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haschisch
11-23-2009, 05:07 PM
I will edit this post to make a complete list. Please post anything you know about this.

Spells and Abilities that Damage Buildings:

Legion:



Pebbles' Chuck: Does magical damage to buildings


Deals 33% of damage to buildings what equates to exactly 25/50/75/100 damage





Demolish of Wildsoul's Booboo: Does physical damage to buildings

Deals 60% of Booboos damage to buildings (this is added to Booboos damage of course)





Pyromancer's Fervor: Does magical damage to buildings

Deals 1/2/3/4 Magic Damage per second per charge.




Hellbourne:


Torturer's Impalement: Does physical damage to buildings

Deals 9.375/18.75/28.125/37.5 damage to buildings per "hit"

Equates to ~4.603/9.206/13.809/18.413 damage to the Defense Towers on the lanes
Equates to exactly 3.75/7.5/11.25/15 damage to the Defense Towers at the Barracks
Equates to ~3.441/6.881/10.322/13.763 damage to the Defense Towers at the World Tree and Sacrificial Shrine
Equates to ~7.303/14.606/21.909/29.213 damage to Ranged Barracks
Equates to ~4.931/9.863/14.794/19.725 damage to all other buildings (World Tree and Sacrificial Shrine, Melee Barracks, Huts, Shrines)







Burning Sword of Hellbringers' Malphas: Does magical damage to buildings.

Deals 5/10/15 damage per second to buildings
The debuff lasts for three seconds although it isn't shown on buildings





Defiler's Unholy Expulsion: Does physical damage to buildings

43-48 Physical Hero damage (unreduced).


Flint Beastwood's Explosive Flare: Does magical damage to buildings

25/50/75/100 Magic damage on impact.





Creeps:


-


Appendix:


Magical damage to buildings
Physical damage to buildings
Since the Glyph gives +9999 magic armor and physical armor, the building will take negligible damage during the time where the Glyph state is active.



**Note: Does not include any fully controllable units that are spawned.

Skgank
11-23-2009, 05:13 PM
defilers ult?

crayze
11-23-2009, 05:16 PM
Chuck damages through towers straight-up? As in straight 300 damage? oh 100 only

haschisch
11-23-2009, 06:27 PM
defilers ult?yeah, i will add that. i also forgot attack abilities i think.
does someone know if jeres passive and krakens aoe-attack do extra damage to towers? whisplash does not anymore since it is a real crit now. it did before however.

ElementUser
11-23-2009, 06:38 PM
Malphas' Burning Sword DoT (magic damage).

Also, edited for aesthetics and grammar

Tyrando
11-23-2009, 09:04 PM
add in the fact that Chuck deals 33% of the damage to buildings as stated in the tooltip.

haschisch
11-24-2009, 12:01 PM
Guide updated.


Malphas' Burning Sword DoT (magic damage).

Also, edited for aesthetics and grammarthx for the edit.
and thanks for the clue with malphas. i tested it yesterday but thought it does not work because it leaves no debuff on buildings. but it works for sure as i just tested.

add in the fact that Chuck deals 33% of the damage to buildings as stated in the tooltip.yep, i will add a lot of facts about spells.

ElementUser
11-24-2009, 05:58 PM
• Spirits do 43-48 hero type damage.

At least in DotA. I would check the HoN data files, but I can't at the moment.

EvilRebel
12-27-2009, 08:13 PM
Unholy Spirit:
43-48 Physical damage
2 seconds attack cooldown
30 seconds lifetime.

20.67-23.08 damage against Lane towers
17.2-19.2 damage against Barracks towers
15.36-17.14 damage against Command center towers
33.08-36.92 damage against Ranged Barracks
22.63-25.26 damage against other buildings

Distort3d
12-27-2009, 08:15 PM
I'm pretty sure soulstealer's demonhand damages buildings.

FiNGERS
12-27-2009, 08:23 PM
I'm pretty sure soulstealer's demonhand damages buildings.

Pretty sure you're wrong.

Semb
12-27-2009, 08:45 PM
Pretty sure you're wrong.

Pretty sure you're right.

V_Bear
12-27-2009, 09:19 PM
might want to add that KotF heals buildings now too....i know is the opposite of wat ur saying but still good to know right

Ubuntu
01-05-2010, 08:06 PM
From the game code



attackcooldown="2000"
attackdamagemin="43"
attackdamagemax="48"


this gives us (48+43)/2 = 45.5 average attack damage
1 attack every 2 seconds =
22.75 DPS per spirit


so a maximum of
523.25 Physical DPS

ElementUser
01-05-2010, 08:09 PM
Well that would be assuming if the spirit was actually on top of the unit; the flight time of a spirit is more than 2 seconds (because it takes time to fly away from the target and back).

Evozer
01-06-2010, 11:15 AM
Well that would be assuming if the spirit was actually on top of the unit; the flight time of a spirit is more than 2 seconds (because it takes time to fly away from the target and back).

Tab control them and they stay

ElementUser
01-06-2010, 11:30 AM
^

Bug that will be fixed soon

sal
04-06-2010, 12:02 PM
Pyromancer's Fervor should be added to this list.

ElementUser
04-06-2010, 03:43 PM
Added, weird sub-bullet behavior was annoying :(

LolYouReDead
12-13-2010, 08:55 PM
A perfect reason as to why HoN needs a hero(s) that are anti-structure, like my Besieger in Dream; alas they don't care much for creative heroes.

a2tall
12-13-2010, 09:31 PM
you forgot flint

WigglyFace
12-14-2010, 02:19 PM
I know Electric Frenzy triggers when dr. rep hits a building, but does the building take any additional damage from this, or is it just used as a center point for the aoe?

ElementUser
12-14-2010, 02:30 PM
The latter.


targetscheme="organic_enemy_units"

WigglyFace
12-14-2010, 02:31 PM
you so smart element. and you ninja closed a post on me earlier, but i aint mad.

robbiek1
12-15-2010, 07:16 PM
Flint his flare damages towers right?

~Robbie

ElementUser
12-15-2010, 07:22 PM
Yes yes ok I'll update it.

Bug Reports are a priority over this

greencheese`
12-15-2010, 08:46 PM
[S2]ElementUser, if :poll:'s wards was mentioned so I guess :slit:'s wards should be too. ;3

ElementUser
12-15-2010, 09:14 PM
And any actual controllable unit that gets spawned.....

Removed Pollywog Wards then

haschisch
04-08-2011, 06:33 AM
And any actual controllable unit that gets spawned.....not voodoo jester's ultimate. :-þ


thanks for updating btw. :)

ElementUser
04-08-2011, 07:48 AM
Doesn't matter really, it was implied that they had a valid attack scheme that includes towers

LowRid3r`
04-08-2011, 08:10 AM
Pyromancer's Fervor: Does magical damage to buildings

Deals 1/2/3/4 Magic Damage per second per charge.


I think you got a small mistake here. I think its not per charge since u do 1/2/3/4 magic damage per second on lvl 1/2/3/4 of the spell.

Dragnmn
04-08-2011, 08:14 AM
Every time you attack someone or hit him with a spell that person gets another charge which does another 1/2/3/4 magic damage per second, so it is in fact 1/2/3/4 damage per second per charge for levels 1/2/3/4.