View Full Version : Experience: How it Works
Drasha
12-02-2009, 08:22 PM
Experience: How it Works
Experience is what your hero uses to level up. Experience is gained when ever any non friendly unit dies in a 1000 units radius of your hero. The experience from the units death is divided evenly between all allied heroes that where in a 1000 radius of that unit. The only killable things in the game that don't give experience when they die are buildings. This guide does not include numbers for easy mode games.
http://www.hondb.com/img/uploads/basic/xp3.png
Denying is when you kill a unit you control. Denying a unit reduces the experience the enemy gets to 33% for ranged heroes and 66% for melee heroes. You can only deny a unit when it's health goes bellow 50%. There are 2 spells in the game that can kill allied creeps from full health tempest's elementals which count as a deny and Plague Rider's Extinguish which does not count as a deny and gives no experience to enemies.
http://www.hondb.com/img/uploads/basic/xp4.gif
More compact version here http://www.hondb.com/?basic2
ElementUser
12-02-2009, 08:26 PM
Oh so I assume you want me to move this into Guides & Lists, right?
WELL TOO BAD, IT'S...<insert the rest of the meme here>
Yeah I moved it into Guides & Lists already :P.
P.S. Some image tag failures :(
Drasha
12-02-2009, 08:42 PM
Ha now no one will see it. Should have it all nice and pretty with more pics soon most of it is just place holders because i hate losing my work.
Mateui
12-02-2009, 08:59 PM
Great guide. I can't believe I never noticed what the function of the purple ring around the hero portrait was! D'oh!
ElementUser
12-02-2009, 09:38 PM
Suggestions to the thread:
-add in something about denying (reduces actual experience to 33%/n for ranged heroes, 66%/n for melee heroes, where n is the # of heroes)
-add in denies via Tempest's Elementals skill and Plague Rider's Extinguish
-check to see if experience from dominated creeps are the same as un-dominated creeps, same thing with Commanded creeps
-mention Sacrificial Stone allowing you to gain XP in the proximity while your hero is still reviving
-perhaps give a list of what doesn't give experience when killed; I believe towers do not give experience in HoN, while they give a VERY TINY amount in DotA
Drasha
12-02-2009, 11:42 PM
now its pretty much done unless some one can think of some thing else for me to add.
ElementUser
12-03-2009, 09:20 AM
Wards of Sight/Relevation? xD
I doubt they give experience, but you never know...
Drasha
12-03-2009, 12:52 PM
Wards of Sight/Relevation? xD
I doubt they give experience, but you never know...
nope they don't give xp when killed.
CoolCly
12-03-2009, 07:33 PM
I thought that Ranged creeps gave more exp than melee creeps and were more important to kill / deny?
ElementUser
12-03-2009, 07:58 PM
It's true ranged creeps give more gold on average, but not for experience
Drasha
12-03-2009, 08:09 PM
It's true ranged creeps give more gold on average, but not for experience
ranged 35-50 gold
melee 35-50 gold
game file show they have the same gold
ElementUser
12-03-2009, 08:12 PM
That's weird, they had a higher average gold bounty in DotA..or maybe it was just the rumours
Skgank
12-03-2009, 08:21 PM
ive got a question a little outtopic but, meh. what determinates how much money do i get from a creepkill? its random?
Drasha
12-03-2009, 08:24 PM
ive got a question a little outtopic but, meh. what determinates how much money do i get from a creepkill? its random?
it is a random number between 2 set numbers.
on the range creep thing i can't even find 2 people who agree on a range for creeps in general in dota let alone a different numbers for ranged and melee.
Habile
12-04-2009, 03:22 AM
it is a random number between 2 set numbers.
on the range creep thing i can't even find 2 people who agree on a range for creeps in general in dota let alone a different numbers for ranged and melee.
http://www.playdota.com/mechanics/unitstats
Everything you might want to know about the units.
Melee creeps: 38-48, Mega: 21-41
Ranged creeps: 43-53, Mega: 21-41
Schizofriend
12-04-2009, 03:45 AM
This is not Dota. Very similar yes, but not exactly the same.
Melee: 35-50
Mega Melee: 20-40
Ranged: 35-50
Mega Ranged: 20-40
Siege: 56-80
Habile
12-04-2009, 04:11 AM
This is not Dota. Very similar yes, but not exactly the same.
Melee: 35-50
Mega Melee: 20-40
Ranged: 35-50
Mega Ranged: 20-40
Siege: 56-80
Right, the info on HoN creep bounties was already listed in this thread. I was just responding to the question on whether it was also the same as in DotA, which it is not.
edit: and Siege are listed as 66-80 in DotA.
I find it odd that the bounties in HoN are consistently lower than in DotA, considering that they're trying to keep many other smaller things identical, right down to the fog update frequency.
Qwernakus
12-13-2009, 12:21 PM
How much exp is given for a kill/other-source-of-exp if i am together with a teammate (or 2, or 3, or 4).
ElementUser
12-13-2009, 12:25 PM
experience/# of teammates in the vicinity
Qwernakus
12-13-2009, 12:30 PM
experience/# of teammates in the vicinity
Oh, its that simple? Thanks :)
Shrevident
01-12-2010, 07:41 PM
I found for killing heroes that the experience gained is not actually xp/# of players. It was more along the lines of...
(xp*(.9+X/10))/X rounded up. where x is the number of heroes. For example:
In my test I gained 112 xp from killing a level 1 hero by myself. So if there were 2 heroes around then you would gain
(112*(.9+2/10))/2 = 61.6 which rounded up each hero would get 62 xp
Correct me if im wrong but this formula worked for every hero i killed in test mode... granted i didnt test for very long i was just trying to help some friends in a debate.
note: who last hit the hero did not change the amount of experience gained for any parties in range of xp gain
edit: creep experience was the regular xp divided among heroes present. this formula is just for hero kills
Avi1231
01-17-2010, 08:09 AM
Is that actually true about the skeleton boss neut? It gives more XP than some of the ancients? Sounds kinda busted. A creep that can die in a few hits if you're pretty leveled that gives the same XP as a unit that takes a good while to kill.
EDIT: [Confirmed] Tested in practice mode and you get the same XP for killing a dragon master as you do for killing a skeleton boss.
Avi1231
01-22-2010, 01:47 PM
Bump.
Doesn't anyone consider it important that the weakest hard neutral creep is giving the same XP as an ancient creep?
ElementUser
01-22-2010, 02:13 PM
155 Experience from Skeleton King (the HoN creep, not King Leoric)
155 Experience from Dark Troll Warlord (DotA Counterpart)
155 Experience from Black Dragon (DotA Counterpart)
Nope nothing wrong there.
I found for killing heroes that the experience gained is not actually xp/# of players. It was more along the lines of...
You're on to something. There is a serverside variable, hero_expUnsharedBountyPerLevel which defaults to 12. When killing a level 1 hero, everyone in range gets 12 + 100/<number of heroes in range> experience; 100 being the base experience bounty for a level 1 hero. I didn't test it but I can only assume that killing a level 2 hero will add 24 to everyone's experience bounty.
Cured1
03-08-2010, 07:59 PM
i really love this gude. thaks man, i really apprehiate it =]!
Drasha
03-08-2010, 08:06 PM
i really love this gude. thaks man, i really apprehiate it =]!
no problem let me know if there are any other mechanics you would like me to write a guide on.
SirJefferE
03-08-2010, 08:57 PM
Experience is gained when ever any non friendly unit dies in a 1000 units radius of your hero.
Just doublechecking: This only applies if you or an allied unit killed that on-friendly, right? (Except in cases of denies)
For example, of a scouts sitting invis on Kongor or Neutrals, and an enemy comes by and starts killing them, he won't gain experience from it without getting the last hit.
I haven't actually tested it, but that's how I've always assumed it works.
ElementUser
03-08-2010, 09:01 PM
Just doublechecking: This only applies if you or an allied unit killed that on-friendly, right? (Except in cases of denies)
For example, of a scouts sitting invis on Kongor or Neutrals, and an enemy comes by and starts killing them, he won't gain experience from it without getting the last hit.
I haven't actually tested it, but that's how I've always assumed it works.
Yes that's right.
On a side note, I saw a Moon Queen pull the enemy's creeps all the way to neutrals. When the neutral last-hit the enemy creep, Moon Queen did not gain the experience.
MichaelBurge
03-10-2010, 07:00 AM
Do level 25 heroes maxed out on experience continue to leech experience from nearby creep and hero kills?
noodle0117
03-10-2010, 08:21 AM
lol, never knew skellie kings gave so much exp.
They always seem to give abysmal gold though.
jakeyizle
03-14-2010, 10:52 AM
Do level 25 heroes maxed out on experience continue to leech experience from nearby creep and hero kills?
Testing just from creep kills (Level 25 Andr, level 1 Chronos killing 1 impling) they do. Chronos only got 31 xp per kill.
MindBender
06-02-2010, 05:29 AM
Ok so for experience to be received you need to be in 1000 unit range from the enemy. What if you kill an enemy and you are not in that range. Like with Thunderbringer, Valkyrie arrow or poison etc. ??? Do you not get the experience for the kill ? Another thing if your pets kill creeps but you are not in the vicinity do you still get the XP ?
Fidel
06-02-2010, 05:37 AM
Cheers for the guide. Didn't know it was a 1000 range, sweeet.
Drasha
06-02-2010, 05:41 AM
Ok so for experience to be received you need to be in 1000 unit range from the enemy. What if you kill an enemy and you are not in that range. Like with Thunderbringer, Valkyrie arrow or poison etc. ??? Do you not get the experience for the kill ? Another thing if your pets kill creeps but you are not in the vicinity do you still get the XP ?
if you kill an enemy but your hero is no in range when they die you do not get xp. counts for abilities and pets.
netygraph
06-07-2010, 03:09 PM
Do you gain more experience from last hitting?
Do you gain experience from denying?
Does skeleton boss really give 155xp?
How does experience divide between teammates?
Doesn't Kongor's xp really scale?
I once saw an early Kongor kill where everyone was level 1, shouldn't they all be level 5 afterwards?
ElementUser
06-07-2010, 03:17 PM
If "you" = the last-hitter, then:
-No
-No
-Yes
-Experience/# of teammates in vicinity
-No
-No, experience gets split.
If "you" = opponent of the enemy last hitter, then:
Everything is the same, except you gain less experience if they deny.
Denying is when you kill a unit you control. Denying a unit reduces the experience the enemy gets to 33% for ranged heroes and 66% for melee heroes. You can only deny a unit when it's health goes bellow 50%. There are 2 spells in the game that can kill allied creeps from full health tempest's elementals which count as a deny and Plague Rider's Extinguish which does not count as a deny and gives no experience to enemies.
the exp reduction depends if the hero is melee or ranged, but is the one who denys?
if :jera: denys a creep, the enemy hero will get 66% less exp(only 33% or so), or its the other way, if :jera: denys, if the enemy hero is a melee will get 66% of total exp and if is ranged will get only 33%?? sounds correct the first way, but explain pls
ElementUser
09-02-2010, 09:02 PM
Other way (the latter)
thx, i was wrong then, now i know
Sharley
09-08-2010, 04:47 AM
1. What if an enemy kills a neutral creep? Do I still get exp if I am in vicinity (happens often when one team is pulling creeps)?
2. Alechemist Bones doesn't give exp, right?
3. What about denied heroes? Same as for creeps?
ElementUser
09-08-2010, 06:30 AM
1) No, neutral creeps not killed by your faction/allies will not grant any gold or experience whatsoever.
2) It gives experience.
3) I'm pretty sure it's the same, needs testing to confirm
Ntrain
02-07-2011, 01:15 AM
Any idea why the mechanic is setup to be a random number between 35-50 gold instead of having a set number? Maybe I missed something, but it would take out some luck.
rikkisimo
07-01-2011, 08:51 AM
If you have a unit you control in a lane where creeps are killed, without your hero being there give you experience?
For example say i'm farming in woods with Tundra or Tremble and i have shiver or shutter (or a creep i dominated with Helm or slither wards f.e.) in a lane where enemy creeps are dieing, do i get experience from units dying in multiple places on the map?
No, you only gain experience if your hero is within the exp range.
MichaelBurge
07-01-2011, 10:03 AM
No, you only gain experience if your hero is within the exp range.
Does the pet gain the experience, and then throw it away because it's already at its maximum level?
ElementUser
07-01-2011, 10:07 AM
No....pets don't have an experience bar, in essence.