Apostate
12-02-2009, 11:23 PM
Treespeaker
A melee INT hero
http://i156.photobucket.com/albums/t21/zeus_banga/WoodenArmor.jpg
A monk who has devoted his life to communicating with and protecting wildlife, the Treespeaker was angered by the destruction caused by the Hellbourne. Now he takes to the battlefield, clad in armor from the trees that he once protected.
Brief Overview:
Treespeaker is a melee INT hero who, while being int, is unusually tough. His high strength gain and his Might of Oaks gives him a lot of durability for an int caster. All of his spells are in some way affected by his first skill, which absorbs the strength of trees into his armor. If you like a lot of spell synergy and enjoy heroes who contribute well to team games, Treespeaker is for you.
REMEMBER. VOTE FOR A CONCEPT, NOT ON NUMBERS.
If you feel any of his abilities are imbalanced, please post explaining how so and your post will be considered.
Strengths:
Durable
Versatile
Has a nice slow/nuke and a long range nuke/heal
Good teamfight contributor
Weaknesses:
Spells are mana intensive
Spells do not scale well
His abilities are dependent on his first skill, which takes time to build up.
STATS:
STR: 20 + 2.5 AGI: 17 + 1.7 INT: 22 + 2.7
Movespeed: 290
Base Damage: 27-35 (49-57 with INT factored)
Range: 180
SKILLS:
http://i156.photobucket.com/albums/t21/zeus_banga/SkillbarTreespeaker.jpg
Might of Oaks
Treespeaker has the ability to absorb the power of trees into his living armor, bolstering his strength and spells.
Absorbs a target tree, adding a charge to Might of Oaks.
Manacost: 80
Cooldown: 8 Seconds
Max of 5/10/15/20 Charges.
Each charge adds .5 Armor and 1.5 Strength.
All charges are lost on death.
Notes: This is the skill that all of his other skills thrive off of. Two of his other skills require this skill to function, and the other is enhanced by it. It provides a maximum of 30 Strength and 10 armor boost. Getting a full load of charges takes 2 minutes and 40 seconds, and costs 1800 mana.
Spirit Gyrfalcon
Treespeaker summons a spirit bird to guide the way. He can use the energy of the bird to harm enemies or heal allies.
Summons Spirit Gyrfalcon.
Manacost: 150/200/300/350
Cooldown: 30 Seconds
Spirit Gyrfalcon Stats
Lifespan: 10 seconds + the number of charges in Might of Oaks
Movespeed: 475, unitwalking and terrainwalking
Two abilities: Attack and Nurture. Attack deals 150/200/220/280 + 2x the number of charges in Might of Oaks. Nurture heals the same amount. Using either of these skills causes the bird to disintegrate, and shoot into the targeted unit as either red or green energy.
Invulnerable
Notes: This spell is very flexible; it can be used as a short lived spy, a healing spell, or a damage nuke. It is great for catching enemies who have retreated to safety.
Reseed
Treespeaker does not thoughtlessly take the life of his trees; he sows their hearts again into the earth as offensive weapons.
Shoots out all of his stored charges in Might of Oaks as seed pods into a 400/500/600/700 radius. The seeds grow rapidly into trees, damaging and slowing opponents caught in the foliage.
Manacost: 120/200/260/300
Cooldown: 30 seconds
Channel time: 1 second
The area affected by the spell begins to sprout wild flailing shoots and spores after a 3 second delay during which a clear visual effect will occur. Deals damage equal to 2x the number of charges used in casting the spell per second. The ground slows all units for 10%, increasing by 10% each second the spell is active. After the slow has reached 100%, full trees appear in an impenetrable density within the area affected. All units caught within take an additional 200 damage and are stuck within the trees. Treespeaker has sight within the treecluster, enemies do not. The trees are considered gadgets and die after two autoattacks, and last for 20 seconds before wilting and dying.
Notes: This spell is great in combination with long duration stuns/immobilizes, etc. It is also a great contribution to teamfights, delaying pushes, discouraging pursuit, and probably other things as well. Thunderbark also goes great with this spell, as it allows you to escape from the trees or allows you to go into the trees and attack whoever is trapped inside.
All numbers within the spell are very flexible. Please share your opinion on the balance of this spell especially. Thanks to Pedey for the idea of making the seeds take a bit to sprout.
Thunderbark
Treespeaker fuses his anger into his armor, enhancing it and becoming more akin with the trees than ever.
This spell gives Treespeaker a recoil ability which deals 50% of damage inflicted on Treespeaker back on the attacker. It also allows him to walk through trees, and adds 20%/30%/40% of his INT as damage to his attacks.
Manacost: 150/250/350
Duration: 10 Seconds
Cooldown:40/30/20 Seconds
Notes: This skill is a useful skill in multiple ways. It combines well with his third skill. It makes him even more tanky and allows him to easily avoid pursuers. Plus, the damage bonus makes him more useful in the later game where the damage his spells do will be far less meaningful.
A melee INT hero
http://i156.photobucket.com/albums/t21/zeus_banga/WoodenArmor.jpg
A monk who has devoted his life to communicating with and protecting wildlife, the Treespeaker was angered by the destruction caused by the Hellbourne. Now he takes to the battlefield, clad in armor from the trees that he once protected.
Brief Overview:
Treespeaker is a melee INT hero who, while being int, is unusually tough. His high strength gain and his Might of Oaks gives him a lot of durability for an int caster. All of his spells are in some way affected by his first skill, which absorbs the strength of trees into his armor. If you like a lot of spell synergy and enjoy heroes who contribute well to team games, Treespeaker is for you.
REMEMBER. VOTE FOR A CONCEPT, NOT ON NUMBERS.
If you feel any of his abilities are imbalanced, please post explaining how so and your post will be considered.
Strengths:
Durable
Versatile
Has a nice slow/nuke and a long range nuke/heal
Good teamfight contributor
Weaknesses:
Spells are mana intensive
Spells do not scale well
His abilities are dependent on his first skill, which takes time to build up.
STATS:
STR: 20 + 2.5 AGI: 17 + 1.7 INT: 22 + 2.7
Movespeed: 290
Base Damage: 27-35 (49-57 with INT factored)
Range: 180
SKILLS:
http://i156.photobucket.com/albums/t21/zeus_banga/SkillbarTreespeaker.jpg
Might of Oaks
Treespeaker has the ability to absorb the power of trees into his living armor, bolstering his strength and spells.
Absorbs a target tree, adding a charge to Might of Oaks.
Manacost: 80
Cooldown: 8 Seconds
Max of 5/10/15/20 Charges.
Each charge adds .5 Armor and 1.5 Strength.
All charges are lost on death.
Notes: This is the skill that all of his other skills thrive off of. Two of his other skills require this skill to function, and the other is enhanced by it. It provides a maximum of 30 Strength and 10 armor boost. Getting a full load of charges takes 2 minutes and 40 seconds, and costs 1800 mana.
Spirit Gyrfalcon
Treespeaker summons a spirit bird to guide the way. He can use the energy of the bird to harm enemies or heal allies.
Summons Spirit Gyrfalcon.
Manacost: 150/200/300/350
Cooldown: 30 Seconds
Spirit Gyrfalcon Stats
Lifespan: 10 seconds + the number of charges in Might of Oaks
Movespeed: 475, unitwalking and terrainwalking
Two abilities: Attack and Nurture. Attack deals 150/200/220/280 + 2x the number of charges in Might of Oaks. Nurture heals the same amount. Using either of these skills causes the bird to disintegrate, and shoot into the targeted unit as either red or green energy.
Invulnerable
Notes: This spell is very flexible; it can be used as a short lived spy, a healing spell, or a damage nuke. It is great for catching enemies who have retreated to safety.
Reseed
Treespeaker does not thoughtlessly take the life of his trees; he sows their hearts again into the earth as offensive weapons.
Shoots out all of his stored charges in Might of Oaks as seed pods into a 400/500/600/700 radius. The seeds grow rapidly into trees, damaging and slowing opponents caught in the foliage.
Manacost: 120/200/260/300
Cooldown: 30 seconds
Channel time: 1 second
The area affected by the spell begins to sprout wild flailing shoots and spores after a 3 second delay during which a clear visual effect will occur. Deals damage equal to 2x the number of charges used in casting the spell per second. The ground slows all units for 10%, increasing by 10% each second the spell is active. After the slow has reached 100%, full trees appear in an impenetrable density within the area affected. All units caught within take an additional 200 damage and are stuck within the trees. Treespeaker has sight within the treecluster, enemies do not. The trees are considered gadgets and die after two autoattacks, and last for 20 seconds before wilting and dying.
Notes: This spell is great in combination with long duration stuns/immobilizes, etc. It is also a great contribution to teamfights, delaying pushes, discouraging pursuit, and probably other things as well. Thunderbark also goes great with this spell, as it allows you to escape from the trees or allows you to go into the trees and attack whoever is trapped inside.
All numbers within the spell are very flexible. Please share your opinion on the balance of this spell especially. Thanks to Pedey for the idea of making the seeds take a bit to sprout.
Thunderbark
Treespeaker fuses his anger into his armor, enhancing it and becoming more akin with the trees than ever.
This spell gives Treespeaker a recoil ability which deals 50% of damage inflicted on Treespeaker back on the attacker. It also allows him to walk through trees, and adds 20%/30%/40% of his INT as damage to his attacks.
Manacost: 150/250/350
Duration: 10 Seconds
Cooldown:40/30/20 Seconds
Notes: This skill is a useful skill in multiple ways. It combines well with his third skill. It makes him even more tanky and allows him to easily avoid pursuers. Plus, the damage bonus makes him more useful in the later game where the damage his spells do will be far less meaningful.