, disables, built-in crits, etc.
Glorify1
07-28-2009, 06:21 PM
I disagree with the idea of a carry jereziah. Kunkka was picked as a carry because of his mass disables in addition to huge aoe damage. He didn't really pump damage like a normal carry, more in an aoe type style that wiped most of their team and as a team yourself you just finished it off.
Problem I see with suggesting a carry jereziah is it'll take people out of the correct element when playing this hero. He's pure support, and his cleave is nowhere near that of Kunkka's aoe, really the skill should only be used as a slow with a built in damage type of deal.
TurpinoS
07-28-2009, 11:33 PM
I just loaded into a 1v0 game to check, the range on Runed Axe is currently 300... so where do you get 700 range from?
Probably my mistake then, i got told a lot of time that Runed Axe's cleave was put higher to 700 in HoN
I mean any character will wtfpwn with 5 runed axes. They may not have invul and healing but they have other assets, such as stealth, disables, built-in crits, etc.
You really didnt get it, the point is to take advantage of Righteous Strike which adds another 100% dmg, totalling 275% cleave
I disagree with the idea of a carry jereziah. Kunkka was picked as a carry because of his mass disables in addition to huge aoe damage. He didn't really pump damage like a normal carry, more in an aoe type style that wiped most of their team and as a team yourself you just finished it off.
Problem I see with suggesting a carry jereziah is it'll take people out of the correct element when playing this hero. He's pure support, and his cleave is nowhere near that of Kunkka's aoe, really the skill should only be used as a slow with a built in damage type of deal.
It is solely a different thing to try, 5 bfury Kunkka was never a totally serious build, it was just a teribly hilarious build that has still a decent potential due to the discustingly high input of damage it could bring.
Paragon
07-29-2009, 12:18 AM
I doubt very much that Righteous Strike splashes Runed Axe cleaves. If it does it should be fixed.
Magus1
07-29-2009, 12:37 AM
It's meant to in DotA, so I don't see why it shouldn't here. It's just a perk that the hero gets.
cakeflan
07-29-2009, 03:46 AM
Runed axe cleave is 40% in HoN, I'm pretty sure, so that would be 400% cleave pure damage
Jereziah carry becomes unstoppable if the enemy team doesn't have a purge for repel. Few people try it because Jereziah is great as support, but he's a scary carry as well.
Wreckus
07-29-2009, 10:02 AM
Why would you max Protective Charm? Its duration becomes 14 seconds while your heal's cooldown is 12. I always leave it at 3 so I can heal -> charm -> heal without waiting.
SolidStroke
07-29-2009, 11:24 AM
Noob question, what gear do you suggest to start off with, given his skill-based heal?
TurpinoS
07-29-2009, 11:30 AM
I doubt very much that Righteous Strike splashes Runed Axe cleaves. If it does it should be fixed.
Its actually that Cleave percentages stack.
1 runed axe : 40% cleave
2 runed axe : 80% cleave
....
But with Righteous strike
1 runed axe + strike : 140% pure dmg cleaved to targets other than the one you are hitting
2 runed axe + strike : 180% dmg cleaved
So yeah, you basically hit 300% pure damage to everyone thats behind the target you attack with 5 runed axes and Righteous Strike.
Why would you max Protective Charm? Its duration becomes 14 seconds while your heal's cooldown is 12. I always leave it at 3 so I can heal -> charm -> heal without waiting.
You wont really have the mana to support much healing.
TurpinoS
07-29-2009, 11:33 AM
Noob question, what gear do you suggest to start off with, given his skill-based heal?
If you are going solo mid, and going straight up for carry.
2 of the +3 strenght items (claws ?)
1 set of runes of blight
1 potion of health
2 potions of mana
Something around this, you want some good str to have a high health pool and to be able to last hit nicely, and you want some hp and mana regen since you are still a melee soloing, meaning youll take some serious punishment. From that point, farm a lifetube and a manatube, take them in order you want depending of what you need most.
yostuffstank
07-29-2009, 01:58 PM
this build is for massive aoe dmg with 1 melee strike while righteous strike is off cooldown. i understand that it is a very fun and strong, but not serious build because this build requires straying away from what jereziah does best, so those who r ragging on turpinos or suggesting more serious builds should seriously back off. funny thing about this build is that u do less damage to the one target u r hitting than to the units who are getting cleaved (or atleast it was like that in dota, i have yet to try it on jereziah).
Shazam1
07-29-2009, 02:45 PM
If Jereziah was forced to carry then Runed Axes are the way to go.
zp3dd4
07-29-2009, 03:01 PM
kunkka had a really good slow (aoe, 4 secs), stun (ship + torrent)
whereas jerezia only has a minor slow on cleave. The reason why kunkka could carry so well was because early game torrent + ship would almost instagib any agi and int hero, and he only needed 2 or more hits on them. Using that and the cleave he could farm up significantly faster than any other hero.
TurpinoS
07-29-2009, 04:02 PM
kunkka had a really good slow (aoe, 4 secs), stun (ship + torrent)
whereas jerezia only has a minor slow on cleave. The reason why kunkka could carry so well was because early game torrent + ship would almost instagib any agi and int hero, and he only needed 2 or more hits on them. Using that and the cleave he could farm up significantly faster than any other hero.
For creep farming, Jereziah has the same cleave, but his heal deals more dmg than torrent, while letting him stay in the lane, so I dont see the point.
And yes, i know that Kunkka was picked for his AoE + Carry ability, thats why i said Jereziah could be more of a Carry that supports.
Its obviously not the best build for this guy, its just an effective and hilarious way of playing him.
proffz
07-29-2009, 05:49 PM
Cleave AOE should not splash if its identical to DotA...within 300 aoe with this build the entire damage will be splashed but outside that will just be righteous strike.
proffz
07-29-2009, 05:52 PM
Cleave Stacking:
A well-known fact is that you can stack several sources of Cleave by carrying Battle Fury's, this due to the mechanics behind Cleave which allows you to have an item providing Cleave, what's important to know about this are the following things:
Each separate source keep it's own AoE.
This means that with Magnus' Great Cleave and one Battle Fury you will not Cleave for 85% within Magnus' 250 AoE, the Battle Fury will still only be able to distribute it's Cleave damage within it's regular 225 AoE. This means that there's an edge on the outside of the Battle Fury Cleave AoE where only Mighty Swing deals damage
Thats all DotA though, hopefully its identical in HoN
TurpinoS
07-30-2009, 11:03 AM
Cleave Stacking:
A well-known fact is that you can stack several sources of Cleave by carrying Battle Fury's, this due to the mechanics behind Cleave which allows you to have an item providing Cleave, what's important to know about this are the following things:
Each separate source keep it's own AoE.
This means that with Magnus' Great Cleave and one Battle Fury you will not Cleave for 85% within Magnus' 250 AoE, the Battle Fury will still only be able to distribute it's Cleave damage within it's regular 225 AoE. This means that there's an edge on the outside of the Battle Fury Cleave AoE where only Mighty Swing deals damage
Thats all DotA though, hopefully its identical in HoN
Its identical, I just got told that the AoE of Cleave on runed axes was bigger.
DLRSHP
07-30-2009, 04:47 PM
This is THE build for Jer. HP items help but are unnecessary due to the absurdity of his magic immunity + speed buff, physical damage immunity and the most powerful single target heal in the game. I really find it ridiculous that they gave a hero with already amazing survivability a MS buff and one of the best DPS skills in the game.
And to all of you naysayers out there, I regularly farm 2 bfury's and boots by 26, 27, 28 minutes, and that is all you need to 1v3 people. The damage bonus from the Rightious strike and the bfuries stack so every 5 seconds you are doing 170% of your damage to everyone around you as well as regening 10 hp a second and having enough mana to spam your spells ad infinitum. Ridiculous. Pair this with a magic immunity, physical immunity, ms buff and a heal and you have a recipie for overpowered-souffle. He is one of my favorite heroes, simply because of his power level, and I am honestly suprised he didn't get nerfed in this latest patch. I always pick him against invis heroes, I can not tell you how many times I have killed a recently vanished scout by simply attacking some creeps.
The only problem with this build is that you need your team to hold down the fort while you farm your items. You can only participate in a limited amount of ganks if you want to farm your items in a timely fashion. Also, you have to be willing to use your ult to quickly push 1 or 2 towers if you want 2 bfurys in under 30 min.
Tallyn
08-01-2009, 01:06 AM
I've run this build for three games in a row now. I have no idea about its viability in high-level play, but HOLY SWEET JEBUS does it kick ass in pub games if you have a little early laning support. Mucho, mucho fun and it's rather gratifying to repeatedly 1-shot entire creep waves and 2-3 shot the entire enemy team.
Rawful
08-01-2009, 01:37 AM
The highest possible damage via cleave is with 3 Battle Furies and 3 Divine Rapiers. It is something like 1.8k damage.
Tares
08-01-2009, 03:26 AM
Well, I don't understand one thing. I've tried this build, I like it very much. By the end of the game I had steam boots, 4x runed axe, doombringer and when I hit someone with rightenous strike cooldown off it said like ~600dmg. Where is the 1,5k everyone is talking about ? :/
Revolution3
08-12-2009, 04:59 PM
why 4 runed axe it seems that splash damage from runed axe is maxed out to 100%, which would be 3 runed axes
thryll
08-15-2009, 03:10 PM
Well, I don't understand one thing. I've tried this build, I like it very much. By the end of the game I had steam boots, 4x runed axe, doombringer and when I hit someone with rightenous strike cooldown off it said like ~600dmg. Where is the 1,5k everyone is talking about ? :/
x4 runed axe = 160% cleave + 100% righteous strike = 260% cleave. so if it said 600 thats only factoring righteous strike and not the extra 160% runed axe cleave so it "should" be doing 1300ish but i would say maybe around 900ish damage since the runed axes just add 160%
Bloodaxe
08-17-2009, 09:21 PM
Why not get 5 battlefury on hammerstorm? he has a cleave already.. one without a CD.
Why ont get one on chronos? time lock their whole team and aoe them ddooowwnn!
ElementUser
08-17-2009, 09:36 PM
Off-topic, did I see you somewhere on WC3, Turpinos? You seem familiar o.o
Not much to say about your guide since it's a lol-build
Enreign
09-06-2009, 09:48 AM
http://img29.imageshack.us/img29/53/87078989.jpg
;_; i had enough for Flayer too ;_;
I have no idea how the damage calculation works for this, so anyone wanna tell me how much dmg this is?
To be fair you're better off getting one less Runed Axe and a Heart instead... you already instagib creepwaves with 3
Had loads of fun with this build, thanks a lot
You wont really have the mana to support much healing.
I'd say 5 Perseverances in Runed Axes should take care of mana problems.
TurpinoS
09-08-2009, 05:38 PM
Woa, didnt know this topic was still running, thought it died a while ago and just seen it on the first page.
At Enreign.
You will be doing your normal damage (430) to the primary target you hit, but everyone behind him, if you have righteous strike, will receive.
430 x 260% x (1.75 if you crit) = 1956 UNREDUCED DAMAGE, yeah, its that sick.
At elementuser.
Ive been playing DOTA a lot, might have seen me there on WC3, played in a couple of leagues/ggc scrims/pubbed so..
Well, I don't understand one thing. I've tried this build, I like it very much. By the end of the game I had steam boots, 4x runed axe, doombringer and when I hit someone with rightenous strike cooldown off it said like ~600dmg. Where is the 1,5k everyone is talking about ? :/
Yes, thats the thing with this build, the PRIMARY TARGET, aka, the hero/creep you attack directly will receive only your damage (the numbers in your hero stats), what makes it DESTRUCTIVE is the damage that is received for everyone BEHIND the primary target.
So yes, the hero you are fighting receives 600 dmg, but the heroes behind him will receive (without righteous strike) around 1000 PURE damage.
Thats why, when you are fighting, the funniest thing to do is to attack creeps, so that heroes behind the creeps get owned.
pure ownage with buriza + assault + 3bfs + any kind of boots , for sure its only realiseable in an em , or rly rly long game , but still , ownage
kOokOoRazi
10-17-2009, 02:43 AM
This build is friggin awesome! I went 18-1-7 in a pubsmash with this build ;D
I use Jeraziah as a carry pretty much most of the time if my team has tanks. I usually get the sheep stick first then go post haste then runed axe. Izzz fun :)