MeisterYoda1
12-07-2009, 10:45 AM
Rafael the Entropyer
http://fc06.deviantart.net/fs18/f/2007/199/e/c/Army_Ninja_Cyborg_Dude_by_Tyshea.jpg
I don't own this picture. Found on http://www.deviantart.com/
________________________________________________
Story:
Thanks to the science Rafael survived a deadly accident. But he paid many of his body parts for it and became a cyborg. Because he was an orphan boy the scientists used him to test a new weapon, the Entropon. It is a weapon to accumulate or to spread materia. Rafael leaned very well to handle this power and went to the military, where he was trained to a special soldier, the Entropyer.
__________________________________________________ _________
Role:
The Entropyer is not easy to play and complex hero, who is able to initiate a clash, to confuse his enemys and to support mates. His movements are difficult to predict and he is able to decide a battle, just before it actually begins.
http://www.playdota.com/img/site/hs.gif
http://www.playdota.com/img/site/strength.jpg http://www.playdota.com/img/site/agility.jpghttp://www.playdota.com/img/site/intelligence-c.jpg
22+2,4 | 13+1,4 | 28+2,8
http://www.playdota.com/img/site/as.gif
Movement Speed: 305
Attack Range: 125
Damage: 58-68
Armor: 5,7
Base Attack Time: 1,7
Stats are nearly similar to Dark Seer's because this stats suites this hero perfectly.
Visual Design:
It should be look similar to the picture above (It's not a must.), but without the ninjaswords amd with bigger metallic gloves, which have shining dots on the backhand. The overall colour is free to choose and it's okay if a face can be seen.
Voice:
Normal male voice with a little bit distoriton
When selected:
- I've been waiting.
- Where to go?
When moving:
- Faster!
- I can't wait.
- Just oiled.
When attacking:
- Inside out!
- Explosion or Implosion?
- 1,2 Gotcha!
__________________________________________________ ________
Skills and Abilities:
Accretion
http://img189.imageshack.us/img189/5374/bergj.png
The Entropyer accumulates the materia around him to create an impassable mountain which blocks the spot, it is casted on and which lasts 2,75 seconds.
How does this skill work:
This spell has a similar function to Behemoth's Fissure: It will create a impassable mound of terrain. Not as line but rather as district. (200 AoE) The AoE on cast will damage enemy heroes some and push all enemys out of the AoE. (Trees are cut down.) It is possible to cast one mountain over another. Each use of this ability consumes 1 charge. 1 charge is restored every 14 seconds.
(The thing with the charges is like Pandamonium's Flurry)
[1] 65 Damage to each target in the AoE, 1 charge.
[2] 65 Damage to each target in the AoE, 2 charges.
[3] 100 Damage to each target in the AoE, 2 charges.
[4] 115 Damage to each target in the AoE, 3 charges.
[Radius]:200
[Range]: 450 units
[Manacost]: 65/75/90/110
[Cooldown]: 14 Seconds
[Casttime]: Instant
[Action]: Cast, AoE
[Visual] A round rise in the ground, which is very high.
Flashover
http://img9.imageshack.us/img9/8396/clutchl.png
The Entropyer loads up a vaccum in his right hand for 2,8 seconds. Then he is able for the next 9 secons to grab an enemy for 0,7 seconds and release a devasting Explosion on him, which stuns.
How does this skill work:
After activation the hero loads up his right hand, which begins to glow. The loading up lasts 2,8 seconds and after it, the hero is able for 9 seconds to grab an enemy close by him for 0,6 seconds. Afterwards the target enemy is nuked and stunned for 1 second. Damage is magic. If the Entropyer is casts this spell during the loading time, he takes half of the amount of damage of the nuke.
- If the cast is used before the 2,8 seconds loading time ends, the Entropyer is damaged by half of the amount of damage of the nuke and the cooldown resets.
- If the cast is not used within the 9 seconds, after the loading time has ended nothing happens and the cooldown resets.
- If the cast is used within the 9 seconds, after the loading time has ended, the Entropyer is not damaged by half of the amount of damage of the nuke and the cooldown resets after use.
[1] 100 Damage (50 on self if activated before the loading time ends)
[2] 200 Damage (100 on self if activated before the loading time ends)
[3] 300 Damage (150 on self if activated before the loading time ends)
[4] 400 Damage (200 on self if activated before the loading time ends)
[Manacost]: 150
[Cooldown]: 16 seconds (activated after nuke or if the 9 seconds activation time ends)
[Range]: 125 units
[Action]: Activation and single target.
[Visual] Glowing hand in loading up time. Maximum glowing after the 2,8 seconds for up to 9 seconds. Big white explosion on target on nuke.
Again the function in easier words:
Activation(Casting)/-140 Mana/Loading time of 2,8 seconds starts
If you cast before the 2,8 seconds loading time ends, you get 50/100/150/200 damage on self
The loading time ends(2,8 seconds after casting)/activation time starts (9 seconds)
If the 9 seconds time ends, the cooldown resets and you are not able to grab+nuke until you cast this spell again
Grab an enemy hero(by clicking on target), range is 125, the target and entropyer are 0,6 seconds unable to move, to cast or to attack
After the 0,6 seconds grabbing time, the 100/200/300/400 nuke is released on target and it is stunned for 0,6 seconds/cooldown reset
Overloading
http://dotawiki.de/images/8/83/Surge.gif
(Dark Seer's spell Surge)
Floods a target with excess power giving it maximum speed for a brief period of time.
How does this skill work:
Gives maximum movement speed for a brief period of time on self or allied units.
[1] 3.0 seconds duration
[2] 4.5 seconds duration
[3] 6.0 seconds duration
[4] 7.5 seconds duration
[Range]: 600
[Manacost]: 20/30/40/50
[Cooldown]: 12/11/10/9 seconds
[Casttime]: instant
[Action]: single target/active
Clusterexplosion (Ulti) [Option 1]
http://img22.imageshack.us/img22/9881/cluser.png
The Entropyer masses everything close to him to his left hand. Every enemy target in AoE is pulled to this point, holded there like a cluster and subsequently pushed away by an explosion. The targets taking damage when they are pulled in and pushed away.
How does this skill work:
Every enemy target in the AoE is dragged to the point infront of the (channeling) Entropyer and taking some damage. (0.5 seconds dragtime) Afterwards every unit in the cluster is invulnerable for 1 second. Afterwards the cluster explodes and every unit in the cluster is pushed 300-500 units away in a random direction and taking damage.
[1] 600 AoE, 80 drag damage and 175 explosion damage.
[2] 650 AoE, 110 drag damage and 225 exolosion damage.
[3] 700 AoE, 130 drag damage and 300 explosion damage
[Manacost]: 160/235/340
[Cooldown]: 135 seconds
[Action]: Active, AoE
[Visual] Everything is dragged in like a tornado. The cluster shackes a bit. And the explosion should be releasing.. don't know a nice visual for this spell.
__________________________________________________ _______
Entropy (Ulti) [Option 2]
http://img46.imageshack.us/img46/7545/mandelbrot.png
(A combination of Dark Seer's spells Ion Shell and Vacuum)
[This ability can be boosted by Staff of the Master *]
The Entropyer creates an abyss close to him with his left hand and creating an unstable vaccum-materia-sphere with the other around him. Enemy units in the AoE are pulled to him and taking initial damage. Additionally the sphere surrounds the Entropyer for some seconds causing damage per second to enemy units who come in contact with it.
How does this skill work:
On cast it pulls all enemey units in the AoE (600/620/640) close to the Entropyer. This ability will interrupt channeling spells and items. Every pulled in enemy takes initial damage. Drags units over 0,3 seconds. In the same time the vacuum-materia-sphere is applied to him, which causes damage per second to enemy units who come in the AoE (280) of it.
[1] 600 AoE, 100 drag damage and applies vacuum-materia-sphere for 8(*9) seconds.
[2] 620 AoE, 150 drag damage and applies vacuum-materia-sphere for 8(*9) seconds.
[3] 640 AoE, 200 drag damage and applies vacuum-materia-sphere for 9(*10) seconds.
[Radius]: Pulling AoE (600/620/640)
[Manacost]: 180/300/420
[Cooldown]: 140/130/120 Seconds
[Casttime]: Instant
[Action]: Cast, AoE
[Vacuum-materia-sphere]:
45(*50)/80(*85)/115(*120) Damage per second to enemy units, who are in the AoE 280(*350). Damage is magical.
__________________________________________________ __
Possible Skillbuild:
Overloading
Flashover
Flashover
Accretion
Flashover
Cluserexplosion/Entropy
Flashover
Accretion
Accretion
Accretion
Clusterexplosion/Entropy
Overloading
Overloading
Overloading
Stats
Clusterexplosion/Entropy
Stats
Synergies:
Overloading is good for fast tactical Accretion planting and a good using of Flashover or ultimate (1&2).
The Accretions can be used to block fleeing enemys, while vacuum-materia-sphere is activ. They can also block enemy units not to be pulled by ulti or pushed away (ulti 1).
Of course can they block also arriving enemy heroes or secure allied units.
Flashover is good to initiate, to gang or to hold an enemy, while ulti 2 is active. It's also possible to lure enemys, when you hold someone with Flashover and block him then with Accretion.
So this is the Entropyer Rafael
(1. edit:
*added ultimate option 2
*added Synergies
*improved overall look)
(2. edit:
*Skill1:added tooltip, lowered damage, increased manacost and range a bit
*Skill2: added tooltips, lowered loading and grab time a bit, increased stun a bit and increased manacost by 10.)
Thanks for reading, please comment ! :p;):D
http://fc06.deviantart.net/fs18/f/2007/199/e/c/Army_Ninja_Cyborg_Dude_by_Tyshea.jpg
I don't own this picture. Found on http://www.deviantart.com/
________________________________________________
Story:
Thanks to the science Rafael survived a deadly accident. But he paid many of his body parts for it and became a cyborg. Because he was an orphan boy the scientists used him to test a new weapon, the Entropon. It is a weapon to accumulate or to spread materia. Rafael leaned very well to handle this power and went to the military, where he was trained to a special soldier, the Entropyer.
__________________________________________________ _________
Role:
The Entropyer is not easy to play and complex hero, who is able to initiate a clash, to confuse his enemys and to support mates. His movements are difficult to predict and he is able to decide a battle, just before it actually begins.
http://www.playdota.com/img/site/hs.gif
http://www.playdota.com/img/site/strength.jpg http://www.playdota.com/img/site/agility.jpghttp://www.playdota.com/img/site/intelligence-c.jpg
22+2,4 | 13+1,4 | 28+2,8
http://www.playdota.com/img/site/as.gif
Movement Speed: 305
Attack Range: 125
Damage: 58-68
Armor: 5,7
Base Attack Time: 1,7
Stats are nearly similar to Dark Seer's because this stats suites this hero perfectly.
Visual Design:
It should be look similar to the picture above (It's not a must.), but without the ninjaswords amd with bigger metallic gloves, which have shining dots on the backhand. The overall colour is free to choose and it's okay if a face can be seen.
Voice:
Normal male voice with a little bit distoriton
When selected:
- I've been waiting.
- Where to go?
When moving:
- Faster!
- I can't wait.
- Just oiled.
When attacking:
- Inside out!
- Explosion or Implosion?
- 1,2 Gotcha!
__________________________________________________ ________
Skills and Abilities:
Accretion
http://img189.imageshack.us/img189/5374/bergj.png
The Entropyer accumulates the materia around him to create an impassable mountain which blocks the spot, it is casted on and which lasts 2,75 seconds.
How does this skill work:
This spell has a similar function to Behemoth's Fissure: It will create a impassable mound of terrain. Not as line but rather as district. (200 AoE) The AoE on cast will damage enemy heroes some and push all enemys out of the AoE. (Trees are cut down.) It is possible to cast one mountain over another. Each use of this ability consumes 1 charge. 1 charge is restored every 14 seconds.
(The thing with the charges is like Pandamonium's Flurry)
[1] 65 Damage to each target in the AoE, 1 charge.
[2] 65 Damage to each target in the AoE, 2 charges.
[3] 100 Damage to each target in the AoE, 2 charges.
[4] 115 Damage to each target in the AoE, 3 charges.
[Radius]:200
[Range]: 450 units
[Manacost]: 65/75/90/110
[Cooldown]: 14 Seconds
[Casttime]: Instant
[Action]: Cast, AoE
[Visual] A round rise in the ground, which is very high.
Flashover
http://img9.imageshack.us/img9/8396/clutchl.png
The Entropyer loads up a vaccum in his right hand for 2,8 seconds. Then he is able for the next 9 secons to grab an enemy for 0,7 seconds and release a devasting Explosion on him, which stuns.
How does this skill work:
After activation the hero loads up his right hand, which begins to glow. The loading up lasts 2,8 seconds and after it, the hero is able for 9 seconds to grab an enemy close by him for 0,6 seconds. Afterwards the target enemy is nuked and stunned for 1 second. Damage is magic. If the Entropyer is casts this spell during the loading time, he takes half of the amount of damage of the nuke.
- If the cast is used before the 2,8 seconds loading time ends, the Entropyer is damaged by half of the amount of damage of the nuke and the cooldown resets.
- If the cast is not used within the 9 seconds, after the loading time has ended nothing happens and the cooldown resets.
- If the cast is used within the 9 seconds, after the loading time has ended, the Entropyer is not damaged by half of the amount of damage of the nuke and the cooldown resets after use.
[1] 100 Damage (50 on self if activated before the loading time ends)
[2] 200 Damage (100 on self if activated before the loading time ends)
[3] 300 Damage (150 on self if activated before the loading time ends)
[4] 400 Damage (200 on self if activated before the loading time ends)
[Manacost]: 150
[Cooldown]: 16 seconds (activated after nuke or if the 9 seconds activation time ends)
[Range]: 125 units
[Action]: Activation and single target.
[Visual] Glowing hand in loading up time. Maximum glowing after the 2,8 seconds for up to 9 seconds. Big white explosion on target on nuke.
Again the function in easier words:
Activation(Casting)/-140 Mana/Loading time of 2,8 seconds starts
If you cast before the 2,8 seconds loading time ends, you get 50/100/150/200 damage on self
The loading time ends(2,8 seconds after casting)/activation time starts (9 seconds)
If the 9 seconds time ends, the cooldown resets and you are not able to grab+nuke until you cast this spell again
Grab an enemy hero(by clicking on target), range is 125, the target and entropyer are 0,6 seconds unable to move, to cast or to attack
After the 0,6 seconds grabbing time, the 100/200/300/400 nuke is released on target and it is stunned for 0,6 seconds/cooldown reset
Overloading
http://dotawiki.de/images/8/83/Surge.gif
(Dark Seer's spell Surge)
Floods a target with excess power giving it maximum speed for a brief period of time.
How does this skill work:
Gives maximum movement speed for a brief period of time on self or allied units.
[1] 3.0 seconds duration
[2] 4.5 seconds duration
[3] 6.0 seconds duration
[4] 7.5 seconds duration
[Range]: 600
[Manacost]: 20/30/40/50
[Cooldown]: 12/11/10/9 seconds
[Casttime]: instant
[Action]: single target/active
Clusterexplosion (Ulti) [Option 1]
http://img22.imageshack.us/img22/9881/cluser.png
The Entropyer masses everything close to him to his left hand. Every enemy target in AoE is pulled to this point, holded there like a cluster and subsequently pushed away by an explosion. The targets taking damage when they are pulled in and pushed away.
How does this skill work:
Every enemy target in the AoE is dragged to the point infront of the (channeling) Entropyer and taking some damage. (0.5 seconds dragtime) Afterwards every unit in the cluster is invulnerable for 1 second. Afterwards the cluster explodes and every unit in the cluster is pushed 300-500 units away in a random direction and taking damage.
[1] 600 AoE, 80 drag damage and 175 explosion damage.
[2] 650 AoE, 110 drag damage and 225 exolosion damage.
[3] 700 AoE, 130 drag damage and 300 explosion damage
[Manacost]: 160/235/340
[Cooldown]: 135 seconds
[Action]: Active, AoE
[Visual] Everything is dragged in like a tornado. The cluster shackes a bit. And the explosion should be releasing.. don't know a nice visual for this spell.
__________________________________________________ _______
Entropy (Ulti) [Option 2]
http://img46.imageshack.us/img46/7545/mandelbrot.png
(A combination of Dark Seer's spells Ion Shell and Vacuum)
[This ability can be boosted by Staff of the Master *]
The Entropyer creates an abyss close to him with his left hand and creating an unstable vaccum-materia-sphere with the other around him. Enemy units in the AoE are pulled to him and taking initial damage. Additionally the sphere surrounds the Entropyer for some seconds causing damage per second to enemy units who come in contact with it.
How does this skill work:
On cast it pulls all enemey units in the AoE (600/620/640) close to the Entropyer. This ability will interrupt channeling spells and items. Every pulled in enemy takes initial damage. Drags units over 0,3 seconds. In the same time the vacuum-materia-sphere is applied to him, which causes damage per second to enemy units who come in the AoE (280) of it.
[1] 600 AoE, 100 drag damage and applies vacuum-materia-sphere for 8(*9) seconds.
[2] 620 AoE, 150 drag damage and applies vacuum-materia-sphere for 8(*9) seconds.
[3] 640 AoE, 200 drag damage and applies vacuum-materia-sphere for 9(*10) seconds.
[Radius]: Pulling AoE (600/620/640)
[Manacost]: 180/300/420
[Cooldown]: 140/130/120 Seconds
[Casttime]: Instant
[Action]: Cast, AoE
[Vacuum-materia-sphere]:
45(*50)/80(*85)/115(*120) Damage per second to enemy units, who are in the AoE 280(*350). Damage is magical.
__________________________________________________ __
Possible Skillbuild:
Overloading
Flashover
Flashover
Accretion
Flashover
Cluserexplosion/Entropy
Flashover
Accretion
Accretion
Accretion
Clusterexplosion/Entropy
Overloading
Overloading
Overloading
Stats
Clusterexplosion/Entropy
Stats
Synergies:
Overloading is good for fast tactical Accretion planting and a good using of Flashover or ultimate (1&2).
The Accretions can be used to block fleeing enemys, while vacuum-materia-sphere is activ. They can also block enemy units not to be pulled by ulti or pushed away (ulti 1).
Of course can they block also arriving enemy heroes or secure allied units.
Flashover is good to initiate, to gang or to hold an enemy, while ulti 2 is active. It's also possible to lure enemys, when you hold someone with Flashover and block him then with Accretion.
So this is the Entropyer Rafael
(1. edit:
*added ultimate option 2
*added Synergies
*improved overall look)
(2. edit:
*Skill1:added tooltip, lowered damage, increased manacost and range a bit
*Skill2: added tooltips, lowered loading and grab time a bit, increased stun a bit and increased manacost by 10.)
Thanks for reading, please comment ! :p;):D