PDA

View Full Version : Corpse Doll (Female Hellbourne STR)



kerespup
12-02-2009, 08:32 PM
Created from the corpses and souls of those who have fallen against the Hellbourne.


Corpse Doll



http://i45.tinypic.com/eride0.png
( Corpse Doll Concept )

Story
People have always wondered, the battlefield is vast, and many warriors have fallen... yet day after day, the corpses in the war zone decrease just as fast. Men and Women alike would say to their off springs, that those who have died in battle are in a better place now... but the truth... is not that heavenly...

By the collaboration of the Puppet Master, the Defiler and the Soul Stealer. The corpses of fallen warriors, as well as their poor souls, are captured, and brought to the pits of hell, molded into one body, to suffer endless pain for all eternity... To become one with the Corpse Doll.

The Corpse Doll is created from the corpses and souls of those who have fallen in battle. Enslaved to serve the Hellbourne for all eternity, she is forced to take the pain of the Hellbourne army, and has been used to make the Hellbourne's enemies feel the pain she has to endure.

Role
A female tank that can divert incoming damage for allies to herself; inflict pain to enemies as she takes damage; and the ability to be reinstate herself.

Initial Stats
Movement Speed: 290
Attack Type: Melee
Attack Range: 100
Affiliation: Hellbourne
Primary Stat: Strength

Agility: 18 (+2.1)
Strength: 23 (+3.3)
Intelligence: 14 (+1.3)


~~~~~~~~♠♣♥♦~~~~~~~~♠♣♥♦~~~~~~~~♠♣♥♦~~~~~~~~♠♣♥♦~~ ~~~~~~♠♣♥♦~~~~~~~~♠♣♥♦~~~~~~~~♠♣♥♦~~~~~~~~♠♣♥♦~~~~ ~~~~



Journal of the Puppet Master:
The Abilities of the Corpse Doll

{~:Shielding Soul:~}
http://www.guildwars.com/images/professions/skillicons/mesmer/spiritualpain.jpg

"AHHHHHHHH!!!!"

"Soul Stealer: These souls I have collected, I imbue upon you, are nothing more than Shielding Soul that shall feel the pain for my brethren"

The souls of the Corpse Doll is used as a shield for an ally, diverting the damage taken by the target ally to the Corpse Doll.

While channeling, a percentage of the damage taken by the target is transferred to Corpse Doll instead.

While channeling, the Corpse Doll feels intense pain causing her to deal 8/16/24/32 Magic Damage for each 10% of her health missing to enemy units within 600 AoE per second starting at 0%

Mana Cost: 100/110/120/130
Range: 500/600/700/800
Cooldown: 20 Seconds
Spell Type: Channeling
Target Type: Target Allied Hero
Target Scheme: Allied Hero except Self
Channel Duration: 20 seconds
Hotkey: Skill Hotkey 1

[1] Diverts 45% of target ally's incoming damage to Corpse Doll. Deals 15 Magic Damage for every 6% of her health lost to enemy units within 600 AoE per second.
[2] Diverts 55% of target ally's incoming damage to Corpse Doll. Deals 25 Magic Damage for every 6% of her health lost to enemy units within 600 AoE per second.
[3] Diverts 65% of target ally's incoming damage to Corpse Doll. Deals 35 Magic Damage for every 6% of her health lost to enemy units within 600 AoE per second.
[4] Diverts 75% of target ally's incoming damage to Corpse Doll. Deals 45 Magic Damage for every 6% of her health lost to enemy units within 600 AoE per second.


{~:Painful Existence:~}
http://www.guildwars.com/images/professions/skillicons/mesmer/powerflux.jpg

"Why!!! WHY MUST I SUFFER!!!"

"Torturer: You will be bound to endless torment, your soul shall forever feel the hell that is yourPainful Existence"

In the presence of battle, the Corpse Doll is cursed to feel the pain around her, becoming a receiver for suffering.

The Corpse Doll's body was made as a receiver of the Hellbourne's pain so it was made to endure that much pain; the Corpse Doll emits aura that affects all allies except herself within the area with "Presence of the Pain Slave".

Presence of the Pain Slave
3/6/9/12% of Damage Taken is transferred to the Corpse Doll instead

Ability Type: Passive
Target Type: Aura
Area of Effect: 400
Target Scheme: Any Allied Units other than Self
Hotkey: Skill Hotkey 2

[1] Corpse Doll gains:+2.5% Maximum HP; +1.5 HP Regen;
3% of damage taken by affected allies is transfered to Corpse Doll instead.
[2] Corpse Doll gains:+5.0% Maximum HP; +3.0 HP Regen;
6% of damage taken by affected allies is transfered to Corpse Doll instead.
[3] Corpse Doll gains:+7.5% Maximum HP; +4.5 HP Regen;
9% of damage taken by affected allies is transfered to Corpse Doll instead.
[4] Corpse Doll gains:+10% Maximum HP; +6 HP Regen;
12% of damage taken by affected allies is transfered to Corpse Doll instead.


{~:Bonds of Suffering:~}
http://www.guildwars.com/images/professions/skillicons/mesmer/backfire.jpg

"PLEASE!!! TAKE THIS PAIN AWAY FROM ME!!!"

"Puppet Master: Those who shall hear your voice shall suffer the pain that you will feel... let the sound of pain echo the night... these are your Bonds of Suffering"

As the Corpse Doll suffers, she wails out to the world, to save her from the pain, only to cause those who hear her the same pain that she receives.


The Corpse Doll wails and cries in pain, enchanting herself with "Bonds of Suffering" for a duration. Whenever she is dealt damage, a charge is removed from "Bonds of Suffering" and the damage dealt to her is also dealt to enemy units within 600 AoE. Bonds of Suffering is removed when all charges are exhausted or if the duration is up.

"Bonds of Suffering"
50% of damage dealt to Corpse Doll is dealt as Magic Damage around her

The Corpse Doll still receives 100% of damage dealt to her. No damage is diverted.


Ability Type: Active
Target Scheme: Self
Damage-Area of Effect: 600 AoE around self
Buff Type: Support Buff / Non-Stacking
Mana Cost: 65/85/105/125
Cooldown: 20 Seconds
Duration: 30 Seconds

[1] "Bonds of Suffering" has 6 charges
[2] "Bonds of Suffering" has 8 charges
[3] "Bonds of Suffering" has 10 charges
[4] "Bonds of Suffering" has 12 charges


{~:Bottomless Hell:~}
http://www.guildwars.com/images/professions/skillicons/mesmer/wastrelsdemise.jpg

"PLEASE!!! NO MORE!!! MAKE IT STOP!!!"

"Defiler: Heaven? Hahahahaha! There is no salvation for you... peon. You're all doomed to suffer this Bottomless Hell"

The Corpse Doll is filled with cursed souls, made unable to embrace death.

Whenever the Corpse Doll is killed, she is revived with minimal health and mana a few seconds later at the same spot if she meets the costs. If there are any enemy units within 400 AoE of her revival, they are stripped a percentage of their HP and heals Corpse Doll by a percentage of HP for every enemy unit nearby.

Type of Ability: Passive
Type of Target: Self
Target Scheme: Self
Damage-Area of Effect: 400
Mana Cost: 100/150/200
Cooldown: 360/240/120 Seconds

[1] Reforms the Corpse Doll with a delay of 5 seconds. Deals 4% of Max HP to each enemy unit within 400 and heals the Corpse Doll by 4% of her Max HP for each enemy unit present.
[2] Reforms the Corpse Doll with a delay of 4 seconds. Deals 8% of Max HP to each enemy unit within 400 and heals the Corpse Doll by 8% of her Max HP for each enemy unit present.
[3] Reforms the Corpse Doll with a delay of 3 seconds. Deals 12% of Max HP to each enemy unit within 400 and heals the Corpse Doll by 12% of her Max HP for each enemy unit present.


~~~~~~~~o~~~~~~~~o~~~~~~~~o~~~~~~~~o~~~~~~~~o~~~~~ ~~~o~~~~~~~~o~~~~~~~~o~~~~~~~~


Screenshots


~~~~~~~~o~~~~~~~~o~~~~~~~~o~~~~~~~~o~~~~~~~~o~~~~~ ~~~o~~~~~~~~o~~~~~~~~o~~~~~~~~


Changelog

~~~~~~~~o~~~~~~~~o~~~~~~~~o~~~~~~~~o~~~~~~~~o~~~~~ ~~~o~~~~~~~~o~~~~~~~~o~~~~~~~~



Credits


- People posting in this topic for the development of Corpse Doll

Loli
12-02-2009, 08:47 PM
Finally someone used a reincarnation spell on a support hero who its needed on.
I love the synergy between all the abilities- However, my main pet-peeve in fan made suggestions is a lack of hybrid. In all truth, I feel that shielding soul and painful existence are fighting for the same niche that either can fill brilliantly.

I would also recommend putting a minimum HP (either something like 400, or 10-20%) on Painful Existence to prevent her from dieing too fast in team fights especially when an AoE nuker like wretched hag comes along.


I hope you rework one of the first two abilities into something under the same concept/support style, but that fills a different niche.

Since she doesn't have any offensive capabilities in terms of hitting, perhaps she could have a spell revolving around that. Heres just a basic idea suggestion:

While channeling, all heroes in range receive 30/40/50/60% of Corpse Doll's base damage as additional damage.

This gives her direct presence in team fights, however, it still limits you on laning presence.


I'll mull over this concept some more to see if I can think of anything.



Thumbs-up by the way though.

kerespup
12-02-2009, 09:09 PM
Finally someone used a reincarnation spell on a support hero who its needed on.
I love the synergy between all the abilities- However, my main pet-peeve in fan made suggestions is a lack of hybrid. In all truth, I feel that shielding soul and painful existence are fighting for the same niche that either can fill brilliantly.

I would also recommend putting a minimum HP (either something like 400, or 10-20%) on Painful Existence to prevent her from dieing too fast in team fights especially when an AoE nuker like wretched hag comes along.


I hope you rework one of the first two abilities into something under the same concept/support style, but that fills a different niche.

Since she doesn't have any offensive capabilities in terms of hitting, perhaps she could have a spell revolving around that. Heres just a basic idea suggestion:

While channeling, all heroes in range receive 30/40/50/60% of Corpse Doll's base damage as additional damage.

This gives her direct presence in team fights, however, it still limits you on laning presence.


I'll mull over this concept some more to see if I can think of anything.



Thumbs-up by the way though.

I'll think about the threshold thing for the 2nd skill

Hmmm, Here's my idea for an offensive laning type skill:
"While channeling, enemy units within 600 AoE are damaged for
20/35/50/65% of Corpse Doll's missing HP per second."

Whatcha think?

Loli
12-02-2009, 09:13 PM
I'll think about the threshold thing for the 2nd skill

Hmmm, Here's my idea for an offensive laning type skill:
"While channeling, enemy units within 600 AoE are damaged for
20/35/50/65% of Corpse Doll's missing HP per second."

Whatcha think?


This sort of ability is what I was looking for to give her an offensive ability.
The only thing here is the fact that well, its a ton of damage.
Lets figure you build her as a tank. HP, regen, that sort of deal, mainly max HP. Later game shes got ~2500 hp or something. If shes missing 1000 from some attacks and what not, shes able to channel 650 PER second outwards.
It'd also be too weak early game.

Good basic concept though for sure.

kerespup
12-02-2009, 09:15 PM
This sort of ability is what I was looking for to give her an offensive ability.
The only thing here is the fact that well, its a ton of damage.
Lets figure you build her as a tank. HP, regen, that sort of deal, mainly max HP. Later game shes got ~2500 hp or something. If shes missing 1000 from some attacks and what not, shes able to channel 650 PER second outwards.
It'd also be too weak early game.

Good basic concept though for sure.

We could pull off a Huskar/Maliken style version of it.

Like: Deal X damage for every Y% HP she's missing per second.

Loli
12-02-2009, 09:18 PM
Sounds good to me, it'll make your hero want a lot of damage mitigation instead of effective HP. Which works better overall with her other two abilities.

kerespup
12-02-2009, 09:24 PM
Sounds good to me, it'll make your hero want a lot of damage mitigation instead of effective HP. Which works better overall with her other two abilities.

Lessee, for numbers:

"While Channeling, deals 15/25/35/45 Magic Damage to enemy units within 600 AoE for every 6% of her HP missing"

Loli
12-02-2009, 09:27 PM
Lessee, for numbers:

"While Channeling, deals 15/25/35/45 Magic Damage to enemy units within 600% AoE for every 6% of her HP missing"

600% AoE? :3 600 AoE seems fine yeah and so does the damage. Real question becomes which will you replace for that, and if so, do you combine the two others?

Another thing is that the third ability, unless you;re getting nuked or have a way to taunt, would seem to go to waste more often than not. Other than using it when you and teammates are getting AoE'd in team fights. Perhaps theres a way to tweak it just a tad.

I don't want to force my ideas on you, I'm just thinking out loud because I'm bored and I like the concept.

kerespup
12-02-2009, 09:34 PM
600% AoE? :3 600 AoE seems fine yeah and so does the damage. Real question becomes which will you replace for that, and if so, do you combine the two others?

Another thing is that the third ability, unless you;re getting nuked or have a way to taunt, would seem to go to waste more often than not. Other than using it when you and teammates are getting AoE'd in team fights. Perhaps theres a way to tweak it just a tad.

I don't want to force my ideas on you, I'm just thinking out loud because I'm bored and I like the concept.

1. Well, nothing gets replaced. The effect is simply added to the 1st skill.

2. The 3rd Ability is pretty much with great synergy to her 2nd and 1st skill. Consider these factors after casting the 3rd skill:
-2nd skill keeps her damaged constantly (passive damage soaking effect)
-If you'd cast your first skill on one of their primary targets (say a Carry or another Tank). You'd be taking most of the damage, so they'll get damaged as well coz of both the Channeling ability and the 3rd Ability's effect.
-If they see you Channeling the 1st ability onto a carry, they'd definitely want to kill you first.

Hence, you're like a priority target in certain cases XD

As for early lulz... Cast 3rd skill. Hug enemy tower.

Loli
12-02-2009, 09:46 PM
1. Well, nothing gets replaced. The effect is simply added to the 1st skill.

2. The 3rd Ability is pretty much with great synergy to her 2nd and 1st skill. Consider these factors after casting the 3rd skill:
-2nd skill keeps her damaged constantly (passive damage soaking effect)
-If you'd cast your first skill on one of their primary targets (say a Carry or another Tank). You'd be taking most of the damage, so they'll get damaged as well coz of both the Channeling ability and the 3rd Ability's effect.
-If they see you Channeling the 1st ability onto a carry, they'd definitely want to kill you first.

Hence, you're like a priority target in certain cases XD

As for early lulz... Cast 3rd skill. Hug enemy tower.


Everything looks pretty good overall I must say.

Except for one thing, that being, if you get CC'd for 2-3 seconds you've outlived your usefulness for 20 seconds other than that 12% damage soak.

Ex: You begin chanelling your ult, and get CC'd or stunned, same goes with using your third skill. If CC'd by Stormspirit and a stun or a sheep, you've outlived that. Not saying anyone else won't get screwed over by a CC and a stun.

I guess rush a MKB pew pew :D

Now heres a question, does the first skill stack with her 400 AoE damage soak?

kerespup
12-02-2009, 11:13 PM
Everything looks pretty good overall I must say.

Except for one thing, that being, if you get CC'd for 2-3 seconds you've outlived your usefulness for 20 seconds other than that 12% damage soak.

Ex: You begin chanelling your ult, and get CC'd or stunned, same goes with using your third skill. If CC'd by Stormspirit and a stun or a sheep, you've outlived that. Not saying anyone else won't get screwed over by a CC and a stun.

I guess rush a MKB pew pew :D

Now heres a question, does the first skill stack with her 400 AoE damage soak?

It stacks. The Ult isn't channeling XD what gave ya that idea.

I could increase duration for the 3rd skill. Or reduce cooldown.

Loli
12-02-2009, 11:15 PM
Wow, I fail. I didn't mean ult, I meant first skill. Your staple skill for being a priority target.
If they stun you on that and CC you on the third its GG. Granted thats rather unlikely to happen I suppose. Then again if the first wasn't a channel it'd be rediculously over powered.

leebanana
12-02-2009, 11:20 PM
Not bad

kerespup
12-02-2009, 11:38 PM
Wow, I fail. I didn't mean ult, I meant first skill. Your staple skill for being a priority target.
If they stun you on that and CC you on the third its GG. Granted thats rather unlikely to happen I suppose. Then again if the first wasn't a channel it'd be rediculously over powered.

Yep. This is where the supportive items come in. BkB and Shroud either way would help. Or just imagine: You're channeling this skill on Jereziah... so well... :P Jereziah can just repel you.

Loli
12-02-2009, 11:41 PM
Oh lawd indeed.

Like I said everything looks great. Only other thing I can think of suggesting is lowering the cooldown, duration and mana cost of the first sill by roughly half. That way if you do get interrupted you don't have to sit around whistling for THAT long.

Apostate
12-02-2009, 11:55 PM
Great hero. Excellent design, great synergy, and perfectly themed for Hellbourne. I would love to see this hero in the game.

kerespup
12-03-2009, 12:03 AM
Oh lawd indeed.

Like I said everything looks great. Only other thing I can think of suggesting is lowering the cooldown, duration and mana cost of the first sill by roughly half. That way if you do get interrupted you don't have to sit around whistling for THAT long.

Hmmm, true that.

Also, having a lower cooldown means people would be focusing on her more trying to stop her. Which is pretty much the intention of her being.

I'll think about it.

Azkalas
12-03-2009, 04:18 PM
Liked the concept. Not some numbers though. Still, i'm on to hand you my 'yes'.

Rentaromon
12-03-2009, 04:48 PM
ok i got a LOT to say about this one. mostly positive.

Theme: a girl made from the dead bodys of the fallen and powered by there captured souls. a great theme, i feel a little disapointed that there are no powers to collect them thow.

Power theme: tank that transfers damage to herself then back at enemys. a great theme, but with no powers to heal or buff her up it means all items must go twards health.

Shielding Soul: ok the first half of this is good, a great defencive power. however the second half i dont like, lets say you are at 40% thats 450 damage a second!! id rather a percentage of that damage that would go to you is instead sent to all enemys around you.

Painfull Existence: this power i realy question, since your the tank i would like you to get the health boost and allies just get a 12% damage reduction that is sent to you. also for a combo make the damage sent to you this way trigger the first power and send a protion of that damage to your enemys, it would be low but it would help.

Bonds of Suffering: ok i like it a lot but 1 change. the power does not activate untill Corpse Doll takes damage, and it has 5 seconds to activate. that way you can activate it then start channeling without loseing time.

Ulti: Bottomless Hell: ok this is good but id make 2 changes. Every enemy near you when you die will take 10% damage and for each percent goes to you, so 10 enemys would give you full hp and do 10% damage to all of them. just to get some more damage in.

Loli
12-03-2009, 04:58 PM
Shielding Soul: ok the first half of this is good, a great defencive power. however the second half i dont like, lets say you are at 40% thats 450 damage a second!! id rather a percentage of that damage that would go to you is instead sent to all enemys around you.



Bonds of Suffering: ok i like it a lot but 1 change. the power does not activate untill Corpse Doll takes damage, and it has 5 seconds to activate. that way you can activate it then start channeling without loseing time.


I was thinking the same thing about the amount of damage she'd be doing last night. At half health, which would be normal for her to be at in the middle of a team fight, it is like 360 a second, and if she somehow was left lower you could wipe out an entire team. Then again all they have to do is move, but still, thats some serious damage. 10/15/20/25 or something would be more reasonable for numbers, maybe a tad less.

And I agree with Bond of suffering, assuming it falls off if it isnt activated after so long.

kerespup
12-03-2009, 06:17 PM
ok i got a LOT to say about this one. mostly positive.

Theme: a girl made from the dead bodys of the fallen and powered by there captured souls. a great theme, i feel a little disapointed that there are no powers to collect them thow.

Power theme: tank that transfers damage to herself then back at enemys. a great theme, but with no powers to heal or buff her up it means all items must go twards health.

Shielding Soul: ok the first half of this is good, a great defencive power. however the second half i dont like, lets say you are at 40% thats 450 damage a second!! id rather a percentage of that damage that would go to you is instead sent to all enemys around you.

Painfull Existence: this power i realy question, since your the tank i would like you to get the health boost and allies just get a 12% damage reduction that is sent to you. also for a combo make the damage sent to you this way trigger the first power and send a protion of that damage to your enemys, it would be low but it would help.

Bonds of Suffering: ok i like it a lot but 1 change. the power does not activate untill Corpse Doll takes damage, and it has 5 seconds to activate. that way you can activate it then start channeling without loseing time.

Ulti: Bottomless Hell: ok this is good but id make 2 changes. Every enemy near you when you die will take 10% damage and for each percent goes to you, so 10 enemys would give you full hp and do 10% damage to all of them. just to get some more damage in.

Thanks for the in depth feedback, I'll try to see what I can do. I'll tinker with the numbers of the 1st skill's 2nd effect.


this power i realy question, since your the tank i would like you to get the health boost and allies just get a 12% damage reduction that is sent to you

That is exactly what it does. She gets the health boost and regen. Allies get 12% damage negation which is transferred to her.

As for the 3rd skill, here's an idea:


"When cast, Corpse Maiden is given a buff that has X charges. Whenever the Corpse Maiden receives damage it removes 1 charge, and that damage is also dealt as true damage to enemies within 600 AoE."

How's that?

Also, I like the idea about the reincarnation ability having something to do with the living bodies around it (enemies). I was thinking of adding it before but I didn't go through with it but now I have an idea

"Corpse Doll revives with 20% of her Health and Mana, cutting 5/10/15% HP off enemy units within 400 AoE. Healing 5/10/15% HP for Corpse Doll for each enemy unit within 400 AoE"

This eliminates the biased strategy of "Look, it's reviving over there, let's huddle up close to it and kill it when it revives".

Rentaromon
12-03-2009, 10:22 PM
Thanks for the in depth feedback, I'll try to see what I can do. I'll tinker with the numbers of the 1st skill's 2nd effect.



That is exactly what it does. She gets the health boost and regen. Allies get 12% damage negation which is transferred to her.

As for the 3rd skill, here's an idea:



How's that?

Also, I like the idea about the reincarnation ability having something to do with the living bodies around it (enemies). I was thinking of adding it before but I didn't go through with it but now I have an idea

"Corpse Doll revives with 20% of her Health and Mana, cutting 5/10/15% HP off enemy units within 400 AoE. Healing 5/10/15% HP for Corpse Doll for each enemy unit within 400 AoE"

This eliminates the biased strategy of "Look, it's reviving over there, let's huddle up close to it and kill it when it revives".
2nd: ahh ok. the way its worded it seems all the buffs go to allies.

3rd: that seems like it would work but if its gona effect everyone it cant be 100%, thats insane damage if they nuke you. either 100% to one or lower to enemys, or maybe it evenly distributes among enemys in area.

ulti: that would work just as well.

Miraculus
12-04-2009, 01:41 AM
:O
http://www.l2-news.com/images/15/3ec831ba48d693983c.jpg

kerespup
12-04-2009, 02:00 AM
2nd: ahh ok. the way its worded it seems all the buffs go to allies.

3rd: that seems like it would work but if its gona effect everyone it cant be 100%, thats insane damage if they nuke you. either 100% to one or lower to enemys, or maybe it evenly distributes among enemys in area.

ulti: that would work just as well.

Halved the damage from 3rd skill

kerespup
12-04-2009, 10:02 PM
bump

dog
12-05-2009, 12:54 AM
the icons used for these spells are from guild wars (http://en.wikipedia.org/wiki/Guild_Wars_%28series%29). just a heads up since the original poster gave no credit

kerespup
12-05-2009, 03:42 AM
the icons used for these spells are from guild wars (http://en.wikipedia.org/wiki/Guild_Wars_%28series%29). just a heads up since the original poster gave no credit

So? o_O Others use it too.

The icons are no more than place holders.

PsiRedEye22
12-05-2009, 03:48 AM
The one and only reason this hero is t-down is because anime creeps me out, especially zombie anime.

Rentaromon
12-05-2009, 09:35 AM
The one and only reason this hero is t-down is because anime creeps me out, especially zombie anime.

slap yourself in the back of the head. its an idea pick the newerth creators would make there own model that wont look anima at all.

god i hate people who thumb down for a aspect that would not exist in the game.

Qwernakus
12-05-2009, 12:07 PM
I like this hero.

Shielding Soul
Interesting spell. It gives the enemy both a penalty and incentive to attack the doll. However, in many cases, you will be standing away from the enemy when channeling this. Maybe you could move the damage from this spell to the target instead of the doll?

Painful Existence
First of all, its not clear what the effects of this skill is. Everybody should get that it transfers damage, but you also said something about HP regen and +max hp. Is that a toggle or is that also a passive? As in, toggle between either damage transfer or regen? I would personally prefer the toggle. Anyway, the spell is simple and nice. Might want to increase range or damage % taken though, its a bit weak at the moment.

Bonds of Suffering
Props for making such an original spell. It synergizes very well with the first 2 spells. Since this is a non-ultimate spell, maybe you should make a cap on the damage it can transfer? It might be a bit overpowered if someone hits you with a pyromancer ult, then the entire enemy team would take upwards of 500 magic damage. If this hero needs more utility, consider reffiting this skill as castable on allies (this might warrant a little damage reduction, which arguably would be un-synergetic :(), or as a passive.

Bottomless Hell
I dont like this one. It doesnt synergize at all, why would you want to die? You allies would be let down and take more damage when you are not their. And enemies would just step away from the area you died, and kill you 3 seconds later when you are revived with "minimal hp". I think this spell should be heavely remade or even scrapped completely. This hero shouldnt want to die. How about a skill that leeches armor, hp regen instead? EDIT: An even better idea would be some kind of heavy HP regen buff, to help her keep herself alive through all the damage absorption. Either a 200/300/400% (or more) increased in regen for a few secs with cooldown, or just a passive 100/150/200% increased regen.

Hope you can use my feedback, and i hope you will give feedback to my suggestion (im in F4F.)

MoeRapples
12-07-2009, 03:48 PM
I love this idea. A cool support character.
There needs to be some more support characters around.

Rubis
12-07-2009, 07:20 PM
This idea is great i love the spells they all work together, but i agree with qwernakus about the ult about it being kinda pointless to have a spell to come back because they would just circle around you, and i love the idea of an awesome hp regen over like 5-8 sec because like he said it would combine great with your other abilities and make her a primary target which the team could benefit from.

ThePope
12-08-2009, 03:50 PM
The one and only reason this hero is t-down is because anime creeps me out, especially zombie anime.
Oh, curses! Because the 3D rendering is totally going to translate the concept art into an anime-style depiction.

Looks pretty cool, actually. Might say more later.

g0dAri3s
12-08-2009, 07:00 PM
Looks pretty good to me . Cant really say much that has all ready been said. Good work.

MavsWorld
12-12-2009, 02:30 PM
This is the sort of hero that I feel HoN is really missing. Empathic mage tanks are awesome. First skill is very nice, however what type of damage would she recieve from the link. I'm assuming not magical as then a shrunken head would be imba.

I think that skill 2 would be better if she recieved this aura, but it was stacking, dependent on how much hp she had left. This would make up for the fact that she's a hardcore damage sponge with no heal. This also adds nice synergy with her other skills. When she respawns she'll have a nice heal and hp buff.

Not so keen on bonds of sufferring. Seems to general. The bonds can be wiped by creep attacks and other weak attacks (quill spray will be annoying). Therefore I think what breaks the chains should be more defined. Maybe a chain breaks to a targeted Nuke, or an attack of over 100 damage (though sounding too much like armadon).

Her ulti is another very nice twist to an existant skill. However I think there should be a baseline start hp, otherwise this skill can become redundant lategame. Maybe it's dependent on dead units nearby, which also plays in with her theme of taking souls. You could say that she absorbs the souls of the dead around her. This would also have the added benefit of making her a first target for the enemy team, which adds to her role of tank.

Anyway, I think she's an interesting hero and I'd like to see her in the game.

SexyRanger_
01-31-2010, 06:30 PM
Well a cool hero but there are some exeptions there.

her ult is very like king leoric from dota, I could say you should make her revive with 50% life or else lower the cooldown and make it static on all lvls.

The first skill should deal more damage, 8dmg for every ten percent.

Her skill consumes much mana for someone who is completely reliable on her skills, more int and less str growth tough, not counting her second skill will enhanceher life count.

Everything else, PERFECT!

vote yes :)

Apostate
02-02-2010, 03:13 AM
bump!

Ligkvaern
03-07-2010, 07:53 PM
Looks really cool, love the concept. t-up from me!

Kserijaro
03-19-2010, 09:34 PM
Emo hero that cries alot... and its a girl..dont know if want... but ill vote yes cus of pic :D

VanthraX
04-02-2010, 03:00 AM
quite like the idea, great work. and we def need more female chars, especially in the str department lol

Cjimmortal
04-02-2010, 04:01 AM
Epic writing for the qoutes and stuff. great character idea!

Rialian
04-02-2010, 01:32 PM
Great idea, i like the hp regen idea for ult though. But it's still a good idea the way creater suggests.
And a female str hero is needed, a female str hero with defensive capabilities is "seriously" needed.
Hear our voice devs... Do it rightaway :)
Gratz mate.

Passthechips
04-02-2010, 02:29 PM
My only problem is that Bonds of Suffering might be too powerful. It is too comparable to Sand Wraiths, albeit it doesn't reduce damage. But the problem is unlike Sand Wraith who has an innately small health pool, Corpse Doll has a huge health pool with the added ability to Resurrect herself.

Sure the ability has charges but unless the enemy is focusing you with auto-attacks, which no one should do seeing as your a tank, the Corpse doll will largely be absorbing either powerful/random attacks like Plague Rider's ult or Magmus' ult.

I do really like the concept so I T-Up anyways. If you have the time mind looking at my own hero in my signature? Thank you!