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View Full Version : How do legionnaires deal with mana regen?



Woolygimp
07-27-2009, 05:10 PM
I'm trying to learn how to play this character effectively as he's one of my favorites but with a lot of popular builds don't have any mana regen.

It's impossible to effectively portkey, taunt, execute without mana regen and after every team fight you have to run all the way back to the fountain?

Instead I've been going Null Stone.

1x shield + blights/healing pot to start

helm of victim from sideshop + resto trinkets >> shamans headdress

marchers

mana tube

port key

enhanced marchers

then I complete manatube into nullstone

then behemoths heart

Nullstone seems like a great item for legionnaire and it gives me the mana regen I need so I get it, and being able to effectively "null" a targeted spell every 20 seconds (or at the beginning of a team fight) means I'll be spared from a sheep or what not quite often.

Pokemaster
07-27-2009, 05:19 PM
take stats instead of terrify so EZ

sakatana
07-27-2009, 05:27 PM
I don't usually have a problem with it, though the null stone is a good idea, but I would only ever get it late game. Since Legionnaire has low mana, maybe a bottle would be useful.

I have noticed that I'm often out of mana, but it's not usually a huge deal, in large team battles, I portal key in, taunt, execute when the time is right, then gtfo or push the lane. I usually have enough mana for a quick escape or a taunt. The Null stone seems like an end game thing if you're farming well enough, but if you keep a Homecoming stone on you, you shouldn't have problems getting out. If necessary, you can just march your way into the forest and kill some Neutrals while your mana regens if you have enough HP and no mana, or just march on away.

Lionguild
07-27-2009, 05:37 PM
Stats instead of terrify + shivas guard after blink.

ClownFoot
07-27-2009, 06:15 PM
terrify is useless. i used to level it and i think i only ever got 1-2 kills with it. it wastes mana you could be using for more powers. it also prevents you from taking stats, further limiting your mana pool. if you go stats you should usually have enough mana for all the spells you will need in a fight. you can always consider homecoming stones and posthaste boots for quick travel between fountain and battlefield

zp3dd4
07-27-2009, 06:33 PM
if you really need mana that bad, consider getting a bottle midgame

Woolygimp
07-27-2009, 07:01 PM
Terrify isn't as bad as some of you make it out to be. I think at rank 4 it does 25 damage for 25 ticks which is effectively 625 magic damage if the person doesn't kill a unit.

It's great for harassing in lanes. Beyond great. You cast it and sit between them and the mobs and they are powerless...

I usually don't get it because of advice on this forum but I think it's one of the more under-rated abilities out there.

A 625 damage fast reuse dot isn't exactly "bad"....

Sabre
07-27-2009, 07:15 PM
The thing with Axe/Lego is that the terrify/taunt thing should be (atleast in pubs) a matter of circumstance.

Since I don't tend to rely on terrify until I know who I'm laning against, I usually buy 2 pretender's crowns, 2 runes, and 1 mana potion. Counter helix is the point of lego, so I always get that first, it allows for alot of damage to be done for first level, and out of all the skills he has can best aid a first blood kill. I try to always go on side lanes with lego since he wants to build helm of the black legion as his first item, which is the only reason I don't get shield at the very beginning.

I usually get terrify early when my lane opponent(s) is/are a) solo b) worse then me at lasthitting c)dont have much in the way of health regen early (i.e. only 1 stack of runes of the blight) or d) melee. If any of these are the case, I find the counter helix and terrify effective by preventing them from last hitting and using the creeps to trigger the counter helix to drive them off. It may not get you as many kills, but it is a great way to keep a hero down. Doing this its important not to mindlessly spam terrify, but instead use it when either fresh creeps are coming, or all of them have been more or less wiped out, giving you atleast a couple of ticks of damage guaranteed. This of course combos best with other dots, like hellbringer, but is still effective on your own. This build lets you farm up Helm of the Black Legion relatively unpressured. If you feel you need to, getting a ring of the teacher/abyssal skull can help if you have to go back to the fountain for some reason.

Conversely if you are a) solo b)being out last hit c)against a hero regenerating fairly well or d) against ranged or have someone with strong disable, I would get taunt and ignore terrify altogether unless my opponents are very squishy. If they are squishy, start levelling it at level 12 or so as a finisher when chasing, as this is when team battles begin. If they aren't, then just don't bother. Taunt lets you survive much better solo, both from the armor boost and the ability to pull heroes into the tower/ganks, and it also really helps you deal burst damage against high-regen heroes, or heroes who would otherwise not care about terrify.

Hope this helps.

Edit: Wooly, its not really 625 damage, but 625 theoretical damage. Since it takes so long to deal its damage, natural regneration and magic resistance compensate for a large amount of the damage that would be done.

iRonth
07-27-2009, 07:29 PM
beleive me, its really BAD

stats >>>>> terrify

Glorify1
07-27-2009, 07:35 PM
Team with glacius.
Stats over terrify.
Fill inventory with totems.

Woolygimp
07-27-2009, 10:17 PM
Well I always go stats over terrify.

Legionnaire is probably the most fun character, for me at least... it's awesome portal keying into their team - taunting them, then picking out the guy with low health and decap'ing.

His lane presence against other melee heroes is amazing.

Darkstrand
07-27-2009, 11:33 PM
You have plenty of mana if you get some stat items

Woolygimp
07-28-2009, 01:14 AM
I just get a sustainer early and turn it into a null stone.

I don't play competively but null stones are AMAAAAAAAAAZING for a tank hero. It's great for resisting that stun that heroes being chased will toss on you to try to peel you off and for a billion other reasons.

Portkey behemoth + ult/stuned? Resisted and then taunt.

So forth.

15 str agi and int with enough mana regen to ensure legion never runs out of mana isn't too shabby either.

_Archangel_
07-28-2009, 01:24 AM
Try:

* Marchers
* Bottle
* Shaman's Headdress/Helm of the Black Legion (Depending on whether they have a lot of nukes or not)
* Enchanted Marchers and Portal Key (Whichever order; get Portal Key first if you can farm it fast)
* Behemoth's Heart

Bottle should be enough to keep mana levels up.

Darkstrand
07-28-2009, 01:25 AM
I just get a sustainer early and turn it into a null stone.

I don't play competively but null stones are AMAAAAAAAAAZING for a tank hero. It's great for resisting that stun that heroes being chased will toss on you to try to peel you off and for a billion other reasons.

Portkey behemoth + ult/stuned? Resisted and then taunt.

So forth.

15 str agi and int with enough mana regen to ensure legion never runs out of mana isn't too shabby either.

Waste of gold

Woolygimp
07-28-2009, 01:26 AM
Try:

* Marchers
* Bottle
* Shaman's Headdress/Helm of the Black Legion (Depending on whether they have a lot of nukes or not)
* Enchanted Marchers and Portal Key (Whichever order; get Portal Key first if you can farm it fast)
* Behemoth's Heart

Bottle should be enough to keep mana levels up.

This is my build except I always build a shaman's headdress because even melee heroes use "spells(abilities)" and I find that it is much, much, much better even lategame than the helm of the black legion ever was.

Very few heroes do enough damage early game with auto(melee) attack to make the block worth it over the +10 to magic armor. Not to mention that shaman's headdress is more forgiving to get while laning because you can get trinkets of restoration x2 OR helmet of the victim. Oh and +8 regen >>>> +5 regen and enhanced marchers give you enough armor as is.

And late game, the block on vanguard is useless... while headdress never loses its value.

And nullstone is the ****.

Woolygimp
07-28-2009, 01:28 AM
Waste of gold

Nullstone is better than behemoth's heart and cheaper. You negate one nuke and you more than make up for the +400 or so health that behemoth's heart would've given you.

Hippie
07-28-2009, 01:48 AM
I don't know about the lack of mana, I've really never had a problem while playing Axe (have yet to play Lego in HoN). However, I will say that the idea of taking terrify against easily harassed heroes is a good one. I cannot count the number of First Bloods I've drawn with Battle Hunger - as people have said, you place it on them and then put yourself between them and the creeps. If they come to last hit, right click on them (which will force the creeps to attack you, essentially giving you a fake taunt) and 99% of the time you'll Helix, killing whatever they were trying to last hit and getting in a cheap shot on them at the same time. Then they're low on hp and STILL have Hunger on them. Place it again, do the same thing until they don't have the regen to stay in lane OR until they die from it. Bam, first blood.

Just make sure to wait till level 2 to start this, since you'll need Helix to pull it off.

Vermifax
07-28-2009, 02:01 AM
Nevermind I was wrong.

StealthFire
07-28-2009, 02:03 AM
dota-allstars.com or playdota.com if you want tested and proven builds with in-depth explanations.

A`nub`is
07-28-2009, 04:40 AM
2 bracers = nice manapool

Harrypotte2
07-28-2009, 07:42 AM
Nullstone is better than behemoth's heart and cheaper. You negate one nuke and you more than make up for the +400 or so health that behemoth's heart would've given you.

So Nullstone is not only better, but its also cheaper.

Wow ty, I am never going to buy heart again.

[/sarcasm]

akitoes
07-28-2009, 07:45 AM
Guys
Almost anything involving Void stone is worthless on agi or str heroes :< (maybe runed axe but that's it)

illyn_pain
07-28-2009, 10:07 AM
I have an other question to Lego,
I never used taunt, or very rare. Now i read that it is a very good skill but how i use that skill..?
I used it only for creeps in the past. I think i dont know how i should use him right..

akitoes
07-28-2009, 10:21 AM
I have an other question to Lego,
I never used taunt, or very rare. Now i read that it is a very good skill but how i use that skill..?
I used it only for creeps in the past. I think i dont know how i should use him right..
Basically taunt :
-is a ****ign nice disable
-triggers a shitload of helixes (which means it rapes for farming too)
-rapes illusions

And you can do other kinds of situational rape with taunt.
Here's one example.

1.You get attacked by multiple melee heroes near a creepwave
2.Use taunt and RUN into the forest
3.Creeps block them from chasing you
4.TP

Mark
07-28-2009, 11:14 AM
Barbed armour provides some nice mana regen and it's also a nice combo with taunt as it reflects 100% of damage taken. It's really nice to have this little extra mana boost so you can portal key, taunt, decapitate more.

Edit: BTW it's not worth getting if glacius is on your team or someone has that mana regen ring thing. Oh and whats that soul capturer item called? The one where you get more charges by killing enemy players, it's sometimes nice if someone on your team lends you that for a few seconds to get your mana up. It's also important to remember that taunt gives you a massive armour bonus, so even if you are running away sometimes worth using it.

Frog100
07-28-2009, 03:03 PM
Nullstone is better than behemoth's heart and cheaper. You negate one nuke and you more than make up for the +400 or so health that behemoth's heart would've given you.

What nukes are doing 400 damage?

Behemoths heart is 1065 health by the way, it's much, much better than nullstone. If you need mana regen on axe get a shivas, if you get a nullstone it just means the other team will either use one of the less useful spells to knock it off or nuke the other members of your team which is pretty stupid when you're the tank. Nullstone isn't something you get on a tank.

SWARM_THEM
07-28-2009, 04:42 PM
axe's int is too low for mana tube %-based regen. just get that one ring which is part of the abyssal skull recipe with the static mana regen, it should suffice. abyssal skull is a good team item, too, which you could finish later.

Frog100
07-28-2009, 05:10 PM
Abyssal skull isn't worth building on Leginnaire, if a meleer needs lifesteal they'll likely build it themselves. I don't think it's worth spending 2k gold on a few weak auras when the team needs you to be able to take a beating

SWARM_THEM
07-28-2009, 05:25 PM
Abyssal skull isn't worth building on Leginnaire, if a meleer needs lifesteal they'll likely build it themselves. I don't think it's worth spending 2k gold on a few weak auras when the team needs you to be able to take a beating
thats true, but if the other melees on the team has some other form of lifesteal, it'll stack with skull's aura. i agree in general though, abyssal skull isn't a high priority for axe. if i find myself having mana issues with axe for whatever reason, 'd get the ring for cheap mana regen and armor, then maybe finish skull later after his other items.

Shai1
07-28-2009, 05:25 PM
I always get a manatube and lifetube early game, after that he's pretty much guaranteed to have mana for his ult and his taunt thing.

Frog100
07-28-2009, 05:31 PM
thats true, but if the other melees on the team has some other form of lifesteal, it'll stack with skull's aura. i agree in general though, abyssal skull isn't a high priority for axe. if i find myself having mana issues with axe for whatever reason, 'd get the ring for cheap mana regen and armor, then maybe finish skull later after his other items.

On a side note the current Abyssal Skull and ring stack for a +8 armor aura so if you get the Skull and have a slot you may as well pick up another ring.

NachoAdept
07-29-2009, 12:50 AM
This guy is a beast. The argument about Behemoth's heart shouldn't even be an issue. If he has Shaman's headress, Helm of the Black Legion, (I like to use Hack and Slash), Enhanced Marchers (rule!) and of course Behemoth's heart at level 25 he has something like 3.7k Hp's with the behemoth's heart giving him back 1% a second! I have waded into the enemy base many times taking damage with him to run back out with enhanced marchers to regen 900+ hps in about 9-10 seconds.

That said this guy can FARM! Take the lane with the abundance of creeps (bottom legion, Top Hellborne) and hit them when you can in between (right around level 3-4 you can get started) you will want to keep whirling blade maxed it's your bread and butter. Support your team when able but get those defensive items going. Once you get behemoth's heart it's almost gg. With adequate support you will take the beating and others will do the damage. While execution is nice, I usually find I am getting multiple stunned enough (or time frozen) to get one off before some high agi character finishes said person off.

I agree on not building abysaal skull on him (he takes too many stuns IMO to make use of it and you want every protection health regen you can have on him as your true damage comes from Whirling Blade as it activates even in chronosphere).

Some things not mentioned about taunt are that it can be a team saver. You can taunt enemy heroes off your teammates giving them valuable time to get away. Also it's a nice trap to set your carry up for the kill. This guy is smooth as butter good.

R,
Nacho

Shadowcamsy
07-29-2009, 01:54 AM
Hood first item (with stout shield)
Enhanced Marchers
Portal key
Finish Helm of the Black legion
Shiva's guard
Heart

I normally get a magic wand in dota, but there's nothing like that in hon, get some minor totems instead and you should be able to triple combo.