View Full Version : What's Kraken, Dr. Zoidberg?
gwho1
11-22-2009, 01:46 AM
WOOP WOOP WOOP WOOP WOOP WOOP WOOP (http://woopkid.ytmnd.com/)
What's Kraken, Dr. Zoidberg ?
http://honwiki.net/w/images/0/0f/Krakenhero.gif http://img340.imageshack.us/img340/7186/dazoidberg.gif
- "woop woop woop" when using the rushing 2nd skill, just like Zoidberg escaping~ =D
- a ton of variety of sounds so you don't get sick of them too quickly
- pretty funny quotes when repeatedly clicking Kraken ("select_flavour" files).
You can hear all the sounds systematically (even the rarely triggered ones too) by openning the s2z in a zip program and clicking each ogg sound file manually.
DOWNLOAD:
1) Download Dr. Zoidberg! (http://www.mediafire.com/file/oyqqynmzfym/resources3030.s2z)
2) Place the downloaded file in:
Windows: C:\Program Files\Heroes of Newerth\game
Linux: /home/<username>/HoN/game/
Mac:
* To remove, simply delete the file and you will have the original sounds back.
*This mod does NOT overwrite or conflict with any files or mods
Changelog:
1.0 initial release
Coming (not so) Soon:
- youtube sample
- clips talking over another to be fixed (having trouble finding how to do this. if u have solution plz do share)
- balance out volumes
- space out sound triggering (add silence to the end of files)
MaxGhost
11-22-2009, 02:49 AM
the .s2z mod has to be with numbers... not a name.
gwho1
11-22-2009, 03:00 AM
i already tried renaming it to "resources3333.s2z"
do the naming for ability sounds have to fit a certain format depending on whether it is passive, autocast, or regular cast?
if there are "extra" sound file names, as mentioned, does that cause a problem, or willl HoN just ignore it and not utilize each misnamed file individually?
MaxGhost
11-22-2009, 03:33 AM
The compression you used to create the .s2z wasn't right. You need to right-click on the heroes folder, and then Send To -> Compressed (zipped) folder. You can't use any programs like 7-zip or WinRar to do it, cause they just screw up the compression. I just tested it myself and that's what fixed it.
gwho1
11-22-2009, 04:34 AM
thx i'll try that. is "yes" all i have to click or is there more to it afterwards?\
looks like that was it. thx for nailing it. now to work on the sounds. the common ones are kidn of long and they need to be shorter.
gwho1
11-22-2009, 09:17 PM
Finished, and downloadable. Enjoy! :D
Please do tell how you like it
subsequent updates will be for minor stuff like volume leveling, a couple of extra sounds and rearranging.
MaxGhost
11-22-2009, 09:29 PM
A youtube example video would be sweet.
gwho1
11-22-2009, 09:49 PM
yeah. i do want to get around to doing that.
one thing is there are so many different sounds (9-10 per action, as opposed to the normal 2-4), that i would want to present a systematic view of all the sounds. a soundboard is what i'll do.
but actually a video would still be nice, for a few samples, and the main highlights
MaxGhost
11-22-2009, 10:10 PM
A video where you just show off all the sounds is better in my opinion because you see which sounds are triggered when.
gwho1
11-22-2009, 10:30 PM
vid is definitely to come. i guess for the less activated sounds i can do a manual preview of some sorts.
hey max, i can't convert ogg to mp3. i tried downloading that "Lame" component, but the specificed
do you know how to activate sounds that are assigned to "auto_attack", "ill_advised"? also, if u didn't preorder HoN, u can't taunt right?
MaxGhost
11-22-2009, 10:59 PM
auto_attack doesn't have a use yet, S2 said it themselves. I'm not sure what ill_advised is tho.
The lame_enc.dll should go in the audacity plugins folder.
http://audacity.sourceforge.net/help/faq?s=install&item=lame-mp3
gwho1
11-22-2009, 11:07 PM
Sounds in the ability folders are sound effects for the skills themselves, not voices.
yeah i have the skill sounds and the "attack" (voice) sounds in separate folders. i understand they can act independently, but why are both triggered with the same single click (the click that casts the spell)? nymphora casing zeal doesnt trigger her regular voice, and same with every other hero (am i mistaken?).
MaxGhost
11-22-2009, 11:08 PM
yeah i have the skill sounds and the "attack" (voice) sounds in separate folders. i understand they can act independently, but why do both trigger with one click (the click that casts the spell)?
Go read that again, I edited it/added more info.
gwho1
11-22-2009, 11:37 PM
k read. corrrect me if i'm not understnading it correctly, but even so, clicking to use the spell should only activate the spell sound. like the wya it is, if you cast your spell, and ten immediately give another command, then both sounds will play. but in that case two commands were given (1 for the spell, 1 for the next command). Shouldn't it only play the "attack_#.ogg" only if you give another attack command after the cast spell? what i'm saying is both sounds trigger with one click, when it shouldn't.
anyways, the solution to that would be to.... err i dont know. rename it to soemting other than cast or impact right?. what file names should i change it to?
MaxGhost
11-22-2009, 11:47 PM
I already told you. You CAN NOT have voices in cast.ogg or impact.ogg. Those are SOUND EFFECTS. Like kraken's anchor when he splashes for example. Like I said in the other thread, look at how HiM` made his mods. Look in his ability folders. You'll find ability_1_grunt.ogg, which is the voice that should be said when a spell is cast.
gwho1
11-23-2009, 01:23 AM
i already told you i understnad the first part. i'm asking what i should name it to. ability_1_grunt.ogg is not guaranteed to work for kraken.what is recognized and not recognized is all based off of the original code, which is reflected by what kinds of existing sound files there are. that is what i need to know. i searched thru kraken and i didn't see an "ability_1_grunt.ogg". i can speculate but i'm asking what i should name it to. or something that will allow me to know for sure what to name it to.
i went a head and tested and answered the question u didnt myself. clicking a spell, and then casting it treats it as if you gave the attack command. so since that's built into hon u juts have to work around that. so
the only thing left is "what to name that file into", from cast/impact
*******.
Win.
That is all.
EDIT: Actually there's a bit of a bug. Then you use Whirlpool or Football charge, you get both a selection sound and the skill sound. They kinda talk over each other.
MaxGhost
11-23-2009, 01:33 AM
i already told you i understnad the first part. i'm asking what i should name it to. ability_1_grunt.ogg is not guaranteed to work for kraken.what is recognized and not recognized is all based off of the original code, which is reflected by what kinds of existing sound files there are. that is what i need to know. i searched thru kraken and i didn't see an "ability_1_grunt.ogg". i can speculate but i'm asking what i should name it to. or something that will allow me to know for sure what to name it to.
Why don't you just try it out first...
If it doesn't work, just give up on it and get rid of the cast.oggs and impact.ogg.
gwho1
11-23-2009, 01:49 AM
*******.
Win.
That is all.
EDIT: Actually there's a bit of a bug. Then you use Whirlpool or Football charge, you get both a selection sound and the skill sound. They kinda talk over each other.
yeah, that's what max is helping me resolve. it will be fixed soon
Why don't you just try it out first...
If it doesn't work, just give up on it and get rid of the cast.oggs and impact.ogg.
will do.
im gonna try hard to make it works cz i think the current skills sounds are so awesomely fitting. thx.
edit: tried renaming the files attack_0#_grunt.ogg. didn't work. and it disabled some other sounds, while allowing others. very strange. anyways. HiM' had an xml file for hammer storm that basically told the prog to copy the sound files. what does that do?
Desirable
11-23-2009, 01:53 AM
Heh, that Futurama reference. It was only a matter of time... ;p
Akuild
11-26-2009, 01:49 PM
that would be hilarious
gwho1
11-26-2009, 03:10 PM
^ would be? you can have it right now by clicking on the download link.
fablu
12-04-2009, 08:24 AM
rofl love that clip btw !
This is currently the best of all sound mods and the only one I've seen that has more than 4 attack/move sounds so it doesn't get so irritating. I really wish more people used all 9 sounds. Amazing job all around. Extra kudos for the great ability sounds.
gwho1
12-06-2009, 05:40 PM
^ thanks so much, glad u like it. it's kinda hard to tell b/c ppl often download but dont post. it had felt like a dud in the eyes of the public. thx ^^
the reason there came about so many sounds is b/c i had a ton of clips and was filtering out which weren't all that good. i ended up not being able to throw away a lot. and then i thought "hey, will HoN recognize more than 4 if i just change the number?" and voila it did =].
it was somewhat of a coincidence that all 3 triggers came out to have 9 sound files. i had used more than 9 for some and they worked in game, but i ended up removing them. so yup, it does support more than 9. i haven't tested to the triple digits, but there isn't a reason why it shouldn't, unless the coders went out of their way to restrict it
what do you think of:
1) the sounds triggering right after one another so quickly (esp move and attack) do u think it needs spacing out before the next one is triggered, or is it fine?
2) sounds for ulti: "after this i'm going to be so popular" & "hooray i'm useful". Do u think they get drowned out by other sounds, or u can't really hear them very well, or can u hear it fine?
3) relative volume levels of sounds
I'll have to play around more to get a better feel for relative sounds, but I now have an incentive to play Kraken. I'm typically not a click spammer so I haven't noticed them starting too close, but once the rest of my clan installs this I'll let you know.
Both ult sounds sounded a bit soft during battle (it was hard to hear over the laughing of myself and those in voice chat). Those ult sounds correlate so well to my thoughts as my team waits for me to pull half of theirs into a trap.
gwho1
12-06-2009, 06:33 PM
haha yeah i also thot those lines were so fitting.
the problem is hmm actually maybe i shoud ask soundwizard this. when he says to be "soooo" popular, the sooo ends up distorted so i couldn't make it louder. yeah. ask sound wiz.
BobLoblaw
12-14-2009, 05:09 PM
0.o
<3 Zoidberg
Dunos
12-17-2009, 01:45 PM
Omg, best mod ever!!!!!! <3 Zoidberg
gwho1
12-17-2009, 04:34 PM
glad u like it =]
1) Fine
2) Can hear it, but would be better if it didn't cause two soundfiles to play at once (I'm gonna be so popular + random sound)
3) Fine
sQuibba
12-21-2009, 06:02 PM
Woop woop woop woop
gwho1
12-21-2009, 09:20 PM
thx for the feedback triumph. good to know the others are fine. i looked into #2, and it's not doable from what i know.
Padawanabee
01-03-2010, 12:12 AM
Only mod I've looked at that I've liked, especially since it affects a boring hero with a stupid voice, making him much more fun to play.
gwho1
01-03-2010, 12:40 AM
^ means a lot, thanks.
i hope u do find others that u like; there are lots of wonderful works done by other modders.
2) Can hear it, but would be better if it didn't cause two soundfiles to play at once (I'm gonna be so popular + random sound)
I agree
Also, I like the "hurray, I'm useful!" at the end of the ulti when they get teleported.
Good choice.
If a teammate or enemy picks kraken will i hear these sounds since i have the mod?
BearCavalry
04-26-2010, 02:17 AM
Has this been updated to fix the two sounds at once issue?
I would love this if that was fixed.
Bump for awesome, I just found this mod through PastrySnack's stream :D
Taake
06-25-2012, 11:22 AM
Could anyone reupload this file? I would love to get this again, cause it is hillarious!
Legislative
12-28-2012, 01:00 PM
bump
could someone reupload the file? would be great