View Full Version : Cerberus (The Ursa Remake!)
DarkBullet
12-02-2009, 05:44 PM
Reasons to Remake:
Im sure you guys are all aware... Scout took Ursa's Overpower (Even made it stronger), and HoN isnt as limited as DotA is. So, overall, I did not change his main abilites alot, but changed his overpower, and remade the slow. Check it out!
Cerberus:
The three headed dog!
http://3.bp.blogspot.com/_fH8pHCeDnn0/SblEw04QBfI/AAAAAAAACmg/o7dy7LmV0sM/s400/cerberus_large.jpg
Background:
Cerberus, a large three head dog, with the power to rip apart people to shreds. He lived in a the coldest place in hell, adapting to the cold weather, and obtaining powers no human could ever comprehend. He joins the battle for Newerth, and will claim his victory in whatever battle he partakes in.
OH YEAH AND GUESS WHAT, HE TALKS JUST LIKE ALL THE GUYS IN HON DO. HES A HELL DOG. (Hes like a humanoid dog)
Stats:
Strength: 23 + 2.9
Agility [Main]: 19 + 2.2 Slight Boost, he needs more Agility
Intelligence: 15 + 1.4 Slight Nerf, he does not need as much mana.
Affiliation: Hellbourne
Damage: 46 - 50
Armor: 4.6
Magic Armor: 5.5
Movement Speed: 310
Attack Range: 100 (Melee)
Base Attack Time: 1.7
Abilites:
Breath of Frost
By learning the ways of Ice, Cerberus developed an frosty breath, in which he conducts his two side heads to breaths infront of him, slowing his enemies.
Active - Instant Self - Organic Enemy Units
Manacost: 100
Cooldown: 25.0 Seconds
Radius: 200
Range: 300
Breaths out cold air 300 infront of Cerberus for 2.0/2.4/2.8/3.2 seconds causing all the units affected to take 35/50/60/69 damage, and lose 100/130/160/190 movement speed for every second they are in the breath. Every second that a unit is not affected by Breath of Frost, it will recover its movement speed lost by Breath of Frost by 100/90/80/70. This ability is NOT channelling
Cerberus walks around with frost spewing out of his two side heads, freezing enemies, and slowing them down.
Compared to Ursa's Earthshock, it does the same damage, but can slow by a much higher rate, and for a little bit longer, but it is harder to slow them.
Triple-Headed Fury
Cerberus can attack with all three of his heads at once, having a chance to deal an instant three attacks to unlucky enemies. Upon Activation, Cerberus will let out a roar that converts all Wounded Charges into Gash Charges.
Passive/Passive - Enemy Units
Manacost: 60
Cooldown: 20.0
Radius: 300
On Attack:
Has a 15/20/25/30% chance to attack an additional 2 times almost instantly. Additional attacks have all the same affects as a normal attack, except they cannot trigger Triple-Headed Fury, do not have an effect on attack Cooldown and only do 60% normal damage. Also, if the chance succeeds, apply Wounded and 1/2/2/3 Wounded Charges to attacked enemy for 5 seconds, or replies Wounded's duration if it is already be inflicted. Charges stack indefiently.
If Cerberus has not attacked in 7/6/5/4 seconds, the next attack will automatically be a 'Three-Headed Fury' attack.
Activation:
All enemies that are inflicted with Wounded around Cerberus in the radius convert all of their Wounded Charges into Gash Charges. (Triple-Headed Fury Charges in to Deep Wounds Charges)
Wounded:
>-0.4/0.6/0.8/1.0 armor for every Wounded Charge.
>Removes all Wounded Charges once this debuff has been removed.
Please blink your eyes 3 times as fast as you possibly can. That is how fast these attacks will occur. Cerberus attacks with all three of is heads, eating away at enemy flesh. When it is activated, Cerberus roars out and terrifies everyone around him.
This is what I came up with to replace Overpower. It is almost just as good... except it is more luck based, but there is a high chance that it will occur.
Deep Wounds
Everytime Cerberus attacks an enemy, he creates a wound, that deepens with every repeated attack he makes against that enemy.
Passive - Enemy Units
Manacost: N/A
Cooldown: N/A
On Attack:
Applies Deep Wounds for 5 seconds and 1 Gash Charge. If the attacked enemy is already inflicted with Deep Wounds, reapply the duration. Gash Charges stack indefiently.
Deep Wounds:
>Increases the Inflictor's attack damage by 10/15/20/25 damage for every Gash Charge against this unit.
>All Gash Charges are removed off this unit once Deep Wounds has been removed from this unit.
Everytime Cerberus attacks a unit, i want blood to gush out, and more blood should gush out for every Gash Charge.
Everything is the same here, just explained either worse, or better, depending on how you look at it. The only difference here, is that I would like the bonus attack damage to be applied to effects like Runed Axe, so that the splash damage would include Deep Wounds.
Enrage
Cerberus fortifies his attacks with all his rage, increasing the damage he deals equal to a percentage of his current life.
Active - Instant - Self
Manacost: 20/30/40
Cooldown: 25.0 Seconds
Applies Enraged to Cerberus for 15 seconds.
Enraged:
>Increases attack damage by 4/5/6% of Cerberus' current hitpoints.
>Damage done by Deep Wounds is doubled.
Staff of the Master: Increases the power of Enraged to 5/6/7% of Cerberus' current hitpoints and applies Furious to all allies in a 300 radius when activated.
Furious:
>Increases attack damage by 2/3/4% of the inflicted's current hitpoints.
Cerberus glows a deep red, and roars louded.
Everything here is the same, except for the Manacost, which I added because he lost Overpower's 75 manacost. "Damage done by Deep Wounds is doubled" was also always apart of Ursa, this is not an addition. Read it up yourself if you do not believe me.
Please comment, and give feedback on my idea. Thanks for reading!
Change Log:
[Dec. 02] Added the Hero remake idea.
[Dec. 02] Added some more stuff to Three-Headed Fury.
[Dec. 23] Added an activation effect to Triple-Headed Fury, and removed the chance for additional attacks to trigger themselves.
[Feb. 09] Balanced Triple Headed Fury.
Cubified
12-02-2009, 07:44 PM
I'm really liking what you've done, it being Cerberus doesn't hurt either.
I remember that when I was playing Ursa in DotA that was among the most fun I'd had. I don't really love the luck thing on the new Overpower as when playing Ursa in DotA you didn't have to rely on luck, perhaps you could add a cooldown and just increase the percentage by quite a bit or just change it to trigger every "x" attacks.
DarkBullet
12-02-2009, 09:11 PM
Actually, I just came up with a good idea to make it less chance, but with still having the chance.
Apostate
12-02-2009, 09:33 PM
I actually considered making a Cerberus hero myself, although not as a port :]
Great concept, although I am concerned with the 2nd and 4th skill.
The second skill is basically a 3.0 crit with a 30% chance. Even more powerful, as it has the potential to be even higher than that-- on extremely rare occasions the skill might proc the three headed fury multiple times. If this hero were implemented as is, you would eventually hear horror stories of people being killed almost immediately by the skill rapidly proccing off itself repeatedly. I say you remove the possiblity of the three headed fury attacks proccing three headed fury. It just makes ridiculous things possible, if not probable. Furthermore with Deep Wound even two or three procs will deal insane damage.
Now, the ult will give him over 100 damage as a buff for the duration at level 25, assuming that he doesn't have a single stat boosting item-- unlikely. That doesn't even count the Deep Wound buff.
Great concept, and you have my vote. But PLEASE fix the numbers.
DarkBullet
12-02-2009, 10:19 PM
I actually considered making a Cerberus hero myself, although not as a port :]
Great concept, although I am concerned with the 2nd and 4th skill.
The second skill is basically a 3.0 crit with a 30% chance. Even more powerful, as it has the potential to be even higher than that-- on extremely rare occasions the skill might proc the three headed fury multiple times. If this hero were implemented as is, you would eventually hear horror stories of people being killed almost immediately by the skill rapidly proccing off itself repeatedly. I say you remove the possiblity of the three headed fury attacks proccing three headed fury. It just makes ridiculous things possible, if not probable. Furthermore with Deep Wound even two or three procs will deal insane damage.
Now, the ult will give him over 100 damage as a buff for the duration at level 25, assuming that he doesn't have a single stat boosting item-- unlikely. That doesn't even count the Deep Wound buff.
Great concept, and you have my vote. But PLEASE fix the numbers.
Okay, basically, your posting on how strong Ursa is. For the second skill, Ursa gained 6 attacks at maximum speed, with a 10 second cooldown. And as an arguement to a 30% chance to 3.0x critical, each attack triggers any effect that the enemy has too, such as Legionaire, Swiftblade's counter, and evasion. I might just remove any chance for the Three-Headed Fury to trigger its-self, but ill leave it for now.
As for his ult, its the exact same as Ursa's, actually weaker, so I have no comment. (It says current hp, not maximum hp, if that is what got you mixed up.)
Apostate
12-03-2009, 12:04 AM
Oh, yes, I did get the ult mixed up. Sorry about that :) I haven't played DotA either, but it might be fair to say that what is balanced in DotA might not be quite the same here? I don't know. I just dislike the idea of loads of procs + loads of deep wound stacks.
SilentM
12-03-2009, 02:30 AM
i like great hero, i also love the ice breath skill its a slow and it also does damage like ursa's earthquake skill great hero would love to see it in HoN
DarkBullet
12-03-2009, 06:01 PM
Haha Thanks for the replies.
Yea, about the prov chance constantly triggering... its a hard chance, but i see what you mean.
Apostate
12-03-2009, 07:43 PM
Haha Thanks for the replies.
Yea, about the prov chance constantly triggering... its a hard chance, but i see what you mean.
In any single game, yes. But I assure you when he's being played hundreds times daily people will be complaining quite heavily on the forums about how they got "wtfpwned" by the "ob" hero. :p
DarkBullet
12-04-2009, 09:31 AM
Yea... I leave it for now, just to see what other people think.
Miraculus
12-04-2009, 11:15 AM
Triple-Headed Fury
Passive - Enemy Units
On Attack:
Has a 15/20/25/30% chance to attack an additional 2 times almost instantly. Additional attacks have all the same affects as a normal attack, but only have a 7.5/10.0/12.5/15.0% chance to trigger Triple-Headed Fury and do not have an effect on attack Cooldown.
If Cerberus has not attacked in 7/6/5/4 seconds, the next attack will automatically be a 'Three-Headed Fury' attack.
Also applies Wounded and 1 Wounded Charge to attacked enemy for 5 seconds, or replies Wounded's duration if it is already be inflicted. Charges stack indefiently.
Wounded effects:
-0.4/0.6/0.8/1.0 armor for every Wounded Charge.
Removes all Wounded Charges once this debuff has been removed.
I really like this skill, but Wounded effect is excessive.
It would be something like: first skill for disabling(average slow for moderate time is perfect i think), second skill for fast attacks, third skill(passive) and ult is for damage, just like original Ursa :3
Also, it should be reminded that the abilities of the original Ursa(overpower and fury swipes) focused on dealing damage only for one target, so it is possible to replace the original Earthquake for a single-target ability.
Finally, concept of Cerberus looks good for third skill, but really i don't like it http://forums.heroesofnewerth.com/images/icons/icon13.gif
DarkBullet
12-05-2009, 04:23 AM
Okay thanks for the reply!
Wounded Effect is when i thought to myself "this skill needs something a little spicy" but, ya, its a bit excessive, as it does nearly nothing.
He is a remake of ursa, he is supposed to be ursa!
Thanks again.
GunSmitH
12-05-2009, 05:28 AM
Well i dont know what other says.But this is so holy moli oloi amazing
I hope we will see a character like this on game..
Miraculus
12-05-2009, 09:19 AM
Ancient Hydra, Cerberus... they are animals! >.<
Just add some kind of a rider :3
DarkBullet
12-05-2009, 08:08 PM
Oh, actually, itd be awesome to have a rider, but hard to find a graphic.
DarkBullet
12-07-2009, 12:04 AM
Bitious Bump
DarkBullet
12-08-2009, 12:39 AM
Bleeding Bump!
TheLeg
12-08-2009, 06:37 AM
cool! T-up
DarkBullet
12-08-2009, 11:18 PM
Tri Headed Bump
<Bump> <Bump> <Bump>
Scottt_frost
12-09-2009, 12:59 AM
i think ursa style hero is 2 much imba 4 this balanced game, come on ursa unbalanced dota, dont come over here 2 destroy this nice game
DarkBullet
12-09-2009, 10:12 AM
i think ursa style hero is 2 much imba 4 this balanced game, come on ursa unbalanced dota, dont come over here 2 destroy this nice game
I hope your not one of those people who are supporting techies.
Im sure if this idea ever got made, that they would balance it to be perfect for HoN.
DarkBullet
12-10-2009, 10:16 AM
Triple Bite Bump, COMMENT GUYS!
AbyssArray
12-10-2009, 08:19 PM
Lol, Ursa was never Imba, sure, he deals heavy damage early, but late-game he doesn't really pack that punch he had early game that made you go OMG!
HoN seems to like their physical damage more than the magic-based teams in DotA, so I don't see how they wouldn't implement this ;)
Miraculus
12-11-2009, 05:37 AM
i think ursa style hero is 2 much imba 4 this balanced game, come on ursa unbalanced dota, dont come over here 2 destroy this nice game
http://img695.imageshack.us/img695/9471/scoutsmall.gif
DarkBullet
12-11-2009, 06:18 PM
http://img695.imageshack.us/img695/9471/scoutsmall.gif
Lol, thats also a good point.
DarkBullet
12-15-2009, 12:34 AM
BBump!
DarkBullet
12-16-2009, 10:13 AM
Cerberus Bump, Comments are accepted if you can post them.
DarkBullet
12-17-2009, 10:05 AM
As I said above, and I hate to bump, cause then i look retarded.
tobsecret
12-18-2009, 03:00 PM
hmm I always loved ursa but......NOTHING CHANGED I love the concept!
The idea of this crit is sweet but I don't think this is balanced!
It's a triple crit although it seems to be only a remake of overpower. But a triple crit with 30% chance and no CD won't work! Add a CD and everything is ok!
Oliveira
12-19-2009, 01:42 AM
i liked everything, except the first skill and the chance to proc some OMGWTF heavy damage forever, basically i would remove the 'frost breath' to 'Howl Of Abyss' doing the same effect, i'm just tired to see every heroe BLUE!
Yeh the proc rate of the third skill needs to be dropped by at least half. Keeping in mind that with no gear and just his ulti up his base damage will be around 200-250 and multiplying this by 3= 700ish instantly. And this 700 can proc again. Its not farfetched for you to gib someone. The proc rates needs drastic look at.
Other than the % it pretty sweet
lKhain
12-19-2009, 07:17 AM
this is rather a 50% remake of Ursa, but you made some effort here.
I like the homemade skills you added, and they seem balanced. I ca imagine an Ursa-like gameplay.
t-up
Alamandaros
12-19-2009, 05:22 PM
Voted yes, as Ursa is one of my favorite heroes in DotA. That second skill kinda reminds me of the old Windfury for Shamans in WoW. People cried and cried over how they died instantly... yet conveniently forgot the part where they killed the Shaman a dozen times before that happened.
Maybe lower the mana cost on the ulti a bit. Ursa never had a large mana pool to start with and sustain himself.
DarkBullet
12-20-2009, 01:59 AM
Voted yes, as Ursa is one of my favorite heroes in DotA. That second skill kinda reminds me of the old Windfury for Shamans in WoW. People cried and cried over how they died instantly... yet conveniently forgot the part where they killed the Shaman a dozen times before that happened.
Maybe lower the mana cost on the ulti a bit. Ursa never had a large mana pool to start with and sustain himself.
Except, there is no cost for Overpower anymore, so, it should be ok.
Verith
12-20-2009, 06:09 AM
I voted yes, but I will say that having 2 passives instead of just 1 will greatly reduce the enjoyment of playing this hero versus ursa (in my opinion). I don't think any hero should ever have 2 passives if possible.
ohemgee
12-20-2009, 06:03 PM
whats ffxi doing in my hon?! :P interesting hero tho
serrath
12-20-2009, 09:30 PM
This is a good hero, but for the sake of the game, please change it to a STR hero. We have enough good AGI characters. This is an STR hero I could actually see myself playing.
Cult`
12-21-2009, 04:23 AM
The first skill, say if I bought steamboots on a normal hero, i therefore have 360 movement. And i stand in your frost for 2 seconds, i have 0 movement speed.. Needs fixing lol.
DarkBullet
12-21-2009, 04:45 PM
The first skill, say if I bought steamboots on a normal hero, i therefore have 360 movement. And i stand in your frost for 2 seconds, i have 0 movement speed.. Needs fixing lol.
...and then if you can keep them frosted, it stays for another 1.2 seconds.
But say, if they leap out when your frosting them, they will start recovering their speed.
masschickens
12-21-2009, 04:49 PM
where does a 3 headed dog fit into hon, id love to know
sQuibba
12-21-2009, 05:40 PM
where does a 3 headed dog fit into hon, id love to know
why wouldnt it fit?:confused:
what are the chances of this port actually happening?
Aftershock42
12-22-2009, 12:18 AM
where does a 3 headed dog fit into hon, id love to know
What about a giant monkey? That wouldn't fit in anywhere.
owait
Merc117
12-22-2009, 08:55 AM
Change the name of the ult because it is the same as in dota. Hero concept is awesome, Skills are as balanced as an Ursa port could be. Overall good hero.
Epion
12-22-2009, 03:17 PM
where does a 3 headed dog fit into hon, id love to know
Cerberus was the guardian to the gates of Hades right? Well I'd say the gates are open so let the dog run!.
Epion
12-22-2009, 03:34 PM
On actual note with the Hero, I don't know anything about DoTa but I see people complaining about double passives and what not blah blah blah... So to make it a little more interesting what if you changed the first ability to split into 3 (Like Soul stealer).
Breath of Frost
By learning the ways of Ice, Cerberus developed an frosty breath, in which he conducts his side heads to breath frost in a given direction, slowing his enemies.
Active - Instant Self - Organic Enemy Units
Manacost: 50 Down from 100
Cooldown: 15.0 Seconds
Radius: 150 Units
Range: 300
Breaths out cold air 300 units in left/front/right side of Cerberus for 1.0/1.5/2.0/3.0 seconds causing all the units affected to take 35/50/60/75 damage, and lose 15/20/30/40% current movement speed and 10/15/20/25% current attack speed for every second they are in the breath. When a unit is not within the breath it will recover its movement speed and attack speed lost by 25% per second (Over 4 second they will return to normal) at all levels. This ability is NOT channelling
I only suggest this not because I like how you built him just that it mite be more fun and rewarding to actually manage him a bit more. Plus it allows you some side defenses if some one come's next to you. Mite be to powerful but it would be alot of fun. Overall though really like your idea and look forward to playing it one day.
Fooljeff
12-23-2009, 10:42 AM
Very good attempt at porting Ursa.
Very nice concept.
This hero would fit in pretty nice. ;)
`jusatin`
12-23-2009, 02:43 PM
Voted yes, seems like well balanced and nice idea to me :)
masschickens
12-23-2009, 05:41 PM
you didnt even answer my question so you dont even kno where it fits into hon
masschickens
12-23-2009, 05:42 PM
why wouldnt it fit?:confused:
what are the chances of this port actually happening?
you dont even where where it would fit in obviously since you didnt even answer my question.
DarkBullet
12-23-2009, 06:13 PM
you dont even where where it would fit in obviously since you didnt even answer my question.
I love speak ingwish too. Why do you not think it will fit into HoN? Your just said the same thing 3 times, and never gave a reason why it wouldnt. There is a fluffly fricken panda and a frog as heroes in HoN. Im pretty sure a dog from hell fits perfectly fine in HoN, so plz just shut up.
DarkBullet
12-23-2009, 06:18 PM
Okay since every one has been complaining about two passives, I added an activation to Tripple Headed Fury. Its not much, but at least you can activate it, and it does quite a bit of things.
-Upon Activation, all enemies around you will convert all wounded charges into gash charges.
-Also removed the chance for the additional attacks to trigger more additional attacks.
ragnorok
12-23-2009, 08:04 PM
+1 looks good. To the guy saying it wouldn't fit, how do you come to that conclusion? One side is called HELLBORN, if that is not the right place for cerberus, I do not know what is...
sQuibba
12-23-2009, 08:20 PM
you didnt even answer my question so you dont even kno where it fits into hon
well what the hell do you even mean by where would it fit?
visually? competitively?
visually hon is a fantasy game and its not like other mythical creatures arnt included
compet, ursa was always very good in dota..?
achewood
12-25-2009, 04:02 AM
So sick. You know what 3 heads means ladies ;)
DarkBullet
12-27-2009, 08:20 PM
So sick. You know what 3 heads means ladies ;)
Haha
DarkBullet
12-30-2009, 05:02 AM
Bumpety Bump Bump... Bumpety Bump Bump... look at frosty go...
Anyone wanna give feedback on the new update?
DarkBullet
01-02-2010, 11:48 AM
After-New-Years-Bump
Epion
01-07-2010, 12:34 PM
Bumpety Bump Bump... Bumpety Bump Bump... look at frosty go...
Anyone wanna give feedback on the new update?
The change is weird... because its a powerful passive with a good activation. Not that I don't like it... just different. I'd still like to see your hero in the game for sure. Nice job over all.
remake is quite nice.
got two balance issues:
passive should be of the same type as shieldbreaker and frostwolf, an attack modifier
effects such as brutalizer/thunderclaw should prolly not be able to proc on extra attacks (not sure on that one though)
still, orb stacking makes this hero insanely strong
DemiKid123
01-08-2010, 10:58 PM
Nice! but you should name his ulti Howl!
SouthSide
01-09-2010, 01:57 PM
COLDEST PLACE IN HELL. The irony
DarkBullet
01-11-2010, 09:42 PM
Direct port him from dota to hon. I want ursa to be exactly the same with all skills. He was super fun there, scout didn't steal his abilities, he's unique enough to be amazing! Don't nerf him with new abilities. Direct port please.
Except Scout DID steal his ability to attack faster for 6 hits (Except now with invis, and 6 second cooldown, and way less mana cost!), its a completly un-original skill now. Otherwise i'd agree with you.
DarkBullet
01-12-2010, 12:26 AM
Haha, thanks guys. I dont like the idea of making his stuff attack modifiers just becuase i rather have it stack with sweet orbs effects.
I'd Use the name Howl!, but i can't find any resemblence from bonus damage to howling, imo, and his second ability is already an howl.
Ophelia
01-12-2010, 03:31 AM
Direct port him from dota to hon. I want ursa to be exactly the same with all skills. He was super fun there, scout didn't steal his abilities, he's unique enough to be amazing! Don't nerf him with new abilities. Direct port please.
DarkBullet
01-12-2010, 05:42 AM
Direct port him from dota to hon. I want ursa to be exactly the same with all skills. He was super fun there, scout didn't steal his abilities, he's unique enough to be amazing! Don't nerf him with new abilities. Direct port please.
Well scout DID take his ability to attack really fast for a certain amount of attacks (+ they added invis before you attack, 6 seconds cooldown, 50 manacost), nows its a very unoriginal skill, but otherwise i do agree with you.
Xozzen
01-12-2010, 12:45 PM
ursa would ruin this game, but i still vote yes xD
DarkBullet
01-13-2010, 10:02 AM
ursa would ruin this game, but i still vote yes xD
Haha, ty.
Bumpzies
Toucanator
01-14-2010, 04:56 AM
-The name: YES, keep the name or make a new cool sounding name.
-The model/concept: No! I want some type of humanoid-bear/badger looking thing. Yeah just make it an angry badger from hell.
http://common.allakhazam.com/images/i/d/id4513.png
Direct port him from dota to hon. I want ursa to be exactly the same with all skills. He was super fun there, scout didn't steal his abilities, he's unique enough to be amazing! Don't nerf him with new abilities. Direct port please.
---this ^^^
-Have the same skills as the Ursa from DOTA...His overpower is slightly different from scouts because you don't go invisible, which is enough of a difference for me, you could make it different by playing with numbers.
n01z1
01-14-2010, 05:57 AM
dont like the dog thing, personally i pref hearos to be less animal :P
DarkBullet
01-22-2010, 12:28 AM
Long waited bump.
DarkBullet
01-31-2010, 01:32 PM
Added a Staff of the Master upgrade to Cerberus' ult.
matthewsia
02-01-2010, 09:15 AM
THIS IS THE ONE. :)
i love this.
definitely a yes !
ursa could finally come to hon. :"> =))
Xanares
02-02-2010, 04:49 AM
Working for the Illusive Man? :< J/K.
Dunno Ursa but this seems to be fun.
OhBob
02-02-2010, 12:39 PM
I like the Malphas like skill, but there is a minimum speed, so you really wouldn't need to channel it half of the time. Second skill = x3 crit with armor decrease? Fail, remove crit, increase a little armor decrasing.
The other two should be remade, cpoying skills sucks.
Then I'll vote.
FlyingPantsu
02-05-2010, 08:51 PM
I like the Malphas like skill, but there is a minimum speed, so you really wouldn't need to channel it half of the time. Second skill = x3 crit with armor decrease? Fail, remove crit, increase a little armor decrasing.
The other two should be remade, cpoying skills sucks.
Then I'll vote.
I'm guessing you haven't played DotA? Some of the point in doing a remake suggestion is kind of to copy skills..
Ouncy
02-06-2010, 12:35 PM
Love him, he would be awsome
DarkBullet
02-08-2010, 07:10 PM
Many people were complaining animals wouldnt fit in HoN, so just to clarify, he his almost just like a humanoid... so relax.
DarkBullet
02-09-2010, 06:24 PM
I like the Malphas like skill, but there is a minimum speed, so you really wouldn't need to channel it half of the time. Second skill = x3 crit with armor decrease? Fail, remove crit, increase a little armor decrasing.
The other two should be remade, cpoying skills sucks.
Then I'll vote.
I'd like to continue to point out that his third is close to a three times crit, but it isnt. If you proc on Chonos with his rewind, all 3 hits give a 25% chance to restore his life. If you proc on Legionare, all 3 hits give a chance to swing. If you proc on Swift, Lightning hammer, or any of those it can be very harmful to your self. Also, in comparison to Ursa, its about the same power. But it did give me an idea to help balance a little bit.
Stupid
02-09-2010, 09:24 PM
I also think that Ursa was too unbalanced in Dota. Cerberus seems also pretty OP. I don't think it will be a good idea without a nerf.
Shintetsu
02-09-2010, 09:47 PM
Cool concept - I like it!
DarkBullet
02-12-2010, 01:23 AM
I also think that Ursa was too unbalanced in Dota. Cerberus seems also pretty OP. I don't think it will be a good idea without a nerf.
Whatever is decided to do, it probably wont be my balancing decsion.
DarkBullet
03-04-2010, 06:20 PM
10 day bump.
DarkBullet
03-14-2010, 01:46 PM
10 Day Bump
DarkBullet
05-15-2010, 10:57 AM
Ageless Bump
Rooni1
05-15-2010, 11:11 AM
Yes for sure, Cerberus - the three-headed dog from the depths of the underworld aka hell breaths ice.