View Full Version : Huggins (The Teddy Bear Construct)
DarkBullet
11-28-2009, 09:19 PM
Don't Vote NO because its a teddy bear. Look at the skill first!
HUGGINS
Created by: DarkBullet, Huggins, and Fooljeff
http://img163.imageshack.us/img163/7136/huggins.jpg
Legend:
White: Normal Text
Green: Visual Effects
Red: Ability Name
Light Blue: Ability Attributes
Teal: Status Effect
Yellow: Ability's Lore
Orange: Subsection/Title
Background/Lore:
Hellbourne.
Made in a factory, enchanted by a witch, Huggins life was a world full of suprises. He was created to care for children, but the magic went bad and created a non-stop hugging catastrophe. He's a hugging monster, who just wont stop his huggin'. Holy priests devised and created a straitjacket to bind his hugging forever. Alas, Huggins great stregnth and infinite desire to hug allows him to break free on occasion.
Stats:
Strength [Main]: 25 (+2.4/Level)
Agility: 12 (+1.1/Level)
Intelligence: 19 (+2.0/Level)
Base Attack: 45 - 55
Attack Cooldown: 1.7 Seconds
Base Armor: 3.0
Base Magic Armor: 5.5
Movement Speed: 305
Attack Range: 120 (Melee)
Walking Animation: Waddles
Attacking Animation: Headbutting (Imagine Behemoth's attack, except with his head.)
Death Animation: He explodes into feathers/fluff.
Abilites:
Hug
Huggins loves hugging, and he shows it through simple hugs. Managing enough stregnth to momentarily burst out of the straitjacket, he grabs an enemy and holds them close to him.
Active - Target Unit - Organic Enemy Units
Manacost: 90 / 100 / 110 / 120
Cooldown: 10
Range: 220
Channeling Time: 1.0 / 1.5 / 2.0 / 2.5
Applies Hug to target unit for the channel time.
Hug:
Perplexed
Disarmed
Silenced
Immobilized
100 Magic Damage a second.
Huggins wraps his arms around the enemy, squeezing them.
Adorable
Everybody loves Huggins, they love him so much, that they just have to touch him.
Active - AoE Unit - Enemy Heroes
Manacost: 120
Cooldown: 15
Radius: 300 / 400 / 500 / 600
Applies AWWWW! to all enemy heroes in the radius around Huggins for a max of 3.0 seconds.
AWWWW!:
+20% Movement Speed
Unitwalking
Uncontrolable
Causes this unit to run towards Huggins
Removed if the units gets withing 90 distance of Huggins
Kinda looks like taunt, but all enemies inflicted with AWWWW! have hearts above their heads, and Huggins does a cute little pose.
Fluffy
Huggins is made up the softest of soft materials, bouncing enemies both after spells, and if they get within a close range of Huggins.
Passive - Enemy Units
Manacost: N/A
Cooldown: 10.0 / 9.0 / 8.0 / 7.0
Radius: 95 This is BELOW melee range, you actually have to MICRO IT.
If any unit gets within the radius of Huggins, cause them to be knocked back 100 / 150 / 200 / 250 distance over 0.5 / 0.75 / 1.0 / 1.25 seconds, deals 40 / 60 / 80 / 100 damage, and applies the cooldown. Can only push one enemy at a time.
Also reduces incoming physical damage by 10 / 15 / 20 / 25 %.
Hug: After the channel time is complete, or if it gets interupted, apply the knock back and damage to the targeted enemy. Does not apply Cooldown.
Adorable: As soon as AWWWW! is removed by touching huggins, apply the knock back and damage to the unit of which AWWWW! was removed from. Does not apply Cooldown.
Teddy Charge: After the charge is over, apply the knockback and damage to the units affected. Does not apply Cooldown.
With Huggins belly, he pushes them back.
Changes: Reduced the radius to below melee attack range (This means you cant just be melee'd and bounce them back), slightly increased the knockback time just to make it push them at the same rate, increased the cooldown, added damage, and reduced the physical reduction.
Teddy Charge - ULTIMATE!
Huggins charges towards a point, breaking free from his straitjacket, grabbing/cuddling all the heroes in the way, and dragging them to the end point.
Active - Target Point - Heroes
Manacost: 150 / 175 / 200
Cooldown: 30 / 25 / 20
Radius: 200 / 250 / 300
Max Range: 700 / 1100 / 1400
Charges towards a target point at a speed of 600 / 800 / 1000, removing the trees and grabbing all heroes that Huggins touches within radius. Keeps dragging them unit they hit the target point.
Huggins streches out his arms, and grabs everyone in his path towards his destionation.
Changelog:
[11/28] Hero idea posted.
[12/08] Fluffy Balanced and Fixed
LOLOLOLOLOLOL
This ain't serious right?
To be honest, his skillset is very well-thought-out and synergizes perfectly with the hero concept. The only concern is in Fluffy, whose cooldown and damage reduction may be over the top. Pushing people back every 2 seconds with 32% reduction will get him invincible to melee, no?
I'm unsure if the concept itself has a place within HoN theming, but if it does, this is the best way to get a Teddy Bear in.
Voted YES, it's damn cool.
Fooljeff
11-29-2009, 12:49 AM
Wow very well thought out abilities and execution. Love it.
Ohyeah`
11-29-2009, 12:59 AM
ninja
Shiri
11-29-2009, 01:13 AM
That 15CD 600pbaoe disable that clusters people is pretty good, huh?
DarkBullet
11-29-2009, 01:23 AM
Just ignore the numbers please.
Shiri
11-29-2009, 01:36 AM
Oh right, fair enough. Gets T-up, good stuff.
I know I sound like a buzzkill when I say this, but the theme needs a complete overhaul.. IMO, it should be something like the BFG (Big Friendly Giant). At the moment, the concept is silly and this won't really be taken literally. (although the thought of an enraged teddy bear charging and plowing the enemies is preeeeetty awesome.)
But other than that, this hero is very well done. Only spell that I am concerned with is the first one, I dunno, its sorta bland and boring. Maybe Huggins can bear hug an opponent/ally and he'll be able to carry him around for a very short time (think like a reverse spell of Naix's ult.)
Also, I opt to change the first spell's name into Bear Hug.
Shiri
11-29-2009, 01:58 AM
The first skill is no more bland than pollywog's grab (or for a comparison even more similar in purpose, electrician's). It gets the job done and the general playstyle seems to come together well.
Sinist0r
11-29-2009, 02:33 AM
Yes ! altho u said its a strenght hero as i can c its going to b a tanker but just 1 of all spells have dmg the rest is the bouncing and the taunt, can the ult have some dmg? i would love to c teddy in action. Good job!
SevenNights
11-29-2009, 07:54 AM
Nice idea. A killer evil teddy bear, who woulda thought it. Just a few small points.
stregnth destionation. see anything wrong?
Fluffy. The reduction seems too high (32%) and that would be reduced by armour, if he had a helm he would be almost immune to physical damage. If there are already enemies inside Fluffy's range when the cd finishes, are they automatically ejected, or does it only trigger when another enemy enters?
Teddy Charge. The numbers need reworking. I know one is meant to vote based on concept not numbers (which is why I voted yes) but;
20 second cd seems to short, considering it can transport entire teams 1400 distance. 200 mana isnt such a huge amount in the later stages of the game, especially if you purchase some INT or stat items.
It should probably do SOME damage at least, otherwise his only damaging spell is his first skill.
Charges at a speed of 1000? did I read that right? The max movement speed is 522? To have a skill that lets you move almost twice as fast as a haste rune, even only 1400 distance (which would be two times the maximum cast length of Witch Slayers stun) seems kinda ridiculous
DarkBullet
11-29-2009, 12:24 PM
Nice idea. A killer evil teddy bear, who woulda thought it. Just a few small points.
stregnth destionation. see anything wrong?
Fluffy. The reduction seems too high (32%) and that would be reduced by armour, if he had a helm he would be almost immune to physical damage. If there are already enemies inside Fluffy's range when the cd finishes, are they automatically ejected, or does it only trigger when another enemy enters?
Teddy Charge. The numbers need reworking. I know one is meant to vote based on concept not numbers (which is why I voted yes) but;
20 second cd seems to short, considering it can transport entire teams 1400 distance. 200 mana isnt such a huge amount in the later stages of the game, especially if you purchase some INT or stat items.
It should probably do SOME damage at least, otherwise his only damaging spell is his first skill.
Charges at a speed of 1000? did I read that right? The max movement speed is 522? To have a skill that lets you move almost twice as fast as a haste rune, even only 1400 distance (which would be two times the maximum cast length of Witch Slayers stun) seems kinda ridiculous
Okay, about fluffy, I made a communication error, you can only bounce one enemy at a time, not the whole horde. As for the physical damage reduction, yes its quite a bit, but i will leave it for now.
I have to argue that a 20 cd charge that runs at the speed of 1000 for a 1400 distance is not op, because it is an ult, that does no damage. 1000 speed was put down so that not only is it hard to dodge, but heros like pestilence wont be an instant counter. 1400 distance is only 100 more than Kraken's, save for the fact that Teddy Charge goes through trees.
Thanks for the reply SevenNights.
As for the person who vote no, learn how to give feedback.
The hero sounds like a lot of fun, albeit I'm a bit concerned that it's STR based and not INT based, I think it would do better as a full support hero and not a semi tank like Electrician (who's a lot of fun, but, doesn't quite fit somehow..?). The theme is likable, but definitely doesn't fit in the Newerth universe, should probably be changed :P Don't get me wrong though, I feel the same way about Pandamonium, and I love that design.
T-up regardless.
Neksol
11-29-2009, 12:51 PM
This is a fantastic concept, although I agree with some of the previous posters that the numbers definitely need some tweaking. 32% reduction is simply too much, and the 2 second CD on bounce (With its current setup) would make him nigh-killable by any melee hero. Aside from that, love it :)
Shiri
11-29-2009, 03:05 PM
I can also imagine bounce being frustrating trying to chase heroes and shoving them away from me all the time. Am I misunderstanding how often this is likely to happen or what?
The reason this seems slightly more interesting than electrician is because he has super clustering powers - two of them depending on how you can line them up (needs to keep the high ult speed) and as an initiator he'd probably get stuffed pretty fast, so the STR main makes sense. If this guy was too strong or weak you could change a bunch of things like grab duration/damage, ult damage, awww aoe/duration, etc.
(P.S you could probably recast this guy as a gravity hero for actual inclusion)
DarkBullet
11-29-2009, 03:28 PM
Hahaha thanks for the replies guys... but nobody likes a little teddy bear?
DarkBullet
11-30-2009, 09:57 AM
I updated some spelling mistakes.
Hahaha thanks for the replies guys... but nobody likes a little teddy bear?
What are you talking about? We all love it, it's adorable. The thing is whether it's appropriate in a rather 'serious' HoN setting. Not for me to decide, I would love to see this hero in.
Imo, it should be linked from somewhere to showcase how good hero suggestions are made. Excellent synergy of hero theme and abilities. Everything is so logical.
Rordarok
11-30-2009, 11:26 AM
I lol'd reading this. I think the abilities are quite funny, but useful.
Voted yes, for sure!
huggins
12-01-2009, 12:42 AM
ADORABLE!
Fooljeff
12-01-2009, 08:05 AM
Charges at a speed of 1000? did I read that right? The max movement speed is 522? To have a skill that lets you move almost twice as fast as a haste rune, even only 1400 distance (which would be two times the maximum cast length of Witch Slayers stun) seems kinda ridiculous
His ULT is inspired by storm spirits old ULT. That might help with understanding the logic behind it.
Kraken can be stunned out of his charge, should huggins be immune to this while ULTing?
DarkBullet
12-01-2009, 05:49 PM
Kraken can be stunned out of his charge, should huggins be immune to this while ULTing?
Im pretty sure you would be too fast to be hit by any sort of magic... but, I have no idea.
P1NGu1
12-01-2009, 08:08 PM
Love the concept, T-Up. However I think that since the teddy is adorable and stuff with the straight jacket on, he should turn mental when it comes off (for the ult) and like tear his fluff out and thow it at people. In my opinion the ult is too similar to the hug move.
Arctus_Tibal
12-01-2009, 09:03 PM
I HAVE TO TOUCH HIM!!!! o.o
Fooljeff
12-02-2009, 09:24 PM
I think a Teddy Bear in a straight jacket is dark enough for the HoN universe.
DarkBullet
12-03-2009, 06:32 PM
Thanks for the replies guys!
I changed some small numbers up in the stats.
DarkBullet
12-04-2009, 09:32 AM
Bear Hug Bump!
DarkBullet
12-05-2009, 04:24 AM
Fixed some spelling.
Ceelin
12-05-2009, 09:24 AM
While I don't think the concept of a teddy bear fits into the HoN world, as others have pointed out, the hero itself is well designed.
Well, except for Fluffy. Being able to automatically knock a unit away every two seconds produces two problems;
1: It makes chasing an enemy to kill them difficult. If you have ever played Rampage AKA Spiritbreaker and had an enemy get away because you knocked them out of attack range and got slowed you know what I'm talking about.
2: It makes you ridiculously powerful against enemy melee units.
Now, I'll agree that a hero like this needs a survivability skill, so why not keep the damage reduction, but remove the knockback?
DarkBullet
12-05-2009, 11:29 AM
Yea, okay, Ill change it soon, but i was thinking of just increasing the cooldown by alot.
Shiri
12-06-2009, 11:33 AM
That would still make chasing kind of awkward. Maybe if you make the bounce togglable.
Extreme_Cake
12-06-2009, 05:29 PM
Do want.
DarkBullet
12-07-2009, 12:06 AM
What if, I made the bounce in front of him?
Shiri
12-07-2009, 02:40 AM
Well presumably if he's chasing someone they're going to be in front of him, so what does that achieve?
H_Mantis
12-07-2009, 08:58 AM
Why the hell is this hero idea well thought of? I mean, wow. I'm amazed. Bedazzled. Impressed, even.
If they implement this, it should be a "for fun only" hero.
Or, you can always give it a makeover.
GauntElakor
12-07-2009, 10:04 AM
Sayd yes, just because the spells are.... awsome and new and wierd and fitting(the teddy) and then the teddy himself seems good. Maby an enraged teddy also is good, but this is fine.
Vanarchy
12-07-2009, 01:39 PM
.
http://i47.tinypic.com/15db5z9.jpg
You want a hug, huh? Too bad it's me, Blacksmith!
.
.
http://i47.tinypic.com/15db5z9.jpg
You want a hug, huh? Too bad it's me, Blacksmith!
.
YES!
DarkBullet
12-07-2009, 05:51 PM
.
http://i47.tinypic.com/15db5z9.jpg
You want a hug, huh? Too bad it's me, Blacksmith!
.
God this is awesome!
Hahahaha
Im gonna bump it to Popular, thanks to all those who voted yes, and gave feedback!
Edit: Oh wait, its just 2.5% under the requirement... vote yes people!
Fooljeff
12-08-2009, 01:02 AM
Teddy in a straitjacket is darker than panda/zephyr/pollywog. Once its in the game, it fits.
devilesk
12-08-2009, 01:12 AM
Epic hero
DarkBullet
12-08-2009, 09:48 AM
Sweet! Just 2 YES votes and it can be moved!
Apostate
12-08-2009, 05:46 PM
People really t-up things as retarded as this..? Sigh.
Bigonion
12-08-2009, 07:30 PM
Before you bump it up, remove the stupidly high damage reduction, make the bump cd 3 seconds or something, and i do like the idea of making it toggleable.
And maybe make the ulti with a longer cooldown, and deal some damage. Maybe 150/200/250 or something
Otherwise, I think the idea and the skills are great!
DarkBullet
12-08-2009, 11:00 PM
People really t-up things as retarded as this..? Sigh.
Wtf...? That must be the best Comment/Feedback I have ever gotten, thanks!
Due to the obvious overpower of Fluffy, I changed it up, and added damage so that all of his abilites would do damage, including his ult.
As to those who voted yes, thank you, but I got one more no vote, so now we need another 17 Yes'.
Changes Made to Fluffy: Reduced the radius to below melee attack range (This means you cant just be melee'd and bounce them back), slightly increased the knockback time just to make it push them at the same rate, increased the cooldown, added damage, and reduced the physical reduction.
Apostate
12-09-2009, 01:41 AM
I just mean the concept. I think that a teddy bear is a stupid idea, no matter what.
Nytemair
12-09-2009, 03:33 AM
Bahahah
Awesome hero concept and skill synergy. Would go great with Mock and Frostfield Plate :D
perfect way to introduce a new funny hero, and he's adorable to boot. :D
Yes for sure.
Bigonion
12-09-2009, 05:14 AM
haha, I think you now underdid fluffy... I reckon either reduce range or increase cooldown... so if you keep 90 range then cd can be 3 or something. OR if you keep 7 second cooldown, then make the pushback melee range. Personally, I'd go for shorter cd and the 90 range
Anyway, definitely the thumbs up :)
Shiri
12-09-2009, 08:25 AM
95% of the heroes around here have terrible thematic concepts even compared to S2's reimagining of DotA heroes. The point is to vote up the ones that would play well. I very much doubt S2 is going to be implementing teddy bears any time soon, so if it is added, which it should be, it'll probably be some grimdark "Painbringerrr" or whatever. There are better reasons to T-down.
DarkBullet
12-10-2009, 10:14 AM
Well, It'd be awesome if they did add a teddy bear!
DarkBullet
12-11-2009, 10:25 AM
Hug Bump, COMMENT Please!
DarkBullet
12-11-2009, 06:18 PM
Made a quick play on numbers with Adorable and Fluffy just to make them synergize just that inch better.
Extreme_Cake
12-11-2009, 06:20 PM
I still don't think this hero will be any good, but hot damn it's an awesome concept.
Xicree
12-11-2009, 06:46 PM
So a Kung-fu Panda is fine and a Teddy bear in a straight-jacket with the obvious implications of Insanity, Complete Berserker tendencies and Twisted children's tales is not 'Dark enough'?????
I call bull on that.
Brilliant Idea OP, I'd love to see that in the game. It would be brilliant, and quite inline with S2's sense of humor.
Rentaromon
12-11-2009, 07:28 PM
umm its interesting and the IDEa is interesting but it could be better.
1st: i like the idea of holding a hero down, but i would increast the time a bit and lower the damage a bit. like 50 a second for 5 seconds.
2nd: i like it, but theres no power to capatalize on pulling multiple heroes, thats a flaw in my opinion.
3rd: meh. dont like it, what do you think of this: it would be toggalable and cost mana every use. Any hero that hits you in melee is bounced back a short tistance and takes small damage, any melee damage is reduced by 25%. i think this would be a bit more interesting, and give you some defence when hugging, hell you can even have it hurt a unit your hugging.
ulti: i like it, but id like it to trigger first power on all the heroes hit, that would make it much more interesting.
lastly some of your mana costs are rediculus.
DarkBullet
12-14-2009, 08:21 PM
umm its interesting and the IDEa is interesting but it could be better.
1st: i like the idea of holding a hero down, but i would increast the time a bit and lower the damage a bit. like 50 a second for 5 seconds.
2nd: i like it, but theres no power to capatalize on pulling multiple heroes, thats a flaw in my opinion.
3rd: meh. dont like it, what do you think of this: it would be toggalable and cost mana every use. Any hero that hits you in melee is bounced back a short tistance and takes small damage, any melee damage is reduced by 25%. i think this would be a bit more interesting, and give you some defence when hugging, hell you can even have it hurt a unit your hugging.
ulti: i like it, but id like it to trigger first power on all the heroes hit, that would make it much more interesting.
lastly some of your mana costs are rediculus.
Ummm....
1st: To long of a duration, its more for damage than for disable.
2nd: Its a mass AoE disable, and pulling them in means Aoe damage in easier to cast.
3rd: Was way to op, thats why I changed it to what is now, instead of your idea.
Ult: Kinda op, especially after your idea of increasing the duration to 5 on hug.
Ty for the replies!
Rentaromon
12-14-2009, 09:40 PM
Ummm....
1st: To long of a duration, its more for damage than for disable.
2nd: Its a mass AoE disable, and pulling them in means Aoe damage in easier to cast.
3rd: Was way to op, thats why I changed it to what is now, instead of your idea.
Ult: Kinda op, especially after your idea of increasing the duration to 5 on hug.
Ty for the replies!
i still say haveing a power tp pull heroes in and absolutley no powers to capitalize it on is bad design. shure you might havwe AOE allies nearby but that means its usefull a lot less often beocuse you need a AOE hero nearby.
DarkBullet
12-15-2009, 12:33 AM
Dude, its a max 3 second disable, its not just a pull.
DarkBullet
12-16-2009, 10:13 AM
Well, Unless this gets 50 Yes's and no No's...
Tis not making it to Popular.
DarkBullet
12-17-2009, 10:03 AM
But Ill bump it ayways to see if i can.
I would vote twice if I could man, but I think you have a good chance of getting through.
DarkBullet
12-17-2009, 06:18 PM
I would vote twice if I could man, but I think you have a good chance of getting through.
Thanks... but the problem is, 87.5% = 7/8 which means, To pass in I would need 16x8 which equals 128. I need 58 Yes' to make it up to popular.
I want some of that **** you are smoking ^^
DarkBullet
02-08-2010, 06:47 PM
Too bad its really hard now to get it into popular, too many no's.
DarkBullet
02-12-2010, 01:21 AM
Bump Again.
Maavoodoo
04-13-2010, 11:58 AM
This Teddy bear is so COOL!!!
MADD411
04-13-2010, 12:23 PM
I would t-down for being a teddy bear, but this character is designed too well. t-up.
DarkBullet
05-14-2010, 09:28 PM
Ageless Bump
Just revivng the dead.