Crystal
12-09-2009, 12:17 PM
name: Xavion
History: comming up later
sounds:
When walking: Wait for me!
This sword were lighter yesterday
aww comon
This is too much for me
when attacking: Yes finally action.
*sound of swinging sword.
Attack!
1 big sword is better than 2 small
Your target is my target
appearence:
He will look like a man. Some of his body parts has been destroyed and are replaced with metal.
He wields a long sword which he uses when he attacks.. He is pretty high like 2 meters or something.
When he are using his spells the sword will be slashed at double speeded animation.
base stats:
(main) Strength: 23 (2,3)
Agility 19 (2,3)
Intelligence 18 (1,8)
General stats:
movespeed: 295
Attackspeed: 1,7
Damage: 45-56
Armor: 3,44
Magic armor: 5,50
turnrate: 400
Skills:
1: High Slash: An attack that deal X% additional damage to the target
1) 50% increased damage
2) 72,5% increased damage
3) 87,5% increased damage
4) 100% increased damage
Cooldown:10/8/6/4
Manacost: 20/25/30/35
type: enemy target or toggle
damage type: Physical
balance:
The critical is not good compared with swiftblade's critical but its controlable and can be used in right situations.
(it is counted as critical) and does not stack with Rift shards.
Synergy:
Synergy with Spell nr 2: Mark of X.
2: Mark of X: When Xavion attacks a target then Xavion rip a mark of pain in their chest. The debuff "Marked" lasts for X seconds.
When you active the spell "anhiliation" the targets with the debuff "marked" will lose X% Hp of the damage they suffered at the attack
they got marked. A new attack against the same target will not reset the mark duration or damage. You can mark infinite of targets.
1) 33% damage taken from hit mark lasts 3 seconds
2) 66% damage taken from hit mark lasts 4 seconds
3) 100% damage taken from hit mark lasts 5 seconds
4) 133% damage taken from hit mark lasts 6 seconds
manacost: 15*targets / 22*targets / 27*targets / 35*targets
cooldown: 20
target: activate
damage type: Physical
cast range: global
spell type: physical
3: PushBack: Click at a point. any enemy hero or creature that are inside range are damaged, pushed back and is stunned.
1) Damage targets for 50, and push target 200 range away from centre. Stuns hitten units for 0,3 seconds, got 1 charge
2) Damage targets for 100, and push target 225 range away from centre. Stuns hitten units for 0,5 seconds, got 1 charge
3) Damage targets for 150, and push target 275 range away from centre. Stuns hitten units for 0,7 seconds, got 1 charge
4) Damage targets for 200, and push target 300 range away from centre. Stuns hitten units for 0,8 seconds, got 2 charges
Cast Range: 400
Radius: 150
damage type: Magic damage
Spelltype: Magic push
manacost: 60/65/70/80
cooldown: 8 seconds
charges: You got 2 charges at lvl 4. they are individual (like panda's flurry)
balance: This spell is a bit like engineer's stun but it has less stun and got shorter cooldown. The spell is not very powerfull before you got 2 charges.
Synergi:
This spell can work great together with ultimate to make confusions in the teamfights or ganks. This spell can be
used in 2 ways:
*To chase oppoments (use it like rampage)
*you can use it like pharaoh uses mummies to save himself.
Ultimate: Virus: The target will get opposite pointing. If he clicks to walk left it will walk right and opposite.
It will switch between Normal and opposite pointing every second. This will not affect if the target commands to attack a target within 1000 range.
1) lasts for 5 seconds
2) lasts for 8 seconds
3) lasts for 11 seconds
target: Enemy hero
spell type: Magical push
manacost: 120/150/180
cooldown: 100/90/80
balance:
This spell is Uber against stressed persons who are ganked but can be dodged if the target is good to react fast. It will not
silence/stun in any way. One way to dodge it may be to stand still. This will not affect any spells in any ways but it will be harder to land
an accuracy spell if you are moving. It may work like bloodhunter ulti but deals no damage. if you can make the target stand still you
may land 1 or 2 Pushbacks pushing the target closer to you.
Synergi:
Can work synergic with spell 3, or spell if you can make them stand still they will be an easy target for your attacks.
Update log:
13.12.09 Fixed skill 2 to be more synergic and balanced. Did also fix some grammar and explinations.
This is my suggetion to a new hero. It may be underpowered overpowered or even pointless but the numbers can always be tweaked. Please vote for the concept :D
History: comming up later
sounds:
When walking: Wait for me!
This sword were lighter yesterday
aww comon
This is too much for me
when attacking: Yes finally action.
*sound of swinging sword.
Attack!
1 big sword is better than 2 small
Your target is my target
appearence:
He will look like a man. Some of his body parts has been destroyed and are replaced with metal.
He wields a long sword which he uses when he attacks.. He is pretty high like 2 meters or something.
When he are using his spells the sword will be slashed at double speeded animation.
base stats:
(main) Strength: 23 (2,3)
Agility 19 (2,3)
Intelligence 18 (1,8)
General stats:
movespeed: 295
Attackspeed: 1,7
Damage: 45-56
Armor: 3,44
Magic armor: 5,50
turnrate: 400
Skills:
1: High Slash: An attack that deal X% additional damage to the target
1) 50% increased damage
2) 72,5% increased damage
3) 87,5% increased damage
4) 100% increased damage
Cooldown:10/8/6/4
Manacost: 20/25/30/35
type: enemy target or toggle
damage type: Physical
balance:
The critical is not good compared with swiftblade's critical but its controlable and can be used in right situations.
(it is counted as critical) and does not stack with Rift shards.
Synergy:
Synergy with Spell nr 2: Mark of X.
2: Mark of X: When Xavion attacks a target then Xavion rip a mark of pain in their chest. The debuff "Marked" lasts for X seconds.
When you active the spell "anhiliation" the targets with the debuff "marked" will lose X% Hp of the damage they suffered at the attack
they got marked. A new attack against the same target will not reset the mark duration or damage. You can mark infinite of targets.
1) 33% damage taken from hit mark lasts 3 seconds
2) 66% damage taken from hit mark lasts 4 seconds
3) 100% damage taken from hit mark lasts 5 seconds
4) 133% damage taken from hit mark lasts 6 seconds
manacost: 15*targets / 22*targets / 27*targets / 35*targets
cooldown: 20
target: activate
damage type: Physical
cast range: global
spell type: physical
3: PushBack: Click at a point. any enemy hero or creature that are inside range are damaged, pushed back and is stunned.
1) Damage targets for 50, and push target 200 range away from centre. Stuns hitten units for 0,3 seconds, got 1 charge
2) Damage targets for 100, and push target 225 range away from centre. Stuns hitten units for 0,5 seconds, got 1 charge
3) Damage targets for 150, and push target 275 range away from centre. Stuns hitten units for 0,7 seconds, got 1 charge
4) Damage targets for 200, and push target 300 range away from centre. Stuns hitten units for 0,8 seconds, got 2 charges
Cast Range: 400
Radius: 150
damage type: Magic damage
Spelltype: Magic push
manacost: 60/65/70/80
cooldown: 8 seconds
charges: You got 2 charges at lvl 4. they are individual (like panda's flurry)
balance: This spell is a bit like engineer's stun but it has less stun and got shorter cooldown. The spell is not very powerfull before you got 2 charges.
Synergi:
This spell can work great together with ultimate to make confusions in the teamfights or ganks. This spell can be
used in 2 ways:
*To chase oppoments (use it like rampage)
*you can use it like pharaoh uses mummies to save himself.
Ultimate: Virus: The target will get opposite pointing. If he clicks to walk left it will walk right and opposite.
It will switch between Normal and opposite pointing every second. This will not affect if the target commands to attack a target within 1000 range.
1) lasts for 5 seconds
2) lasts for 8 seconds
3) lasts for 11 seconds
target: Enemy hero
spell type: Magical push
manacost: 120/150/180
cooldown: 100/90/80
balance:
This spell is Uber against stressed persons who are ganked but can be dodged if the target is good to react fast. It will not
silence/stun in any way. One way to dodge it may be to stand still. This will not affect any spells in any ways but it will be harder to land
an accuracy spell if you are moving. It may work like bloodhunter ulti but deals no damage. if you can make the target stand still you
may land 1 or 2 Pushbacks pushing the target closer to you.
Synergi:
Can work synergic with spell 3, or spell if you can make them stand still they will be an easy target for your attacks.
Update log:
13.12.09 Fixed skill 2 to be more synergic and balanced. Did also fix some grammar and explinations.
This is my suggetion to a new hero. It may be underpowered overpowered or even pointless but the numbers can always be tweaked. Please vote for the concept :D