View Full Version : The real overpowered heros, and heros that need more work...
Hibi1
07-25-2009, 02:29 AM
Pub stomping heros like Mad man and scout get whined about a lot, but in "high'er" level of play they they pale in comparison to some of these heros.
Hellbringer right now I can easily say is the best hero in the game. Once you know how to truly abuse him you can do things like kill Kognor at lvl 3 with the team, solo a lane vs 3 heros, and etc. His ability that makes him so ridiculous is his AOE heal, it needs to be reworked completly. It's way too strong right now. Really when you play a good player who knows how to play this guy, it makes every other hero seem perfectly fine.
So for starters tone down Hellbringer... and not any ability but his heal. It's so imbalanced right now.
There are so many heros that never get picked or even looked at in higher level of play. Heros like predetor, the 18 year old fairy(Needs a major look at for buffs), and Void(He's one of the most useless carries atm)... I hope the goal of S2 is to balance the game around high level competitive play, and to make all heros as usuable as possible while making each fun to play. Please rework or buff the heros that almost never get picked, and tone down the heros that are just freakin ridiculous.. This doesn't always mean nerf bat, just maybe a small rework.
Here's cliffs for those who don't want to read this:
-Cliffs
-Hellbringer too strong
-Void, 18 year old fairy, and predetor too weak(void is bad carry atm)
-hopes that s2s goal is to make each hero as usable as possible at high level play while at the same token making each fun to play
-mad man and heros like scout are fine, if not too weak.. (yes srs..)
FuzioN
07-25-2009, 03:00 AM
imo no hero is op in the game atm they are just easy to play and to harras.
One thing i would like to see thou is scout that his ms in invis get reduced, and reduce his ultis damage and make it stun for 3/4/5 sec instead of slow. keep in mind reducing its damage alot maybe do 100/200/300 damage instead or even less.
instead of wards i rather see psibomb can only be used in stealth and you become visable just when you use it 2 sec delay on activiation. stuns everyone for 3 sec that is in the aoe of 300 yards or so. Keep in mind 2 sec delay and you got plenty of time to see him if you got gem/wards :) this is my suggestion and for christ sake make scout not be able to use his ulti in stealth.
imo no hero is op in the game atm they are just easy to play and to harras.
One thing i would like to see thou is scout that his ms in invis get reduced, and reduce his ultis damage and make it stun for 3/4/5 sec instead of slow. keep in mind reducing its damage alot maybe do 100/200/300 damage instead or even less.
instead of wards i rather see psibomb can only be used in stealth and you become visable just when you use it 2 sec delay on activiation. stuns everyone for 3 sec that is in the aoe of 300 yards or so. Keep in mind 2 sec delay and you got plenty of time to see him if you got gem/wards :) this is my suggestion and for christ sake make scout not be able to use his ulti in stealth.
no. 10 chars
willtsay
07-25-2009, 03:04 AM
err i think hellbringer is definitely OP, 50% lifesteal which includes spell damage with life void is plain rediculous, its low cd too by the time its level 4 you can cast it on them indefinitely so long as you have mana.
Err if you make it stun that would be rediculous, depending on cast time. If you make it a glorified unstable concotion, maybe, as in he has to channel for the duration of the stun. and if its like that it needs to not be LoS pwned. otherwise i think of it as a worse version of sniper ult as you can get forest juked, the cast time is hella longer xP
Mantooth
07-25-2009, 03:05 AM
A lot of heroes may be nerfed just by new heroes getting put in the game. That being said, Hellbringer health thing is ridiculous, Madman shouldn't have 2 escapes, Predator needs more attack speed or an AOE, Scout needs something to help the team out, Defiler needs to be updated, Cronos is useless with current bash mechanics, and Demented Shaman needs a nerf to the spammability of his spells.
_Archangel_
07-25-2009, 03:35 AM
A lot of heroes may be nerfed just by new heroes getting put in the game. That being said, Hellbringer health thing is ridiculous, Madman shouldn't have 2 escapes, Predator needs more attack speed or an AOE, Scout needs something to help the team out, Defiler needs to be updated, Cronos is useless with current bash mechanics, and Demented Shaman needs a nerf to the spammability of his spells.
Demented Shaman needs a nerf? Are you serious? Shadow Priest, the DotA hero he's based off, is never used in competitive play. And Shadow Priest's Shallow Grave (Makes ally/you unkillable for 5 seconds, though you still take damage) >>> Demented Shaman's shield crap
Szlachcic
07-25-2009, 03:38 AM
I agree about hellbringer , but not about void. Void was good carry in dota and so is in HoN (maybe little weaker , but not up). Ofc he is hard to play etc , but all depends on the skill of player (he have pseudo-blink / bash / avoid / chrono - what is wrong with him ? well maybe he have low hp but it could be replace by items) so imo he isnt that bad , u just need to learn how to play him.
shamz1
07-25-2009, 03:53 AM
void is not only a bit weaker, his stun/backtrack are conpletely broken right now. chronos is an agility hero but you cant go attackspeed, because it doesnt really benefit him. what to do with him then if he cant carry? -> should be reworked imo
Schneider
07-25-2009, 04:17 AM
Try to addapt instead of calling them OP.
Hibi1
07-25-2009, 04:36 AM
void is not only a bit weaker, his stun/backtrack are conpletely broken right now. chronos is an agility hero but you cant go attackspeed, because it doesnt really benefit him. what to do with him then if he cant carry? -> should be reworked imo
Yes exactly, his abilities are broken in a bad way.
Stiler
07-25-2009, 04:50 AM
I don't see how anyone can say the scout is underpowered...
If someone picks him and knows how to play him right he can straight up rape people's faces.
The main thing is how he can just invis when people are smacking him about, imo he shouldn't be able to invis if he's getting hit.
Just the abilities for him to have a long-range dmg attack, invis while in combat, massive rapid dmg, completely destroys under the right person against weaker characters (IE not Jezorioh or Accursed).
I do think that the void and such need some looking at, got stuck with some on a RD match and wish I hadn't got them.
Tyrando
07-25-2009, 04:51 AM
Scout should be remade into the real Sniper ><
Then we can discuss the Bounty Port...
Mellow
07-25-2009, 07:07 AM
I don't see how anyone can say the scout is underpowered...
If someone picks him and knows how to play him right he can straight up rape people's faces.
It is honestly not very hard to counter the scout, and once you gain more experience you will see the opponent picking scout as an advantage instead of a disadvantage.
Prays4u
07-25-2009, 07:11 AM
Jere and tree OP as well. Jere needs to lose the cleave, Tree needs to lose the + dmg tree pick up thing and get his armor back.
Glorify1
07-25-2009, 07:42 AM
-Agree scout/madman/void/pred are underpowered.
-Hellbringer is overwhelming in a 1v1, but as a team orientated hero he's not very good. Requires a solo, but does nothing that other solos provide.
-Nymph is imbalanced, mapwide TEAM teleport in addition to 360 damage/heal with an AOE stun that turns her into a dps machine. Who cares if grace is bad, it's not completely useless, and is a 1 point wonder.
Mellow
07-25-2009, 07:45 AM
Jere and tree OP as well. Jere needs to lose the cleave, Tree needs to lose the + dmg tree pick up thing and get his armor back.
I don't find tree to be overpowered at all. He isn't really able to help the team until he gets his ulti, which has a ridiculously long recharge, and even then I find behemoth's ulti superior.
Dustbin
07-25-2009, 07:59 AM
Really Nymph underpowered and Keeper overpowered? What are some of you people smoking.
Dick_Assman
07-25-2009, 08:20 AM
Err, no one said anything about nymph being underpowered.
SonOfChair
07-25-2009, 08:50 AM
I agree about HellBringer, as from the get go he can solo lane against two heros without requiring any regen / healing items. Just put 1 point in his Life Void and your good to go.
But I dont think Hellbringer is overpowered, because the thing with his life void is you need quite a bit of creep / AoE damage to get the most benefit. 1v1 alone, its not enough to outdo some hero's attacks back to him. He needs to be constantly damaging his target to get the heal. As such, unless he has his Ult up (which has a rediculous cooldown!) to stun the gankers and provide distraction, hes weak and gankable easily.
By late game he is relatively weak and changes roles into being a support hero only. You cant really build up attack speed / damage items as he benefits most from Bloodstone / Refresher Orb as item builds.
Outlast him till level 16+ and he starts dying left and right
Dustbin
07-25-2009, 08:58 AM
Err, no one said anything about nymph being underpowered.
Unless I misunderstood, OP did.
-Void, 18 year old fairy, and predetor too weak(void is bad carry atm)
Glorify1
07-25-2009, 09:11 AM
Err, no one said anything about nymph being underpowered.
-Void, 18 year old fairy, and predetor too weak(void is bad carry atm)
lool
Siska
07-25-2009, 11:54 AM
I agree about HellBringer, as from the get go he can solo lane against two heros without requiring any regen / healing items. Just put 1 point in his Life Void and your good to go.
But I dont think Hellbringer is overpowered, because the thing with his life void is you need quite a bit of creep / AoE damage to get the most benefit. 1v1 alone, its not enough to outdo some hero's attacks back to him. He needs to be constantly damaging his target to get the heal. As such, unless he has his Ult up (which has a rediculous cooldown!) to stun the gankers and provide distraction, hes weak and gankable easily.
By late game he is relatively weak and changes roles into being a support hero only. You cant really build up attack speed / damage items as he benefits most from Bloodstone / Refresher Orb as item builds.
Outlast him till level 16+ and he starts dying left and right
Obviously you haven't seen a good Hellbringer late game. Plus I don't know where ints are supposed to be 1v1 carries late game either. But An aoe heal, aoe stun, the ult summon is hard to kill if used during a team push.. oh yeah, and his slow is nasty.. Assuming hes played well, with any other tank/stun on the team, it's an automatic win
Mugenrider
07-25-2009, 01:03 PM
imo no hero is op in the game atm they are just easy to play and to harras.
One thing i would like to see thou is scout that his ms in invis get reduced, and reduce his ultis damage and make it stun for 3/4/5 sec instead of slow. keep in mind reducing its damage alot maybe do 100/200/300 damage instead or even less.
instead of wards i rather see psibomb can only be used in stealth and you become visable just when you use it 2 sec delay on activiation. stuns everyone for 3 sec that is in the aoe of 300 yards or so. Keep in mind 2 sec delay and you got plenty of time to see him if you got gem/wards :) this is my suggestion and for christ sake make scout not be able to use his ulti in stealth.
omg..:eek:
SonOfChair
07-25-2009, 01:51 PM
To Siska:
Hence the reason I said late game he becomes a good SUPPORT hero with his slow, AoE heal, and ult (stun).
Early game, hes a awesome lane pusher and harasser, and can get quick kills
Completeli
07-25-2009, 01:56 PM
If people don't think scout is overpowered right now something is wrong with you. His counter is everyone on your team having a gem, or having more than half your team's heros have a stun. Its not like any scout plays like a melee after they get the ulti. You can have warded the entire area you push in, he'll snipe from fog, rune in shoot you with codex you die, someone hits him once and he windwalks away.
No hero who has a ranged skill that strong should have windwalk. Period. If he wants windwalk let him farm a assassin's shroud, but for him to have it as a skill is nuts.
willtsay
07-25-2009, 01:56 PM
Demented Shaman needs a nerf? Are you serious? Shadow Priest, the DotA hero he's based off, is never used in competitive play. And Shadow Priest's Shallow Grave (Makes ally/you unkillable for 5 seconds, though you still take damage) >>> Demented Shaman's shield crap
current healing wave of his if im not mistaken is bugged, it deals rediculous amounts of damage when he heals full health creeps (deals damage as if they were hurt)
EDit: actually tested, its not bugged XD its the same as in dota (healing wave)
Kudryavka
07-25-2009, 02:39 PM
If people don't think scout is overpowered right now something is wrong with you. His counter is everyone on your team having a gem, or having more than half your team's heros have a stun. Its not like any scout plays like a melee after they get the ulti. You can have warded the entire area you push in, he'll snipe from fog, rune in shoot you with codex you die, someone hits him once and he windwalks away.
No hero who has a ranged skill that strong should have windwalk. Period. If he wants windwalk let him farm a assassin's shroud, but for him to have it as a skill is nuts.
Get more life, get dust, or don't let him farm a high level codex. GG scout. He's only good for map control, kill stealing, and carrying if he gets especially fed. Try to initiate team fights around 20 minutes in, and laugh as you win 4v5 fights over and over, since Scout has nothing to offer in a team fight without a lot of expensive items.
Hellbringer is fine. He's near unkillable, but he doesn't have the tools to do anything with it. Kinda like Accursed. He's good at pushing and support, but he has nothing that's particularly good at killing heroes. The only thing that really worries me is that his ulti's stun is enormous, and is nearly as good as tree or Behemoth's ulti at initiating a team battle. I don't know whether this would fall under the enemy team just not adapting to the possibility of him using his ulti. I'd like to see him left alone for now, and maybe nerf him slightly in the future.
Nympho is certainly not underpowered, but Chronos and Predator are. There are so many better carries that can farm better, gank better, chase better, and are stronger with fewer items. There's simply no reason to choose either of them unless they happen to be the only carries your team has to choose from in SD or RD.
Completeli
07-25-2009, 02:54 PM
I always get at least 2 bracers on int heros but it will still leave me around 1100-1300 health at midgame. a codex 2 + his snipe and a few hits from the team fight, and he runs up and picks me off.
we had a scrim and this guys scout was ridiculously good. and its almost impossible to push scout out of a lane early game(hellbringer does it will with the dot) and once 6 comes around you never know if he is mia or not. the +run speed when he goes invis is ridiculous.
Xitras
07-25-2009, 04:19 PM
I always get at least 2 bracers on int heros but it will still leave me around 1100-1300 health at midgame. a codex 2 + his snipe and a few hits from the team fight, and he runs up and picks me off.
we had a scrim and this guys scout was ridiculously good. and its almost impossible to push scout out of a lane early game(hellbringer does it will with the dot) and once 6 comes around you never know if he is mia or not. the +run speed when he goes invis is ridiculous.
...What? If he is invisible in lane he is not last hitting well, if he is visible then he is harassed easily. Whoever was laning against him must have been bad.
Completeli
07-25-2009, 08:39 PM
huuuh? invis....wait a few second before you start last hitting, unstealth last hit 2-3 creeps, eat a tango and re stealth.
trying to keep a decent amount of harass on scout is as hard as trying to harass gondar or a lv6 riki unless you have the absolute best lane to deal with a squishy invis. Behemoth + Hellbringer, Pestilence(lv6) + demented shaman.
Theworstpro
07-26-2009, 05:37 AM
...What? If he is invisible in lane he is not last hitting well, if he is visible then he is harassed easily. Whoever was laning against him must have been bad.
most good scouts get a bottle, ward runes, and can last hit at least 1 creep per wave with ambush, not to mention on top of that, he can last hit easily with his auto attacks because of his good base damage.
Scout is the hardest hero in the game to push out of a lane post level 3 (when he can stay in WW longer than the CD), and at 7 +, he becomes an incredible gank hero. Did I mention he can beat any player to rune spawns with his CRAZY ms WW?
Scout's not great if you focus him early, and gank him regularly especially if everyone buys dust/wards, but once he gets his codex, or radi, or sheepstick, he becomes a pain in any team fight, and that's just with 1 item... Once he gets multiple of them, he's just a vicious hero.
That being said, the most OP hero in the game right now is stil probably behemoth. Like ES, he'll get banned every time it's avaiabe in league play.
Fest1
07-26-2009, 12:04 PM
Scout should be remade into the real Sniper ><
Then we can discuss the Bounty Port...
This.
i think that heroes spells have low dmg
it must be increased
Kudryavka
07-26-2009, 03:46 PM
most good scouts get a bottle, ward runes, and can last hit at least 1 creep per wave with ambush, not to mention on top of that, he can last hit easily with his auto attacks because of his good base damage.
Scout is the hardest hero in the game to push out of a lane post level 3 (when he can stay in WW longer than the CD), and at 7 +, he becomes an incredible gank hero. Did I mention he can beat any player to rune spawns with his CRAZY ms WW?
Scout's not great if you focus him early, and gank him regularly especially if everyone buys dust/wards, but once he gets his codex, or radi, or sheepstick, he becomes a pain in any team fight, and that's just with 1 item... Once he gets multiple of them, he's just a vicious hero.
That being said, the most OP hero in the game right now is stil probably behemoth. Like ES, he'll get banned every time it's avaiabe in league play.
Getting 1 last hit per wave is terrible, you know, and if he's last hitting with his normal attack, he's open to harassment. Not to mention he can't even last hit with vanish if you invest 200 gold in a ward. I agree with the complaint about Vanish's movement speed, though that alone doesn't make him near overpowered.
A high level codex, Mock, or Totem will cost a lot of gold that you shouldn't have let him farm in the first place.
Mugenrider
07-26-2009, 03:53 PM
Getting 1 last hit per wave is terrible, you know, and if he's last hitting with his normal attack, he's open to harassment. Not to mention he can't even last hit with vanish if you invest 200 gold in a ward. I agree with the complaint about Vanish's movement speed, though that alone doesn't make him near overpowered.
A high level codex, Mock, or Totem will cost a lot of gold that you shouldn't have let him farm in the first place.
Exactly. And the problem is most pub players dont' go for any health, so a lvl 6 ultimate knocks out about half their 600-700 health. Buy some bracers!!
Euphoria
07-26-2009, 04:37 PM
So scout, the weakest invis hero in game is brokenly good? If he's in your lane, just chicken some sentries out. 6 Minutes of scout doing nothing early game. Right there will destroy him on top of his already poor skillset. His ultimate is not good until 16, as it has a 3 seconds cast at 6 and 2.25 at 11 making it a joke to get behind atree and dodge.
There really is no arguing here. He stomps pubs, he's useless otherwise.
BeTeLgEuSe
07-26-2009, 05:28 PM
I don't really know much about Hellbringer none of my friends who are competitive in DotA pick him even though I keep telling them to try him out, lol.
Nymph isn't really that imbalanced she's just needs a minor buff on her ult in my opinion. Just make the TP for her and have a longer cool down.