fapfapfap2
07-28-2009, 12:56 AM
Hello,
while playing HoN on a regular basis, I noted some balance issues which are really annoying me so far. With the (current) small Hero Pool, these balance issues come back quite often.
1) Nerf Concede
My first worry i this stupid concede button. Almost every game I played the last week ended up in conceding. Some teams concede when they attacked our base and were completely wiped out (even if they still have a huge advantage), some concede after 25 minutes. This feature needs some restrictions and a harsher punishment if used. When you're dominated by a team, the team will be most likely to destroy your base in a very short amount of time, anyway. So staying in the game for another 5-10 minutes won't change much. This is specially annoying if you're really in the middle of the game, and the opposite team is only too lazy to farm or to counter correctly. The concede button just makes it too easy. If someone is really annoyed by being owned or the game's not the way he wants it to be, he just leave and live with the penalty. Otherwise he should stay until the opposite team destroys your base. It's a matter of respect.
2) Nerf Bloodstone
I don't really know the HoN-Name for Bloodstone, but all I can tell is that it's a really hard item. The buff is just way too good for its price, the charges even buff it further. Plus, when you're carrying two Bloodstones, you'll benefit from the double effect (as they both stack). I've seen plenty games where a Defiler (or even any Int Hero) had Bloodstone and even used to survive suicide actions. Even in DotA, Bloodstone got nerfed shortly after its introduction.
3) Nerf Defiler
Defiler is one of the hardest hero to counter at the moment. The Cooldown of the ulti is really low, the silence AoE is pretty huge, and the wave can even stop 4 heroes Lvl16+ from entering the base (seen in 3-4 games). My proposal here would be: increase manacost for the wave or reduce the damage slightly. And: definately increase the cooldown of the ulti. 1 minute would change like a lot.
4) Buff Pathing
Seriously, this is the most annoying thing about HoN right now. The pathing is a real pain in the a**. My hero is supposed to take the shortest path to another spot, which is really not the case. Plus, the pathing of the creeps is really annoying, too. On Sent-Side, it's almost impossible to block the creeps adequately, because the archer keeps on walking by, even if you block all the melee creeps. Plus, it's very easy to pull the opposite creeps just by faking to attack the enemy hero. The creeps will follow you for a while, and this way you can pull them towards the tower and gain a damage-advantage. Here's the most work to do imho.
5) Buff Terrain
This is also a little bit annoying. The trees are located way too close to each other, especially for noobs it's really hard to detect where to hide in the forests. A place I'm thinking of is the lower lane below the first tower. The gap between trees should just be a little bigger. This is just a cosmetic issue, but I'd love to see this fixed.
6) Nerf Neutral Creeps
Neutral Creeps are a bit too hard to farm in early game, especially for casters, as they do a lot (really a lot) of damage. Maybe they should start with lower stats which increase during the game, just like the normal creeps do.
These are my first thoughts of changes I'd like to see sometimes, I hope I've explained it enough for you to understand my reasoning.
I'm open to any suggestions/discussion, please refrain from flaming, tho.
Greetings,
fapfapfap.
while playing HoN on a regular basis, I noted some balance issues which are really annoying me so far. With the (current) small Hero Pool, these balance issues come back quite often.
1) Nerf Concede
My first worry i this stupid concede button. Almost every game I played the last week ended up in conceding. Some teams concede when they attacked our base and were completely wiped out (even if they still have a huge advantage), some concede after 25 minutes. This feature needs some restrictions and a harsher punishment if used. When you're dominated by a team, the team will be most likely to destroy your base in a very short amount of time, anyway. So staying in the game for another 5-10 minutes won't change much. This is specially annoying if you're really in the middle of the game, and the opposite team is only too lazy to farm or to counter correctly. The concede button just makes it too easy. If someone is really annoyed by being owned or the game's not the way he wants it to be, he just leave and live with the penalty. Otherwise he should stay until the opposite team destroys your base. It's a matter of respect.
2) Nerf Bloodstone
I don't really know the HoN-Name for Bloodstone, but all I can tell is that it's a really hard item. The buff is just way too good for its price, the charges even buff it further. Plus, when you're carrying two Bloodstones, you'll benefit from the double effect (as they both stack). I've seen plenty games where a Defiler (or even any Int Hero) had Bloodstone and even used to survive suicide actions. Even in DotA, Bloodstone got nerfed shortly after its introduction.
3) Nerf Defiler
Defiler is one of the hardest hero to counter at the moment. The Cooldown of the ulti is really low, the silence AoE is pretty huge, and the wave can even stop 4 heroes Lvl16+ from entering the base (seen in 3-4 games). My proposal here would be: increase manacost for the wave or reduce the damage slightly. And: definately increase the cooldown of the ulti. 1 minute would change like a lot.
4) Buff Pathing
Seriously, this is the most annoying thing about HoN right now. The pathing is a real pain in the a**. My hero is supposed to take the shortest path to another spot, which is really not the case. Plus, the pathing of the creeps is really annoying, too. On Sent-Side, it's almost impossible to block the creeps adequately, because the archer keeps on walking by, even if you block all the melee creeps. Plus, it's very easy to pull the opposite creeps just by faking to attack the enemy hero. The creeps will follow you for a while, and this way you can pull them towards the tower and gain a damage-advantage. Here's the most work to do imho.
5) Buff Terrain
This is also a little bit annoying. The trees are located way too close to each other, especially for noobs it's really hard to detect where to hide in the forests. A place I'm thinking of is the lower lane below the first tower. The gap between trees should just be a little bigger. This is just a cosmetic issue, but I'd love to see this fixed.
6) Nerf Neutral Creeps
Neutral Creeps are a bit too hard to farm in early game, especially for casters, as they do a lot (really a lot) of damage. Maybe they should start with lower stats which increase during the game, just like the normal creeps do.
These are my first thoughts of changes I'd like to see sometimes, I hope I've explained it enough for you to understand my reasoning.
I'm open to any suggestions/discussion, please refrain from flaming, tho.
Greetings,
fapfapfap.