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View Full Version : Maestro, everything is song. (Semi Gondar Port, NO INV, NO CRIT)



12-01-2009, 11:59 AM
Maestro
Agi Melee Hero

For Maestro everything its music, the song of steps, the song of swords colliding, etc... He is a great listener, with years of training.


Changelog

1.2 - Added Art Concept Suggestion
1.1 - Changed second skill to not hit allies heroes. Added Synergy. Fixed images issue.
1.0 - Added Mini-Stun to Virtuose as Gondar Shuriken


Ideas for Art Concept

Movement - Musical notes come out of his feet when he walk
Attack - He uses a small stick and when he hit someone, musical notes goes out of his stick to hit the enemy (he is melee not range but this can work..)
Warcry Song - When he gains more attack speed his stick increase and get bigger, or he get a lot of musical notes around himself.

Status

Strength - 17 + 1.8
Agility - 21 + 3
Intelligence - 16 + 1.4

Range: Melee (128)
Base Damage: 45-59
Move Speed: 325




Musical Meter

http://img192.imageshack.us/img192/4277/abilityhunterdisplaceme.png

Maestro it?s a great conduct, he uses his knowledge to be in the same frequency of the enemy and slowly stop himself and the enemy.

Level 1 - 60% movement speed slow, increasing over 0.4 second, Stay With 60% of movement slow speed for 1 second.
Level 2 - 80% movement speed slow, increasing over 0.8 second, Stay With 80% of movement slow speed for 1 second.
Level 3 - 100% movement speed slow, increasing over 1.0 second, Stay With 100% of movement slow speed for 1 second.
Level 4 - 100% movement speed slow, increasing over 1.25 second, Stay With 100% of movement slow speed for 1 second.

The enemy decrease his movement speed until he stops (Level 3 and 4), and stay with this movement speed for 1 second, after this the enemy returns to normal movement speed. The enemy still can use any of his skills, just don?t have the movement speed. So if the enemy has stun, he can use stun.

Maestro has his movement speed reduced too for the same amount as the enemy.

Edit: You can use this skill when you are hitting someone 1x1.When the enemy got low life he usually run, if you use this skill before he start run, you can finish him and be happy :D

Possible Change: We can make the final movement speed slow not be 100%, so if the maestro has high movement speed than the enemy, he use this to help his allies to get near the target and he still can reach the enemy.






Virtuose

http://img215.imageshack.us/img215/1328/spellarcaneblast.png

Maestro makes a awful sound that make everyone who listen to bleed by their ears. The damage its split by everyone who listen, including allies creeps and neutral creeps.(Damage split by Enemies, Allies Creeps, Neutral Creeps and Enemy Creeps). Allies Heroes dosent take damage.

Level 1 - Deals 100 damage. Radius 450. Mini-stun 0.1.
Level 2 - Deals 175 damage. Radius 325. Mini-stun 0.2.
Level 3 - Deals 250 damage. Radius 250. Mini-stun 0.3.
Level 4 - Deals 325 damage. Radius 175. Mini-stun 0.4.

Level 1 - 85 mana, 10 sec cooldown.
Level 2 - 105 mana, 10 sec cooldown.
Level 3 - 125 mana, 10 sec cooldown.
Level 4 - 145 mana, 10 sec cooldown

This is a good skill, but occasional, you have to be alone with someone or be very good using it because if you use and has 2 people in AOE, each one get only 160 of damage. Although this has AOE mini-stun and its a great anti-channeling spell.




Warcry Song

http://img130.imageshack.us/img130/640/abilitywarriordevastate.png

Maestro can listen music in every single thing in life, enemies actions its music for Maestro, so he can listen to their song and know better his enemy. With each continuous blow on the same target, Maestro gains understanding of the prey?s defenses, and guides each strike with greater ease than the last. Maximum of 100% increased attack speed. If Maestro changes targets, his attack speed returns to normal.

Passive

Level 1 - Every 4 Continuous Attacks Gives Maestro 10% Bonus Attack Speed.
Level 2 - Every 3 Continuous Attacks Gives Maestro 10% Bonus Attack Speed.
Level 3 - Every 2 Continuous Attacks Gives Maestro 10% Bonus Attack Speed.
Level 4 - Every Continuous Attack Gives Maestro 10% Bonus Attack Speed.




Rhythm

http://img9.imageshack.us/img9/5532/spellarcanemindmastery.png

The ability of listen it?s highly developed on Maestro, he can hear the heart beating of enemies and with this ability, he tracks an enemy hero for 30 seconds or until it dies. Allied units near the tracked target gain 20% movement speed increase. If the target dies, Maestro gets bonus gold.

Toggle

Level 1 - Gives 75 bonus gold, reduces target's armor by 1
Level 2 - Gives 150 bonus gold, reduces target's armor by 3
Level 3 - Gives 225 bonus gold, reduces target's armor by 5

Cooldown: 10/7/5 seconds.

Level 1 - 70 mana cost, 750 Range.
Level 2 - 60 mana cost, 950 Range.
Level 3 - 50 mana cost, 1150 Range.


Gondar Ult Port.



Synergy

Rhythm + Musical Meter = +20% movement speed from rhythm plus the movement speed slow of musical meter can let you get near the target.

Musical Meter + Warcry Song = You can get near a target, and when he prepare to run, you use Musical Meter, so you stay near him, attacking him, 2.5 second more to hit him.

Musical Meter + Virtuose = You can use Virtuose, go and attack the enemy, if he try to escape and you can reach him, you can use musical meter to wait for cd of virtuose. (not a good synergy but its synergy.)


.

OBS: VOTE THE CONCEPT NOT THE NUMBERS!

RiT4LiN
12-01-2009, 12:10 PM
Would be fun to play a hero like this one

good job

Rordarok
12-01-2009, 12:23 PM
Looks fun :D

T-up!

usaltylulz
12-01-2009, 12:36 PM
A very good concept!

I would love to hear the Announcer say his name :D

Work on the skills, definitetly potential.

12-01-2009, 01:24 PM
Thanks, changed some thing, like examples of use of Musical Meter

12-01-2009, 02:07 PM
gj.
i like the idea of a maestro. he could be blind as well x)
would be fun

Wurzel
12-01-2009, 06:26 PM
Nice idea! The first skill is unique!

Dag_maMMa
12-01-2009, 07:45 PM
This looks like a very cool hero. However skill 2 I don't know about. Will he be able to finish of his own teammates? Not very fun in pubs.

12-01-2009, 08:06 PM
This looks like a very cool hero. However skill 2 I don't know about. Will he be able to finish of his own teammates? Not very fun in pubs.

Yeah, you are right, i didint think that, ill change so the damage is split only by allies creeps, enemy creeps and neutras. Thanks for the advise.

12-02-2009, 04:41 AM
Please, everybody who vote can give us a comment about the hero?

12-06-2009, 06:55 PM
;/;////

Isin
12-06-2009, 06:58 PM
Virtuosos don't make awful sounds :p

12-15-2009, 05:55 PM
Virtuosos don't make awful sounds :p

the name its a joke!

Marko
12-17-2009, 04:23 PM
Love the idea of this hero :D Great concept, would like to see it implemented into HoN!

Laiko
12-17-2009, 05:34 PM
Warcry Song - When he gains more attack speed his stick increase and get bigger, or he get a lot of musical notes around himself.




Wow....really....i mean.....like...totally.

12-17-2009, 10:49 PM
Love the idea of this hero :D Great concept, would like to see it implemented into HoN!


Wow....really....i mean.....like...totally.

Thank You, i am open to new ideas ! :D

01-15-2010, 08:44 AM
t-up

QU3TZ4LC04TL
01-16-2010, 12:17 AM
No Brown Noise ability? I like the idea of a musical killer.

Cenaray2
01-18-2010, 11:37 AM
Good idea this hero is very nice:D

Shark
02-12-2010, 10:43 AM
Is he black? He got rhythm after all.

OhBob
02-12-2010, 12:57 PM
Skill1 is ridicously weak. You know, I'll taking as E.g. witch slayer's cemitery (which is a basic hon skill, not good and not bad) it has a 700x250 area dealing 260 damage and stunning for 2 seconds... Yours, well, slows a single enemy for 2 seconds (there is a minimum speed enemy will run on 200 for 2s and then fly away). Also, taking the slow with the enemy makes it even worse. This is a negative skill. Inflict the same thing on you and a single enemy is 50% of the time negative.

Why not? Exactly like Hellbringer's slow, but with a negative effect to self.

Skill2, again, is too weak. Sharing damage along with allied creeps makes absolutely no sense. Radius decrease makes even less sense, I'd never levle up this after lvl 1. Anti-channeling = Oakbolt and stuff like that, you don't should waste 25% of the hero's skills with an anti-channeling.

Why not? Same as Wretched Hag's third skill, but without sense and wierd damage reduce effect (if it had higher damage, make a little, really small bit of sense).

Third skill is pretty much like Troll's passive, but once he isn't in hon, it's ok. But the hero still have no sinergy yet.,

Ultimate is the worst of the for. Damn, he actually reached that point. Music = getting bonus gold when killing someone?

My suggestion is: Remake all the abilities and change the music theme to something else, or change abilities to make them fit with the theme, or just start a new project and leave this one.

I'd like to have a musical hero, but this is horrible, I'm really sorry to say it. Third skill is the only ability that makes sense, and also needs a sinergy, you have to make abilities to fit inside the theme of the hero.

If people are voting yes, I really think they only read the first line and saw the icons.

If you need help, you can always PM me. I won't vote, this should be in sandbox because it needs a huge remake.

04-06-2010, 07:05 PM
Skill1 is ridicously weak. You know, I'll taking as E.g. witch slayer's cemitery (which is a basic hon skill, not good and not bad) it has a 700x250 area dealing 260 damage and stunning for 2 seconds... Yours, well, slows a single enemy for 2 seconds (there is a minimum speed enemy will run on 200 for 2s and then fly away). Also, taking the slow with the enemy makes it even worse. This is a negative skill. Inflict the same thing on you and a single enemy is 50% of the time negative.

Why not? Exactly like Hellbringer's slow, but with a negative effect to self.

Skill2, again, is too weak. Sharing damage along with allied creeps makes absolutely no sense. Radius decrease makes even less sense, I'd never levle up this after lvl 1. Anti-channeling = Oakbolt and stuff like that, you don't should waste 25% of the hero's skills with an anti-channeling.

Why not? Same as Wretched Hag's third skill, but without sense and wierd damage reduce effect (if it had higher damage, make a little, really small bit of sense).

Third skill is pretty much like Troll's passive, but once he isn't in hon, it's ok. But the hero still have no sinergy yet.,

Ultimate is the worst of the for. Damn, he actually reached that point. Music = getting bonus gold when killing someone?

My suggestion is: Remake all the abilities and change the music theme to something else, or change abilities to make them fit with the theme, or just start a new project and leave this one.

I'd like to have a musical hero, but this is horrible, I'm really sorry to say it. Third skill is the only ability that makes sense, and also needs a sinergy, you have to make abilities to fit inside the theme of the hero.

If people are voting yes, I really think they only read the first line and saw the icons.

If you need help, you can always PM me. I won't vote, this should be in sandbox because it needs a huge remake.

Thank You, ill try to remake the skills.