Cyclone_Jack
12-01-2009, 12:29 PM
Mink, Mort, Mite and Steve
'The Techies'
http://i306.photobucket.com/albums/nn251/centcill/kyoshiro/SqueeAndSpleen.jpg
STORY
The Goblins of Newerth do not venture forth from their underground lairs very often, and with the invasion of the Hellbourne this is even moreso. However, there are a few Goblins that have stepped out of their holes, ready to battle these formidable foes. Two of these such Goblins are Mort and Mite, technical geniuses when it comes to blowing things up. Mort is an expert mine maker, able to make his Mini Mines out of just about anything, while Mite has his Mega Mortar, able to bombard an area in just a few seconds.
While venturing to the front lines, Mort and Mite found the wounded Mink. Mort describes Mink as a 'lizard-bird thing' while Mite disagrees saying its a 'bird-lizard thing'. They took Mink in as a pet and doctored it's wounds, little did they know that little Mink would be a great aid in their forthcoming battles.
Then there is Steve. Sure, Steve is an unconventional name for a Goblin, but you haven't met Steve, Steve is about as unconventional as you can get. He shunned the technology of his brethren and focused on herbalism and alchemy. Steve has created a liquid compound that incapacitates any living creature it touches, for a few seconds. After running into Mort and Mite, he has worked with Mort to create a type of mine that will pop up out of the ground and explode, covering all nearby enemies with his stun goo. Steve was surprised at how well the combination of alchemy and technology worked that he decided to join up with his techie friends.
As their battles commenced, those of the Legion were surprised at the capabilities these little guys had and started calling them the Techies, since Mink, Mort, Mite and Steve just took too long to say, and woe be unto thee if you said their names out of order. The bickering would never cease...they're Goblins after all.
http://img210.imageshack.us/img210/5990/logolegion.jpg
http://www.dotastrategy.com/images/hero/squee.gif
ROLE
Trapper/Nuker
Harassing enemies with mines and traps while assisting team against hidden enemies and bringing down the sky with the Mega Mortar.
VOICE
High pitched, sqeeky voice(s).
On Select:
"Huh? What? Yes?"
"What's sappening?"
"Klaatu, barada, nikto."
On Move:
"OK"
(mischievous laughter)
"La la la-la la la" (Tune to the Smurfs)
On Attack:
"Do not run. We are your friends."
"Candygram!"
"We wish...you had...more time."
On Death:
"I can't feel my legs!"
"The horror! The horror!"
http://www.dotastrategy.com/images/skill/landmines.gifhttp://www.dotastrategy.com/images/skill/stasistrap.gifhttp://images2.wikia.nocookie.net/wowwiki/images/9/97/Inv_misc_pheonixpet_01.pnghttp://www.dotastrategy.com/images/skill/remotemines.gif
http://www.playdota.com/img/site/hs.gif
http://www.playdota.com/img/site/strength.jpghttp://www.playdota.com/img/site/agility.jpghttp://www.playdota.com/img/site/intelligence-c.jpg
17(2.0)|14(3.0)|22(2.9)
http://www.playdota.com/img/site/as.gif
Range: 650
Move: 270
Damage: 24-26
HP: 473 (0.76 Regen)
Mana: 286 (0.9 Regen)
Armor: 0
http://classic.battle.net/war3/images/general/icons/attack.gif
Basic Attack - Mite fires mortars at his enemies.
http://www.dotastrategy.com/images/skill/landmines.gif
Mort's Mini Mine - Mort plants one of his invisible and magic-immune Mini Mines (patent pending) in the ground that will explode when an enemy nears it.
[L1] - 300 Damage / 25 second recharge / 125 Mana / 2 Mine Limit
[L2] - 400 Damage / 20 second recherge / 150 Mana / 5 Mine Limit
[L3] - 500 Damage / 15 second recharge / 175 Mana / 8 Mine Limit
[L4] - 600 Damage / 10 second recharge / 205 Mana / 12 Mine Limit
Full Damage: 0-200 Range
Half Damage: 200-500 Range
http://www.dotastrategy.com/images/skill/stasistrap.gif
Steve's Stun Trap - Steve places a vile of Stun Goo into one of Mort's Jumping Jaymee mines that stuns nearby enemy units, within 450 range, when detonated.
[L1] - Stuns for 3 seconds / 20 second recharge / 80 Mana
[L2] - Stuns for 4 seconds / 16 second recharge / 110 Mana
[L3] - Stuns for 5 seconds / 13 second recharge / 140 Mana
[L4] - Stuns for 6 seconds / 10 second recharge / 160 Mana
http://images2.wikia.nocookie.net/wowwiki/images/9/97/Inv_misc_pheonixpet_01.png
Mink's Mighty Flare - Mink flies into the air and lights up the sky, exposing any nearby hidden threats. Mink is still a little wounded and can only sustain flight for a few seconds.
[L1] - 400 Radius / 2 second duration / 25 second recharge / 70 Mana
[L2] - 500 Radius / 3 second duration / 21 second recharge / 80 Mana
[L3] - 600 Radius / 4 second duration / 17 second recharge / 90 Mana
[L4] - 700 Radius / 5 second duration / 13 second recharge / 100 Mana
Ultimate 1
http://www.dotastrategy.com/images/skill/remotemines.gif
Mite's Mega Mortar - Mite plants his Mega Mortar [tm] on the ground and bombards an area, within 1200 Range, with mortar shells. 1 second cast time, 5 seconds channeling (6 second total animation). Targets a 400 radius area, each shell has 200 radius and hits a random location within the targeted area.
[L1] - 85 [95] Damage per Shell, 10 Shells / 140 [120] second cooldown / 200 Mana
[L2] - 115 [125] Damage per Shell, 10 Shells / 120 [100] second cooldown / 240 Mana
[L3] - 145 [155] Damage per Shell, 10 Shells / 100 [80] second cooldown / 300 Mana
[Staff of the Master]
Ultimate 2
http://www.dotastrategy.com/images/skill/remotemines.gif
Mite's Mega Mortar? Mite plants his Mega Mortar [tm] on the ground and fires a single Mega Mortar Shell at a target within 600 Range. 1 second animation, 1 second 'hang-time', total 2 second delay from click. Explosion AoE 425/435/450.
[L1] - 300 Damage Mega Shell / 10 second cooldown / 150 Mana
[L2] - 450 Damage Mega Shell / 10 second cooldown / 190 Mana
[L3] - 600 Damage Mega Shell / 10 second cooldown / 250 Mana
Notes: I've tried to keep the humor, as well as the theme, of Techies in tact, while swapping out two of their abilities. Techies is a highly controversial character, and one of the main reasons is that they are a very advanced hero to master, making it quite difficult for a new Techie player to do anything more than play defensively.
One of the two major complains is that Suicide Squad is, for the most part, a useless ability. It will net you First Blood and you can deny yourself to the enemy. While I only partially agree with this, I do agree that it should be replaced. I decided to replace it with something a bit more team friendly, an AoE reveal. One reason for this is to keep Techies players with the group fighting, rather than sitting back mining and twiddling their thumbs.
The second major change was the removal of the Remote Mines. I had to keep one of the two mines and I decided upon keeping the first skill, since it is useful throughout the game. While I love the Remote Mines, I do agree that it can prolong pub games due to the enemy fearing any major push. So, I replaced it with a more offensive ability that basically does the same thing as mining an area, just not as heavily.
Another thing to note is that I am by no means a number person, so the damage on the Ult may be a bit too high and the range a bit too far. I wanted to keep it a big nuke, but also to keep it a bit random, which is why it hits multiple locations within an area over a certain amount of time. This allows enemies to flee the area, if they are capable, and distributes the damage rather than just obliterating everything like 10+ of the old Remote mines.
Update: Limited number of Mini Mines to scale with level (2/5/8/12). This was done for two reasons. One was to prevent early game mass mining in key locations. The other was to further remove the defensive emphasis of new Techie players and keep Techies in the battle, leveling and gaining experience/gold.
Update: Changed Mana cost on Mink's Mighty Flare from (90/110/130/150) to (70/80/90/100). Added 2nd Ulti concept, still WiP.
'The Techies'
http://i306.photobucket.com/albums/nn251/centcill/kyoshiro/SqueeAndSpleen.jpg
STORY
The Goblins of Newerth do not venture forth from their underground lairs very often, and with the invasion of the Hellbourne this is even moreso. However, there are a few Goblins that have stepped out of their holes, ready to battle these formidable foes. Two of these such Goblins are Mort and Mite, technical geniuses when it comes to blowing things up. Mort is an expert mine maker, able to make his Mini Mines out of just about anything, while Mite has his Mega Mortar, able to bombard an area in just a few seconds.
While venturing to the front lines, Mort and Mite found the wounded Mink. Mort describes Mink as a 'lizard-bird thing' while Mite disagrees saying its a 'bird-lizard thing'. They took Mink in as a pet and doctored it's wounds, little did they know that little Mink would be a great aid in their forthcoming battles.
Then there is Steve. Sure, Steve is an unconventional name for a Goblin, but you haven't met Steve, Steve is about as unconventional as you can get. He shunned the technology of his brethren and focused on herbalism and alchemy. Steve has created a liquid compound that incapacitates any living creature it touches, for a few seconds. After running into Mort and Mite, he has worked with Mort to create a type of mine that will pop up out of the ground and explode, covering all nearby enemies with his stun goo. Steve was surprised at how well the combination of alchemy and technology worked that he decided to join up with his techie friends.
As their battles commenced, those of the Legion were surprised at the capabilities these little guys had and started calling them the Techies, since Mink, Mort, Mite and Steve just took too long to say, and woe be unto thee if you said their names out of order. The bickering would never cease...they're Goblins after all.
http://img210.imageshack.us/img210/5990/logolegion.jpg
http://www.dotastrategy.com/images/hero/squee.gif
ROLE
Trapper/Nuker
Harassing enemies with mines and traps while assisting team against hidden enemies and bringing down the sky with the Mega Mortar.
VOICE
High pitched, sqeeky voice(s).
On Select:
"Huh? What? Yes?"
"What's sappening?"
"Klaatu, barada, nikto."
On Move:
"OK"
(mischievous laughter)
"La la la-la la la" (Tune to the Smurfs)
On Attack:
"Do not run. We are your friends."
"Candygram!"
"We wish...you had...more time."
On Death:
"I can't feel my legs!"
"The horror! The horror!"
http://www.dotastrategy.com/images/skill/landmines.gifhttp://www.dotastrategy.com/images/skill/stasistrap.gifhttp://images2.wikia.nocookie.net/wowwiki/images/9/97/Inv_misc_pheonixpet_01.pnghttp://www.dotastrategy.com/images/skill/remotemines.gif
http://www.playdota.com/img/site/hs.gif
http://www.playdota.com/img/site/strength.jpghttp://www.playdota.com/img/site/agility.jpghttp://www.playdota.com/img/site/intelligence-c.jpg
17(2.0)|14(3.0)|22(2.9)
http://www.playdota.com/img/site/as.gif
Range: 650
Move: 270
Damage: 24-26
HP: 473 (0.76 Regen)
Mana: 286 (0.9 Regen)
Armor: 0
http://classic.battle.net/war3/images/general/icons/attack.gif
Basic Attack - Mite fires mortars at his enemies.
http://www.dotastrategy.com/images/skill/landmines.gif
Mort's Mini Mine - Mort plants one of his invisible and magic-immune Mini Mines (patent pending) in the ground that will explode when an enemy nears it.
[L1] - 300 Damage / 25 second recharge / 125 Mana / 2 Mine Limit
[L2] - 400 Damage / 20 second recherge / 150 Mana / 5 Mine Limit
[L3] - 500 Damage / 15 second recharge / 175 Mana / 8 Mine Limit
[L4] - 600 Damage / 10 second recharge / 205 Mana / 12 Mine Limit
Full Damage: 0-200 Range
Half Damage: 200-500 Range
http://www.dotastrategy.com/images/skill/stasistrap.gif
Steve's Stun Trap - Steve places a vile of Stun Goo into one of Mort's Jumping Jaymee mines that stuns nearby enemy units, within 450 range, when detonated.
[L1] - Stuns for 3 seconds / 20 second recharge / 80 Mana
[L2] - Stuns for 4 seconds / 16 second recharge / 110 Mana
[L3] - Stuns for 5 seconds / 13 second recharge / 140 Mana
[L4] - Stuns for 6 seconds / 10 second recharge / 160 Mana
http://images2.wikia.nocookie.net/wowwiki/images/9/97/Inv_misc_pheonixpet_01.png
Mink's Mighty Flare - Mink flies into the air and lights up the sky, exposing any nearby hidden threats. Mink is still a little wounded and can only sustain flight for a few seconds.
[L1] - 400 Radius / 2 second duration / 25 second recharge / 70 Mana
[L2] - 500 Radius / 3 second duration / 21 second recharge / 80 Mana
[L3] - 600 Radius / 4 second duration / 17 second recharge / 90 Mana
[L4] - 700 Radius / 5 second duration / 13 second recharge / 100 Mana
Ultimate 1
http://www.dotastrategy.com/images/skill/remotemines.gif
Mite's Mega Mortar - Mite plants his Mega Mortar [tm] on the ground and bombards an area, within 1200 Range, with mortar shells. 1 second cast time, 5 seconds channeling (6 second total animation). Targets a 400 radius area, each shell has 200 radius and hits a random location within the targeted area.
[L1] - 85 [95] Damage per Shell, 10 Shells / 140 [120] second cooldown / 200 Mana
[L2] - 115 [125] Damage per Shell, 10 Shells / 120 [100] second cooldown / 240 Mana
[L3] - 145 [155] Damage per Shell, 10 Shells / 100 [80] second cooldown / 300 Mana
[Staff of the Master]
Ultimate 2
http://www.dotastrategy.com/images/skill/remotemines.gif
Mite's Mega Mortar? Mite plants his Mega Mortar [tm] on the ground and fires a single Mega Mortar Shell at a target within 600 Range. 1 second animation, 1 second 'hang-time', total 2 second delay from click. Explosion AoE 425/435/450.
[L1] - 300 Damage Mega Shell / 10 second cooldown / 150 Mana
[L2] - 450 Damage Mega Shell / 10 second cooldown / 190 Mana
[L3] - 600 Damage Mega Shell / 10 second cooldown / 250 Mana
Notes: I've tried to keep the humor, as well as the theme, of Techies in tact, while swapping out two of their abilities. Techies is a highly controversial character, and one of the main reasons is that they are a very advanced hero to master, making it quite difficult for a new Techie player to do anything more than play defensively.
One of the two major complains is that Suicide Squad is, for the most part, a useless ability. It will net you First Blood and you can deny yourself to the enemy. While I only partially agree with this, I do agree that it should be replaced. I decided to replace it with something a bit more team friendly, an AoE reveal. One reason for this is to keep Techies players with the group fighting, rather than sitting back mining and twiddling their thumbs.
The second major change was the removal of the Remote Mines. I had to keep one of the two mines and I decided upon keeping the first skill, since it is useful throughout the game. While I love the Remote Mines, I do agree that it can prolong pub games due to the enemy fearing any major push. So, I replaced it with a more offensive ability that basically does the same thing as mining an area, just not as heavily.
Another thing to note is that I am by no means a number person, so the damage on the Ult may be a bit too high and the range a bit too far. I wanted to keep it a big nuke, but also to keep it a bit random, which is why it hits multiple locations within an area over a certain amount of time. This allows enemies to flee the area, if they are capable, and distributes the damage rather than just obliterating everything like 10+ of the old Remote mines.
Update: Limited number of Mini Mines to scale with level (2/5/8/12). This was done for two reasons. One was to prevent early game mass mining in key locations. The other was to further remove the defensive emphasis of new Techie players and keep Techies in the battle, leveling and gaining experience/gold.
Update: Changed Mana cost on Mink's Mighty Flare from (90/110/130/150) to (70/80/90/100). Added 2nd Ulti concept, still WiP.