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GAMEfreak2
07-26-2009, 03:26 PM
Gilgamesh
Potential Hellbourne Hero

http://img17.imageshack.us/img17/5840/56806600.jpg

Strength - 19 + 2.4
Agility - 15 + 1.7
Intelligence - 17 + 1.6

Range: melee
Base damage: 40-53
Base armor: 2.3
Move Speed: 290

Gilgamesh is a weapons specialist hero, delivering powerful attacks using his unusual abilities to manipulate weaponry. His high str pool will give him considerable damage and health, but will also have to consider his mana pool and mana costs for his skills, as these will be key to his success or failure.

ABILITIES:

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Sword of Fate
Manual Cast self buff

Gilgamesh Creates two shortswords from nothing, and dual wields them with such exceptional skill that the swords have become unreliable in their durability.

Mana cost: 130/160/180/200
Damage: +12/+16/+22/+35 (+2/+2/+4/+6 damage per hit)
duration: 20%/40%/60% chance to smash within 3/4/5 hits [ if it doesnt smash, chance to smash is set to double base and count starts again with increased chance to break]
Cooldown: 10/11/12/14 seconds

-this ability is powerful, but it is also mana intensive, and unreliable. It trades constant use for situational DPS. It is however useful in all situations.


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King's Sheath
passive

reduces damage taken from spells by 10%/20%/30%/40%
Mana cost: N/A
Restores mana on effect: 75% of original spell cast against gilgamesh
Cooldown: 20/16/12/7 seconds.

The sheath of the king, which has been passed down through the generations has been imbued with the will of his ancestors. They protect him and feed his resolve.




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Blood Reaving Splinter
Active

Mana cost: 40/50/60/80
Range: Melee
Reduces target's movement speed by 10%/15%/20%/25% and causes target to bleed ( profusely at level 4).
Cooldown: 11 seconds, removes sword of fate buff.

Gilgamesh pushes the limits of his weapon, causing it to smash, leaving the tip in his victim, causing it to bleed profusely. [ Causes Bleeding]

Bleeding Effect: opponent takes 1% of their max hp in damage per second for 8 seconds

Profuse Bleeding Effect: opponent takes 2% of their max hp in damage per second for 8 seconds, if target has less than 15% health, that foe will have reduced armor for the next 2 attacks.


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Blades of Blood (Ultimate)
Active

Mana cost: 150/210/275
Damage: 20/30/40 damage per blade ( ignores magic armor) + 5% of target's max HP
Cooldown: 90/80/60 seconds.
Range: 800 / Minimum Range: 0
Radius: 400 if target is bleeding, target only if target is not bleeding

Gilgamesh draws the blood of fallen foes, creating a rain of swords to destroy his opponent. Foes who die while under the effects of bleeding cause a blade reaction. Targets who survive cease to bleed, but pay the price...

(20 swords appear one after another with a delay of .2 seconds ( 5 per second) and create a an arc behind gilgamesh before accelerating at high speed and impaling the opponent. foes who die while bleeding cause 6 blades to appear from the corpse, which will split into two and seek the nearest enemy heroes in sight range, causing 140 damage each (420 damage, reduced by magic armor)

targets who survive stop bleeding, but take damage = to 15% of max bleeding damage.


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role: dps, chaser, carry,

advantages: good damage, good snare, great ultimate for single targets, may also wear down nearby opponents in team battles.

disadvantages: slightly low starting strength, low str growth, needs good mana management.



feedback appreciated, balance issues may occur, but this can be changed as it comes up when its tested I expect.

ma5
07-26-2009, 03:39 PM
Girugamesh?

GAMEfreak2
07-26-2009, 03:53 PM
no Bilgames :P http://en.wikipedia.org/wiki/Gilgamesh

Sordak
07-26-2009, 04:17 PM
ugh but whats with this....crazy picture? Gilgamesh sounds... strong a bit savage but.... but the picture!!!!1

Hazza1
07-26-2009, 04:36 PM
Gilgamesh is a J-Metal band so maybe copyrighted :O

SunshinePony
07-26-2009, 04:43 PM
There are a couple of balance issues that I could see with this character.

1.King's Sheath.

There is no way that this character will ever have a problem with health or mana if they can reduce the damage from a spell cast on them and then regen 75% of the mana used for that spell to be cast. The damage reduction is fine by itself but the 75% mana regen makes this a very imbalanced skill and this alone almost makes him un-nukeable.

2. Sword of Fate & Blood Reaving: Syngery

Just on these two skills alone at max lvl you will be doing a MINIMUM of 16% of the targets MAX HP every 11 seconds and they are slowed. That just sounds crazy to me. And thats w/o you attacking the character again while they are slowed. And bye the way if the target has under 15% hp Blood Reaving Splinter will kill them in 8 seconds by itself anyway so you don't need to reduce there armor.

3. Overall Damage.

I am not a fan of % of MAX HP damage abilites. The fact that you use them in both the ult (Blades of Blood) and in the spell (Blood Reaving Splinter) boggles my mind. I think that these skills need to have set amounts of damage that they can deal.

4. Blades of Blood: Splash + More Knives + If lived = Hell No.

400 radius if bleeding. Are you kidding me? This almost guarantees that Gilgamesh will be able to double or even triple kill on every encounter just from his ult.

I like the idea that if you kill one character that 6 more blades appear and then do a set amount of damage to another character.

I am slightly confused on how the final part of the ult works. If I don't kill them do another 15% of there MAX HP in damage? This again sounds very unbalanced.

The only thing that I really like about this ult is that if you kill on target then more blades will appear and hit another hero. That sounds like a nice idea for multiple heros.

The thing that you have to realize is that you ult has a large nuke, an aoe, passive homing knives, and large cast range. I don't know of any other ult that can do that many things.

SunshinePony
07-26-2009, 04:51 PM
Gilgamesh is a J-Metal band so maybe copyrighted :O

I don't think that that will be a problem since his full name is Gilgamesh, King of Blades. And were not stealing from the bands fan base.

Sadhe
07-26-2009, 05:00 PM
No Enuma Elish? No Gate of Babylon (Well, the ultimate resembles it)?

King's Sheath would be Avalon, I guess. That has nothing to do with Gilgamesh.

If you really would want to make a canon Type-Moon Gilgamesh hero, then there's several things that would make it impossible:
- He's the "King of Heroes", the strongest, nigh invulnerable.
- His "ultimate" is being able to use (almost) any "ultimate".
- S2 would never implement him.

Regardless, I'd never support Type-Moon Gilgamesh, he simply has nothing lost in Newerth.

Also, I doubt there's any problems with the Gilgamesh band, they can not possibly have a copyright on it. The epic of Uruk is thousands of years older than some band.

Kudryavka
07-26-2009, 06:12 PM
If we're trying to make a Type-Moon canon Gilgamesh, we'd need to do something more like this:
Chains:
Holds target indefinitely.

Gates of Babylon:
Does 1,000 damage per second to target. Target is incapacitated while under the effects of Gates of Babylon. Gilgamesh can channel this indefinitely. 2,000 range.

Taunt/Brag:
Does nothing.

Enuma Elish (Ulti):
Can be targeted at any player, area, or the earth itself. Instantly destroys the target.


This is like suggesting putting Goku in. He'd either be nothing like the source material or absurdly overpowered.

Edit: Also, since when could Gilgamesh wield anything with "exceptional skill"? He just has the biggest guns. And why is the Archer class servant supposed to be melee, again?

Cirayne
07-27-2009, 12:41 AM
ugh but whats with this....crazy picture? Gilgamesh sounds... strong a bit savage but.... but the picture!!!!1

Taken from the Anime - Fate Stay Night

GAMEfreak2
07-27-2009, 09:00 AM
I used this image simply because I like his armor, nothing more.

as for the synergy and problems with imbalance, these are easily cured. the synergy is considered a feature, i'm not worried about that. the actual damage dealt can be changed. the bonus damage could be set to trigger after the bonus damage, and to reduce a % of remaining health rather than a % of max hp.

i'l try to rebalance this soon.

king's sheath mana return could be nerfed / capped.

"Just on these two skills alone at max lvl you will be doing a MINIMUM of 16% of the targets MAX HP every 11 seconds and they are slowed" err, cooldowns?

Sordak
07-27-2009, 09:02 AM
Taken from the Anime - Fate Stay Night


and......WHY!?


btw need to look up the stats of the heroe to make a serious comment.

Targuil
07-27-2009, 09:50 AM
I thought this would be FF gilgamesh suggestion. Still needs more Excalipoor.

Hazza1
07-27-2009, 02:58 PM
Also, I doubt there's any problems with the Gilgamesh band, they can not possibly have a copyright on it. The epic of Uruk is thousands of years older than some band.

Then i want a hero named Arcturus

Waterflame
07-27-2009, 03:29 PM
while this guy is a shoutout to several anime characters, some of the abilities are pretty well designed and would be cool to see for sure