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View Full Version : The Gladiator (ganker/anti-ganker/teamfight aura+AoE/tank)



lKhain
11-18-2009, 10:53 AM
http://i34.tinypic.com/2ijdpd.png

Note: No balancing made yet, but feel free to comment on the idea, or add your own balancing ideas/thoughts to this hero.

Note: English is not my native language, in case if any sentences look odd to you ;)


Changelog:
Ver 1.1 (http://forums.heroesofnewerth.com/showpost.php?p=772236&postcount=28) (20.12.2009)
The Gladiator
http://img109.imageshack.us/img109/5349/glorybyadonihs1.jpg
(copyrighted, not my image)
http://www.playdota.com/img/site/hs.gif
http://www.playdota.com/img/site/strength-c.jpghttp://www.playdota.com/img/site/agility.jpghttp://www.playdota.com/img/site/intelligence.jpg
25+2.5 | 20+2.2 | 14+1.6




http://www.playdota.com/img/site/as.gif
Movement Speed: 300
Attack Speed: 120
Attack Range: Melee
Damage: 45-50
Magic Armor: 5.5
Armor: 2



http://www.playdota.com/img/site/addinfo.jpg

The Gladiator can do several roles at the same time. He is not very item dependant, so he can play the supportive role in teamfights and ganks, as well as he can be a heavy tank or even a semi-carry with the right items.
His skills can be used in an offensive or defensive way alike... play the roamer/ganker, or the babysitter. His ulti can turn disadvantages into advantages, and the hero overall is dependant of teamfights or ganks, making him a valuable, versatile choice beeing useful from early- to lategame.



The hero-model should have a gladiator-like style as seen on the pic, tho it also could be something like a "Demonic Gladiator" with a more unhuman look.
His weapon is a spiked mace on a long chain (see "Bonebreaker" below).
Remember this? (http://www.youtube.com/watch?v=x9iIKn1Bl6c)



__________________________________________________



Gladiators Net
http://web.dota-allstars.com/static/images/dota/BTNEnsnare.gif

Throw a Net over a target area, slowing the movement speed and attack speed of affected enemy heroes. Struggeling heroes will only make it worse for themselves; increasing the duration of the slow and worsening its effects.

Skill Mechanics (Active AoE snare)

[1] -1 Armor, -20% as, -25% ms for 1.5 sec, (increasing to 40% for an additional 2 seconds if an affected enemy moves outside the initial radius)
[2] -1 Armor, -20% as, -25% ms for 2 sec, (increasing to 40% for an additional 2 seconds if an affected enemy moves outside the initial radius)
[3] -2 Armor, -20% as, -25% ms for 2.5 sec, (increasing to 40% for an additional 2 seconds if an affected enemy moves outside the initial radius)
[4] -2 Armor, -20% as, -25% ms for 3 sec, (increasing to 40% for an additional 2 seconds if an affected enemy moves outside the initial radius)

The ensnared victims cant move at all, when they try to walk in different directions.

Mana: 80/90/100/110
Range: 500/650/800/1000
Cooldown: 25
Duration: 1.5/2/2.5/3
AoE: 350

thx to Bouk!

Suggestion from RaGe_X
Restore old version and rename to "showdown/duel"

__________________________________________________


Bonebreaker
http://images4.wikia.nocookie.net/wowwiki/images/b/b0/Ability_Warrior_Trauma.pnghttp://img63.imageshack.us/img63/940/btncorpseexplode.png

The Gladiator swings his massive mace, charges for 2 seconds, pushing enemys away from him and releases a powerful smash to the skulls and bones of his foes.

Skill Mechanics (channeling AoE dmg): Channeling 2 seconds, swinging the mace in a 360 degrees circle in 200 AoE around himself, pushing enemys away before releasing a strike to the targeted ground, doing AoE damage and pushing foes away from the center of the impact.
[1] 100 damage
[2] 150 damage
[3] 200 damage
[4] 250 damage
Foes are pushed away 200 units over 1.5 second from the impact centre (like Rampages "Horned Strike").
Foes within the swinging radius are pushed away 200 units over 1.5 second and take 50/50/100/100 damage. Bonebreaker is usable through trees and up & down cliffs.

Mana: 50/70/90/110
Range: 750 (like a lvl 3 Guttling Hook)
Cooldown: 25/20/15/10
AoE: 150/175/200/225

Note: The recently added hero "Engineer" is using a similar working skill. Please note, that "Bonebreaker" existed before release of the Engineer, and i will keep it in my concept.

__________________________________________________


Death Condemned
http://images1.wikia.nocookie.net/wowwiki/images/1/1a/Spell_DeathKnight_IceBoundFortitude.pnghttp://img63.imageshack.us/img63/5548/btnberserkercall.png

The Gladiator is used to be outnumbered, facing high ammounts of monstrous enemys while beeing alone. The more enemys he is facing, the more he laughs into deaths face, growing stronger and more resistant.

Skill Mechanics (passive ability): Gladiator gains Strengh, Armor, Attack Speed and Damage per enemy (Heros only) he is facing in an 1500 AoE around him (must be visible). The numbers are also modified by allies beeing around him. More allies around him in the same AoE negating the stats gain partly.
[1] +2 Strengh, +0.8 Armor, +3% IAS, +7 dmg (per enemy in the AoE)

The stats gain is negated by 0.5 Strengh, 0.4 Armor, 1% IAS, 2 dmg per allie in the same AoE

[2] +3 Strengh, +1 Armor, +4% IAS, +8 dmg (per enemy in the AoE)

The stats gain is negated by 1.5 Strengh, 0,5 Armor, 1.5% IAS, 3 dmg per allie in the same AoE

[3] +4 Strengh, +1.5 Armor, +6% IAS, +9 dmg (per enemy in the AoE)

The stats gain is negated by 2 Strengh, 0.75 Armor, 2% IAS, 4 dmg per allie in the same AoE

[4] +5 Strengh, +2 Armor, +8% IAS, +10 dmg (per enemy in the AoE)

The stats gain is negated by 2.5 Strengh, 1 Armor, 3% IAS, 5 dmg per allie in the same AoE
AoE: 1500

Suggestion from [V4]Vanarchy
remove damage buff and replace Armor buff with Evasion Buff
__________________________________________________


Inspiring Lead
http://images4.wikia.nocookie.net/wowwiki/images/f/fc/Ability_Warrior_BattleShout.pnghttp://img85.imageshack.us/img85/4420/btnmassteleport.png

With a loud warcry, the Gladiator heads towards the upcoming fight, firing up fellow fighters to follow his lead, Gladiator distributes gained stats to his team.

Skill Mechanics (activateable aura): Gladiator multiplies the stats gained by "Death Condemned" for himself, and distributes the stats gained without multiplier to his team, when "Inspiring Lead" is activated. Instead of Strengh, teammates gain the bonus for thier main attribute. When Gladiator and his team are facing 5 foes in 1500 AoE, he also gains the ability "Resistance".
[1] Distributes 80% of the stats he gained by "Inspiring Lead" to his team members in 600 AoE and multiplies them by 1.5x for himself, lasts 6 seconds
[2] Distributes 100% of the stats he gained by "Inspiring Lead" to his team members in 600 AoE and multiplies them by 2x for himself, lasts 8 seconds
[3] Distributes 120% of the stats he gained by "Inspiring Lead" to his team members in 600 AoE and multiplies them by 2.5x for himself, lasts 10 seconds
Cooldown: 100/80/60
Mana: 120/160/200
Duration: 6/8/10
AoE: 600
Resistance
http://images3.wikia.nocookie.net/wowwiki/images/c/cd/Ability_Warrior_BloodFrenzy.pnghttp://img691.imageshack.us/img691/9066/btndeathpact.png

Turns all allies within 600 AoE and himself immune to magic for 3 seconds

Skill Mechanics (active AoE buff): "Resistance" gets automaticly activated when facing 5 enemys and "Inspiring Lead" is activated. Both skills have the same cooldown and AoE.

Duration: 3


Very nice suggestion from Doubles
regarding the ultimate
Thinking about implementing it.
Click me, but not too hard! (http://forums.heroesofnewerth.com/showpost.php?p=676249&postcount=23)


__________________________________________________



Examples for Gladiators roles in a team


Ganker
Level up Gladiators Net and Bonebreaker, and start roaming at level 3/5 for early kills. Your capabilities increase along with your leveling. At level 7-9 you have good disable and immobilizing abilities, serving in ganks. You wont be very item dependant in your lategame, so you dont have to bother about farming much gold.

Babysitter
Level up Death Condemned first, and either Bonebreaker or Gladiators Net, to protect your carry in the short lane. At level 6, you can deliver a good boost of stats and survivability, when the enemy team tries to gank kill your lanemate and yourself. Turn the disadvantage of beeing outnumbered into an advantage, and ensure you can escape with your active skills, or assist your carry killing the enemy with them.

The long lane
Gladiator is a good candidate to lane on the long one, together with another Nuker/Stunner the lane will be pretty tough for your opponents, and harder to gank.

Sololane
The stats boost you get by Death Condemned in a "you vs 2" lane will allow you to stand your ground, helps farming and last hitting.

Teamfights
Level up Death Condemned and Inspiring Lead. At level 11 in a 5v5 teamfight, you will be able to boost every teammembers stats by 15 of thier main attribute, 6 armor, 28% IAS, 30 damage and 3 seconds of magic immunity, and boost yourself by 30 strengh, 12 Armor, 56% IAS and 60 damage for 8 seconds (object of balancing questions here). If your team is outnumbered, the gain will be even better. Your carrys will do more dps, your casters have more mana to spend and your tanks will get more resistant for the time of the fight. If you have channeling ultis like Tempests Elemental Void in your team, use the 3 seconds of magic immunity to pull off a good ulti without interruption, or if AoE ultis are in the enemy team, break it with the 3 seconds.

Tank
Add a Daemonic Breastplate and a Helm of the Black Legion, some life drain or a Shrunken Head, combine that with Death Condemned + Inspiring Lead, and you will be a tough tank.




__________________________________________________


Your thoughts/suggestions/ideas/2 cents?

Jack_3d
11-18-2009, 11:51 AM
Like i said in Sandbox, i really like this hero. Although im not a fan of stun/immobolize skills, i think that this one works well and synergy between the 3rd and ulti skill is a great, and this addition to HoN would be great, help out a team fight incredibly

p.s. his weapon better be a flail!

lKhain
11-18-2009, 12:19 PM
thx alot again. Whats better with a flail? ^^

Jack_3d
11-18-2009, 12:21 PM
Maces are boring, him swinging a crazy azz flail would be sick!

lKhain
11-18-2009, 12:23 PM
:D alright . THe important thing is just that it can travel the given distance. Such a long flail would be kinda weird.

Jack_3d
11-18-2009, 01:21 PM
Well swinging his flail around him would seem more realistic i think. It's your bar-b-q man im just eating it

lKhain
11-18-2009, 02:01 PM
i appreciate your feedback. Well i think in the end it would be up to the designers anyway ^^

Orikisz
11-18-2009, 02:29 PM
I always wanted gladiator in hon :D
T-up

lKhain
11-18-2009, 02:35 PM
Had this idea for DotA some time ago, but i never posted. It was meant to be a "Gnoll Gladiator" (those neutrals, that were exluded in some version, some of you may remember ^^).

lKhain
11-19-2009, 03:39 AM
more feedback please =)

Bouk
11-19-2009, 02:09 PM
Interesting skills, it shows that you put some thought into them, and they seem fairly balanced.

I do have one change that might make the first skill easier to understand and implement. I would make it like Puck's ulti from DotA. The area you select is the initially slowed area, and any enemy hero who leaves the area receives the second more dramatic slow, which has its own duration. Therefore heroes who stay still whill not be slowed as long as heroes who try and run away. This would synergize well with the Mace move, and allow teammates with AOE abilities to eaily destroy those who decide to stand still. That said, the %slow needs to be reduced, because otherwise this ability is a bit to strong for a non-ulti ability.

lKhain
11-19-2009, 02:42 PM
Thank you for the input, i like your idea of a puck like working Net, and i think i will work something out!

I C that the numbers need to be balanced, what would be your suggestion (incase of puck style/current style)?

Vanarchy
11-19-2009, 03:35 PM
Skill 1:
"The ensnared victims cant move at all, when they try to walk in different directions." - conceptually this is interesting, but it will be hard to animate graphically - a net that covers multiple creatures, when they walk in diffirent directions, the net should logically get a tension... Personally I would prefer a simple AoE ensnare which denies movement and reduces armor and attack speed.

Skill 2:
Let him use it through trees (destroying trees on it's way) and it would be a great skill.

Skill 3:
Mechanics of "more enemy heroes = more stats" are good, but I think this skill makes too many stats boosted. Gladiators are Strong, so leave Strength boost. Gladiators are fast, so leave Attack Speed boost. To survive gladiator MUST evaid attacks, so it is logical to have an evasion on this skill - gladiators who don't evade attacks don't live long -_-
There are many armor-buffing items and abilities in-game, better improve AS per enemy in AoE. Damage boost is redundant as well IMO.

Skill 4:
Good one. If you add evasion to the passive, it will also be given to allied heroes. Resistance is a nice addition, but it's duration should probably scale with level of ultimate.

Bouk
11-19-2009, 03:49 PM
Gladiators Net





http://web.dota-allstars.com/static/images/dota/BTNEnsnare.gif


Throw a Net over a target area, slowing the movement speed and attack speed of affected enemy heroes. Struggeling heroes will only make it worse for themselves; increasing the duration of the slow and worsening its effects.

Skill Mechanics (Active AoE snare)

[1] -1 Armor, -20% as, -25% ms for 1.5 sec, (increasing to 40% for an additional 2 seconds if an affected enemy moves outside the initial radius)
[2] -1 Armor, -20% as, -25% ms for 2 sec, (increasing to 40% for an additional 2 seconds if an affected enemy moves outside the initial radius)
[3] -2 Armor, -20% as, -25% ms for 2.5 sec, (increasing to 40% for an additional 2 seconds if an affected enemy moves outside the initial radius)
[4] -2 Armor, -20% as, -25% ms for 3 sec, (increasing to 40% for an additional 2 seconds if an affected enemy moves outside the initial radius)

Mana: 80/90/100/110
Range: 500/650/800/1000
Cooldown: 25
Duration: 1.5/2/2.5/3
AoE: 350


Tell me what you think of this.

lKhain
11-19-2009, 04:12 PM
Skill 1:
"The ensnared victims cant move at all, when they try to walk in different directions." - conceptually this is interesting, but it will be hard to animate graphically - a net that covers multiple creatures, when they walk in diffirent directions, the net should logically get a tension... Personally I would prefer a simple AoE ensnare which denies movement and reduces armor and attack speed.

Skill 2:
Let him use it through trees (destroying trees on it's way) and it would be a great skill.

Skill 3:
Mechanics of "more enemy heroes = more stats" are good, but I think this skill makes too many stats boosted. Gladiators are Strong, so leave Strength boost. Gladiators are fast, so leave Attack Speed boost. To survive gladiator MUST evaid attacks, so it is logical to have an evasion on this skill - gladiators who don't evade attacks don't live long -_-
There are many armor-buffing items and abilities in-game, better improve AS per enemy in AoE. Damage boost is redundant as well IMO.

Skill 4:
Good one. If you add evasion to the passive, it will also be given to allied heroes. Resistance is a nice addition, but it's duration should probably scale with level of ultimate.

Thx alot for your comments. Unfortunatly i cant tell neither, if the concept of the Gladiators Net is codable or not.

As for the Bonebreaker:
I wouldnt mind letting it work through trees, since it would add some more depth to the skill anyway, but i thought of it in a more realistic way. I think i take over your suggestion.

I tried to create the third skill to be used in 2 ways: offensive, or defensive at the same time. Taking away the damage output would decrease the offensive part of it (Strengh, Armor = defensive parts - IAS, Damage = offensive parts). But i understand that it may be too much and powerful, and i like the idea of adding evasion instead of the overused Armor. Considering it!

Some words to Resistance:
I think 3 seconds of magic immunity for the whole team (in radius) is already powerful enough. I wanted a small addition to the ulti, that requires a bit of right timing, instead of "i hit the button and now we jump into the fight".
10 seconds shrunken head for the whole team is way too... off :D

thx again for your review.


@ Bouk

Your rework looks quite balanced to me! i will link this into the original and see what others have to say on this. thx to you too, for your work :)

Vanarchy
11-19-2009, 04:27 PM
I tried to create the third skill to be used in 2 ways: offensive, or defensive at the same time. Taking away the damage output would decrease the offensive part of it (Strengh, Armor = defensive parts - IAS, Damage = offensive parts).

Strength give him not only defensive health/regen, but also offensive damage. Teambattles happen often, so getting 20-25 STR, 32-40% AS boost and let's say 16-20% evasion from a passive ability which can be shared to allies, is powerful enough already.

Beiz
11-20-2009, 12:17 AM
Ability 1; I'm guessing ability 2 is supposed to synergies with ability 1 unless i'm reading the tooltip wrong, none the less, a mass snare is pretty good, I would truly hate to be on the opposing team though :)

btw, you wrote "than" instead of "the" in the description.

Ability 2; haha, I was actually considering something similar, except the hero was to go with him ;D (in my attempts to make something more unique for my hero). This gets my vote, because I had the same idea, hehe ;)

Ability 3; Considering it's a team game, I was never truly a fan of abilities like this, it fits with sand wraith, because the real intent for him is to take out runners and get more gold for his carry role (in synergy with his "teleport"). HOWEVER, you apparently went way ahead of me and constructed an ulti that by far exceeded my expectations, good job :)

Ability 4; The thriump card, I really like the concept, the idea, and the creativity, good job son. Innovative and inspiring, oh, and yes, Resistance is a very powerful touch. I'm not going to say anything here on the implications on balance, because right now, it all looks fine and comprehensive, especially in the favor of teamplay.


All in all, this is a very simple, yet fine hero, I like him a lot. you get my thumb :)

Hellii
11-20-2009, 05:43 AM
I like the concept of a Gladiator... Death Condemned's description is quite cool. :D

Varied abilities to help your teammates are in need in HoN these days, and this guy's got some good ones.. :)

Thumbs up.

Magaa
11-20-2009, 09:33 AM
I
like
it
alot
!!! T-u

lKhain
11-20-2009, 11:41 AM
btw, you wrote "than" instead of "the" in the description.

edited, thx


Ability 2; haha, I was actually considering something similar, except the hero was to go with him ;D (in my attempts to make something more unique for my hero). This gets my vote, because I had the same idea, hehe ;)

I was thinking about the hero going with the smash stuff, like a leap or something, but it then just looked like a Clockwerk/Pharao copy to me, plus there are so many leaps in this game already.


Ability 3; Considering it's a team game, I was never truly a fan of abilities like this, it fits with sand wraith, because the real intent for him is to take out runners and get more gold for his carry role (in synergy with his "teleport"). HOWEVER, you apparently went way ahead of me and constructed an ulti that by far exceeded my expectations, good job :)

Ability 4; The thriump card, I really like the concept, the idea, and the creativity, good job son. Innovative and inspiring, oh, and yes, Resistance is a very powerful touch. I'm not going to say anything here on the implications on balance, because right now, it all looks fine and comprehensive, especially in the favor of teamplay.


All in all, this is a very simple, yet fine hero, I like him a lot. you get my thumb :)

Im glad you like it! Thx for your detailed review! Youre right, and i am aware that the heroes with the most potential are teamheroes.


Strength give him not only defensive health/regen, but also offensive damage. Teambattles happen often, so getting 20-25 STR, 32-40% AS boost and let's say 16-20% evasion from a passive ability which can be shared to allies, is powerful enough already.

I see your point, i will overthink about it, thx!


I like the concept of a Gladiator... Death Condemned's description is quite cool. :D

Varied abilities to help your teammates are in need in HoN these days, and this guy's got some good ones.. :)

Thumbs up.


I
like
it
alot
!!! T-u

Thx to you too guys, i appreciate your votes and feedback :)

MrPretyHands
11-21-2009, 02:36 AM
I like it, though he seems very underpowered.

i know death condemmed makes sense to have the negative effect but he wouldnt be fun to gank with because you'd be at a handicap, and i like the idea of him getting buffer per hero. but id take out the negative, the stats you provided dont seem too overpowered.

the funnest thing going here is the idea of netting someone and making them watch a flail smash there face in.

I like it, ill watch as it progresses and eventually will get my yes. :D

Beiz
11-24-2009, 10:06 AM
He's not as repulsive as a day/night hero, I may agree somewhat, but I don't have an issue with it.

Doubles
12-03-2009, 03:32 PM
To make his aura defensive and offensive without being overed powerd you could make it like malikens sword skill. Have 1 mode that increases armor health and evasion. And a second mode that increases attack speed dmg and ms. Also add a cooldown between switching stances. I like this hero you get my vote

lKhain
12-03-2009, 06:25 PM
Very nice idea, will see how i can implement this in the next days. Thx for your input!

Izureaul
12-05-2009, 08:26 PM
Inspiring Lead
http://images4.wikia.nocookie.net/wowwiki/images/f/fc/Ability_Warrior_BattleShout.png

With a loud warcry, the Gladiator heads towards the upcoming fight, firing up fellow fighters to follow his lead, Gladiator distributes gained stats to his team.

Skill Mechanics (activateable aura): Gladiator multiplies the stats gained by "Death Condemned" for himself, and distributes the stats gained without multiplier to his team, when "Inspiring Lead" is activated. Instead of Strengh, teammates gain the bonus for thier main attribute. When Gladiator and his team are facing 5 foes in 1500 AoE, he also gains the ability "Resistance".
[1] Distributes 80% of the stats he gained by "Inspiring Lead" to his team members in 600 AoE and multiplies them by 1.5x for himself, lasts 6 seconds
[2] Distributes 100% of the stats he gained by "Inspiring Lead" to his team members in 600 AoE and multiplies them by 2x for himself, lasts 8 seconds
[3] Distributes 120% of the stats he gained by "Inspiring Lead" to his team members in 600 AoE and multiplies them by 2.5x for himself, lasts 10 seconds
Cooldown: 100/80/60
Mana: 120/160/200
Duration: 6/8/10
AoE: 600
Resistance
http://images3.wikia.nocookie.net/wowwiki/images/c/cd/Ability_Warrior_BloodFrenzy.png

Turns all allies within 600 AoE and himself immune to magic for 3 seconds

Skill Mechanics (active AoE buff): "Resistance" gets automaticly activated when facing 5 enemys and "Inspiring Lead" is activated. Both skills have the same cooldown and AoE.

Duration: 3

Redesign to buff allies' primary attribute rather then just plus strength.

lKhain
12-06-2009, 05:28 AM
may i quote the skill mechanics for you


Skill Mechanics (activateable aura): Gladiator multiplies the stats gained by "Death Condemned" for himself, and distributes the stats gained without multiplier to his team, when "Inspiring Lead" is activated. Instead of Strengh, teammates gain the bonus for thier main attribute. When Gladiator and his team are facing 5 foes in 1500 AoE, he also gains the ability "Resistance".

Anyway, thx for your input ;)

Rinsaku
12-06-2009, 01:16 PM
Sure, cool suggestion

lKhain
12-20-2009, 09:31 AM
Recently i found the time to update my hero.

Here are the changes.


1.
I decided to take over Bouk?s "Gladiators Net" suggestion, since i like it alot.

This is the old one from me:



Gladiators Net
http://web.dota-allstars.com/static/images/dota/BTNEnsnare.gif


Throw a Net over a target area, linking enemies together, slowing them than more they try to free themselves and reducing armor and attack speed.

Skill Mechanics (active AoE snare)
[1] -1 Armor, -20% as, -20% ms (increasing to 40% over 4 seconds if the victims move)
[2] -2 Armor, -25% as, -25% ms (increasing to 50% over 4 seconds if the victims move)
[3] -2 Armor, -30% as, -30% ms (increasing to 60% over 4 seconds if the victims move)
[4] -3 Armor, -40% as, -40% ms (increasing to 70% over 4 seconds if the victims move)
The ensnared victims cant move at all, when they try to walk in different directions.

Mana: 80/90/100/110
Range: 500/650/800/1000
Cooldown: 25
Duration: 4
AoE: 4502.
Bonebreaker now usable through trees!

3.
Take a note on Doubles suggestion here (http://forums.heroesofnewerth.com/showpost.php?p=676249&postcount=23), regarding the ultimate.
I will see on feedback, if i?ll implement this.

lKhain
12-21-2009, 03:55 AM
Thx to all voters, for making the Gladiator popular!

PiXeL_NiNja
12-21-2009, 04:21 AM
love the idea T up
No chance of making it a female Str hero?
Desperately need one...

lKhain
12-21-2009, 04:23 AM
Well, the Gladiators model can be discussed, hasnt have to be a male one...
Add two or more boobs if you like :P

thx for your vote :)

PiXeL_NiNja
12-21-2009, 04:38 AM
Haha, cool

Also with the net, maybe instead of only applying the bonus after they move out of the initial radius, make it like the more you move the more you get slowed?

Just throwing it out there

lKhain
12-21-2009, 05:23 AM
thx for the suggestion. Accually the first version of the Net was exactly that way, tho it seemed a bit overpowered. I implemented a suggeston of a reader (can be watched in changelog).

PiXeL_NiNja
12-21-2009, 06:04 AM
I dont think that it would be so overpowered, i mean look at puppet, the length and amount of slow can always be tweaked. but for it to be a net you shouldn be able to move. I would change the ability name to showdown/duel or something like that, that way if he runs he gets slowed. kinda like axes call, only optional(ms(possibly as) reduction if he chooses to run)

lKhain
12-22-2009, 10:37 AM
i rather have a net in mind, that hinders you in what you are doing, while the gladiator is punching the sht out of you. Its not like a Net totally immobilizes you if it gets thrown over you ^^
You new names sound cool tho :)

Vanarchy
12-22-2009, 05:00 PM
Good idea with stances. So when Gladiator uses his ultimate, only effects from current stance are applied to the team? This way I suggest diffirent side effects for stances. I mean, magic immunity to allies if current stance is defensive - and probably mass movement slow to enemies for 3 seconds if stance is offensive.

lKhain
12-22-2009, 05:19 PM
Sounds logical, and is accually a nice addition to what Doubles suggested!
I?ll work an example out. Thx again for your input!

CremeFresh
12-22-2009, 08:29 PM
that would be a very interesting hero... i think with this hero u can behave a little bit diffrent then usually...that makes hon just more special... i'm voting yes

masschickens
12-23-2009, 05:46 PM
not a very creative ideas and all the icons are from warcraft... fail

lKhain
12-24-2009, 10:18 AM
voting for icons = fail

lKhain
01-10-2010, 11:47 PM
bumping aswell, ftw