View Full Version : Tempest (elementals)
Kazie
07-27-2009, 11:03 AM
Over and over i see ppl get frustrated over the elementals movement speed, even creeps outrun them by FAR..
It's simply just rediculous being able to summong elementals and having them being completely useless unless there's a big pack of creeps of either side fighting as they won't last long enough to go from one creep pack to another, because of their movement speed.
At pushes they won't last long either as they do not multiply on buildings and the creeps are usually gone before they get half the needed attacks fired..
Alone the fact that creeps outrun them is rediculous, how are they ever going to be used at their full potential when they are not even moving at creep speed?
Call me a whiner, but i think they are way too slow and should at least have the same movement speed as the faction creeps..
-Kazie
Firedrop
07-27-2009, 11:08 AM
they could use a slight movement increase, but it would be overpowered for them to catch heroes with boots lol maybe 295 runspeed on them would be good
Lexio
07-27-2009, 11:15 AM
No joke they are slow. But, elementals are good for being at being a sudo-wall against heros and creep while you assault. Making them run as fast heros as well would be op. I agree what firedrop says in that they need a slight adjustment.
Harrypotte2
07-27-2009, 11:44 AM
They can push very well early game, and neutral creep, also the situational kills it get.
The 3 other skills will serve you to rape heroes. The elemental has other purposes.
Glorify1
07-27-2009, 11:53 AM
Their job isn't to catch things, having 6 elementals that deal ~60-70 piercing damage is not balanced if they were fast. Their job is to deal damage, think of them as a slow moving ward.
Kazie
07-27-2009, 01:26 PM
No one is asking for hero speed.. but creep speed..
Having them walk slower than creeps is rediculous.. i never said they should be able to catch things..
But they are useless in lategame as they will never get to attack enough to multiply and the speed with wipe them out before they can be used.. they do not have the same function at lategame as early/mid.. simply because they are so bad at lategame..
either they should move as fast as creeps or they should be able to multiply on buildings as well.. most tempest players don't even bother summoning them at lategame because they die in 2 seconds and they never get to multiply.
Firedrop
07-27-2009, 02:38 PM
id have to say tempest is probably the best lane pushing hero in the game right now. get some boots of travel on him and you can kill 2 towers at once with a ridiculous amount of summons. they should only get a slight movement increase if anything
Rullstol
07-27-2009, 05:46 PM
I cannot really agree to this - If devs think it necessary to change elementals I'd suggest to increase MS and reduce the (quite high) damage.
Anyway, I think it's not necessary at all. :)
Kazie
07-27-2009, 06:00 PM
id have to say tempest is probably the best lane pushing hero in the game right now. get some boots of travel on him and you can kill 2 towers at once with a ridiculous amount of summons. they should only get a slight movement increase if anything
Which is exactly what this is about..
They can't keep up with anything atm. They are fine a early- and mid-game because there's not a lot of movement in the lanes.. but at late game you rarely get more the 3 you summon, because they never get to attack 6 times duo to the high hero dmg and insane aoe from most heroes.
Frog100
07-27-2009, 07:14 PM
P.S. This ability works on Wildsoul's Bear, needs to be fixed
Skkra
07-27-2009, 08:15 PM
Kazie, have you ever played the Enigma in DOTA? The hero Tempest is based on?
The summons are NOT for standard offense. They are for
1. jungling
2. laning a creep pack
3. pushing
4. attacking a hero held by a black hole or being repeated stunned
5. defending pushes
NONE of those require movement speed. They dont really need to move much. They are totally fine the way they are.
IMO the elementals in HoN are way better then their DOTA counterparts. They deal quite scary damage and are great for pushing and jungling, and even killing heroes if you manage to get a pack of them.
I even think they multiply more than they do in DOTA.
krucifix
07-28-2009, 03:40 AM
I even think they multiply more than they do in DOTA.
Yep, the split Elementals can split again, meaning you can easily get 12 (3x2x2) Elementals up at the one time.
I prefer the change.
KyuneM
07-28-2009, 05:35 AM
The only change I might support is maybe make the gold reward a bit smaller for killing one since they can be downed fairly easily when attacked due to the low speed/hp. When used properly it isn't an issue, but I'm not sure they should necessarily be a liability for a team in the hands of a poor or inexperienced player.
Beyond that, I find the elementals to be perfectly useful the way they are--enough damage to help farm a lane usefully (or at least the current wave), provide a buffer of sorts when escape is necessary, and add some (albeit fragile) indepdent DPS in a lane fight where positioning is difficult. Then there's a number of DPS buffing heroes (moon queen, arachna primarily) that help keep them viable in mid-late game.
I'm satisfied.
IronVirus
07-29-2009, 09:23 AM
I agree, I don't think the Elementals really need movement speed, they have a pretty high life timer considering you can summon a good bit of them if they summon their own, and you can just re summon them again any place that has creeps, and if you get them to level 4, they can really pack a good punch, so if you increased there movement speed, they would I am guessing probably be really OP, and Tempest would either get more kills then he should be able to get, or get way to much tower damage because now, they can get to towers faster, and get away faster if they get more movement speed.
Paragon
07-29-2009, 10:03 AM
You're not really intended to take them with you the way you might as Warbeast (Banehallow) with his wolves. They're slow by design. Making them faster would necessitate making them weaker, which would be a nerf for tower killing, jungling, and basically anything other than autoattacking your way down a lane.
HuMAn_INsANe
07-29-2009, 12:24 PM
Tempest in my opinion can easily control a game himself. A good tempest is more overpowered than any other hero in HoN. His minions are the reason why.
For those that have played DotA, I am sure you can see a difference in enigma's minions and tempest's minions. Tempests minions have a faster movespeed, a better attack animation and a larger attack speed. I honestly can't believe the OP. If anything, Tempest needs to be NERFED. He's the best early game farmer because of his minions. If you can last hit, the game will easily be in your favor after 15 minutes. The only way to stop him is to gank him nonstop early on because he can control his lane so easily. With the proper mana regen, he can have minions up at all times.