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Apostate
12-02-2009, 11:23 PM
Treespeaker
A melee INT hero
http://i156.photobucket.com/albums/t21/zeus_banga/WoodenArmor.jpg

A monk who has devoted his life to communicating with and protecting wildlife, the Treespeaker was angered by the destruction caused by the Hellbourne. Now he takes to the battlefield, clad in armor from the trees that he once protected.


Brief Overview:
Treespeaker is a melee INT hero who, while being int, is unusually tough. His high strength gain and his Might of Oaks gives him a lot of durability for an int caster. All of his spells are in some way affected by his first skill, which absorbs the strength of trees into his armor. If you like a lot of spell synergy and enjoy heroes who contribute well to team games, Treespeaker is for you.


REMEMBER. VOTE FOR A CONCEPT, NOT ON NUMBERS.
If you feel any of his abilities are imbalanced, please post explaining how so and your post will be considered.





Strengths:

Durable

Versatile

Has a nice slow/nuke and a long range nuke/heal

Good teamfight contributor


Weaknesses:

Spells are mana intensive

Spells do not scale well

His abilities are dependent on his first skill, which takes time to build up.


STATS:
STR: 20 + 2.5 AGI: 17 + 1.7 INT: 22 + 2.7
Movespeed: 290
Base Damage: 27-35 (49-57 with INT factored)
Range: 180




SKILLS:
http://i156.photobucket.com/albums/t21/zeus_banga/SkillbarTreespeaker.jpg



Might of Oaks
Treespeaker has the ability to absorb the power of trees into his living armor, bolstering his strength and spells.
Absorbs a target tree, adding a charge to Might of Oaks.
Manacost: 80
Cooldown: 8 Seconds
Max of 5/10/15/20 Charges.
Each charge adds .5 Armor and 1.5 Strength.
All charges are lost on death.

Notes: This is the skill that all of his other skills thrive off of. Two of his other skills require this skill to function, and the other is enhanced by it. It provides a maximum of 30 Strength and 10 armor boost. Getting a full load of charges takes 2 minutes and 40 seconds, and costs 1800 mana.



Spirit Gyrfalcon
Treespeaker summons a spirit bird to guide the way. He can use the energy of the bird to harm enemies or heal allies.
Summons Spirit Gyrfalcon.
Manacost: 150/200/300/350
Cooldown: 30 Seconds

Spirit Gyrfalcon Stats
Lifespan: 10 seconds + the number of charges in Might of Oaks
Movespeed: 475, unitwalking and terrainwalking
Two abilities: Attack and Nurture. Attack deals 150/200/220/280 + 2x the number of charges in Might of Oaks. Nurture heals the same amount. Using either of these skills causes the bird to disintegrate, and shoot into the targeted unit as either red or green energy.
Invulnerable
Notes: This spell is very flexible; it can be used as a short lived spy, a healing spell, or a damage nuke. It is great for catching enemies who have retreated to safety.



Reseed
Treespeaker does not thoughtlessly take the life of his trees; he sows their hearts again into the earth as offensive weapons.
Shoots out all of his stored charges in Might of Oaks as seed pods into a 400/500/600/700 radius. The seeds grow rapidly into trees, damaging and slowing opponents caught in the foliage.
Manacost: 120/200/260/300
Cooldown: 30 seconds
Channel time: 1 second
The area affected by the spell begins to sprout wild flailing shoots and spores after a 3 second delay during which a clear visual effect will occur. Deals damage equal to 2x the number of charges used in casting the spell per second. The ground slows all units for 10%, increasing by 10% each second the spell is active. After the slow has reached 100%, full trees appear in an impenetrable density within the area affected. All units caught within take an additional 200 damage and are stuck within the trees. Treespeaker has sight within the treecluster, enemies do not. The trees are considered gadgets and die after two autoattacks, and last for 20 seconds before wilting and dying.
Notes: This spell is great in combination with long duration stuns/immobilizes, etc. It is also a great contribution to teamfights, delaying pushes, discouraging pursuit, and probably other things as well. Thunderbark also goes great with this spell, as it allows you to escape from the trees or allows you to go into the trees and attack whoever is trapped inside.
All numbers within the spell are very flexible. Please share your opinion on the balance of this spell especially. Thanks to Pedey for the idea of making the seeds take a bit to sprout.


Thunderbark
Treespeaker fuses his anger into his armor, enhancing it and becoming more akin with the trees than ever.
This spell gives Treespeaker a recoil ability which deals 50% of damage inflicted on Treespeaker back on the attacker. It also allows him to walk through trees, and adds 20%/30%/40% of his INT as damage to his attacks.
Manacost: 150/250/350
Duration: 10 Seconds
Cooldown:40/30/20 Seconds
Notes: This skill is a useful skill in multiple ways. It combines well with his third skill. It makes him even more tanky and allows him to easily avoid pursuers. Plus, the damage bonus makes him more useful in the later game where the damage his spells do will be far less meaningful.

Apostate
12-02-2009, 11:28 PM
Possible Balance Issues and Discussion
Here I will post revisions, explanations of skills, clarifications of spells if asked, and so forth.


The third skill is imba! 600 max damage and a mega slow/immobilize??

Firstly, the numbers are up for discussion. Secondly, to eat the entire spell (presumably trying to leave it) and still getting caught inside it is a difficult feat. Thirdly, if you intend on using the spell only when you have 40 charges, the cooldown is effectively increased to 160 seconds, as it takes 2 minutes and 40 seconds to refill your armor.

Reseed has been nerfed, it now has a 3 second delay after during which the ground is altered so that it is quite obvious the spell has been cast. 12/3/09


As of Dec. 21, several changes have been made:
The number of possible charges has been halved, the cooldown of the spell doubled, and all spell effects made to fit with the new charge number.

Reseed trees can now be kill with two autoattacks.

The cooldown and duration of Thunderbark has been halved.

SupFreshG
12-02-2009, 11:34 PM
The third skill is imba! 600 max damage and a mega slow/immobilize??

Firstly, the numbers are up for discussion. Secondly, to eat the entire spell (presumably trying to leave it) and still getting caught inside it is a difficult feat. Thirdly, if you intend on using the spell only when you have 40 charges, the cooldown is effectively increased to 160 seconds, as it takes 2 minutes and 40 seconds to refill your armor.



Yes, but imagine it being saved for team fights. There is certainly (the majority of the time in PUBs) a time lapse between team fights of at least 2min, where everyone goes and farms. It seems like an ability that could easily turn the tides of the match in one fell swoop.

Verisi
12-02-2009, 11:35 PM
Extremely loose general synergy, but that's okay.
Forced synergy though? Not legit.

Apostate
12-02-2009, 11:40 PM
Yes, but imagine it being saved for team fights. There is certainly (the majority of the time in PUBs) a time lapse between team fights of at least 2min, where everyone goes and farms. It seems like an ability that could easily turn the tides of the match in one fell swoop.
There are numerous spells which can do this. Most of them are harder to avoid and usually have far lower cooldowns/manacost.



Extremely loose general synergy, but that's okay.
Forced synergy though? Not legit.

By "forced" do you mean "skill x requires skill b to function"? If so, I guess there is some forced synergy. I don't really see a problem with that, though.

Apostate
12-03-2009, 05:05 PM
Bump!

Arctus_Tibal
12-04-2009, 12:53 AM
i do like the idea of this hero, but yea 3rd ability does seem a little OP, even though it takes 160 secs to refill your tree load its pretty much tree ulti in a normal skill sept that it lasts 20 seconds... The skill itself is ok, just the numbers are a bit whack which is why i voted yes

Pedey
12-04-2009, 01:00 AM
Make his third skill a channel. Or at least have a 2-3s cast time, or a delay until the trees even start to grow.

Apostate
12-04-2009, 01:24 AM
Make his third skill a channel. Or at least have a 2-3s cast time, or a delay until the trees even start to grow.

I like the idea of a delay. They are seeds after all, and shouldn't sprout the second they hit the ground. I will add a 3 second delay in which there is an obvious visual effect that the spell is taking place.

Apostate
12-04-2009, 11:54 PM
Bump!

Apostate
12-06-2009, 03:39 PM
Bump :o

Shadowwarp
12-09-2009, 12:15 AM
Dude THIS HERO is exactly what i wanted.

So friggin original!!!!!!, str and armour buff, healing/nuke bird.

These are awesome ideas frikkin pwnage man!!!!.

H_Mantis
12-09-2009, 12:22 AM
Cool. Really cool.

Fooljeff
12-09-2009, 12:50 AM
I like Might of Oaks - reseed. I don't understand why the bird would be boosted by might of oaks though. Just forced synergy.

Apostate
12-09-2009, 01:36 AM
Dude THIS HERO is exactly what i wanted.

So friggin original!!!!!!, str and armour buff, healing/nuke bird.

These are awesome ideas frikkin pwnage man!!!!.

Thanks :D


I like Might of Oaks - reseed. I don't understand why the bird would be boosted by might of oaks though. Just forced synergy.

The idea is that everything about him is strengthened when he has the life of trees in him. Obviously that could be adjusted if need be. Part of it is that I want a spell as powerful as Reseed to have major setbacks. The fact that using it makes every spell he has temporarily weaker is one aspect of what makes Reseed balanced.

Apostate
12-14-2009, 10:00 PM
Bump..

Apostate
12-16-2009, 05:29 PM
(bump)

P1NGu1
12-17-2009, 01:11 PM
40 trees is too much to farm and generally too much, just a hassel. Needs to be reduced.

Why do I get the feeling this guy should be a STR hero. Most of his abilities relate to him being a tank.

I like things to do with trees, but this guy needs to get his priorities straight

Apostate
12-17-2009, 07:21 PM
40 trees is too much to farm and generally too much, just a hassel. Needs to be reduced.

Why do I get the feeling this guy should be a STR hero. Most of his abilities relate to him being a tank.

I like things to do with trees, but this guy needs to get his priorities straight

Do you suggest lowering the number, and increasing the cooldown of the tree-absorb to balance it?

He is a lot like a str hero; but as a melee int hero I think that is fairly appropriate. All of his abilities are quite tanky, but all very mage/wizard/w/e themed.

Apostate
12-21-2009, 02:20 PM
Bump

The__weasel
12-21-2009, 04:13 PM
I do like the idea of this hero, but do the trees really have to last 20 secs? seems a little bit to much, or you could change the way you could destroy the trees, maybe give them hp instead, so you could hit it to destroy it, instead of using a rune of blight or logger's hatchet, wich would be hard to have around all the time, especially in late game when most spots in the inventory already would have been filled with other items. But i really like the hero and would definately want to see him in game in a near future :D

zajoman
12-21-2009, 05:38 PM
I really like this hero. Exactly what I'm missing - a tanky intelligence hero. I like the idea. I just don't like the ultimate as it seems a bit weird for 20 or whatever trees to just grow and stay there for 20 or whatever seconds.

But, I vote for.

zeke47
12-21-2009, 08:49 PM
i like the idea, deffinatly think he's a cool hero over all but i think that his seeds should be his ultimate as it's something that has great effect, large area and uses all the charges off his other skill. this way you could vouch for why the skill is seemingly so powerful as it's his ultimate. while thunderbark isn't bad tree walking and a bit of scaling for late game i see as something to put into a regular skill not an ultimate, then maybe have it so it adds damage to your attack depending on the amount of charges, maybe .5/1/1.5/2% of int per charge as he is a melee hero.

i think this would allow him to really think if he should use his ultimate or not as it would mean letting go of his carry like potential(as 80% int with bonus armor and health would allow him to be quite strong tho not really over powered as he is melee int)

edit: also would make a great dying ult lol

Apostate
12-21-2009, 09:30 PM
Thank you for the feedback! I will take your comments into consideration. The trees have been modified:

Trees from Reseed now are exactly like normal trees, except that they are considered gadgets and die after two autoattacks. If affected by a spell they die instantly.

Quick question-- why does it matter which skill is the most powerful? I've always liked heroes like pestilence or electrician which have ultimates with low cooldowns and less grandiose effects in comparison to their other skills.

Apostate
12-25-2009, 04:53 AM
Bump!

Apostate
12-29-2009, 02:20 AM
Bump

Rordarok
12-30-2009, 06:02 AM
I'll defenitely vote for this hero. Now Keeper of the Forest isn't the only one from the Legion that uses the tree's. Although i think the cooldown of the first ability should be lowered with 1/2 seconds. Because if you die it takes a lot time to recover.
And how many tree's will spawn from the third abillity?

Apostate
12-31-2009, 12:04 AM
I'll defenitely vote for this hero. Now Keeper of the Forest isn't the only one from the Legion that uses the tree's. Although i think the cooldown of the first ability should be lowered with 1/2 seconds. Because if you die it takes a lot time to recover.
And how many tree's will spawn from the third abillity?

Decreasing the cooldown could definitely be a possibility. The trees will spawn at the proximity necessary to make the area impassable, i dont' know how many that is.

noodle0117
01-01-2010, 01:40 AM
Wow, great concept!
two thumbs up
Question: What would happen if you used reseed with 0 charges?

Apostate
01-02-2010, 01:36 AM
Wow, great concept!
two thumbs up
Question: What would happen if you used reseed with 0 charges?


Thanks for the feedback :]


The spell would do only 200 damage, but otherwise would act exactly the same as it does now. All the seeds do to the spell is add in up to 400 extra damage.

Apostate
01-05-2010, 08:23 PM
Bauhmp

Izual
01-07-2010, 04:46 AM
Good original hero, the problem I see isn't in the third skill, its in the Synergy between the 1st and the 4th. I think you should keep him intelligence because of this as you get a Strength boost + armor boost from the first skill, combined with damage reflection from the 4th skill which is more tankage than most strength heroes have with all 4 of their spells. That may be a problem or it may be me not getting enough sleep right now :)

Good work, T-Up

Apostate
01-07-2010, 05:57 PM
Good original hero, the problem I see isn't in the third skill, its in the Synergy between the 1st and the 4th. I think you should keep him intelligence because of this as you get a Strength boost + armor boost from the first skill, combined with damage reflection from the 4th skill which is more tankage than most strength heroes have with all 4 of their spells. That may be a problem or it may be me not getting enough sleep right now :)

Good work, T-Up

Thanks :)

He is a tank, yes. He probably isn't the best out there but he's a decent one.

Apostate
01-12-2010, 08:11 PM
Bump.

olives
01-17-2010, 01:46 PM
dont like the concept of him having to spend 2 min and 40sec everytime he dies to be somewhat useful again...

Apostate
01-24-2010, 04:34 PM
He is useful without the charges.

War_Mech
01-24-2010, 04:57 PM
I like it, he is new an has fresh abilities. He would fit the role of an intelligence melee nicely. Only thing I can think of is adding a 'toggle' option of whether or not to use all the charges on your might of the oaks for the the third ability, there might be cases where you want to stock up for a push, but you need to use that ability before hand.

Apostate
01-24-2010, 10:48 PM
What if when you initially cast it the length of time pressing E determines how many charges it consumes? A simple tap consumes no charges, but if you hold it for a second it rapidly drains charges into the spell. I'm not sure if that would be within the engine limits to do.

ILikePie
02-07-2010, 10:15 AM
I like eggs! T-Up!

H_Mantis
02-07-2010, 10:41 PM
I like eggs! T-Up!
Lolwut?