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LuckyStar
11-19-2009, 02:08 PM
Everyone wants to test different things out, and see what does more damage. Everyone comes to the forums and asks "does this damage get boosted" because it's just too hard to test in practice mode. It's very difficult to see how much precise damage you do because everything regenerates health. I propose a fix.


THE SANDBAG


The Sandbag will start out with 20000 HP, 20000 mana, 0 armor, 0 magic reduction, and 0 regen. It will have the normal 6 item slots and will be able to buy items. It will have a base movement speed of 522. It does not attack.

The Sandbag will have 4 different abilities.

Ability 1: Increase armor by 1.
Ability 2: Decrease armor by 1.
Ability 3: Increase magic armor by 1.
Ability 4: Decrease magic armor by 1.

Simple, right? "WELL, WHAT IF YOU WANT TO REGENERATE HIS HEALTH?"
Well, you are in practice mode, so you can press Refresh. Also, he can hold items. The reason he can hold items is so you can test out helm of the black legion or blademail or something. You should be able to spawn him normally in practice mode like any other thing. Numbers can change etc etc. Please vote.

LuckyStar
11-20-2009, 01:14 PM
I'm not letting this one go without a reply :P

Pwnage_Plus
11-20-2009, 01:20 PM
This sounds like a good idea.

DarkBullet
11-20-2009, 05:59 PM
I think this is the wrong section... this is for Heroes, not Sandbags.

LuckyStar
11-20-2009, 08:00 PM
Eh theres really nowhere else to put it. It's not an interface thing, or anything

Winterschuh
11-20-2009, 08:53 PM
by now i use kongor to test the most things. but it wouldnt be a bad idea :)
placement is confusing though

LuckyStar
11-24-2009, 02:16 PM
bump

Nigma
11-24-2009, 02:27 PM
Why did you allow people to vote for more than one option?


I think this is the wrong section... this is for Heroes, not Sandbags.

Better post it in the Sandbag section, lol.

But seriously... seems like a pretty decent addition to practice mode experimentation.

Beiz
11-24-2009, 03:26 PM
This would be nice for convenience.

LuckyStar
12-19-2009, 05:58 PM
shameless bump

hewke
12-19-2009, 06:01 PM
No reason for this not to be implemented.

Flair
12-19-2009, 06:17 PM
Good idea.

Sai
12-19-2009, 06:22 PM
Yes, 10/10

LuckyStar
12-21-2009, 05:42 PM
This isn't a bump

Vanarchy
12-21-2009, 06:26 PM
Sure, add this for testing.

LuckyStar
12-24-2009, 09:54 PM
Not just a bump... its DEDICATION

LuckyStar
02-07-2010, 12:47 AM
GOGOGO

Thysios
02-07-2010, 01:06 AM
Reminds me of Super Smash Brothers.

They should implement this (Model needs to be the same as SSB)

Then they should make it so the savage mace has an active ability, where you can hit it, and the more health it has lost the further it goes flying :D

alliednoob
02-07-2010, 01:16 AM
Reminds me of Super Smash Brothers.

They should implement this (Model needs to be the same as SSB)

Then they should make it so the savage mace has an active ability, where you can hit it, and the more health it has lost the further it goes flying :D
THIS

02-07-2010, 02:00 AM
http://www.smashbros.com/en_us/items/images/item15/item15_080305_09-l.jpg

Nazgul723
02-10-2010, 03:51 PM
Reminds me of Super Smash Brothers.

They should implement this (Model needs to be the same as SSB)

Then they should make it so the savage mace has an active ability, where you can hit it, and the more health it has lost the further it goes flying :D

So much win it hurts :D

Sir, I salute you!