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View Full Version : Finneus (Jeraziah's Fallen Brother) 2.0



Rogna
11-20-2009, 12:25 AM
Finneus
http://i34.tinypic.com/qzhm4l.jpg
Background



Finneus, the older brother to Jeraziah and Ophelia, was promised the throne by birthright. When Maliken fell to the Hellbourne, Jereziah challenged Finneus for he saw the evil in Finneus. Finneus began destroying Jereziah, but countless waves of guards drove him out of the kingdom and away from the land he was supposed to rule. He knew he only had one choice to get his vengeance, he sought out his fallen father and joined the Hellbourne




Advanced Statistics



Affiliation: Hellbourne
Damage: 60-68
Armor: 2
Movespeed: 295
Base Attack Time: 1.7 seconds
Range: Melee
Strength: 25+3.5
Intelligence: 16+1
Agility: 16+1

http://i38.tinypic.com/262p2r9.jpghttp://i38.tinypic.com/2ylvkfo.jpg http://i34.tinypic.com/mbigrs.jpghttp://i35.tinypic.com/10ykn81.jpg



Thundering Charge
http://i38.tinypic.com/262p2r9.jpg
Finneus howls with rage and begins stomping over enemies and through terrain.
Upon activation Fineus gains unit walking and tree walking. Units that Finneus passes through are given the Stomped On debuff. Trees that Finneus passes through are destroyed. A unit cannot be applied the Stomped On debuff if it has been affected by it in the last 2 seconds. Finneus leaves a trail 800 long and 250 wide. Units that pass through this trail are applied the Uneven Ground debuff for as long as they remain in the area of effect, and 1 second afterward. Uneven Ground Debuff slows for 20%.
Mana Cost: 90/100/110/120
Cooldown: 40 seconds
Type: Physical
Duration: 15 seconds
1. Dealt 20 damage. Debuff lasts 1 second. Debuff slows by 10%
2. Dealt 40 damage. Debuff lasts 1.5 seconds. Debuff slows by 15%
3. Dealt 60 damage. Debuff lasts 2 seconds. Debuff slows by 20%
4. Dealt 80 damage. Debuff lasts 2.5 seconds. Debuff slows by 25%


Smash
http://i34.tinypic.com/mbigrs.jpg
Finneus raises both massive hands, and smashes his enemy into the ground
This ability is taken directly from Knight Davion. It is his dragon tail.
Mana Cost: 100
Cooldown: 9 seconds
Type: Physical
1. Stunned for 2.5 seconds. 25 damage.
2. Stunned for 2.75 seconds. 50 damage.
3. Stunned for 3 seconds. 75 damage.
4. Stunned for 3.25 seconds. 100 damage.


Bellow
http://i38.tinypic.com/2ylvkfo.jpg
Finneus lets out a roar so vicious that all enemy units flee in terror.
All units within range are applied the terror buff, causing players to briefly lose control over them. Units must run in the opposite direction of Finneus for the duration of the spell.
Mana Cost: 80/90/100/110
Cooldown: 14 seconds
Radius: 350/400/450/500
1. Lasts 1 second.
2. Last 1.75 seconds.
3. Lasts 2.5 seconds.
4. Lasts 3.25 seconds.


Crush
http://i35.tinypic.com/10ykn81.jpg
Finneus picks up his enemy and begins to crush him in his arms.
That unit is stunned for the duration. If Finneus is stunned or disabled the spell ends. Finneus may not attack for the duration. Finneus may move as normal and cast spells as normal. Activateable items are disabled for the duration of the spell. Friendly units may attack the unit that is being crushed, but deal half damage. The unit that is being crushed cannot be targeted by spells from allies or enemies.
Mana Cost: 150/200/250
Cooldown: 90 seconds
1. Lasts 2.5 seconds. Deals .5x Finneus? strength per second
2. Lasts 3.5 seconds. Deals 1x Finneus? strength per second
3. Lasts 4.5 seconds. Deals 1.5x Finneus? strength per second.

Twicey
11-20-2009, 04:53 AM
nice idea but the stats i would do like this:
Strength: 24+3.1
Intelligence: 17+1.2
Agility: 16+1.4

imho it would be too overpowered to let him growth his strength so hard

Rogna
11-21-2009, 01:50 PM
nice idea but the stats i would do like this:
Strength: 24+3.1
Intelligence: 17+1.2
Agility: 16+1.4

imho it would be too overpowered to let him growth his strength so hard

It's true, it would go up a lot, but he would have terrible other stats, and if he wanted to be able to cast consistently he would have to get items like sac stone or ring, which str heroes don't necessarily want to buy

Firion
11-21-2009, 01:56 PM
good concept, just lower the str gain to be balanced, and give more stat gain in intel. like 2.9/3.0 and 1.7

Fany
11-21-2009, 03:42 PM
i like the story. But the spells need some more originality.

ManoBomb
11-21-2009, 06:36 PM
The ''Run Away'' thing is quite imba in a funny way...

Imagine a hero coming with haste (Maybe ganking) and you force him to run in 1 direction for 3.25 seconds... imao...

Rogna
11-22-2009, 06:35 AM
good concept, just lower the str gain to be balanced, and give more stat gain in intel. like 2.9/3.0 and 1.7
I think I will end up lowering the strength gain, just because everyone wants it :P

Droggeltasse
11-22-2009, 07:11 AM
I like the skill synergie and the idea of going in, fear them, grap one and run away.
But your bellow skills is way to strong. In combination with your first skill its easy to run behind a team and forcing them to run in your team. This would be the best initiation in the game and it is no ultimate. Also your disable power is to great. Force them to run into your team stun one for 3,25 secs and grap a other guy is way to strong and gamebreaking.

Rogna
11-22-2009, 04:03 PM
I like the skill synergie and the idea of going in, fear them, grap one and run away.
But your bellow skills is way to strong. In combination with your first skill its easy to run behind a team and forcing them to run in your team. This would be the best initiation in the game and it is no ultimate. Also your disable power is to great. Force them to run into your team stun one for 3,25 secs and grap a other guy is way to strong and gamebreaking.
It's true, but that would also require an immense amount of skill. It's not game breaking by any means. Succubus can single handedly disable 2 enemy heroes, and make a carry deal under 50 damage for 7 seconds.

ganmendoza
11-22-2009, 04:08 PM
look great..
like tank l4d

Rogna
11-22-2009, 11:23 PM
look great..
like tank l4d
yayayaya. I'm thinking he probably shouldn't be wearing jeans though..

Droggeltasse
11-23-2009, 09:54 AM
It's true, but that would also require an immense amount of skill. It's not game breaking by any means. Succubus can single handedly disable 2 enemy heroes, and make a carry deal under 50 damage for 7 seconds.

just think about portal key on this guy. You portal in mid of the enemy team and force one half to run into your team and the other half to run into the enemy. It would require no skill and you would still have two disables to to support further.

Godmode_
11-23-2009, 01:02 PM
The Ultimate will be quite funny if he grab Pebbles at lvl 16 ;D

Rogna
11-23-2009, 08:01 PM
just think about portal key on this guy. You portal in mid of the enemy team and force one half to run into your team and the other half to run into the enemy. It would require no skill and you would still have two disables to to support further.
How is this that much different from say, malikens ult? With good timing, it's true you can own a team. What about tempest? He can destroy a team with a good ult.

Rogna
11-23-2009, 09:20 PM
The Ultimate will be quite funny if he grab Pebbles at lvl 16 ;D
I'm sure S2 programming can make it look realistic-ish

MEGATRON
11-23-2009, 10:34 PM
Well it's easy to see who all the good looks in this family went to...

Rogna
11-24-2009, 12:10 AM
Well it's easy to see who all the good looks in this family went to...
:D Finneus>Ophelia's boobs?

Rogna
11-24-2009, 12:21 PM
bump

Droggeltasse
11-24-2009, 01:01 PM
How is this that much different from say, malikens ult? With good timing, it's true you can own a team. What about tempest? He can destroy a team with a good ult.

There are some reasons:
Its no ultimate
It has a 14 sec cooldown and not 50 secs or 120 !
It splits a team 6.5 secs (not like maliken who only disables them) !
Its not that his other skills are weak he has 2 other disables !
Its not channeled (unlike Tempest)

Its not that i dont like the hero concept but he is way to strong this way. More like behemoths big brother.

Rogna
11-28-2009, 03:56 PM
bump

Rogna
12-01-2009, 03:17 PM
bump

LateGame
12-01-2009, 08:06 PM
great concept but need more tanking abilities....
he looks hyde from league of extraordinary gentlemen

Rogna
12-02-2009, 08:16 PM
great concept but need more tanking abilities....
he looks hyde from league of extraordinary gentlemen
Aye, he is sort of a rage mutant.

KingMoscow
12-02-2009, 08:59 PM
I love the concept and you've definitely put a lot of work into it.

I think the Fear ability is a bit imba, maybe make it single target (comparable in disabling ability to Puppet Show).

Rogna
12-03-2009, 05:03 PM
I love the concept and you've definitely put a lot of work into it.

I think the Fear ability is a bit imba, maybe make it single target (comparable in disabling ability to Puppet Show).
That's a good call, as thats the ability that is scaring everybody. I might make it the closest X amount of enemy units, so it cant just be used in creeps

Rogna
12-03-2009, 11:24 PM
bump

Rogna
12-06-2009, 03:32 PM
bump

Rogna
12-10-2009, 07:33 PM
bump

xSky
12-10-2009, 10:00 PM
Thundering Charge
http://i38.tinypic.com/262p2r9.jpg
Finneus howls with rage and begins stomping over enemies and through terrain.
Upon activation Fineus gains unit walking and tree walking. Units that Finneus passes through are given the Stomped On debuff. Trees that Finneus passes through are destroyed. A unit cannot be applied the Stomped On debuff if it has been affected by it in the last 2 seconds. Finneus leaves a trail 800 long and 250 wide. Units that pass through this trail are applied the Uneven Ground debuff for as long as they remain in the area of effect, and 1 second afterward. Uneven Ground Debuff slows for 20%.
Mana Cost: 90/100/110/120
Cooldown: 40 seconds
Type: Physical
Duration: 15 seconds
1. Dealt 20 damage. Debuff lasts 1 second. Debuff slows by 10%
2. Dealt 40 damage. Debuff lasts 1.5 seconds. Debuff slows by 15%
3. Dealt 60 damage. Debuff lasts 2 seconds. Debuff slows by 20%
4. Dealt 80 damage. Debuff lasts 2.5 seconds. Debuff slows by 25%

Looks good, but I would suggest the Uneven Ground debuff to be scaled 10/14/18/22% or something like that. Otherwise the trail at level 1 does more slowing than the actual Stomped on part. Also, I think Finneus should be silenced and disabled during this rampage. That way he can't charge in, grab, and charge out. Instead he has to grab first before charging out. Imo, a better balance.


Bellow
http://i38.tinypic.com/2ylvkfo.jpg
Finneus lets out a roar so vicious that all enemy units flee in terror.
All units within range are applied the terror buff, causing players to briefly lose control over them. Units must run in the opposite direction of Finneus for the duration of the spell.
Mana Cost: 80/90/100/110
Cooldown: 14 seconds
Radius: 350/400/450/500
1. Lasts 1 second.
2. Last 1.75 seconds.
3. Lasts 2.5 seconds.
4. Lasts 3.25 seconds.

Make the debuff removed upon non-debuff-induced damage(to prevent DoTs from removing it) and it looks good imo. Maybe CD up to 20?


Crush
http://i35.tinypic.com/10ykn81.jpg
Finneus picks up his enemy and begins to crush him in his arms.
That unit is stunned for the duration. If Finneus is stunned or disabled the spell ends. Finneus may not attack for the duration. Finneus may move as normal and cast spells as normal. Activateable items are disabled for the duration of the spell. Friendly units may attack the unit that is being crushed, but deal half damage. The unit that is being crushed cannot be targeted by spells from allies or enemies.
Mana Cost: 150/200/250
Cooldown: 90 seconds
1. Lasts 2.5 seconds. Deals .5x Finneus? strength per second
2. Lasts 3.5 seconds. Deals 1x Finneus? strength per second
3. Lasts 4.5 seconds. Deals 1.5x Finneus? strength per second.

Just make so the crushed target is immune to magic other than Crush while Crush is active.

Squeeq
12-14-2009, 08:44 PM
Nice hero. I agree with the above poster on the fact that units are under the effect of Finneus' ult should be magic immune, otherwise they would just get ravaged by his team

Rogna
12-18-2009, 12:02 AM
bump

Rogna
12-23-2009, 12:08 AM
BUMP

LaTeRz
12-23-2009, 11:35 AM
not bad, but only thing is his ulti that i do like BUT its just that its cimilar to panda's ulti in a way ... I mean, there has to be a more different way to do the same stuff without the grabs n all :)

All tho, T-UP

ThomaZZ
12-23-2009, 05:22 PM
Tank from L4D?

sQuibba
12-23-2009, 08:50 PM
whats he got to do with jera?

Rogna
12-27-2009, 03:44 PM
New backstory that makes sense

sQuibba
12-27-2009, 07:18 PM
was hoping for some anti healing spells or something if he were jera brother..
like maybe a dark knight

for example casting a spell which turned all incoming heal into damage, and damage into heal

that would be a straight counter for jera

Rogna
01-03-2010, 03:51 PM
was hoping for some anti healing spells or something if he were jera brother..
like maybe a dark knight

for example casting a spell which turned all incoming heal into damage, and damage into heal

that would be a straight counter for jera
You can't create a hero that is a counter for just one or two heroes. Then that hero just has no place in game

Rogna
01-06-2010, 07:03 PM
bump

foxmindedguy
01-09-2010, 09:14 AM
Freaking amazing. Please, we want him in the game.

Rogna
01-24-2010, 05:49 PM
Freaking amazing. Please, we want him in the game.
^this

D0ri
01-24-2010, 06:08 PM
A durable Str hero that can disable a hero for 11 seconds and on top slow that guy after that? No thanks.
We already got Panda (whos slightly op imo). This guy is even stronger.

Rogna
02-02-2010, 01:16 AM
bump

Rogna
02-09-2010, 01:16 AM
bump

DalFrostream
02-09-2010, 09:08 AM
He looks familiar.....Tank from Left 4 Dead?:D

Andrioid
02-09-2010, 09:17 AM
Reminds me of Goro from Mortal Kombat (1)...

http://www.youtube.com/watch?v=gWUwFzxr38I

Rily
02-09-2010, 09:59 AM
Advanced Statistics







Affiliation: Hellbourne



Damage: 58-65

Armor: 3
Movespeed: 295
Base Attack Time: 1.7 seconds
Range: Melee
Strength: 26+3
Intelligence: 17+1.8
Agility: 14+1.6







http://i38.tinypic.com/262p2r9.jpghttp://i38.tinypic.com/2ylvkfo.jpg http://i34.tinypic.com/mbigrs.jpghttp://i35.tinypic.com/10ykn81.jpg






Thundering Charge
http://i38.tinypic.com/262p2r9.jpg
Finneus howls with rage and begins stomping over enemies and through terrain.
Upon activation Fineus gains unit walking and tree walking. Units that Finneus passes through are given the Stomped On debuff. Trees that Finneus passes through are destroyed. A unit cannot be applied the Stomped On debuff if it has been affected by it in the last 2 seconds. Finneus leaves a trail 800 long and 250 wide. Units that pass through this trail are applied the Uneven Ground debuff for as long as they remain in the area of effect, and 1 second afterward. Uneven Ground Debuff slows for 20%.
Mana Cost: 90/100/110/120
Cooldown: 40 seconds
Type: Physical
Duration: 15 seconds
1. Dealt 20 damage. Debuff lasts 1 second. Debuff slows by 10%
2. Dealt 40 damage. Debuff lasts 1.5 seconds. Debuff slows by 15%
3. Dealt 60 damage. Debuff lasts 2 seconds. Debuff slows by 20%
4. Dealt 80 damage. Debuff lasts 2.5 seconds. Debuff slows by 25%

I like this skill is pretty decent and semi original, since its sorta a rip from Deadwood, stalking wise, btw is this a toogle ability, how long does it last when i turn it on, or it last until FINI walks the 800 units??, i would take of the damage, and make it scale more, since another guy said Uneven ground is ownage in LVL 1 and if i can just simply run the 800 units to trap them there's pretty much no need to lvl it more just trap them with the path it occupies similar to behemoths terrain trap and since 20%-25% for stomping is 2.5 VS terrain always affecting, all that really needs to be rethinked.

Smash
http://i34.tinypic.com/mbigrs.jpg
Finneus raises both massive hands, and smashes his enemy into the ground
This ability is taken directly from Knight Davion. It is his dragon tail.
Mana Cost: 100
Cooldown: 9 seconds
Type: Physical
1. Stunned for 2.5 seconds. 25 damage.
2. Stunned for 2.75 seconds. 50 damage.
3. Stunned for 3 seconds. 75 damage.
4. Stunned for 3.25 seconds. 100 damage.

This is a lovely skill i miss DK, but on FINI, well really no good maybe a passive some sinergy with bellow, he is a STR with little stats gain, and u have 4 skills that are highly mana dependent so either buff the DMG of this skills and lower main stats and give this guy semi decent STR gain and semi decent INT gain so he is skill dependant and maybe a ring could work cause with 4 skills using over 100 mana each your going to have to buy alot of mana gear anyway making this guy really IMBA with his current stats. BUT really this skill doesn't go on this GUY (survival skill maybe, tank skill giving him more versatility, but i really don't think he should have 3 disables and escape/slow meka or make him INT:D)

Bellow
http://i38.tinypic.com/2ylvkfo.jpg
Finneus lets out a roar so vicious that all enemy units flee in terror.
All units within range are applied the terror buff, causing players to briefly lose control over them. Units must run in the opposite direction of Finneus for the duration of the spell.
Mana Cost: 80/90/100/110
Cooldown: 14 seconds
Radius: 350/400/450/500
1. Lasts 1 second.
2. Last 1.75 seconds.
3. Lasts 2.5 seconds.
4. Lasts 3.25 seconds.

Lovely, semi original again, CD should be higher maybe 20-25 so its more like a one battle use, or additional escape meka. everything else seems pretty good, it probably should have a gap of affecting X amount of units, maybe scale with the lvl think about it, any disabler and you would be to much in low lvls( enemy disable by someone else you bellow, then stun, all enemy mobs are running about while your are owning the disabled hero with your mobs SCARY:eek:)

Crush
http://i35.tinypic.com/10ykn81.jpg
Finneus picks up his enemy and begins to crush him in his arms.
That unit is stunned for the duration. If Finneus is stunned or disabled the spell ends. Finneus may not attack for the duration. Finneus may move as normal and cast spells as normal. Activateable items are disabled for the duration of the spell. Friendly units may attack the unit that is being crushed, but deal half damage. The unit that is being crushed cannot be targeted by spells from allies or enemies.
Mana Cost: 150/200/250
Cooldown: 90 seconds
1. Lasts 2.5 seconds. Deals .5x Finneus? strength per second
2. Lasts 3.5 seconds. Deals 1x Finneus? strength per second
3. Lasts 4.5 seconds. Deals 1.5x Finneus? strength per second.

I like it, based on % with your STR is a bit much make it a steady ammount that grows something like every .5 secs it deals X that grows a bit with lvl but not something based on something as abusive as your current STR. Make it so it only receives DAMAGE from you so its more like i grab you and take you to my cave and @#$% rape you.

[/QUOTE]

Rogna
02-09-2010, 09:29 PM
He looks familiar.....Tank from Left 4 Dead?:D
Pshhhhh maaaaybe... Don't tell anyone though, I don't think anyones noticed


(javascript: leoHighlightsIFrameClose();)

Rogna
02-15-2010, 09:41 PM
bump

Rogna
02-18-2010, 04:54 AM
bump

iBringer
02-18-2010, 07:25 AM
I like it, seriously. Concept is great. Imo the fact it has beasty stat increase.. is nice. Something un-ordinary, but to make it balanced nerf his skills a lil bit.

Rogna
03-02-2010, 12:40 AM
bump