View Full Version : Split Fire
Norroar
11-27-2009, 04:23 AM
I've done some testing, and you do not gain health from each target - only the main target. Visual effect is applied to all, though.
Without using Split Fire I stole 173 health.
While using Split Fire on four targets, I stole 130 health.
Using Split Fire on a single target, I stole 130 health.
Conclusion? You don't gain extra lifesteal.
--- --- --- --- --- --- --- --- ---
While I am at it, I might aswell tell you guys that following items will only proc on your MAIN TARGET.
- Thunderclaw
- Charged Hammer
- Riftshards
- Lifesteal
- Brutalizer
- Savage Mace
These items will occur on all targets (except if at least 1 of the target evades the shot, of course; then that target will not receive the debuff)
- Icebrand
- Frostburn
- Frostwolf's Skull
- Shieldbreaker
- Harkon's Blade (Attacks to the side target are Magic)
- Nullfire Blade
- Logger's Hatchet
Harkon's Blade will only take mana as if you hit a single target.
__________________
Thanks to ElementUser (http://forums.heroesofnewerth.com/member.php?u=12557) for moving this into Guides & Lists (http://forums.heroesofnewerth.com/forumdisplay.php?f=62).
Dadoon
11-27-2009, 02:30 PM
Just like in DotA with the exception that in DotA the visual effect is applied to the main target only.
Mitnek
11-27-2009, 02:36 PM
Move Brutalizer to main target. I've tested it several times. Open a practice game, buy a brutalizer spawn creeps target your first creep and shift click the rest - you'll notice it only procs off your target.
Norroar
11-27-2009, 02:40 PM
Move Brutalizer to main target. I've tested it several times. Open a practice game, buy a brutalizer spawn creeps target your first creep and shift click the rest - you'll notice it only procs off your target.
I've done a lot of testing myself, too. I start hitting my main target, then suddenly the upper right target gets hit by the stun - and my Brutalizer goes on CD. I can't prove it by screenshots, but I'd like you to test it again.
Just like in DotA with the exception that in DotA the visual effect is applied to the main target only.
If I recall correctly, no attack modifiers was ever applied to Split Shot. S2 games has got a different engine, which allows them to change Split Fire to apply them.
Edit: I've added an image. I apologize for the .png, you'll have to live with it. I can not provide any more proof than this, but feel free to test it. You will be capable of stunning the targets beside your main. I clicked on the target where my mouse is held, yet the one below got stunned. Brutalizer got on CD.
http://i45.tinypic.com/121a3a1.png
Mitnek
11-27-2009, 04:14 PM
Yup you're right, took a while to finally get it. I was just pretty lucky the first 40 or so shots and it only procced off my target, pretty coincidental too.
That being said, I don't think Brutalizer is a good choice in an actual game when the other orbs do a much better job.
Interestingly if you're shooting forward at one target, your arrow can split backwards. Not sure if that's intended but it looks very weird.
ElementUser
11-27-2009, 04:31 PM
It's intended, Medusa's Split Shot can hit units behind her too
Norroar is absolutely right. I tested it a couple of days ago, and I got to the same conclusion with the same items.
Imo I'd like the visual effect to be removed from Life steal + Riftshard should be like Savage Mace = chance to crit on anyone of the available targets.
haschisch
11-29-2009, 04:07 AM
crit on medusas splitshot worked. if you crit (only possible on main target) the damage on the sidetargets is calculated from the damage the critical hit did. i'm pretty sure this is the same in hon, altough i did not test it explicitly.
Norroar
11-29-2009, 07:04 AM
crit on medusas splitshot worked. if you crit (only possible on main target) the damage on the sidetargets is calculated from the damage the critical hit did. i'm pretty sure this is the same in hon, altough i did not test it explicitly.
All the hits count as separate attacks.
Because critical hits and things like Chain Lightning are calculated before the impact, you will not achieve lightning 'procs' or critical damage to the targets beside your main.
I am not capable of testing in Defense of the Ancients, so I can't tell you if what you're saying true, but I know for a fact that this is not how it works in Heroes of Newerth.
I have fully tested all the Attack Modifiers and what not, so I have no doubt that you are mistaken. I'll provide a screenshot as proof in a second.
Please come with sources, or test the mechanics yourself, if you are to question what I've written in my first post.
Practice mode is but four clicks away!
Edit: Here you go.
http://i50.tinypic.com/11tbclu.jpg
skulldugger
12-13-2009, 03:48 AM
this is great info. thank you so much for posting this!!!
ElementUser
12-25-2009, 04:53 PM
On the side note, I found that the main target receives more damage than the side-targets with Split Fire on (no attack modifiers are on Forsaken Archer). :/
Habile
12-27-2009, 01:59 AM
On the side note, I found that the main target receives more damage than the side-targets with Split Fire on (no attack modifiers are on Forsaken Archer). :/
Hmm, just tested it out.
Seems the problem isn't the main attack doing MORE, but the split shots dealing 65% of the main shot's damage. In other words, 0.65*0.65 (42.25%) of your total attack damage.
Looks like an internal problem with the <split> function, but I haven't taken too much time checkin' it out.
EvilRebel
12-29-2009, 11:34 AM
Might want to update the list with the changes to Icebrand and Frostburn (which are now attack modifiers proccing on all targets)
netygraph
03-25-2010, 03:42 PM
The information in this thread is from 4 months behind and it doesn't even have Icebrand/Frostburn on the list. Could anyone update list? Does riftshards critical strike still apply to main target only? Just want to be sure.
ElementUser
03-27-2010, 04:13 PM
The information in this thread is from 4 months behind and it doesn't even have Icebrand/Frostburn on the list. Could anyone update list? Does riftshards critical strike still apply to main target only? Just want to be sure.
Updated with Icebrand & Frostburn.
Critical Strike only applies to the main target :)
man_guy
03-27-2010, 08:41 PM
Seems the problem isn't the main attack doing MORE, but the split shots dealing 65% of the main shot's damage. In other words, 0.65*0.65 (42.25%) of your total attack damage.Is this still true?
These items can occur on any target.
- Icebrand
- FrostburnThis is incorrect since they are no longer chance based.
ElementUser
03-27-2010, 08:54 PM
Is this still true?
This is incorrect since they are no longer chance based.
I just tested it and the issue is fixed (fortunately) :).
@Icebrand thing: Yes and no, yes in the fact that you're right about the chance being fixed, no in the sense that the chance is 100% so as a consequence it will proc on all targets. So it is still technically correct
netygraph
03-30-2010, 09:26 AM
Hey thank you for updating it! Somehow I find the divide wierd. This is how I get this, please tell me if I'm right or wrong:
Brutalizer:
After proc has cooldown. Can proc on 1-4 units and gets cooldown.
Icebrand and Frostburn:
Will always freeze every unit attacked.
Savage Mace:
Can proc on all 4 targets.
Frostwolf's Skull:
Will always freeze every unit attacked.
Harkon's Blade:
Will always lower armor of every unit attacked.
Nullfire Blade:
Will always drain mana of every unit attacked.
ElementUser
03-30-2010, 12:27 PM
Yes for the most part, however evasion can still trigger on each individual unit if the conditions are met (Wingbow, uphill, etc.), so OP's description is still technically correct because a shot won't "always" freeze a target, etc.
KADOONK
04-10-2010, 12:09 PM
Good research. ty
;)
ElementUser
04-24-2010, 09:30 AM
Put a little grey note to make things clear to netygraph :P
netygraph
04-25-2010, 03:39 PM
So savage mace "stun + damage" can't be evaded since it's in different category?
SteveNick
04-25-2010, 03:59 PM
So savage mace "stun + damage" can't be evaded since it's in different category?
Savage mace gives you true strike.
ElementUser
04-25-2010, 04:25 PM
Yeah it wouldn't matter at all on Savage Mace because of that trait
gothir
04-28-2010, 05:12 PM
Just a quick question about Harkon's Blade...
Does it turn all the split attacks into magic damage or is the main target hit by magic damage while the others are physical?
I know you said the debuff is applied to everyone hit but just wanted to check on the damage type of those attacks.
ElementUser
04-28-2010, 05:17 PM
No, the shots applied to the side targets are indeed Physical.
(Tested to make sure)
Nvm, Magic
Habile
04-28-2010, 07:15 PM
No, the shots applied to the side targets are indeed Physical.
(Tested to make sure)
You sure about this? If you tested by applying magic immunity to them, then you must remember that the damage is converted to physical in that case.
A sure fire test for this would be among some creeps affected by Jeraziah's ultimate. The results for me were the side shots doing full damage to everything regardless of the +999 bonus armor.
ElementUser
04-28-2010, 07:24 PM
Oh I see what I did, Plated Greaves was next to Platemail and I accidentally replaced 1 Platemail with Greaves <_<
Harkon's Blade will only take mana as if you hit a single target.
you mean nullifire right?
Habile
10-02-2010, 04:58 PM
you mean nullifire right?
Harkon's Blade costs 75 mana per attack. He's saying that it will still only cost 75 mana regardless of the extra split attacks.
Hreindeer
10-02-2010, 07:49 PM
Helpful information!
but Norroars sig scared me outta here ;s
Snow``
04-10-2011, 08:20 AM
i was reading the thread about brutalizer hitting all 4 targets at once, booted up a test game to see for myself. Its true, the 3 times it procced all 4 targets took the stun.
could be a bug with new brutalizer, OR i just got EXTREMELY lucky
JimmehCake
04-10-2011, 08:28 AM
- Brutalizer
Brutalizer will only proc once
This is wrong, I tested this today, and if it procs, it will proc on all targets.
foxmindedguy
04-10-2011, 08:45 AM
This is wrong, I tested this today, and if it procs, it will proc on all targets.
Can someone verify this, please?
Can someone verify this, please?
It will stun all of the target if one of the target is stunned. Weird!
ElementUser
04-10-2011, 10:58 AM
Verified with 100% stun chance modification to the file.
It must have changed when I fixed it to work properly with Take Cover. Yay a buff to Split Fire!
P.S. Same with Savage Mace since I did the same algorithmic fix to it too.
Updated main post!
foxmindedguy
04-10-2011, 04:00 PM
Verified with 100% stun chance modification to the file.
It must have changed when I fixed it to work properly with Take Cover. Yay a buff to Split Fire!
P.S. Same with Savage Mace since I did the same algorithmic fix to it too.
Updated main post!
Are you going to change it back in some upcoming patches or is it gonna remain like this. A buff to Forsaken. :D
^ I would love if it stayed the same.
ElementUser
04-10-2011, 04:20 PM
If I change it back it will mess up Take Cover again, so unless coding stuff is done to <split /> nothing is changing.
<split /> has always been bugged anyway...the main shot does more damage than the side shots if you get direct +damage items (easiest way to test is get a few doombringers on FA and test in practice mode against tanky units)
Habile
04-10-2011, 05:07 PM
So I take it that it's no longer possible to proc effects on side targets, and therefore no longer possible for them to activate at all if your main target is something that cannot be affected, e.g., buildings?
foxmindedguy
04-10-2011, 05:34 PM
BTW if you did modify to 100% chance to stun, isn't it set to 100% chance to stun on all arrows. Or did you just set it to 100% chance to stun on main arrow and let the other 3 be random?
ElementUser
04-10-2011, 05:41 PM
So I take it that it's no longer possible to proc effects on side targets, and therefore no longer possible for them to activate at all if your main target is something that cannot be affected, e.g., buildings?
Only stuff like Brutalizer/SM since it's dependent on the <chance /> and does the <addattackpredamageactions /> tags
BTW if you did modify to 100% chance to stun, isn't it set to 100% chance to stun on all arrows. Or did you just set it to 100% chance to stun on main arrow and let the other 3 be random?
The former.
foxmindedguy
04-10-2011, 06:02 PM
So then if you tested it up with 100% stun chance on all arrows, of course it will work like you mentioned.
But if it was 100% on the primary arrow and the rest 3 random, and if all the other 3 arrows still proc'ed stun 100% of the time, then I guess we can say ninja FA buff :P
I tested it with 50% chance for proc, either stunned all four targets or none of them. This was consistent for over 100 tries.
foxmindedguy
04-10-2011, 10:24 PM
I tested it with 50% chance for proc, either stunned all four targets or none of them. This was consistent for over 100 tries.
Yay Splitfire buffed. :D
Thanks for the info.
IsmaelVera
05-14-2011, 03:31 PM
Question: You say that Thunderclaw and Riftshards only proc on main target, but are the chances to proc increased because of the 4 separate attacks? Also, what of increased damage from items that add damage? What about splash damage from Runed Cleaver?? Are they reduced?
:tort:
Assassine
05-17-2011, 09:47 AM
A little late, but oh well
The procc chance does not increase or decrease in any way. The dmg increase from items is reduced by the normal split fire ratio. Runed Cleaver does not give splash damage to ranged heroes.
Habile
05-17-2011, 10:18 AM
The dmg increase from items is reduced by the normal split fire ratio.
Only the side shots. I believe the main target takes full damage from bonus damage added by items, i.e., only base damage is reduced for the main target. Of course, this may have changed. I don't exactly play anymore.
Drasha
02-24-2012, 03:02 PM
updated for the 2.5.12 change
http://forums.heroesofnewerth.com/showthread.php?t=395541