GAMEfreak2
07-26-2009, 03:26 PM
Gilgamesh
Potential Hellbourne Hero
http://img17.imageshack.us/img17/5840/56806600.jpg
Strength - 19 + 2.4
Agility - 15 + 1.7
Intelligence - 17 + 1.6
Range: melee
Base damage: 40-53
Base armor: 2.3
Move Speed: 290
Gilgamesh is a weapons specialist hero, delivering powerful attacks using his unusual abilities to manipulate weaponry. His high str pool will give him considerable damage and health, but will also have to consider his mana pool and mana costs for his skills, as these will be key to his success or failure.
ABILITIES:
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Sword of Fate
Manual Cast self buff
Gilgamesh Creates two shortswords from nothing, and dual wields them with such exceptional skill that the swords have become unreliable in their durability.
Mana cost: 130/160/180/200
Damage: +12/+16/+22/+35 (+2/+2/+4/+6 damage per hit)
duration: 20%/40%/60% chance to smash within 3/4/5 hits [ if it doesnt smash, chance to smash is set to double base and count starts again with increased chance to break]
Cooldown: 10/11/12/14 seconds
-this ability is powerful, but it is also mana intensive, and unreliable. It trades constant use for situational DPS. It is however useful in all situations.
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King's Sheath
passive
reduces damage taken from spells by 10%/20%/30%/40%
Mana cost: N/A
Restores mana on effect: 75% of original spell cast against gilgamesh
Cooldown: 20/16/12/7 seconds.
The sheath of the king, which has been passed down through the generations has been imbued with the will of his ancestors. They protect him and feed his resolve.
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Blood Reaving Splinter
Active
Mana cost: 40/50/60/80
Range: Melee
Reduces target's movement speed by 10%/15%/20%/25% and causes target to bleed ( profusely at level 4).
Cooldown: 11 seconds, removes sword of fate buff.
Gilgamesh pushes the limits of his weapon, causing it to smash, leaving the tip in his victim, causing it to bleed profusely. [ Causes Bleeding]
Bleeding Effect: opponent takes 1% of their max hp in damage per second for 8 seconds
Profuse Bleeding Effect: opponent takes 2% of their max hp in damage per second for 8 seconds, if target has less than 15% health, that foe will have reduced armor for the next 2 attacks.
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Blades of Blood (Ultimate)
Active
Mana cost: 150/210/275
Damage: 20/30/40 damage per blade ( ignores magic armor) + 5% of target's max HP
Cooldown: 90/80/60 seconds.
Range: 800 / Minimum Range: 0
Radius: 400 if target is bleeding, target only if target is not bleeding
Gilgamesh draws the blood of fallen foes, creating a rain of swords to destroy his opponent. Foes who die while under the effects of bleeding cause a blade reaction. Targets who survive cease to bleed, but pay the price...
(20 swords appear one after another with a delay of .2 seconds ( 5 per second) and create a an arc behind gilgamesh before accelerating at high speed and impaling the opponent. foes who die while bleeding cause 6 blades to appear from the corpse, which will split into two and seek the nearest enemy heroes in sight range, causing 140 damage each (420 damage, reduced by magic armor)
targets who survive stop bleeding, but take damage = to 15% of max bleeding damage.
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role: dps, chaser, carry,
advantages: good damage, good snare, great ultimate for single targets, may also wear down nearby opponents in team battles.
disadvantages: slightly low starting strength, low str growth, needs good mana management.
feedback appreciated, balance issues may occur, but this can be changed as it comes up when its tested I expect.
Potential Hellbourne Hero
http://img17.imageshack.us/img17/5840/56806600.jpg
Strength - 19 + 2.4
Agility - 15 + 1.7
Intelligence - 17 + 1.6
Range: melee
Base damage: 40-53
Base armor: 2.3
Move Speed: 290
Gilgamesh is a weapons specialist hero, delivering powerful attacks using his unusual abilities to manipulate weaponry. His high str pool will give him considerable damage and health, but will also have to consider his mana pool and mana costs for his skills, as these will be key to his success or failure.
ABILITIES:
-----------------------------------------------------
Sword of Fate
Manual Cast self buff
Gilgamesh Creates two shortswords from nothing, and dual wields them with such exceptional skill that the swords have become unreliable in their durability.
Mana cost: 130/160/180/200
Damage: +12/+16/+22/+35 (+2/+2/+4/+6 damage per hit)
duration: 20%/40%/60% chance to smash within 3/4/5 hits [ if it doesnt smash, chance to smash is set to double base and count starts again with increased chance to break]
Cooldown: 10/11/12/14 seconds
-this ability is powerful, but it is also mana intensive, and unreliable. It trades constant use for situational DPS. It is however useful in all situations.
-----------------------------------------------------
King's Sheath
passive
reduces damage taken from spells by 10%/20%/30%/40%
Mana cost: N/A
Restores mana on effect: 75% of original spell cast against gilgamesh
Cooldown: 20/16/12/7 seconds.
The sheath of the king, which has been passed down through the generations has been imbued with the will of his ancestors. They protect him and feed his resolve.
-----------------------------------------------------
Blood Reaving Splinter
Active
Mana cost: 40/50/60/80
Range: Melee
Reduces target's movement speed by 10%/15%/20%/25% and causes target to bleed ( profusely at level 4).
Cooldown: 11 seconds, removes sword of fate buff.
Gilgamesh pushes the limits of his weapon, causing it to smash, leaving the tip in his victim, causing it to bleed profusely. [ Causes Bleeding]
Bleeding Effect: opponent takes 1% of their max hp in damage per second for 8 seconds
Profuse Bleeding Effect: opponent takes 2% of their max hp in damage per second for 8 seconds, if target has less than 15% health, that foe will have reduced armor for the next 2 attacks.
-----------------------------------------------------
Blades of Blood (Ultimate)
Active
Mana cost: 150/210/275
Damage: 20/30/40 damage per blade ( ignores magic armor) + 5% of target's max HP
Cooldown: 90/80/60 seconds.
Range: 800 / Minimum Range: 0
Radius: 400 if target is bleeding, target only if target is not bleeding
Gilgamesh draws the blood of fallen foes, creating a rain of swords to destroy his opponent. Foes who die while under the effects of bleeding cause a blade reaction. Targets who survive cease to bleed, but pay the price...
(20 swords appear one after another with a delay of .2 seconds ( 5 per second) and create a an arc behind gilgamesh before accelerating at high speed and impaling the opponent. foes who die while bleeding cause 6 blades to appear from the corpse, which will split into two and seek the nearest enemy heroes in sight range, causing 140 damage each (420 damage, reduced by magic armor)
targets who survive stop bleeding, but take damage = to 15% of max bleeding damage.
------------------------------------
role: dps, chaser, carry,
advantages: good damage, good snare, great ultimate for single targets, may also wear down nearby opponents in team battles.
disadvantages: slightly low starting strength, low str growth, needs good mana management.
feedback appreciated, balance issues may occur, but this can be changed as it comes up when its tested I expect.