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Cyclone_Jack
12-01-2009, 12:29 PM
Mink, Mort, Mite and Steve
'The Techies'
http://i306.photobucket.com/albums/nn251/centcill/kyoshiro/SqueeAndSpleen.jpg




STORY

The Goblins of Newerth do not venture forth from their underground lairs very often, and with the invasion of the Hellbourne this is even moreso. However, there are a few Goblins that have stepped out of their holes, ready to battle these formidable foes. Two of these such Goblins are Mort and Mite, technical geniuses when it comes to blowing things up. Mort is an expert mine maker, able to make his Mini Mines out of just about anything, while Mite has his Mega Mortar, able to bombard an area in just a few seconds.

While venturing to the front lines, Mort and Mite found the wounded Mink. Mort describes Mink as a 'lizard-bird thing' while Mite disagrees saying its a 'bird-lizard thing'. They took Mink in as a pet and doctored it's wounds, little did they know that little Mink would be a great aid in their forthcoming battles.

Then there is Steve. Sure, Steve is an unconventional name for a Goblin, but you haven't met Steve, Steve is about as unconventional as you can get. He shunned the technology of his brethren and focused on herbalism and alchemy. Steve has created a liquid compound that incapacitates any living creature it touches, for a few seconds. After running into Mort and Mite, he has worked with Mort to create a type of mine that will pop up out of the ground and explode, covering all nearby enemies with his stun goo. Steve was surprised at how well the combination of alchemy and technology worked that he decided to join up with his techie friends.

As their battles commenced, those of the Legion were surprised at the capabilities these little guys had and started calling them the Techies, since Mink, Mort, Mite and Steve just took too long to say, and woe be unto thee if you said their names out of order. The bickering would never cease...they're Goblins after all.



http://img210.imageshack.us/img210/5990/logolegion.jpg

http://www.dotastrategy.com/images/hero/squee.gif

ROLE
Trapper/Nuker
Harassing enemies with mines and traps while assisting team against hidden enemies and bringing down the sky with the Mega Mortar.



VOICE
High pitched, sqeeky voice(s).

On Select:
"Huh? What? Yes?"
"What's sappening?"
"Klaatu, barada, nikto."

On Move:
"OK"
(mischievous laughter)
"La la la-la la la" (Tune to the Smurfs)

On Attack:
"Do not run. We are your friends."
"Candygram!"
"We wish...you had...more time."

On Death:
"I can't feel my legs!"
"The horror! The horror!"





http://www.dotastrategy.com/images/skill/landmines.gifhttp://www.dotastrategy.com/images/skill/stasistrap.gifhttp://images2.wikia.nocookie.net/wowwiki/images/9/97/Inv_misc_pheonixpet_01.pnghttp://www.dotastrategy.com/images/skill/remotemines.gif

http://www.playdota.com/img/site/hs.gif
http://www.playdota.com/img/site/strength.jpghttp://www.playdota.com/img/site/agility.jpghttp://www.playdota.com/img/site/intelligence-c.jpg
17(2.0)|14(3.0)|22(2.9)

http://www.playdota.com/img/site/as.gif
Range: 650

Move: 270
Damage: 24-26
HP: 473 (0.76 Regen)
Mana: 286 (0.9 Regen)
Armor: 0




http://classic.battle.net/war3/images/general/icons/attack.gif
Basic Attack - Mite fires mortars at his enemies.


http://www.dotastrategy.com/images/skill/landmines.gif
Mort's Mini Mine - Mort plants one of his invisible and magic-immune Mini Mines (patent pending) in the ground that will explode when an enemy nears it.

[L1] - 300 Damage / 25 second recharge / 125 Mana / 2 Mine Limit
[L2] - 400 Damage / 20 second recherge / 150 Mana / 5 Mine Limit
[L3] - 500 Damage / 15 second recharge / 175 Mana / 8 Mine Limit
[L4] - 600 Damage / 10 second recharge / 205 Mana / 12 Mine Limit
Full Damage: 0-200 Range
Half Damage: 200-500 Range


http://www.dotastrategy.com/images/skill/stasistrap.gif
Steve's Stun Trap - Steve places a vile of Stun Goo into one of Mort's Jumping Jaymee mines that stuns nearby enemy units, within 450 range, when detonated.

[L1] - Stuns for 3 seconds / 20 second recharge / 80 Mana
[L2] - Stuns for 4 seconds / 16 second recharge / 110 Mana
[L3] - Stuns for 5 seconds / 13 second recharge / 140 Mana
[L4] - Stuns for 6 seconds / 10 second recharge / 160 Mana


http://images2.wikia.nocookie.net/wowwiki/images/9/97/Inv_misc_pheonixpet_01.png
Mink's Mighty Flare - Mink flies into the air and lights up the sky, exposing any nearby hidden threats. Mink is still a little wounded and can only sustain flight for a few seconds.

[L1] - 400 Radius / 2 second duration / 25 second recharge / 70 Mana
[L2] - 500 Radius / 3 second duration / 21 second recharge / 80 Mana
[L3] - 600 Radius / 4 second duration / 17 second recharge / 90 Mana
[L4] - 700 Radius / 5 second duration / 13 second recharge / 100 Mana


Ultimate 1
http://www.dotastrategy.com/images/skill/remotemines.gif
Mite's Mega Mortar - Mite plants his Mega Mortar [tm] on the ground and bombards an area, within 1200 Range, with mortar shells. 1 second cast time, 5 seconds channeling (6 second total animation). Targets a 400 radius area, each shell has 200 radius and hits a random location within the targeted area.

[L1] - 85 [95] Damage per Shell, 10 Shells / 140 [120] second cooldown / 200 Mana
[L2] - 115 [125] Damage per Shell, 10 Shells / 120 [100] second cooldown / 240 Mana
[L3] - 145 [155] Damage per Shell, 10 Shells / 100 [80] second cooldown / 300 Mana
[Staff of the Master]



Ultimate 2
http://www.dotastrategy.com/images/skill/remotemines.gif
Mite's Mega Mortar? Mite plants his Mega Mortar [tm] on the ground and fires a single Mega Mortar Shell at a target within 600 Range. 1 second animation, 1 second 'hang-time', total 2 second delay from click. Explosion AoE 425/435/450.

[L1] - 300 Damage Mega Shell / 10 second cooldown / 150 Mana
[L2] - 450 Damage Mega Shell / 10 second cooldown / 190 Mana
[L3] - 600 Damage Mega Shell / 10 second cooldown / 250 Mana




Notes: I've tried to keep the humor, as well as the theme, of Techies in tact, while swapping out two of their abilities. Techies is a highly controversial character, and one of the main reasons is that they are a very advanced hero to master, making it quite difficult for a new Techie player to do anything more than play defensively.

One of the two major complains is that Suicide Squad is, for the most part, a useless ability. It will net you First Blood and you can deny yourself to the enemy. While I only partially agree with this, I do agree that it should be replaced. I decided to replace it with something a bit more team friendly, an AoE reveal. One reason for this is to keep Techies players with the group fighting, rather than sitting back mining and twiddling their thumbs.

The second major change was the removal of the Remote Mines. I had to keep one of the two mines and I decided upon keeping the first skill, since it is useful throughout the game. While I love the Remote Mines, I do agree that it can prolong pub games due to the enemy fearing any major push. So, I replaced it with a more offensive ability that basically does the same thing as mining an area, just not as heavily.

Another thing to note is that I am by no means a number person, so the damage on the Ult may be a bit too high and the range a bit too far. I wanted to keep it a big nuke, but also to keep it a bit random, which is why it hits multiple locations within an area over a certain amount of time. This allows enemies to flee the area, if they are capable, and distributes the damage rather than just obliterating everything like 10+ of the old Remote mines.

Update: Limited number of Mini Mines to scale with level (2/5/8/12). This was done for two reasons. One was to prevent early game mass mining in key locations. The other was to further remove the defensive emphasis of new Techie players and keep Techies in the battle, leveling and gaining experience/gold.

Update: Changed Mana cost on Mink's Mighty Flare from (90/110/130/150) to (70/80/90/100). Added 2nd Ulti concept, still WiP.

LindsayLoha1
12-01-2009, 12:31 PM
cute

Cyclone_Jack
12-02-2009, 09:56 AM
I guess that means I at least kept the humor of the Techies in tact. :p

Cyclone_Jack
12-04-2009, 11:56 AM
Updated Mort's Mini Mine to scale the number of Mines available (2/5/8/12).

Miraculus
12-04-2009, 12:17 PM
w/o remote mines he is useless

I agree that three cute golbins looks funny, but actually Techies can be ported as gloomy man from Marksman Brotherhood(like scout). Electric Eye instead of that Trap, Demo-Pack from Savage2 instead of Remote Mine, but with same effect.

Cyclone_Jack
12-04-2009, 02:44 PM
w/o remote mines he is useless

I agree that three cute golbins looks funny, but actually Techies can be ported as gloomy man from Marksman Brotherhood(like scout). Electric Eye instead of that Trap, Demo-Pack from Savage2 instead of Remote Mine, but with same effect.

One of the things I wanted to do was keep the overall theme of the techies: mines, goofy, fun, while addressing many of the complaints about the character(s).

I personally love the Remote Mines, they are great when combined with regular Mines and a Stasis Trap (Stasis, Remote, Mine, Detonate, Cyclone, Stasis, Remote, Mine, Detonate). However, there are a number of complaints with the Remotes: The player can be anywhere one the map and still get Genocide; causes the player to play too defensively and thus too slow of a leveler becoming too much of a liability in the end-game; can delay the game due to the enemy team not wanting to push; etc.

What I wanted the Mega Mortar to do was simulate a large Remote Minefiled (to an extent), but without the Remote Mines. This keeps the player with the action and not sitting in the back doing nothing, eliminating all three points. The player is with the action, not sitting away from the action, and makes the enemy team focus on the Character, not where a bunch of Remotes might or might not be.

As for making Techies a dark/serious character, that's not who Techies is. The humor if Techies must be kept in tact, as that's half of the character. Techies without the humor just wouldn't be Techies. I will admit, when I first started thinking of a Techies port I was thinking of a crazy Dwarf, most likely drunk, and using many of the items from Savage 1/2...then news of the Engineer hit. I thought of a few different concepts, but kept going back to the Goblins for two reasons. Goblins are funny, and there are no Goblins in HoN yet. :)

HONYoda
12-04-2009, 02:53 PM
GENIUS. Totally and frantic badassery. Thanks for this!

TheTrogdor
12-04-2009, 02:54 PM
I love this idea. With a bit of stealth detection on CD, pretty koolz.

Miraculus
12-04-2009, 03:47 PM
However, there are a number of complaints with the Remotes: The player can be anywhere one the map and still get Genocide; can delay the game due to the enemy team not wanting to push
I think this would help:
1. Add the minimum distance between the mines to prevent abuse of the number of mines in one place.
2. Add the maximum distance to activate a mine, to prevent Techies from walking in other corner of the map, instead of def.

But the essence of this character is that he do not fight in combat, he is preparing the battlefield to fight!
and also the enemy's forest to farm, and runes to take :D


btw i was thinking about port of techies with this skills:
1. Land mine, exploding when enemy is close and does physical damage
2. Electric Eye, gives vision, small true sight. Detonates when enemy is too close and stuns like original totem, but for lower duration.
3. Vanish, toggle invisibility, works like NH's ult, but drains mana when active.
4. Remote Mine(named Demolition Pack or Alchemic Bundle as in Savage2) - just a remote mine from original techies

Cyclone_Jack
12-04-2009, 06:05 PM
But the essence of this character is that he do not fight in combat, he is preparing the battlefield to fight!

Techies is an awesome team-support character and one of the best pushers (and as such is also a great farmer), if one plays them defensively then they are missing out on what they can truly do. If you play defensively, you'll not get the levels or gold you need to be a value to your team.

Sure, you can set up traps and defend the base, but you are worth much more to your team if you are with them (or ahead of them). Stasis is a 6-second stun, IMO, the best stun in the game! Blink(Portal Key?)* into a battle that is just starting, drop a Statis and then start moving towards the enemy base laying mines to catch any runners that might escape. Techies can farm like cray using only Mine and Stasis, so you should have no problem getting things like Skadi (Frostskull?)* and Heart(?)*, let alone Cyclone or Sheepstick, making you an actual threat to the enemy in battles, rather than someone 5-10 levels low, short on cash and hoping the enemy chooses to push the lane you just mined up. A defensive Techie is more of a liability to their team and turns the game into an extended 4v5, another big complaint against Techies that I agree with.

I would not be against making Remote Mines require Techies to be within a certain range of the mine, say 1200, wherein once Techies was out of range they immediately despawned. I'm afraid though, that people would think that they are forced to mine and sit, making them even less useful to their team. Like I said above, Remotes can be great and can help Techies deal out a lot of damage. Unfortunately, most people use them solely for defense, and this is why I opted to change it to something directly combat oriented. Stay with the team, support the team, blow up the opposing team, profit, buy cool things, rinse and repeat.

*Sorry, I still haven't learned all the high level items yet. :p

Miraculus
12-04-2009, 06:30 PM
I meant no defensive strategy. I wanted to say that for maximum advantage Techies need some time to prepare place for battle. That is, he must anticipate where the battle will take place and where enemies to go after it! This is just the easiest in the defense.
btw i think wards(based on the traps) and invisibility(instead of suicide) must be great for this hero :3


I would not be against making Remote Mines require Techies to be within a certain range of the mine, say 1200, wherein once Techies was out of range they immediately despawned.
Are u mad? :D
Just no way to activate the mines if Techies are too far away.

Alakazam2
12-04-2009, 08:47 PM
**** Techies. That is all

Cyclone_Jack
12-05-2009, 11:20 AM
Awe. Is there a certain aspect you don't like about them? Or did you just not read the OP and immediately dismiss it because you have leftover nerd rage from DotA? ;)

Miraculus
12-05-2009, 02:13 PM
Amazing Techies. That is all
fxd :D

Cyclone_Jack
12-15-2009, 03:25 PM
Bump.

If you vote, please comment on what you do/don't like.

kYSKEK
12-16-2009, 04:06 AM
I like the changes. Flare would be very helpful but the mana cost needs to be lowered to the sub 100s. There are too many ranged ulti's, but the proposed ulti seems more enjoyable than running around planting mines all game. Good ideas.

Husallah
12-16-2009, 05:23 AM
I hated techies either playing with him or against him.. just no

Happy_Robot
12-16-2009, 06:19 AM
You need to give flare some synergy with his ult, (aka making him able to ult while in the air, increasing the range/damage or something) + make him targeted as a flying unit so I can go flare + attribute bonus and jump over people all game.

Cyclone_Jack
12-16-2009, 09:39 AM
I like the changes. Flare would be very helpful but the mana cost needs to be lowered to the sub 100s. There are too many ranged ulti's, but the proposed ulti seems more enjoyable than running around planting mines all game. Good ideas.

I lowered the mana cost of Flare to (70/80/90/100).

As for the Ulti, I'm somewhat on the fence with it and may rework it. The idea was to mimic the old Ulti, to an extent, but there is something about it that I'm not sure I like, but I can't pinpoint it. :p

Cyclone_Jack
12-16-2009, 05:48 PM
I added a 2nd Ulti idea. The thing that bothered me was that the old Techies could use their Remotes to farm. Remote + immediate Detonation was a great way to take down a wave of creeps. While the Ulti that I had was a mimic of the big minefield, it took away their ability to farm well.

The 2nd Ulti is a ranged mortar shot that pretty much parallels the single Remote Mine detonation with a slight delay, while still having a less damaging long range bombardment. This effectively gives them 5 abilities, so I'm not sure that something like this is viable, but I wanted to put it up there to see how it looked/compared.


You need to give flare some synergy with his ult, (aka making him able to ult while in the air, increasing the range/damage or something) + make him targeted as a flying unit so I can go flare + attribute bonus and jump over people all game.

The Flare doesn't put them in the air. Mink, a small bird-like reptilian, flies into the air and exposes nearby hidden enemies and then flies back down to Mort, Mite and Steve. For all intent and purposes it's just a flare.

Happy_Robot
12-16-2009, 09:52 PM
I added a 2nd Ulti idea. The thing that bothered me was that the old Techies could use their Remotes to farm. Remote + immediate Detonation was a great way to take down a wave of creeps. While the Ulti that I had was a mimic of the big minefield, it took away their ability to farm well.

The 2nd Ulti is a ranged mortar shot that pretty much parallels the single Remote Mine detonation with a slight delay, while still having a less damaging long range bombardment. This effectively gives them 5 abilities, so I'm not sure that something like this is viable, but I wanted to put it up there to see how it looked/compared.



The Flare doesn't put them in the air. Mink, a small bird-like reptilian, flies into the air and exposes nearby hidden enemies and then flies back down to Mort, Mite and Steve. For all intent and purposes it's just a flare.

i think you should make them all ride a rocket up in the air to see for themselves

Zxero
12-20-2009, 02:28 PM
I voted yes, but in all honesty i still want remote mines. There's just a certain allure to the enemy being afraid of you. And i was mostly offensive when i played techies. Just takes a certain mind set to plant mines on THERE side of the map :)

iSheep
03-01-2010, 11:04 AM
We come in peace :d