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Av
11-26-2009, 03:56 AM
Ellenion (Eh-len-ee-on)
Update: Just bumping this, now Empath is well used, to see if/why people prefer S2's 'pure support' hero.

http://i41.photobucket.com/albums/e269/AngelicVampiricy/bards.jpg

This hero is now on DREAM! http://dream.heroesofnewerth.com/hero/Av/Ellenion Check it out there!

Ellenion Waterlilly is a highborn lady of noble blood. With a natural inclination to music, song and the arts, Ellenion took easily to the path of the Bard. Travelling Newerth telling the tales of great Legion warriors in the battle against the Beasts, Ellenion began to investigate the magic of the Beasts. After the alliance, Ellenion began to learn of the primal magics and wove their power within her song. Ellenion now sings of the Beasts in her songs as well, in the raging war against the Hellbourne.

Ellenion is a melee, Intelligence hero specialising in support to the exclusion of all else. She can aid allies with her powerful chants, and disable enemies in several ways while laying down some melee attacks that help allies damage her foes.

Visuals: Resplendant lady with light armour over flowing robes/dress. Wields a violin and bow with razor strings.
Sound: Perfect oratory. A mature, feminine voice.

Please vote on concept and not solely on numbers or effects, as i'm very open to changing these with input from the community.

INT - Melee

Base stats:
STR: 20 / 1.6
AGI: 16 / 1.0
INT: 19 / 2.1

Armour: 3
Movespeed: 300
Attackspeed: 1.6



http://i41.photobucket.com/albums/e269/AngelicVampiricy/ele_aria.pngAria of Invigoration
Ellenion plays a travelling song, inspiring her allies to feats of great endurance; the magic woven within the notes giving them increased speed and agility.

Mana Cost: 100/120/140/160
Cooldown: 20/25/30/35
Range: 500 Radius around Self
Casting Time: Instant

Allied heroes within range at the moment of casting are granted the Aria effect.

Aria Effects:
Rank 1: +10% Movespeed, +5% Attackspeed, 4 seconds
Rank 2: +10% Movespeed, +10% Attackspeed, 5 seconds
Rank 3: +15% Movespeed, +10% Attackspeed, Truestrike, 5 seconds
Rank 4: +15% Movespeed, +15% Attackspeed, Truestrike, 6 seconds


A simple, activated AoE buff that gives decent bonuses in short bursts. Truestrike useful for countering evasion heavy heroes, or anyone packing a Wingbow.




http://i41.photobucket.com/albums/e269/AngelicVampiricy/elle_descant.pngDescant of the Clash
Understanding the flow of magic in a way most humans cannot, Ellenion plays a magically infused incantation, slowly building the latent power within her target, unleashing it in a torrent of force from the target at the crescendo of the song. The effect this power has varies based on the intent of the target.

Mana Cost: 100/130/160/190
Cooldown: 30/26/22/18
Range: 400, Target Hero.
Casting Time: 0.4 Seconds

If target is friendly, enemy units surrounding the target are afflicted with Forceful Reckoning. Target is granted Clear Mind.

Forceful Reckoning effects:
Rank 1: Pushed 300 units from target, Immobilized for 1s and dealt 50 magic damage.
Rank 2: Pushed 300 units from target, Immobilized for 1s and dealt 100 magic damage.
Rank 3: Pushed 300 units from target, Immobilized for 1s and dealt 150 magic damage.
Rank 4: Pushed 300 units from target, Immobilized for 1s and dealt 200 magic damage.

Note: Deals double damage to creeps and summoned units.

Clear Mind:
Removes all debuffs and grants:
Rank 1: +10% Movespeed, Magical Immunity for 1.5 seconds
Rank 1: +20% Movespeed, Magical Immunity for 2.0 second
Rank 1: +30% Movespeed, Magical Immunity for 2.5 seconds
Rank 1: +40% Movespeed, Magical Immunity for 3.0 seconds

If target is an enemy, friendly units surrounding the target are granted Startling Insight. Target is afflicted with Dazing Aftershock.

Startling Insight effects:
Pushed 300 units from target, immobilized for 0.1 seconds, all allies gain vision of target for 5 seconds.

Dazing Aftershock effects:
Rank 1: -10% Movespeed, Disarmed, Silenced. Lasts 0.75 seconds.
Rank 1: -20% Movespeed, Disarmed, Silenced. Lasts 1 second.
Rank 1: -30% Movespeed, Disarmed, Silenced. Lasts 1.25 seconds.
Rank 1: -40% Movespeed, Disarmed, Silenced. Lasts 1.5 seconds.


Rather complex spell with many applications. This allows Ellenion to help herself or allies to escape or chase, to reveal invisible units, help take down tanks, etc. Definitely won't be getting any kills with this though.



http://i41.photobucket.com/albums/e269/AngelicVampiricy/elle_requiem.pngEllenion's Requiem
After years of training with music, magic and combat, Ellenion's violin "Requiem" is highly attuned to her state of mind and infused with latent magic that seeps into everything it's bow's razor strings cut.

Spell Animation: A semi-translucent purple ripple eminates from units affected by Haunting Requiem at the moment of application.
Cooldown: 9/6/3/0 seconds.

Edit: Attack Modifier: This ability does not stack with other attack modifiers like Shield Breaker, Frostwolf Skull, etc. Does stack with Lifesteal.

Edit: Each attack costs Ellenion 5/10/15/20 mana. Toggleable.

Each attack Ellenion makes with Requiem afflicts the target, and all enemies within 300 radius of that target, with Haunting Requiem for 3 seconds.

Haunting Requiem effects:
Rank 1: -1 armour; -0.5 magical armour; attackers are healed for 1% of the afflicted target's missing HP.
Rank 2: -2 armour; -1 magical armour; attackers are healed for 2% of the afflicted target's missing HP.
Rank 3: -3 armour; -1.5 magical armour; attackers are healed for 3% of the afflicted target's missing HP.
Rank 4: -4 armour; -2 magical armour; attackers are healed for 4% of the afflicted target's missing HP.


Straight up frontline support with healing and debuffs, this gives Ellenion a reason to get up close and personal for the good of the team.
Edit: Changed the heal to be based off the victim's missing HP. This makes this better against high HP targets, combined with the armour negatives, this helps Ellenion become a tank hunter, with some potent DPS with her, tanks beware!



http://i41.photobucket.com/albums/e269/AngelicVampiricy/elle_nocturne.pngGrieving Nocturne
Striking a baleful chord, Ellenion breaks into song, reciting an eerie nocturne laced with powerful enchantments. All enemy heroes that have sight of Ellenion are gradually slowed and eventually fall completely under her spell, the weight of their memories crushing their will under the power of her haunting refrain.

Mana Cost: 250/290/330
Cooldown: 310/260/210
Range: 2000 and sight of Ellenion
Casting Time: 3.0

Starting at the moment of casting, all enemy heroes within range that have sight of Ellenion are afflicted with Grieving Nocturne.

Grieving Nocturne effects:
Slowed to 0 Movespeed gradually over 3 seconds, Disarmed after 1 second, Silenced after 2 seconds, afflicted by Deep Greif after 3 seconds of constant vision of Ellenion while she is casting.

Deep Grief effects:
Rank 1: Stunned, Revealed, Disarmed, Silenced, Perplexed for 3 seconds
Rank 2: Stunned, Revealed, Disarmed, Silenced, Perplexed for 4 seconds
Rank 3: Stunned, Revealed, Disarmed, Silenced, Perplexed for 5 seconds


Here we are, the ultimate. Quite similar in application as Medusa's Stone Gaze in DotA, it affects only those heroes that can see her. Any hero that gains vision of her mid cast will be affected by Grieving Nocturne as normal, however they will not enter Deep Grief since that requires them to see Ellenion for the entire 3 second cast.

First off, this may seem really powerful, but bear in mind it requires vision, so it's never going to be a sure thing, since you don't know for sure who can see you. Secondly, it's got a long cast, and in the first second you lose only 1/3 of your movespeed, you can still run out of sight, stun/silence her, kill her etc. Even in the second second you can still cast, so stuns/silences are an option.

Essentially, this will not be an initiation spell, so have no fear of Portal Key clone builds here. This is a heavy support follow up to a strong initiator. Perfect counter to Keeper of the Forest and Scout (Their eyes will give them vision of you), and combined with Descant of the Clash, is great for singling out Night Hound / Scout / Madman, as both skills provide a reveal. I thought perhaps this is underpowered when compared to Keeper of the Forest’s ultimate, however this can be used from a fair way across the map, as long as they have sight. I can see a lot of very sneaky applications of this ult.

Changelog
14/04 - Changed Descant of the Clash to do double damage to creeps.
14/04 - Changed base stats and stat gain.
13/04 - Reviewed and tweaked mana costs and casting times to be more efficient in the midgame.
06/04 - Reduced the bonus movespeed, attackspeed and cooldown on Aria of Invigoration.
20/01 - Reduced the radius and duration of Aria of Invigoration.
20/01 - Changed Ellenion's Requiem to a toggleable attack modifier that costs mana.
27/11 - Added a 2000 range to Grieving Nocturne, as opposed to global, to prevent ward abuse.
26/11 - Changed Ellenion's Requiem to be a violin with a razor-edged bow. (As per the picture)

Bacon`
11-26-2009, 07:17 AM
i really like the concept of this hero, i am not totally convinced on the numbers however i think the real key would be to see her in action

Son_Of_Odin
11-26-2009, 07:41 AM
If i understood, if u have vision of her, observer ward for exemple, she can sit beside it and disable a entire team accross the map?? So basicly u cant by observer wards all game. however i like the concept of having a barb that does magic trought music a lot. i really like her first skill. But i will personnally prefer that we change the 3 others spells. Make her do some damages. u want to creat a disable hero kk their is plenty of disable hero that does huge damage.

Av
11-26-2009, 09:32 AM
If i understood, if u have vision of her, observer ward for exemple, she can sit beside it and disable a entire team accross the map?? So basicly u cant by observer wards all game. however i like the concept of having a barb that does magic trought music a lot. i really like her first skill. But i will personnally prefer that we change the 3 others spells. Make her do some damages. u want to creat a disable hero kk their is plenty of disable hero that does huge damage.

How about a range then? Say 2000? 3000? She will do decent damage, stacking Int to pay for her large mana costs, her damage/lifesteal with -5 armour before Shieldbreaker will be rather nice dps. Just not spell damage.

Edit: Gave the ultimate a range to prevent ward abuse.

SevenNights
11-26-2009, 09:57 AM
NICE. Like the hero concept, like the image in the opening, i now know, Bards can be awesome. i think the ulti may need some tinkering though, if you could just stand next to tree's eye or a scout ward to get the entire team though a fast moving scout could explode the ward, silencing her and stopping vision. A cast range is the way to go probably. As for wards the effect would kinda be the same, but, you would have to buy some form of Reveal to see their observers if the other team has them, and you risk burning money for nothing of they have none. If they do have wards, then they will be setting up new wards away from where the older ones timer ran out.
One more thing. i think a violin and its bow would fit the theme better than a harp and a rapier. Though that might be the image talking... If someone thinks that a violin bow isnt a weapon, try smashing them with one. it hurts.

Av
11-26-2009, 11:04 AM
NICE. Like the hero concept, like the image in the opening, i now know, Bards can be awesome. i think the ulti may need some tinkering though, if you could just stand next to tree's eye or a scout ward to get the entire team though a fast moving scout could explode the ward, silencing her and stopping vision. A cast range is the way to go probably. As for wards the effect would kinda be the same, but, you would have to buy some form of Reveal to see their observers if the other team has them, and you risk burning money for nothing of they have none. If they do have wards, then they will be setting up new wards away from where the older ones timer ran out.
One more thing. i think a violin and its bow would fit the theme better than a harp and a rapier. Though that might be the image talking... If someone thinks that a violin bow isnt a weapon, try smashing them with one. it hurts.

I think the image is proof enough that a violin bow is a completely viable weapon. XD
Edited the Ultimate to utilise a 2000 range, this way you could still use the wards to activate it, but only if they were nearby anyway. This way it still uses wards against the enemy team (As was intended) but puts a limit on the abuse of it.

Wolfoy
11-26-2009, 11:33 AM
I would really like to see this hero put into action. And I'm usually the type of person who reads and not speaks.

Av
11-26-2009, 07:54 PM
I would really like to see this hero put into action. And I'm usually the type of person who reads and not speaks.

Glad you like it, and thanks for the post :)

Av
11-28-2009, 02:55 AM
Bump. Need more feedback guys!

Av
11-28-2009, 08:41 PM
As above.

Av
11-30-2009, 06:09 PM
Bump

Av
01-07-2010, 03:57 AM
No-one likes Bards?

Av
01-13-2010, 02:06 AM
Surely we won't let this die so easily!

Frality
01-13-2010, 07:42 AM
Ellenion's Requiem
After years of training with music, magic and combat, Ellenion's violin "Requiem" is highly attuned to her state of mind and infused with latent magic that seeps into everything it's bow's razor strings cut.

Each attack Ellenion makes with Requiem afflicts the target, and all enemies within 300 radius of that target, with Haunting Requiem for 2 seconds.

Haunting Requiem effects:
Rank 1: -2 armour; -0.5 magical armour; attackers are healed for 1% of their max HP.
Rank 2: -3 armour; -1 magical armour; attackers are healed for 2% of their max HP.
Rank 3: -4 armour; -1.5 magical armour; attackers are healed for 3% of their max HP.
Rank 4: -5 armour; -2 magical armour; attackers are healed for 4% of their max HP.

this gives ALOT of effects for a passive, id suggest that you either clearly state that it as passive if so, id also suggest that you DONT make it passive, but either a cast with low cooldown, or and debuff placing orb attack, (like arachna slow) except it puts these effects on, rather than the slow, id also suggest that you rework the effects to clearly show if they would stack with other modifiers (lifesteal, -armor, -magic armor)

DarkKimor
01-13-2010, 08:28 AM
bump for the awesomeness of the concept.

about the first skill, don't you think the boost is kinda big?
i mean... 20 seconds? (think zephyr's ult) it's a bit too much for all those boosts, i'd say you lower it, but thats just my opinion ^^

Av
01-19-2010, 08:23 PM
Frality: I agree that it gives a lot. Sorta wanted a lifesteal aura ability with a twist... What I might do is change it to an orb-style attack modifier that costs her mana per attack, and applies the debuff for say... 3 seconds?

DarkKimor: Cheers for the bump :) And good point, didn't think of Zephyr's ult... I might make it last 5/10/10/15 and lower the radius some. Lemme know what you reckon!

Av
01-20-2010, 08:15 PM
Bump.

alliednoob
01-20-2010, 09:04 PM
*bumping to show my support*

A`nub`is
01-21-2010, 08:06 PM
Good concept!
Meh numbers (especially mana costs?!)

Av
01-22-2010, 02:41 AM
I puposely put the mana costs high as the effects are considerable, good for late game chaining but not imba early on. Otherwise she could carry a carry to early game dominance and seal the endgame.

Av
01-28-2010, 09:02 AM
More feedback please!

Av
01-30-2010, 10:20 AM
Nice amount of yes votes, keep 'em coming and post if you like it!

Av
01-31-2010, 03:01 AM
Bump.

Av
01-31-2010, 10:59 PM
More votes, no posts!

H_Mantis
02-01-2010, 08:33 AM
The ult is overpowered. Remember the fact that all enemies have shared unit vision, therefore it's almost implying that when one sees Ellenion, everyone gets stunned. I'd recomend a radius of, say, 1000. I don't know. ._.

I like bards. :3

Av
02-02-2010, 09:03 PM
Quite possibly overpowered. I don't mind shortening the range, just so long as she can stay back while using it.

Av
02-03-2010, 10:18 PM
Need comments!

Av
02-04-2010, 11:14 PM
Aww, a No vote with no post. Fail.

Av
02-07-2010, 08:12 PM
Bump!

Av
03-01-2010, 06:46 PM
I like bards. >_>

Kelendros
03-01-2010, 08:48 PM
Bards are great and she seems to be a real team player, got my vote!

babsa_90
03-02-2010, 01:01 AM
My heart just broke. i posted a bard hero on these forums, and no replied to it. :(

Av
04-05-2010, 08:50 PM
My heart just broke. i posted a bard hero on these forums, and no replied to it. :(

Perseverance! Support playstyle isn't the most popular, that's for sure.
I'm glad there are some people that appreciate the Bard idea! More votes for popular!

Passthechips
04-05-2010, 09:04 PM
One gripe with your hero is her ultimate. While it does require sight of your hero, that is almost guaranteed in any team fight, especially with portal key, and because this is true the ultimate acts like Tempest's but over a 2000 aoe, but without the loss of character control.

My other gripe with your hero is your first skill. Giving your carry free True strike, 50% additional attack speed, and 25% additional movement speed is game changing, and if the opposing team doesn't have anything like it, will get massacred. I suggest nerfing the the provided attack speed, and removing the movement speed buff to warrant the True strike.

Other than that your hero is truly something new in Heroes of Newerth and I T-Up the concept. Bards are bad ass.


If you have the time, could you provide feedback and maybe even vote on my hero? Thank you!

Av
04-05-2010, 09:23 PM
One gripe with your hero is her ultimate. While it does require sight of your hero, that is almost guaranteed in any team fight, especially with portal key, and because this is true the ultimate acts like Tempest's but over a 2000 aoe, but without the loss of character control.

My other gripe with your hero is your first skill. Giving your carry free True strike, 50% additional attack speed, and 25% additional movement speed is game changing, and if the opposing team doesn't have anything like it, will get massacred. I suggest nerfing the the provided attack speed, and removing the movement speed buff to warrant the True strike.

Other than that your hero is truly something new in Heroes of Newerth and I T-Up the concept. Bards are bad ass.


If you have the time, could you provide feedback and maybe even vote on my hero? Thank you!

Sight of Ellenion is required, but given the cast time, a Portal Key build isn't viable, as any disable will interrupt her. The silence/stun isn't until after a full second or two, plenty of time to stop it. The idea was to provide a unique counter to abilities like Scout's wards / tree's eyes etc, that isn't a straight reveal and destroy.

I see your point about the Truestrike buff, I intended for it to be a short duration, longer cooldown 'push' type ability. I'm totally open to increasing the min/max aspect, but if the bonus is too much, we'll have to tone it down.

Edit: Furthur nerfed Aria, you're right, I can see Warbeast / Chronos / Swiftblade etc dominating teams with this if it's too long. I think 6 seconds makes it a clash decider (As intended) but not so long that you can push a tower and well into the base with it. 35 seconds cooldown means you'll get it only once per push as well. I'm really trying to avoid a carry build for Ellenion being possible, while still providing support. Perhaps I should make Aria not affect her... but that nerfs Requiem... choices choices! Thanks for the comments guys!

EnanoMaldito
04-05-2010, 09:31 PM
loved the concept, I absolutely love support heroes and this one seems to be really good. Tons of help for the team.

+1 and bump for the awesomeness of the hero.

Av
04-05-2010, 09:35 PM
loved the concept, I absolutely love support heroes and this one seems to be really good. Tons of help for the team.

+1 and bump for the awesomeness of the hero.

Cheers for the vote, and thanks!

Av
04-06-2010, 03:35 AM
Bump for feedback!

EnanoMaldito
04-06-2010, 09:06 PM
bumping this :D

Av
04-07-2010, 08:40 PM
Need more votes! Cmon guys, tell me what you think / make suggestions!

Av
04-11-2010, 08:24 PM
Bump!

Av
04-12-2010, 08:29 PM
Bump.

EnanoMaldito
04-12-2010, 08:46 PM
bump cuz I'd love a bard hero and I love support characters

dandylion
04-12-2010, 09:01 PM
I really like the idea behind the hero. Your abilities are well thought out and are very clear.

Skill 1: Reduce the cooldown to 18 seconds or so. Start out high and move down instead of going the opposite direction. Mana cost could be significantly reduced to something like 80/95/110/125

Skill 2: I like everything but the "pushes allied units away from enemy unit when used on enemy" thing. Perhaps if it was dependent on if your ally was facing towards or away it would be nice. If you want to slow a target to have your allies gang-rape them, you surely don't want to push them away. Again, cooldown seems a bit too high, something like 28/24/20/16 and a mana cost of 100/110/120/130 or something more in that range would be more appropriate.

Skill 3: Wicked unique idea. I really like this one and have very little to comment on!

Ultimate: Great idea. Numbers seem reasonable, though it's hard to say how it would work with shared vision and whatnot. Stand where an enemy has warded and watch them all crumble? Lol, I don't know. It seems like a bit too much of an all or nothing kind of thing. I see it more like Naga Siren's ultimate, where it just effects everything in the AOE, but that's just me.

Overall great concept, and some definitely interesting ideas floating around! T-up!

Av
04-12-2010, 09:41 PM
I really like the idea behind the hero. Your abilities are well thought out and are very clear.

Skill 1: Reduce the cooldown to 18 seconds or so. Start out high and move down instead of going the opposite direction. Mana cost could be significantly reduced to something like 80/95/110/125

Skill 2: I like everything but the "pushes allied units away from enemy unit when used on enemy" thing. Perhaps if it was dependent on if your ally was facing towards or away it would be nice. If you want to slow a target to have your allies gang-rape them, you surely don't want to push them away. Again, cooldown seems a bit too high, something like 28/24/20/16 and a mana cost of 100/110/120/130 or something more in that range would be more appropriate.

Skill 3: Wicked unique idea. I really like this one and have very little to comment on!

Ultimate: Great idea. Numbers seem reasonable, though it's hard to say how it would work with shared vision and whatnot. Stand where an enemy has warded and watch them all crumble? Lol, I don't know. It seems like a bit too much of an all or nothing kind of thing. I see it more like Naga Siren's ultimate, where it just effects everything in the AOE, but that's just me.

Overall great concept, and some definitely interesting ideas floating around! T-up!

Thanks for the comments, and i'm glad you like the ideas!

I wanted her to have long cooldowns (And as such, the high costs shouldn't be a huge issue) but both are there to make her a team fight/pushing hero, not a constant pressure type. But since changing a few things, I haven't really reviewed the mana costs in a while, i'll look into that.

The cooldown is intentionally long because the buff is so powerful. It's meant to be used once in a push or teamfight, so you've got to be tactical in when to burn the cooldown. I want to avoid making the buff mediocre and have a short cooldown.

The idea with pushing Allies back, is just to balance the fact that it can be cast on either friend or foe, sorta how Glacius can Ice Imprison an ally, but they can't move. This can give vision of an enemy, but it knocks allies back that are too close.

dandylion
04-12-2010, 10:15 PM
My main point of contention with the first skill is that when you compare it to something like Hammerstorm's Galvanize, the benefits of Aria of Invigoration *barely* outweigh that of Galvanize at double the cooldown, 10X the mana cost, and having the exact same duration. While Truestrike is nice, it only really effects things that are uphill until 40 minutes into the game and someone has a wingbow, or you're facing a night hound.

25 mana cost, 14% MS increase, +10 armor, 18 second cooldown, 6 second duration

vs.

220 mana cost, 15% MS/AS, Truestrike, 36 second cooldown, 6 second duration

Most people seem to find galvanize pretty lackluster as it is.

My 2 cents.

Av
04-12-2010, 10:44 PM
My main point of contention with the first skill is that when you compare it to something like Hammerstorm's Galvanize, the benefits of Aria of Invigoration *barely* outweigh that of Galvanize at double the cooldown, 10X the mana cost, and having the exact same duration. While Truestrike is nice, it only really effects things that are uphill until 40 minutes into the game and someone has a wingbow, or you're facing a night hound.

25 mana cost, 14% MS increase, +10 armor, 18 second cooldown, 6 second duration

vs.

220 mana cost, 15% MS/AS, Truestrike, 36 second cooldown, 6 second duration

Most people seem to find galvanize pretty lackluster as it is.

My 2 cents.

Hammerstorm is also a STR carry with pitiful Int gain. Ellenion is an INT support hero stacking Int for melee damage and mana pool for clash deciding combos. Yes, the buff is similar, but it's used in a very different environment and with different intentions. It's not meant to be an almost 100% uptime buff like Galvanize, it's meant to be a burst support cooldown for pushing and team fights. Ellenion has the resources to support it's costs.

As for Truestrike, it's situational, sure. But many abilities are; just look at Blood Hunter's aura, Polywog's Tongue Tied, or Maliken's blink. They are choices in a given situation, sometimes it works well, sometimes not. It's the same when you pick a hero, when they take Scout, you are much more inclined to take Pestilence. This the nature of a counter-based hero line-up. That said, I agree with you, they are high. I have reduced several costs now though. I set them high initially, just so people didn't scream that it was brutally overpowered :P Thanks again for your input!

YuumeiRei
04-12-2010, 11:33 PM
Awesome concept, defnitely T-up! ;)

But here are some comments:

Her base stats are lame, just as her growth. I really think you should buff one of them (I vote for growth, specially Intelligence). You're right about not letting her too powerful early game, as she could easily "carry a carry" as you stated... but,if you do the maths, you see that she's just too weak mid/late game. I know she's supposed to be a hardcore support hero, but she has no autonomy at all... no HP, no Armor, no attack speed, no farming potential and not even a reasonable mana pool... Plus, she's melee :(



About Descant of the Clash - Forceful Reckoning:
I think that a minor buff in the damage would be welcome :)
C'mon... 200 damage at lv 4 for the only skill that actually damages?
Again, this goes in the "not even a little bit of autonomy" list.
That's it. I just think she needs some numbers tweaks. She's a melee hero that can't get close to the targets and can't do much alone, besides try to run if ganked.
You have quite a hero there ;)
Congratz :D

Best Regards.


EDIT: Forgot to mention. I think it would be okay to raise the Magic Immunity by half a second or a full second ;)

Av
04-13-2010, 09:24 PM
Her base stats are lame, just as her growth. I really think you should buff one of them (I vote for growth, specially Intelligence). You're right about not letting her too powerful early game, as she could easily "carry a carry" as you stated... but, if you do the maths, you see that she's just too weak mid/late game.

Okay, i've buffed her base stats and the gains quite a bit, bear in mind Aria affects her as well, so with some dmg items (Ie: Runed Axe), she can clear waves easily.


She's a melee hero that can't get close to the targets and can't do much alone, besides try to run if ganked.

Aria increases movespeed, and she can also cast Descant of the Clash on herself, giving her Magic Immunity and a huge movement speed increase. (Which would also knockback, damage, and immobilise the enemy if they were too close)


Forgot to mention. I think it would be okay to raise the Magic Immunity by half a second or a full second ;)

I agree. Done.
Also change Descant of the Clash to do double damage to creeps. Yes, that will one shot creep waves, but then she doesn't have it if she gets ganked, and it's pretty expensive to spam.

Edit: Thanks for your feedback!

Av
04-14-2010, 11:37 PM
10 more votes and this can go pro! (Popular)

Av
04-15-2010, 10:34 PM
Bump.

Av
04-20-2010, 08:36 PM
3 new 'No' votes and no new posts :(

EnanoMaldito
04-20-2010, 08:43 PM
bump cuz I like bards

RedMedicine
04-20-2010, 10:26 PM
I really like the concept. I am surprised that there isn't some sort of channeled spell involving her playing Requiem (Something akin to Torturer?s Ult?). I also worry that her early game farming potential seems weak.

Av
09-01-2010, 11:14 PM
Necro'd.

Putters
09-02-2010, 09:58 AM
I was just thinking of a Bard type hero, but I can't top this :D

Good job, this is now my favorite non excistent hero before my last favorite doppelganger.

Av
09-02-2010, 08:23 PM
Thanks for the replies;

RedMedicine: Her ult could easily have an animation / sound effect involving Requiem, and I agree, that'd be awesome! Also I did buff Descant of the Clash to do more damage for clearing waves early, and bear in mind, the lifesteal style effect on Requiem means she could feasibly jungle well too.

Putters: Thanks for the props, I really think bards are under-represented in today's fantasy scene! I appreciate the comment and hopefully S2 likes the idea too! :D

Ol`Yojimbo
09-04-2010, 03:36 AM
Hero concept is well designed. Skills fit her supportive role properly. Can't think of anything negative yet about the hero.

Can't vote though. :|

Putters
09-04-2010, 08:15 AM
Sorry I'm asking here, I just read through the rules but can't really find the answer myself.
Why can't I vote?

Av
09-06-2010, 07:56 PM
Unfortunately, now that Dream [dream.heroesofnewerth.com] has been released this thread and it's poll is a bit obsolete, so the poll has been disabled. If I ever get the time I might upload this idea onto Dream.

Av
10-22-2010, 03:54 AM
Ellenion is now on Dream! Check it out at http://dream.heroesofnewerth.com/hero/Av/Ellenion!

Av
02-28-2011, 02:45 AM
Bump. See update on first page.