Av
11-26-2009, 03:56 AM
Ellenion (Eh-len-ee-on)
Update: Just bumping this, now Empath is well used, to see if/why people prefer S2's 'pure support' hero.
http://i41.photobucket.com/albums/e269/AngelicVampiricy/bards.jpg
This hero is now on DREAM! http://dream.heroesofnewerth.com/hero/Av/Ellenion Check it out there!
Ellenion Waterlilly is a highborn lady of noble blood. With a natural inclination to music, song and the arts, Ellenion took easily to the path of the Bard. Travelling Newerth telling the tales of great Legion warriors in the battle against the Beasts, Ellenion began to investigate the magic of the Beasts. After the alliance, Ellenion began to learn of the primal magics and wove their power within her song. Ellenion now sings of the Beasts in her songs as well, in the raging war against the Hellbourne.
Ellenion is a melee, Intelligence hero specialising in support to the exclusion of all else. She can aid allies with her powerful chants, and disable enemies in several ways while laying down some melee attacks that help allies damage her foes.
Visuals: Resplendant lady with light armour over flowing robes/dress. Wields a violin and bow with razor strings.
Sound: Perfect oratory. A mature, feminine voice.
Please vote on concept and not solely on numbers or effects, as i'm very open to changing these with input from the community.
INT - Melee
Base stats:
STR: 20 / 1.6
AGI: 16 / 1.0
INT: 19 / 2.1
Armour: 3
Movespeed: 300
Attackspeed: 1.6
http://i41.photobucket.com/albums/e269/AngelicVampiricy/ele_aria.pngAria of Invigoration
Ellenion plays a travelling song, inspiring her allies to feats of great endurance; the magic woven within the notes giving them increased speed and agility.
Mana Cost: 100/120/140/160
Cooldown: 20/25/30/35
Range: 500 Radius around Self
Casting Time: Instant
Allied heroes within range at the moment of casting are granted the Aria effect.
Aria Effects:
Rank 1: +10% Movespeed, +5% Attackspeed, 4 seconds
Rank 2: +10% Movespeed, +10% Attackspeed, 5 seconds
Rank 3: +15% Movespeed, +10% Attackspeed, Truestrike, 5 seconds
Rank 4: +15% Movespeed, +15% Attackspeed, Truestrike, 6 seconds
A simple, activated AoE buff that gives decent bonuses in short bursts. Truestrike useful for countering evasion heavy heroes, or anyone packing a Wingbow.
http://i41.photobucket.com/albums/e269/AngelicVampiricy/elle_descant.pngDescant of the Clash
Understanding the flow of magic in a way most humans cannot, Ellenion plays a magically infused incantation, slowly building the latent power within her target, unleashing it in a torrent of force from the target at the crescendo of the song. The effect this power has varies based on the intent of the target.
Mana Cost: 100/130/160/190
Cooldown: 30/26/22/18
Range: 400, Target Hero.
Casting Time: 0.4 Seconds
If target is friendly, enemy units surrounding the target are afflicted with Forceful Reckoning. Target is granted Clear Mind.
Forceful Reckoning effects:
Rank 1: Pushed 300 units from target, Immobilized for 1s and dealt 50 magic damage.
Rank 2: Pushed 300 units from target, Immobilized for 1s and dealt 100 magic damage.
Rank 3: Pushed 300 units from target, Immobilized for 1s and dealt 150 magic damage.
Rank 4: Pushed 300 units from target, Immobilized for 1s and dealt 200 magic damage.
Note: Deals double damage to creeps and summoned units.
Clear Mind:
Removes all debuffs and grants:
Rank 1: +10% Movespeed, Magical Immunity for 1.5 seconds
Rank 1: +20% Movespeed, Magical Immunity for 2.0 second
Rank 1: +30% Movespeed, Magical Immunity for 2.5 seconds
Rank 1: +40% Movespeed, Magical Immunity for 3.0 seconds
If target is an enemy, friendly units surrounding the target are granted Startling Insight. Target is afflicted with Dazing Aftershock.
Startling Insight effects:
Pushed 300 units from target, immobilized for 0.1 seconds, all allies gain vision of target for 5 seconds.
Dazing Aftershock effects:
Rank 1: -10% Movespeed, Disarmed, Silenced. Lasts 0.75 seconds.
Rank 1: -20% Movespeed, Disarmed, Silenced. Lasts 1 second.
Rank 1: -30% Movespeed, Disarmed, Silenced. Lasts 1.25 seconds.
Rank 1: -40% Movespeed, Disarmed, Silenced. Lasts 1.5 seconds.
Rather complex spell with many applications. This allows Ellenion to help herself or allies to escape or chase, to reveal invisible units, help take down tanks, etc. Definitely won't be getting any kills with this though.
http://i41.photobucket.com/albums/e269/AngelicVampiricy/elle_requiem.pngEllenion's Requiem
After years of training with music, magic and combat, Ellenion's violin "Requiem" is highly attuned to her state of mind and infused with latent magic that seeps into everything it's bow's razor strings cut.
Spell Animation: A semi-translucent purple ripple eminates from units affected by Haunting Requiem at the moment of application.
Cooldown: 9/6/3/0 seconds.
Edit: Attack Modifier: This ability does not stack with other attack modifiers like Shield Breaker, Frostwolf Skull, etc. Does stack with Lifesteal.
Edit: Each attack costs Ellenion 5/10/15/20 mana. Toggleable.
Each attack Ellenion makes with Requiem afflicts the target, and all enemies within 300 radius of that target, with Haunting Requiem for 3 seconds.
Haunting Requiem effects:
Rank 1: -1 armour; -0.5 magical armour; attackers are healed for 1% of the afflicted target's missing HP.
Rank 2: -2 armour; -1 magical armour; attackers are healed for 2% of the afflicted target's missing HP.
Rank 3: -3 armour; -1.5 magical armour; attackers are healed for 3% of the afflicted target's missing HP.
Rank 4: -4 armour; -2 magical armour; attackers are healed for 4% of the afflicted target's missing HP.
Straight up frontline support with healing and debuffs, this gives Ellenion a reason to get up close and personal for the good of the team.
Edit: Changed the heal to be based off the victim's missing HP. This makes this better against high HP targets, combined with the armour negatives, this helps Ellenion become a tank hunter, with some potent DPS with her, tanks beware!
http://i41.photobucket.com/albums/e269/AngelicVampiricy/elle_nocturne.pngGrieving Nocturne
Striking a baleful chord, Ellenion breaks into song, reciting an eerie nocturne laced with powerful enchantments. All enemy heroes that have sight of Ellenion are gradually slowed and eventually fall completely under her spell, the weight of their memories crushing their will under the power of her haunting refrain.
Mana Cost: 250/290/330
Cooldown: 310/260/210
Range: 2000 and sight of Ellenion
Casting Time: 3.0
Starting at the moment of casting, all enemy heroes within range that have sight of Ellenion are afflicted with Grieving Nocturne.
Grieving Nocturne effects:
Slowed to 0 Movespeed gradually over 3 seconds, Disarmed after 1 second, Silenced after 2 seconds, afflicted by Deep Greif after 3 seconds of constant vision of Ellenion while she is casting.
Deep Grief effects:
Rank 1: Stunned, Revealed, Disarmed, Silenced, Perplexed for 3 seconds
Rank 2: Stunned, Revealed, Disarmed, Silenced, Perplexed for 4 seconds
Rank 3: Stunned, Revealed, Disarmed, Silenced, Perplexed for 5 seconds
Here we are, the ultimate. Quite similar in application as Medusa's Stone Gaze in DotA, it affects only those heroes that can see her. Any hero that gains vision of her mid cast will be affected by Grieving Nocturne as normal, however they will not enter Deep Grief since that requires them to see Ellenion for the entire 3 second cast.
First off, this may seem really powerful, but bear in mind it requires vision, so it's never going to be a sure thing, since you don't know for sure who can see you. Secondly, it's got a long cast, and in the first second you lose only 1/3 of your movespeed, you can still run out of sight, stun/silence her, kill her etc. Even in the second second you can still cast, so stuns/silences are an option.
Essentially, this will not be an initiation spell, so have no fear of Portal Key clone builds here. This is a heavy support follow up to a strong initiator. Perfect counter to Keeper of the Forest and Scout (Their eyes will give them vision of you), and combined with Descant of the Clash, is great for singling out Night Hound / Scout / Madman, as both skills provide a reveal. I thought perhaps this is underpowered when compared to Keeper of the Forest’s ultimate, however this can be used from a fair way across the map, as long as they have sight. I can see a lot of very sneaky applications of this ult.
Changelog
14/04 - Changed Descant of the Clash to do double damage to creeps.
14/04 - Changed base stats and stat gain.
13/04 - Reviewed and tweaked mana costs and casting times to be more efficient in the midgame.
06/04 - Reduced the bonus movespeed, attackspeed and cooldown on Aria of Invigoration.
20/01 - Reduced the radius and duration of Aria of Invigoration.
20/01 - Changed Ellenion's Requiem to a toggleable attack modifier that costs mana.
27/11 - Added a 2000 range to Grieving Nocturne, as opposed to global, to prevent ward abuse.
26/11 - Changed Ellenion's Requiem to be a violin with a razor-edged bow. (As per the picture)
Update: Just bumping this, now Empath is well used, to see if/why people prefer S2's 'pure support' hero.
http://i41.photobucket.com/albums/e269/AngelicVampiricy/bards.jpg
This hero is now on DREAM! http://dream.heroesofnewerth.com/hero/Av/Ellenion Check it out there!
Ellenion Waterlilly is a highborn lady of noble blood. With a natural inclination to music, song and the arts, Ellenion took easily to the path of the Bard. Travelling Newerth telling the tales of great Legion warriors in the battle against the Beasts, Ellenion began to investigate the magic of the Beasts. After the alliance, Ellenion began to learn of the primal magics and wove their power within her song. Ellenion now sings of the Beasts in her songs as well, in the raging war against the Hellbourne.
Ellenion is a melee, Intelligence hero specialising in support to the exclusion of all else. She can aid allies with her powerful chants, and disable enemies in several ways while laying down some melee attacks that help allies damage her foes.
Visuals: Resplendant lady with light armour over flowing robes/dress. Wields a violin and bow with razor strings.
Sound: Perfect oratory. A mature, feminine voice.
Please vote on concept and not solely on numbers or effects, as i'm very open to changing these with input from the community.
INT - Melee
Base stats:
STR: 20 / 1.6
AGI: 16 / 1.0
INT: 19 / 2.1
Armour: 3
Movespeed: 300
Attackspeed: 1.6
http://i41.photobucket.com/albums/e269/AngelicVampiricy/ele_aria.pngAria of Invigoration
Ellenion plays a travelling song, inspiring her allies to feats of great endurance; the magic woven within the notes giving them increased speed and agility.
Mana Cost: 100/120/140/160
Cooldown: 20/25/30/35
Range: 500 Radius around Self
Casting Time: Instant
Allied heroes within range at the moment of casting are granted the Aria effect.
Aria Effects:
Rank 1: +10% Movespeed, +5% Attackspeed, 4 seconds
Rank 2: +10% Movespeed, +10% Attackspeed, 5 seconds
Rank 3: +15% Movespeed, +10% Attackspeed, Truestrike, 5 seconds
Rank 4: +15% Movespeed, +15% Attackspeed, Truestrike, 6 seconds
A simple, activated AoE buff that gives decent bonuses in short bursts. Truestrike useful for countering evasion heavy heroes, or anyone packing a Wingbow.
http://i41.photobucket.com/albums/e269/AngelicVampiricy/elle_descant.pngDescant of the Clash
Understanding the flow of magic in a way most humans cannot, Ellenion plays a magically infused incantation, slowly building the latent power within her target, unleashing it in a torrent of force from the target at the crescendo of the song. The effect this power has varies based on the intent of the target.
Mana Cost: 100/130/160/190
Cooldown: 30/26/22/18
Range: 400, Target Hero.
Casting Time: 0.4 Seconds
If target is friendly, enemy units surrounding the target are afflicted with Forceful Reckoning. Target is granted Clear Mind.
Forceful Reckoning effects:
Rank 1: Pushed 300 units from target, Immobilized for 1s and dealt 50 magic damage.
Rank 2: Pushed 300 units from target, Immobilized for 1s and dealt 100 magic damage.
Rank 3: Pushed 300 units from target, Immobilized for 1s and dealt 150 magic damage.
Rank 4: Pushed 300 units from target, Immobilized for 1s and dealt 200 magic damage.
Note: Deals double damage to creeps and summoned units.
Clear Mind:
Removes all debuffs and grants:
Rank 1: +10% Movespeed, Magical Immunity for 1.5 seconds
Rank 1: +20% Movespeed, Magical Immunity for 2.0 second
Rank 1: +30% Movespeed, Magical Immunity for 2.5 seconds
Rank 1: +40% Movespeed, Magical Immunity for 3.0 seconds
If target is an enemy, friendly units surrounding the target are granted Startling Insight. Target is afflicted with Dazing Aftershock.
Startling Insight effects:
Pushed 300 units from target, immobilized for 0.1 seconds, all allies gain vision of target for 5 seconds.
Dazing Aftershock effects:
Rank 1: -10% Movespeed, Disarmed, Silenced. Lasts 0.75 seconds.
Rank 1: -20% Movespeed, Disarmed, Silenced. Lasts 1 second.
Rank 1: -30% Movespeed, Disarmed, Silenced. Lasts 1.25 seconds.
Rank 1: -40% Movespeed, Disarmed, Silenced. Lasts 1.5 seconds.
Rather complex spell with many applications. This allows Ellenion to help herself or allies to escape or chase, to reveal invisible units, help take down tanks, etc. Definitely won't be getting any kills with this though.
http://i41.photobucket.com/albums/e269/AngelicVampiricy/elle_requiem.pngEllenion's Requiem
After years of training with music, magic and combat, Ellenion's violin "Requiem" is highly attuned to her state of mind and infused with latent magic that seeps into everything it's bow's razor strings cut.
Spell Animation: A semi-translucent purple ripple eminates from units affected by Haunting Requiem at the moment of application.
Cooldown: 9/6/3/0 seconds.
Edit: Attack Modifier: This ability does not stack with other attack modifiers like Shield Breaker, Frostwolf Skull, etc. Does stack with Lifesteal.
Edit: Each attack costs Ellenion 5/10/15/20 mana. Toggleable.
Each attack Ellenion makes with Requiem afflicts the target, and all enemies within 300 radius of that target, with Haunting Requiem for 3 seconds.
Haunting Requiem effects:
Rank 1: -1 armour; -0.5 magical armour; attackers are healed for 1% of the afflicted target's missing HP.
Rank 2: -2 armour; -1 magical armour; attackers are healed for 2% of the afflicted target's missing HP.
Rank 3: -3 armour; -1.5 magical armour; attackers are healed for 3% of the afflicted target's missing HP.
Rank 4: -4 armour; -2 magical armour; attackers are healed for 4% of the afflicted target's missing HP.
Straight up frontline support with healing and debuffs, this gives Ellenion a reason to get up close and personal for the good of the team.
Edit: Changed the heal to be based off the victim's missing HP. This makes this better against high HP targets, combined with the armour negatives, this helps Ellenion become a tank hunter, with some potent DPS with her, tanks beware!
http://i41.photobucket.com/albums/e269/AngelicVampiricy/elle_nocturne.pngGrieving Nocturne
Striking a baleful chord, Ellenion breaks into song, reciting an eerie nocturne laced with powerful enchantments. All enemy heroes that have sight of Ellenion are gradually slowed and eventually fall completely under her spell, the weight of their memories crushing their will under the power of her haunting refrain.
Mana Cost: 250/290/330
Cooldown: 310/260/210
Range: 2000 and sight of Ellenion
Casting Time: 3.0
Starting at the moment of casting, all enemy heroes within range that have sight of Ellenion are afflicted with Grieving Nocturne.
Grieving Nocturne effects:
Slowed to 0 Movespeed gradually over 3 seconds, Disarmed after 1 second, Silenced after 2 seconds, afflicted by Deep Greif after 3 seconds of constant vision of Ellenion while she is casting.
Deep Grief effects:
Rank 1: Stunned, Revealed, Disarmed, Silenced, Perplexed for 3 seconds
Rank 2: Stunned, Revealed, Disarmed, Silenced, Perplexed for 4 seconds
Rank 3: Stunned, Revealed, Disarmed, Silenced, Perplexed for 5 seconds
Here we are, the ultimate. Quite similar in application as Medusa's Stone Gaze in DotA, it affects only those heroes that can see her. Any hero that gains vision of her mid cast will be affected by Grieving Nocturne as normal, however they will not enter Deep Grief since that requires them to see Ellenion for the entire 3 second cast.
First off, this may seem really powerful, but bear in mind it requires vision, so it's never going to be a sure thing, since you don't know for sure who can see you. Secondly, it's got a long cast, and in the first second you lose only 1/3 of your movespeed, you can still run out of sight, stun/silence her, kill her etc. Even in the second second you can still cast, so stuns/silences are an option.
Essentially, this will not be an initiation spell, so have no fear of Portal Key clone builds here. This is a heavy support follow up to a strong initiator. Perfect counter to Keeper of the Forest and Scout (Their eyes will give them vision of you), and combined with Descant of the Clash, is great for singling out Night Hound / Scout / Madman, as both skills provide a reveal. I thought perhaps this is underpowered when compared to Keeper of the Forest’s ultimate, however this can be used from a fair way across the map, as long as they have sight. I can see a lot of very sneaky applications of this ult.
Changelog
14/04 - Changed Descant of the Clash to do double damage to creeps.
14/04 - Changed base stats and stat gain.
13/04 - Reviewed and tweaked mana costs and casting times to be more efficient in the midgame.
06/04 - Reduced the bonus movespeed, attackspeed and cooldown on Aria of Invigoration.
20/01 - Reduced the radius and duration of Aria of Invigoration.
20/01 - Changed Ellenion's Requiem to a toggleable attack modifier that costs mana.
27/11 - Added a 2000 range to Grieving Nocturne, as opposed to global, to prevent ward abuse.
26/11 - Changed Ellenion's Requiem to be a violin with a razor-edged bow. (As per the picture)