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NyRe
11-30-2009, 06:10 PM
I'm actually proposing not just one item, but two recipe items: Lyra's Wedding Band and Corrick's Wedding Band.

Legend:

Never has the world seen a love bond as strong as the bond between two human chaplains, Lyra and Corrick. They have walked together through peaceful life and battle alike, strengthened by their love to the point of being invincible. Once they decided to bind themselves forever by marriage, they have ordered the best Blacksmiths to forge them two magical wedding bands. Those bands provided a magical link between Lyra and Corrick and even after their death, they still hold those bonds.

Item stats and recipes:

Corrick's Wedding Band:

http://i33.tinypic.com/110zubq.jpg Ring of the Teacher (500 gold)
+
http://i38.tinypic.com/314p3b5.jpg Crushing Claws (150 gold)
+
http://i38.tinypic.com/ofvxad.jpg Recipe (350 gold)

1000 gold total, able to buy just one per team. Doesn't replenish stock.

Stats:

+ 8 strength
+ .8 mana regeneration (not aura)

Passive bonuses:

- Take 15% of all the damage taken by the wielder of Lyra's Wedding Band in True damage.
- Transfer 15% of all mana loss to the wielder of Lyra's Wedding Band.

- 100 True damage to self whenever the wielder of Lyra's Wedding Band dies.
- Take assists on all kills made by the wielder of Lyra's Wedding Band.

Active ability:

- Deal 175 True damage to self.
- Heal the wielder of Lyra's Wedding Band for 175 hit points.
- Unusable when lower than 175 hit points.
- 120 second cooldown.

Lyra's Wedding Band:

http://i34.tinypic.com/b7cqxz.jpg Soulsream Ring (460 gold)
+
http://i35.tinypic.com/16j4ffm.jpg Trinket of Restoration (350 gold)
+
http://i38.tinypic.com/ofvxad.jpg Recipe (190 gold)

Total 1000 gold, able to buy just one per team. Does not replenish stock.

Stats:

+ 5 strength
+ 5 agility
+ 5 intelligence
+ 2 health regeneration

Passive bonuses:

- Lose 15% of all the mana spent or taken from the wielder of Corrick's Wedding Band.
- Transfer 15% of all damage taken to the wielder of Corrick's Wedding Band.

- 100 True damage to self whenever the wielder of Corrick's Wedding Band dies.
- Take assists on all kills made by the wielder of Corrick's Wedding Band.

Active ability:

- Restore 175 mana to the wielder of Corrick's Wedding Band.
- 175 mana cost.
- 120 second cooldown.


Thoughts and questions:

I'm still unsure about the exact stats of the items. The idea here is to make a set of items to link two heroes together in some way. I believe that with good teamwork a hp transfer could get VERY useful, much like mana transfer. You could also put Corrick's ring on a hero who has mana troubles to effectively reduce all mana costs by 15%. 15% damage reduction is also very healthy for a farming carry who doesn't need his early mana that much anyway, but everything comes at a price I guess.

delraith
12-01-2009, 04:34 AM
I like the concept, I always wondered what an item like this would be like to have in the game. I do not like your item choices, plain and simple. They use items which are in plenty of recipes already. I think the base component cost (items) should stay relatively low and basic, and I think the recipe cost should be the most expensive.

Examples of other alternative item uses:

Ring of protection (duhh, it's a wedding band)
+
Pretender's crown (YAY! It's being used in something that isn't a bracer/null talisman/ wraith band)
+
Recipe
=
Sombody's wedding band.

Blarg.

NyRe
12-01-2009, 05:27 AM
Items are definetely not set in stone, and I've pretty much based them on generic rings (Teacher, Soulscream) which may be not a good idea.

The core of these items though is the ability to globally assist a previously chosen hero no matter where he is.. This is the core, everything else is subject to change. Might try sandboxing it before posting here, but it gets an atrocious amount of views and I want a discussion here, these items have no similarities to anything that is currently in HoN and will require a lot of work before they are polished.

Examples on how it will work with the current stats:

Corrick's Band is put on Soul Reaper. He needs some HP boost because he is an int hero and needs to be able to negate burst damage and will love the str. However, he does not need regen because his main nuke heals him. Furthermore, whenever he is safe he can actually donate his HP to an other hero who needs it more. At the same time, he craves for mana because no serious Soul Reaper build involves skilling Inhuman Nature, aura is plain better in every regard. This burst mana may be just the thing he needs to nuke and ult at level 6 to win solo mid. Lyra's band can be really put on a babysitter like Nymphora or Plague or pretty much any hero that doesn't spam spells/has ways to regain mana but is easily killed if focused. Legionnaire/Plague and other combos are also obvious. In fact, a roaming Behemoth or any other Str hero with strong stuns might get a lot of power from Corrick's Band because he craves for mana much more than life.

Sarcastastic
12-05-2009, 03:50 PM
I really like the amazing possible combinations and tactics using these items. It would add a really neat twist to the game, though you'd need to be really organized and trust your teammate. This could easily be abused, for example, you plan to buy it with a certain teammate and someone else rushes the other half to be a dick.

KaPaL
12-05-2009, 04:03 PM
Seems very interesting, nice depth to it

Kylskap
12-06-2009, 01:00 PM
Absolutely love it.

Isin
12-06-2009, 01:17 PM
That's a really cool idea. Maybe replace the soulscream ring with a Major Totem.

NyRe
12-06-2009, 03:07 PM
That's a really cool idea. Maybe replace the soulscream ring with a Major Totem.

Please post more on the ingredients/stats. The unchangeable core on these items is the infinite range hp/mana exchange, everything else can and probably should be changed.

I kinda wanted the stats to be of use for a wide spectrum of heroes, the only conditions present would be having one hero with a mana need, but some extra hp and the other with a hp need, but extra mana. Could also probably put Corrick's on support instead of beefy heroes since their deaths are much less relevant provided you save someone more important.

12-06-2009, 03:26 PM
Good items, you get a T-up from me for the idea. The only thing I find confusing is that these are wedding rings, Vindicator getting married to Devourer is... kinda...

Meowshi
12-06-2009, 04:48 PM
This item sounds like it'd promote ricing.

Puchi
12-09-2009, 02:37 AM
I think that integrating more interaction items into the game is a great idea. I like the wedding ring idea, you should make a ring for agility heroes as well, problem is when multiple players get the rings what happens then? maybe the rings should be limited to one pair per team?

But there shuould really be a agility option as well.

NyRe
12-09-2009, 11:19 AM
Good items, you get a T-up from me for the idea. The only thing I find confusing is that these are wedding rings, Vindicator getting married to Devourer is... kinda...

And I think it's really fun. After all, it's not you who are married, it's a pair of rings of a couple who died long ago.


This item sounds like it'd promote ricing.

I'm unsure about what that term means. Please elaborate. Does it mean farming?


I think that integrating more interaction items into the game is a great idea. I like the wedding ring idea, you should make a ring for agility heroes as well, problem is when multiple players get the rings what happens then? maybe the rings should be limited to one pair per team?

But there shuould really be a agility option as well.

If you reread the OP, you will find that each recipe has a 1 buy limit and doesn't replenish stock. Only one pair per team =) I tried to balance in agility just by adding Soulscream and making agi heroes give their mana for hp. But I'm still unsure what to do with the stats, maybe some suggestions?

yyr_
12-09-2009, 08:36 PM
i was talking to my mate about your item, and he came up with a very important point. What happens if i am playing legion and we already have a ring couplet and:

a) we buy there ring set as well when raxxing their base, as there is 1 stocked in each base?
b) We buy a single ring of theirs when one of the other team has already bought half thier teams couplet?

Eirem
12-09-2009, 10:22 PM
maybe the person who buys one ring can use a subskill to designate the player who will have the other half, when they buy the item. As in, when you get the item, (maybe when you drop, obviously when you disassemble and reassemble) the first time you click on it, you target a hero, and that makes the rings you wear bound to ring they have. This is just an anti troll measure, of course.

Obviously you'd not be able to target an enemy with this.

NyRe
12-10-2009, 01:34 AM
i was talking to my mate about your item, and he came up with a very important point. What happens if i am playing legion and we already have a ring couplet and:

a) we buy there ring set as well when raxxing their base, as there is 1 stocked in each base?
b) We buy a single ring of theirs when one of the other team has already bought half thier teams couplet?

This has already been addressed with ward restock times. You cannot buy from the enemy shop really. If you come to the enemy buy zone and enter the buy menu, you're still buying from your shop with your replenish stock times and stuff.

B4M53F4R
12-10-2009, 07:52 PM
Interesting concept, though the "One pr. team" part is not going to work. Also there can't be items that are only usable when someone else is carrying another specific item. It would be a complete mess in any pub, a mess filled with raging, begging and whining.

Thysios
12-10-2009, 07:55 PM
how abut trying to use the major totem seems almost nothing uses that :D

NyRe
12-10-2009, 11:20 PM
Interesting concept, though the "One pr. team" part is not going to work. Also there can't be items that are only usable when someone else is carrying another specific item. It would be a complete mess in any pub, a mess filled with raging, begging and whining.

This item is not primarily meant for anonymous pubs although you'd be surprised that there are actually decent teamworking players here and there. I guess people will adapt in time, I often see people understanding support and hero synergy.

Debbye
12-11-2009, 05:34 AM
The concept is quite nice, although it is more for a CRPG than for an online-grinding like HoN.

zellogs
12-11-2009, 11:57 PM
The concept is quite nice, although it is more for a CRPG than for an online-grinding like HoN.

I agree entirely, I think the concept is good, but I really don't think it'd be able to be used in hon without being used by far too many people and trying to balance it will be impossible. I think they will either be underwhealming or, overpowered. Being able to assist globally is uhh.. very very powerful for carries than don't want to turn up fights and just farm, this will massively skyrocket their gold and I'm not really sure I like that.

Good idea, but I don't think such an item has a place in a game like hon right now, or ever for that matter.

DrDaBomB
12-12-2009, 07:20 PM
I do like the idea of these rings. I would perhaps suggest that one person needs to buy the full set (2000 gold), giving him 2 rings upon purchase of the recipe, one of which to give to a teammate. This means that the rings can be bought by a support character and can be given to a carry.

Also, the global assist thing might be a touch overpowered.

Rinsaku
12-14-2009, 02:48 AM
I'll vote up on the idea, however I do agree with delraith in saying that the items do need changing up.

TeNS
12-14-2009, 05:44 AM
Well, the idea is very fresh and interactive, I like it.
Even though not optimal, you've gotta think that HoN's balance must be equal for both competitive and casual play. In competitive game, these bands would be a very important and carefully planned item. In Pubs:

OMAIGAD U NAB I WUS SUPPOSD TO GET TEH WEDING BUND!!! UDID IT FIRST NOW WE LOSE

*Vote kick initiated*

An item has to be balanced for all 10 players of a game, not only for 4 of them.
The global assist thing is not something I'm really happy about. I love my girlfriend but that doesn't mean that my hands will stink when she takes out the trash :P

WSLaFleur
12-17-2009, 07:35 PM
I agree entirely, I think the concept is good, but I really don't think it'd be able to be used in hon without being used by far too many people and trying to balance it will be impossible. I think they will either be underwhealming or, overpowered. Being able to assist globally is uhh.. very very powerful for carries than don't want to turn up fights and just farm, this will massively skyrocket their gold and I'm not really sure I like that.

Good idea, but I don't think such an item has a place in a game like hon right now, or ever for that matter.

I wouldn't rule it out quite yet. It has potential, conceptually.

pandacrazy
12-17-2009, 11:22 PM
nifty concept =]. In my opinion Lyras is better than Corricks. The stats given should balance themselves out a bit.

megacannibal
12-17-2009, 11:43 PM
HoN marriage? Oh snap now we're getting serious.

DrZoidberg
12-20-2009, 01:06 AM
we should have some more items like this that span across two to three heros on a team,

ill go with it if the recipe items are more in line with what that actual rings themselves do

Wicory
12-23-2009, 07:31 AM
Only thing i'm against is the usable skill on it, 'give 175 mana to your significant other' while losing it, i can imagine getting this withing 5 minutes and then one of you running back every now and then ( switching over ), buying stuff in the fountain then using it, replenishing the mana you lost then going back up


So essentially, early game with good co-ordination, it's going to be very strong.

thugwaffle
01-24-2010, 01:48 AM
This seems rape for heroes like devourer or pebbles who can take a lot of damage and need mana desperately with heroes who can't take much damage but don't really need their mana (CARRIES AND INITIATORS)

Doogus
02-14-2010, 05:56 AM
Really like the concept but as was just pointed out to me, 175 is really not that much if you have 1500+ health, I say either make it a percentage so it scales or probably better just allow the recipe to be bought 1-3 times to increase the healing/mana restoring capability

OJPhoenix
02-14-2010, 07:40 AM
I like the idea of linking heroes but I'm not entirely sure this is the way to do it so I'll hold my vote for now

Blyth
02-15-2010, 04:11 AM
I like it but u should rename it to something else :p