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Bhelogan
06-12-2009, 01:46 AM
Psionicist (Hero Suggestion)

Main Attribute: Intelligence
Attack type: Ranged - Psychic Crush (range 600)

Spell1: Domination – The Psionicist dominates 2/3/4/5 creeps (enemy or ally) gaining permanent control of them. This also represents the maximum number of creeps the Psionicist may control at any one time. All other creeps will ignore dominated creeps unless they attack.

Spell2: Demnsion Door – The Psionicist opens a rift through time and space creating a portal directly in front of the Psionicist to the desired location within range of 1000//1500/2500/3000. The door remains open for 2/3/4/5 seconds. Passing through a dimension door is disorientating causing all travelers (except the Psionicist) to be stunned for 2 seconds.

Spell3: Detonate - The Psionicist causes his dominated minions to explode causing 125/200/275/350 damage in a 250 AOE and will stun enemy units for .5/1/1.5/2 seconds.

Ultimate: Disintegrate – The Psionicist manipulates matter causing it to disintegrate. This will case mass damage to its victim and lower their armor temporarily.

There are many beloved skills that could be used from my favorite AD@D class, but I think these ones would make a well rounded Intelligence hero that has a different flavor of skills then currently available in most heroes.

Fallout
06-12-2009, 02:06 AM
Chen's dominate without the HP buff.
Nerubian Assassin's Mana Burn.
Pryomancer's ultimate with tacked on armor debuff.
And a portal ability that has short range, and stuns you for using it?

I don't get the purpose of the portal. There doesn't seem to be any synergy.

Bhelogan
06-12-2009, 02:19 AM
As far as DoTA equivalents, I'm not a DoTA player. I'm sure with the amount of heroes DoTA has you can come up with some kind of equivalent for any fathomable skill. I can only use HoN as a reference for what is currently available and what is not.

The portal is more defensive than offensive. It allows you/allies a way to escape. However, if you use this strategically with your towers, you could trick/force your opponent to go through the door, and be stunned by your tower without any other targets for it to attack. 5 seconds of getting blasted is going to hurt. Another possibility for the effect would be that rather than a stun, it just disable skills for the duration.

Granted, the values I suggest for range/duration/# targets are a stab in the dark as to what would be balanced.

On a similar note, Dimension Door was the single most abusable skill Psionicits had in AD@D. An inexperienced DM would allow you to sneak up on your target, open a portal with one end directly bellow him, and the other parallel to it 10 feet above. The poor target start falling, and fallign nd falling... Once the hit terminal velocity, close the protal, and WHAM!!! They usually would not let you do that more than once.

Inconmon
06-12-2009, 11:46 AM
Why would you cast domination.... ever? You get the creeps and the enemy gets the exp/gold.

"Demnsion Door" blows. 2500 is "midrange" for a teleport at best and a 4 second stun makes walking not only just as fast but also less risky.

Is there even any synergy between the skills intended?

Bhelogan
06-12-2009, 02:11 PM
Why would you cast domination.... ever? You get the creeps and the enemy gets the exp/gold.

"Demnsion Door" blows. 2500 is "midrange" for a teleport at best and a 4 second stun makes walking not only just as fast but also less risky.

Is there even any synergy between the skills intended?
Domination: 1) Take down towers. 2) Gank stunned heroes.
Demnsion Door: So increase the range. Max distance should be faster than walking even with the stun. I hope your portal is taking into the fog. If the enemy is going to chase you, the will still be stunned when you are not. If they chose to chase you instead, which way do they go?

Inconmon
06-12-2009, 02:23 PM
Domination: 1) Take down towers. 2) Gank stunned heroes.
Demnsion Door: So increase the range. Max distance should be faster than walking even with the stun. I hope your portal is taking into the fog. If the enemy is going to chase you, the will still be stunned when you are not. If they chose to chase you instead, which way do they go?

I dont think anyone would even skill domination, even less if its only use is taking down towers. People will rather pick stats for more hp and more mana to spam manaburn + ulti.

Also ddoor... so its use is to get enemies follow you to kill them while they are stunned? x_X

Impeeched
06-12-2009, 02:53 PM
Idea for Dimension door: On activation, creates a door that teleports to target location. Randomly pulls in one enemy unit in the area per second for X seconds in Y radius while up, can miss (like devourer's hook?). Enemies can use it but will get slowed (silenced too?) for a few seconds when emerging.

Bhelogan
06-12-2009, 03:59 PM
Idea for Dimension door: On activation, creates a door that teleports to target location. Randomly pulls in one enemy unit in the area per second for X seconds in Y radius while up, can miss (like devourer's hook?). Enemies can use it but will get slowed (silenced too?) for a few seconds when emerging.
Thank you Impeeched for being a excellency example of to respond to suggestion threads. Suggest something you think would work better. +1

Note on this suggestion. This would be a 'teleport other' skill. Difference between Teleport and dimension door being that teleport is a one time instantaneous action, while dimension door has persistance, and anyone can chose to walk though it while it is open. It's use as being offensive or deffensive is entierly up to the caster. I think your suggestion is a viable alternative for the skill slot.

Bhelogan
06-13-2009, 01:57 AM
I dont think anyone would even skill domination, even less if its only use is taking down towers. People will rather pick stats for more hp and more mana to spam manaburn + ulti.

Also door... so its use is to get enemies follow you to kill them while they are stunned? x_X

Changed the effect of Dominate slightly. This would also give you the ability to use your creeps as spies or alternates for wards.

The door has a lot of potential uses, don't think of it so linearly.

Glorify1
06-13-2009, 04:56 AM
Maybe you could add a sub ability to the dominate creep one, that allows you to literally make your allied creep explode for some amount of damage. Get a centaur, stomp, explode for 300. :P

Bhelogan
06-13-2009, 01:29 PM
Maybe you could add a sub ability to the dominate creep one, that allows you to literally make your allied creep explode for some amount of damage. Get a centaur, stomp, explode for 300. :P

This is a really good idea. I think I'll swap out the Psionic Blast with something along this line. OP updated.

Netukka
06-13-2009, 01:50 PM
This is a really good idea. I think I'll swap out the Psionic Blast with something along this line. OP updated.
Think you went slightly over the top...Imagine 5 full, high hp creeps. Thats 2k damage per creep.

Bhelogan
06-13-2009, 02:11 PM
Think you went slightly over the top...Imagine 5 full, high hp creeps. Thats 2k damage per creep.
Toned it down %50... neutral creeps could also be a problem. It does have limited AOE however. Think that is enough?

Glorify1
06-13-2009, 04:00 PM
I was thinking more along the lines 125, 200, 275, 350 damage in a x aoe; this spell can be used on an enemy unit to stun for .5/1/1.5/2 seconds. Something like that. :P