lKhain
11-18-2009, 10:53 AM
http://i34.tinypic.com/2ijdpd.png
Note: No balancing made yet, but feel free to comment on the idea, or add your own balancing ideas/thoughts to this hero.
Note: English is not my native language, in case if any sentences look odd to you ;)
Changelog:
Ver 1.1 (http://forums.heroesofnewerth.com/showpost.php?p=772236&postcount=28) (20.12.2009)
The Gladiator
http://img109.imageshack.us/img109/5349/glorybyadonihs1.jpg
(copyrighted, not my image)
http://www.playdota.com/img/site/hs.gif
http://www.playdota.com/img/site/strength-c.jpghttp://www.playdota.com/img/site/agility.jpghttp://www.playdota.com/img/site/intelligence.jpg
25+2.5 | 20+2.2 | 14+1.6
http://www.playdota.com/img/site/as.gif
Movement Speed: 300
Attack Speed: 120
Attack Range: Melee
Damage: 45-50
Magic Armor: 5.5
Armor: 2
http://www.playdota.com/img/site/addinfo.jpg
The Gladiator can do several roles at the same time. He is not very item dependant, so he can play the supportive role in teamfights and ganks, as well as he can be a heavy tank or even a semi-carry with the right items.
His skills can be used in an offensive or defensive way alike... play the roamer/ganker, or the babysitter. His ulti can turn disadvantages into advantages, and the hero overall is dependant of teamfights or ganks, making him a valuable, versatile choice beeing useful from early- to lategame.
The hero-model should have a gladiator-like style as seen on the pic, tho it also could be something like a "Demonic Gladiator" with a more unhuman look.
His weapon is a spiked mace on a long chain (see "Bonebreaker" below).
Remember this? (http://www.youtube.com/watch?v=x9iIKn1Bl6c)
__________________________________________________
Gladiators Net
http://web.dota-allstars.com/static/images/dota/BTNEnsnare.gif
Throw a Net over a target area, slowing the movement speed and attack speed of affected enemy heroes. Struggeling heroes will only make it worse for themselves; increasing the duration of the slow and worsening its effects.
Skill Mechanics (Active AoE snare)
[1] -1 Armor, -20% as, -25% ms for 1.5 sec, (increasing to 40% for an additional 2 seconds if an affected enemy moves outside the initial radius)
[2] -1 Armor, -20% as, -25% ms for 2 sec, (increasing to 40% for an additional 2 seconds if an affected enemy moves outside the initial radius)
[3] -2 Armor, -20% as, -25% ms for 2.5 sec, (increasing to 40% for an additional 2 seconds if an affected enemy moves outside the initial radius)
[4] -2 Armor, -20% as, -25% ms for 3 sec, (increasing to 40% for an additional 2 seconds if an affected enemy moves outside the initial radius)
The ensnared victims cant move at all, when they try to walk in different directions.
Mana: 80/90/100/110
Range: 500/650/800/1000
Cooldown: 25
Duration: 1.5/2/2.5/3
AoE: 350
thx to Bouk!
Suggestion from RaGe_X
Restore old version and rename to "showdown/duel"
__________________________________________________
Bonebreaker
http://images4.wikia.nocookie.net/wowwiki/images/b/b0/Ability_Warrior_Trauma.pnghttp://img63.imageshack.us/img63/940/btncorpseexplode.png
The Gladiator swings his massive mace, charges for 2 seconds, pushing enemys away from him and releases a powerful smash to the skulls and bones of his foes.
Skill Mechanics (channeling AoE dmg): Channeling 2 seconds, swinging the mace in a 360 degrees circle in 200 AoE around himself, pushing enemys away before releasing a strike to the targeted ground, doing AoE damage and pushing foes away from the center of the impact.
[1] 100 damage
[2] 150 damage
[3] 200 damage
[4] 250 damage
Foes are pushed away 200 units over 1.5 second from the impact centre (like Rampages "Horned Strike").
Foes within the swinging radius are pushed away 200 units over 1.5 second and take 50/50/100/100 damage. Bonebreaker is usable through trees and up & down cliffs.
Mana: 50/70/90/110
Range: 750 (like a lvl 3 Guttling Hook)
Cooldown: 25/20/15/10
AoE: 150/175/200/225
Note: The recently added hero "Engineer" is using a similar working skill. Please note, that "Bonebreaker" existed before release of the Engineer, and i will keep it in my concept.
__________________________________________________
Death Condemned
http://images1.wikia.nocookie.net/wowwiki/images/1/1a/Spell_DeathKnight_IceBoundFortitude.pnghttp://img63.imageshack.us/img63/5548/btnberserkercall.png
The Gladiator is used to be outnumbered, facing high ammounts of monstrous enemys while beeing alone. The more enemys he is facing, the more he laughs into deaths face, growing stronger and more resistant.
Skill Mechanics (passive ability): Gladiator gains Strengh, Armor, Attack Speed and Damage per enemy (Heros only) he is facing in an 1500 AoE around him (must be visible). The numbers are also modified by allies beeing around him. More allies around him in the same AoE negating the stats gain partly.
[1] +2 Strengh, +0.8 Armor, +3% IAS, +7 dmg (per enemy in the AoE)
The stats gain is negated by 0.5 Strengh, 0.4 Armor, 1% IAS, 2 dmg per allie in the same AoE
[2] +3 Strengh, +1 Armor, +4% IAS, +8 dmg (per enemy in the AoE)
The stats gain is negated by 1.5 Strengh, 0,5 Armor, 1.5% IAS, 3 dmg per allie in the same AoE
[3] +4 Strengh, +1.5 Armor, +6% IAS, +9 dmg (per enemy in the AoE)
The stats gain is negated by 2 Strengh, 0.75 Armor, 2% IAS, 4 dmg per allie in the same AoE
[4] +5 Strengh, +2 Armor, +8% IAS, +10 dmg (per enemy in the AoE)
The stats gain is negated by 2.5 Strengh, 1 Armor, 3% IAS, 5 dmg per allie in the same AoE
AoE: 1500
Suggestion from [V4]Vanarchy
remove damage buff and replace Armor buff with Evasion Buff
__________________________________________________
Inspiring Lead
http://images4.wikia.nocookie.net/wowwiki/images/f/fc/Ability_Warrior_BattleShout.pnghttp://img85.imageshack.us/img85/4420/btnmassteleport.png
With a loud warcry, the Gladiator heads towards the upcoming fight, firing up fellow fighters to follow his lead, Gladiator distributes gained stats to his team.
Skill Mechanics (activateable aura): Gladiator multiplies the stats gained by "Death Condemned" for himself, and distributes the stats gained without multiplier to his team, when "Inspiring Lead" is activated. Instead of Strengh, teammates gain the bonus for thier main attribute. When Gladiator and his team are facing 5 foes in 1500 AoE, he also gains the ability "Resistance".
[1] Distributes 80% of the stats he gained by "Inspiring Lead" to his team members in 600 AoE and multiplies them by 1.5x for himself, lasts 6 seconds
[2] Distributes 100% of the stats he gained by "Inspiring Lead" to his team members in 600 AoE and multiplies them by 2x for himself, lasts 8 seconds
[3] Distributes 120% of the stats he gained by "Inspiring Lead" to his team members in 600 AoE and multiplies them by 2.5x for himself, lasts 10 seconds
Cooldown: 100/80/60
Mana: 120/160/200
Duration: 6/8/10
AoE: 600
Resistance
http://images3.wikia.nocookie.net/wowwiki/images/c/cd/Ability_Warrior_BloodFrenzy.pnghttp://img691.imageshack.us/img691/9066/btndeathpact.png
Turns all allies within 600 AoE and himself immune to magic for 3 seconds
Skill Mechanics (active AoE buff): "Resistance" gets automaticly activated when facing 5 enemys and "Inspiring Lead" is activated. Both skills have the same cooldown and AoE.
Duration: 3
Very nice suggestion from Doubles
regarding the ultimate
Thinking about implementing it.
Click me, but not too hard! (http://forums.heroesofnewerth.com/showpost.php?p=676249&postcount=23)
__________________________________________________
Examples for Gladiators roles in a team
Ganker
Level up Gladiators Net and Bonebreaker, and start roaming at level 3/5 for early kills. Your capabilities increase along with your leveling. At level 7-9 you have good disable and immobilizing abilities, serving in ganks. You wont be very item dependant in your lategame, so you dont have to bother about farming much gold.
Babysitter
Level up Death Condemned first, and either Bonebreaker or Gladiators Net, to protect your carry in the short lane. At level 6, you can deliver a good boost of stats and survivability, when the enemy team tries to gank kill your lanemate and yourself. Turn the disadvantage of beeing outnumbered into an advantage, and ensure you can escape with your active skills, or assist your carry killing the enemy with them.
The long lane
Gladiator is a good candidate to lane on the long one, together with another Nuker/Stunner the lane will be pretty tough for your opponents, and harder to gank.
Sololane
The stats boost you get by Death Condemned in a "you vs 2" lane will allow you to stand your ground, helps farming and last hitting.
Teamfights
Level up Death Condemned and Inspiring Lead. At level 11 in a 5v5 teamfight, you will be able to boost every teammembers stats by 15 of thier main attribute, 6 armor, 28% IAS, 30 damage and 3 seconds of magic immunity, and boost yourself by 30 strengh, 12 Armor, 56% IAS and 60 damage for 8 seconds (object of balancing questions here). If your team is outnumbered, the gain will be even better. Your carrys will do more dps, your casters have more mana to spend and your tanks will get more resistant for the time of the fight. If you have channeling ultis like Tempests Elemental Void in your team, use the 3 seconds of magic immunity to pull off a good ulti without interruption, or if AoE ultis are in the enemy team, break it with the 3 seconds.
Tank
Add a Daemonic Breastplate and a Helm of the Black Legion, some life drain or a Shrunken Head, combine that with Death Condemned + Inspiring Lead, and you will be a tough tank.
__________________________________________________
Your thoughts/suggestions/ideas/2 cents?
Note: No balancing made yet, but feel free to comment on the idea, or add your own balancing ideas/thoughts to this hero.
Note: English is not my native language, in case if any sentences look odd to you ;)
Changelog:
Ver 1.1 (http://forums.heroesofnewerth.com/showpost.php?p=772236&postcount=28) (20.12.2009)
The Gladiator
http://img109.imageshack.us/img109/5349/glorybyadonihs1.jpg
(copyrighted, not my image)
http://www.playdota.com/img/site/hs.gif
http://www.playdota.com/img/site/strength-c.jpghttp://www.playdota.com/img/site/agility.jpghttp://www.playdota.com/img/site/intelligence.jpg
25+2.5 | 20+2.2 | 14+1.6
http://www.playdota.com/img/site/as.gif
Movement Speed: 300
Attack Speed: 120
Attack Range: Melee
Damage: 45-50
Magic Armor: 5.5
Armor: 2
http://www.playdota.com/img/site/addinfo.jpg
The Gladiator can do several roles at the same time. He is not very item dependant, so he can play the supportive role in teamfights and ganks, as well as he can be a heavy tank or even a semi-carry with the right items.
His skills can be used in an offensive or defensive way alike... play the roamer/ganker, or the babysitter. His ulti can turn disadvantages into advantages, and the hero overall is dependant of teamfights or ganks, making him a valuable, versatile choice beeing useful from early- to lategame.
The hero-model should have a gladiator-like style as seen on the pic, tho it also could be something like a "Demonic Gladiator" with a more unhuman look.
His weapon is a spiked mace on a long chain (see "Bonebreaker" below).
Remember this? (http://www.youtube.com/watch?v=x9iIKn1Bl6c)
__________________________________________________
Gladiators Net
http://web.dota-allstars.com/static/images/dota/BTNEnsnare.gif
Throw a Net over a target area, slowing the movement speed and attack speed of affected enemy heroes. Struggeling heroes will only make it worse for themselves; increasing the duration of the slow and worsening its effects.
Skill Mechanics (Active AoE snare)
[1] -1 Armor, -20% as, -25% ms for 1.5 sec, (increasing to 40% for an additional 2 seconds if an affected enemy moves outside the initial radius)
[2] -1 Armor, -20% as, -25% ms for 2 sec, (increasing to 40% for an additional 2 seconds if an affected enemy moves outside the initial radius)
[3] -2 Armor, -20% as, -25% ms for 2.5 sec, (increasing to 40% for an additional 2 seconds if an affected enemy moves outside the initial radius)
[4] -2 Armor, -20% as, -25% ms for 3 sec, (increasing to 40% for an additional 2 seconds if an affected enemy moves outside the initial radius)
The ensnared victims cant move at all, when they try to walk in different directions.
Mana: 80/90/100/110
Range: 500/650/800/1000
Cooldown: 25
Duration: 1.5/2/2.5/3
AoE: 350
thx to Bouk!
Suggestion from RaGe_X
Restore old version and rename to "showdown/duel"
__________________________________________________
Bonebreaker
http://images4.wikia.nocookie.net/wowwiki/images/b/b0/Ability_Warrior_Trauma.pnghttp://img63.imageshack.us/img63/940/btncorpseexplode.png
The Gladiator swings his massive mace, charges for 2 seconds, pushing enemys away from him and releases a powerful smash to the skulls and bones of his foes.
Skill Mechanics (channeling AoE dmg): Channeling 2 seconds, swinging the mace in a 360 degrees circle in 200 AoE around himself, pushing enemys away before releasing a strike to the targeted ground, doing AoE damage and pushing foes away from the center of the impact.
[1] 100 damage
[2] 150 damage
[3] 200 damage
[4] 250 damage
Foes are pushed away 200 units over 1.5 second from the impact centre (like Rampages "Horned Strike").
Foes within the swinging radius are pushed away 200 units over 1.5 second and take 50/50/100/100 damage. Bonebreaker is usable through trees and up & down cliffs.
Mana: 50/70/90/110
Range: 750 (like a lvl 3 Guttling Hook)
Cooldown: 25/20/15/10
AoE: 150/175/200/225
Note: The recently added hero "Engineer" is using a similar working skill. Please note, that "Bonebreaker" existed before release of the Engineer, and i will keep it in my concept.
__________________________________________________
Death Condemned
http://images1.wikia.nocookie.net/wowwiki/images/1/1a/Spell_DeathKnight_IceBoundFortitude.pnghttp://img63.imageshack.us/img63/5548/btnberserkercall.png
The Gladiator is used to be outnumbered, facing high ammounts of monstrous enemys while beeing alone. The more enemys he is facing, the more he laughs into deaths face, growing stronger and more resistant.
Skill Mechanics (passive ability): Gladiator gains Strengh, Armor, Attack Speed and Damage per enemy (Heros only) he is facing in an 1500 AoE around him (must be visible). The numbers are also modified by allies beeing around him. More allies around him in the same AoE negating the stats gain partly.
[1] +2 Strengh, +0.8 Armor, +3% IAS, +7 dmg (per enemy in the AoE)
The stats gain is negated by 0.5 Strengh, 0.4 Armor, 1% IAS, 2 dmg per allie in the same AoE
[2] +3 Strengh, +1 Armor, +4% IAS, +8 dmg (per enemy in the AoE)
The stats gain is negated by 1.5 Strengh, 0,5 Armor, 1.5% IAS, 3 dmg per allie in the same AoE
[3] +4 Strengh, +1.5 Armor, +6% IAS, +9 dmg (per enemy in the AoE)
The stats gain is negated by 2 Strengh, 0.75 Armor, 2% IAS, 4 dmg per allie in the same AoE
[4] +5 Strengh, +2 Armor, +8% IAS, +10 dmg (per enemy in the AoE)
The stats gain is negated by 2.5 Strengh, 1 Armor, 3% IAS, 5 dmg per allie in the same AoE
AoE: 1500
Suggestion from [V4]Vanarchy
remove damage buff and replace Armor buff with Evasion Buff
__________________________________________________
Inspiring Lead
http://images4.wikia.nocookie.net/wowwiki/images/f/fc/Ability_Warrior_BattleShout.pnghttp://img85.imageshack.us/img85/4420/btnmassteleport.png
With a loud warcry, the Gladiator heads towards the upcoming fight, firing up fellow fighters to follow his lead, Gladiator distributes gained stats to his team.
Skill Mechanics (activateable aura): Gladiator multiplies the stats gained by "Death Condemned" for himself, and distributes the stats gained without multiplier to his team, when "Inspiring Lead" is activated. Instead of Strengh, teammates gain the bonus for thier main attribute. When Gladiator and his team are facing 5 foes in 1500 AoE, he also gains the ability "Resistance".
[1] Distributes 80% of the stats he gained by "Inspiring Lead" to his team members in 600 AoE and multiplies them by 1.5x for himself, lasts 6 seconds
[2] Distributes 100% of the stats he gained by "Inspiring Lead" to his team members in 600 AoE and multiplies them by 2x for himself, lasts 8 seconds
[3] Distributes 120% of the stats he gained by "Inspiring Lead" to his team members in 600 AoE and multiplies them by 2.5x for himself, lasts 10 seconds
Cooldown: 100/80/60
Mana: 120/160/200
Duration: 6/8/10
AoE: 600
Resistance
http://images3.wikia.nocookie.net/wowwiki/images/c/cd/Ability_Warrior_BloodFrenzy.pnghttp://img691.imageshack.us/img691/9066/btndeathpact.png
Turns all allies within 600 AoE and himself immune to magic for 3 seconds
Skill Mechanics (active AoE buff): "Resistance" gets automaticly activated when facing 5 enemys and "Inspiring Lead" is activated. Both skills have the same cooldown and AoE.
Duration: 3
Very nice suggestion from Doubles
regarding the ultimate
Thinking about implementing it.
Click me, but not too hard! (http://forums.heroesofnewerth.com/showpost.php?p=676249&postcount=23)
__________________________________________________
Examples for Gladiators roles in a team
Ganker
Level up Gladiators Net and Bonebreaker, and start roaming at level 3/5 for early kills. Your capabilities increase along with your leveling. At level 7-9 you have good disable and immobilizing abilities, serving in ganks. You wont be very item dependant in your lategame, so you dont have to bother about farming much gold.
Babysitter
Level up Death Condemned first, and either Bonebreaker or Gladiators Net, to protect your carry in the short lane. At level 6, you can deliver a good boost of stats and survivability, when the enemy team tries to gank kill your lanemate and yourself. Turn the disadvantage of beeing outnumbered into an advantage, and ensure you can escape with your active skills, or assist your carry killing the enemy with them.
The long lane
Gladiator is a good candidate to lane on the long one, together with another Nuker/Stunner the lane will be pretty tough for your opponents, and harder to gank.
Sololane
The stats boost you get by Death Condemned in a "you vs 2" lane will allow you to stand your ground, helps farming and last hitting.
Teamfights
Level up Death Condemned and Inspiring Lead. At level 11 in a 5v5 teamfight, you will be able to boost every teammembers stats by 15 of thier main attribute, 6 armor, 28% IAS, 30 damage and 3 seconds of magic immunity, and boost yourself by 30 strengh, 12 Armor, 56% IAS and 60 damage for 8 seconds (object of balancing questions here). If your team is outnumbered, the gain will be even better. Your carrys will do more dps, your casters have more mana to spend and your tanks will get more resistant for the time of the fight. If you have channeling ultis like Tempests Elemental Void in your team, use the 3 seconds of magic immunity to pull off a good ulti without interruption, or if AoE ultis are in the enemy team, break it with the 3 seconds.
Tank
Add a Daemonic Breastplate and a Helm of the Black Legion, some life drain or a Shrunken Head, combine that with Death Condemned + Inspiring Lead, and you will be a tough tank.
__________________________________________________
Your thoughts/suggestions/ideas/2 cents?