F8
11-17-2009, 06:01 PM
MINDWAVE [Legion]
Ranged Intelligence (Ganking Soloist)
http://img5.imageshack.us/img5/2637/enorym.jpg
The Idea
After enjoying the Pandamonium playstyle, I wanted to see more heroes that had a movement-based scheme to make another fantastic ganker. The problem I had with Pandamonium was his mediocre ability to solo. Therefore, the goal here was to create a hero that was able to both solo and gank effectively while maintaining the movement scheme. From this, I have created Mindwave the Telekinetic, based on a hero from a Warcraft 3 map which I cannot recall anything of besides this hero.
Story
Long ago, an ancient civilization strived in order to master the arts of mental manipulation. After generations of living in secrecy, the art was founded as Telekinesis, thus giving arise to the order of Telekinetics. Wielding unseen magics, the Telekinetics are able to move the world around them at their whim, creating devastating effects on their environment. Now that war has been declared upon the Hellbourne, the Telekinetics have sent one of their best, Mindwave, to help defeat the common enemy.
Graphics
Telekinesis is usually related to the color purple. Purple would be the best color scheme for the hero. Alongside that, white and black are the other two colors that are relative to the mind and telekinesis. The actual figure of the hero, however, should probably be very slender with a long or wide head. Mindwave's head is definitely the most important feature of the graphics.
Sound
Should sound a lot like Vindicator probably, intelligence being the primary factor. However, might need a bit of an echo for a kinetic effect. Some samples of what he might say:
"Let's force them back", "Let's move there", "We have movement", "Push and pull", "On foot, I suppose"
Role
Mindwave has a broad range of uses. He is able to initiate very well using forced movement against the enemy. He also has strong ganking and soloing ability due to his unique skillset. Beyond that, he can DPS and CC decently considering his two AoE spells.
Stats
Attack Range: 550 (ranged)
Attack Animation: 0.4/0.5
Projectile Speed: 900
Movement Speed: 305
Starting Damage: 48-50
Base Armor: -0.5
Base Magic Armor: 5.5
Affiliation: Legion
Strength - 16 + 1.4
Agility - 19 + 1.6
Intelligence - 25 + 2.9
Overall - 60 + 5.9
SKILLSET
http://www.guildwars.com/images/professions/skillicons/mesmer/priceofpride.jpgTelekinetic Push [Q]
Using mental forces, Mindwave pushes the target unit away, dealing damage and disorienting them.
Type: Push. Target Unit.
Targets: Enemy Units.
Damage: 100/160/220/280 Push damage.
Stun Duration: 0.25/0.50/0.75/1.00 seconds.
Push Distance: 200 units in the direction from Mindwave to the target.
Cast Range: 600 units.
Cooldown: 16/13/11/10 seconds.
Mana Cost: 80/90/100/110 mana.
Simply a push spell that deals damage and ministuns the target. This, in conjunction to the Telekinetic Port, can be used for excellent positioning on the enemy heroes while ganking. It will also help keep the targets in the fray when ganking from behind them.
http://www.guildwars.com/images/professions/skillicons/mesmer/mindwrack.jpgTelekinetic Pulse [W]
Mindwave lets out a pulse of energy, disrupting the minds of those near him. All affected units are silenced, slowed, and damaged. The Telekinetic Field loses its effect the farther away the target is.
Type: Magic. Toggled Aura.
Affects: Enemy Units.
Damage: 100/150/200/250 Magic damage.
Silence Duration Minimum: 1 second.
Silence Duration Maximum: 3 seconds.
Movement Speed Slow: -10/20/30/40% movement speed.
Movement Speed Duration Minimum: 1/2/3/4 seconds.
Movement Speed Duration Maximum: 3/3/4/4 seconds.
Radius: 500 units.
Cooldown: 21 seconds.
Mana Cost: 130/135/140/145 mana.
This skill is somewhat like Corrupted Disciple's Electric Tide. Instead of just dealing damage based on distance, it slows and silences for a duration based on how close they are. The damage is static and so is the slow speed, but the duration that it all lasts depends on how close the enemy is.
http://www.guildwars.com/images/professions/skillicons/mesmer/spiritualpain.jpgTelekinetic Levitation [Passive] & [E]
Mindwave uses telekinesis to raise his feet off the ground, allowing him to levitate and move faster. When he focuses, he is able to levitate high enough to float over cliffs.
Type: Passive.
Movement Speed Increase: +2/4/6/8% movement speed.
Effects: Unitwalking, Cliffwalking on self.
Duration: 4 seconds.
Cooldown: 30 seconds.
Mana Cost: 30 mana.
This is a simple passive at first. It increases movement speed. However, it also adds a subskill for the E key which will allow temporary unitwalking and cliffwalking. Will not allow Mindwave to go through trees, however.
http://www.guildwars.com/images/professions/skillicons/mesmer/hexbreaker.jpgULTIMATE: Telekinetic Port [R]
Mindwave uses the forces at his whim to move his target to a location of his choice.
Type: Magic. Target Unit/Target Location.
Targets: Organic Units.
Cast Range: 400/500/600 units.
Cooldown: 31/28/25 seconds.
Mana Cost: 150/250/350 mana.
Basically, you target a unit with this spell. The spell is then replaced with another which you cast on a location. The recently targetted unit will be teleported to the location. Note you are able to target and teleport yourself with this spell.
HERO & ITEM SYNERGY
http://www.heroesofnewerth.com/images/heroes/35/icon_128.jpghttp://www.heroesofnewerth.com/images/heroes/3/icon_128.jpghttp://www.heroesofnewerth.com/images/heroes/25/icon_128.jpghttp://www.heroesofnewerth.com/images/heroes/106/icon_128.jpg
Tempest, Behemoth, Keeper of the Forest, and Magmus
Heroes that have strong AoE ultimates for damage and disable work really well with Mindwave considering Mindwave has an ultimate to pull enemies into a nice small bunch for the ultimates to go off.
http://www.heroesofnewerth.com/images/heroes/94/icon_128.jpghttp://www.heroesofnewerth.com/images/heroes/90/icon_128.jpghttp://www.heroesofnewerth.com/images/heroes/108/icon_128.jpghttp://www.heroesofnewerth.com/images/heroes/13/icon_128.jpghttp://www.heroesofnewerth.com/images/heroes/22/icon_128.jpghttp://www.heroesofnewerth.com/images/heroes/110/icon_128.jpg
Pyromancer, Torturer, Plague Rider, Hammerstorm, Pebbles, and Pandamonium
Heroes with strong burst AoE damage also work incredibly well with Mindwave because Mindwave can put the enemy right up in the fray for all that AoE to go off without fail.
http://www.heroesofnewerth.com/images/items/Item_FrostfieldPlate.jpghttp://www.heroesofnewerth.com/images/items/Item_Morph.jpghttp://www.heroesofnewerth.com/images/items/Item_Damage10.jpg
Frostfield Plate, Totem of Kuldra, and Mock of Brilliance
Frostfield Plate works well with the AoE of Mindwave. His strong AoE and pulling effects make him extremely strong for crowd control and Frostfield Plate combined with Telekinetic Pulse should slow all enemy units to a halt. Totem of Kuldra also works well with Mindwave. He would be able to disable a unit for a fairly long time with it and keep outputting damage. With so much crowd control, Mock of Brilliance would allow Mindwave to put out way more damage to the enemy team in order to scale well later into the game.
CHANGELOG
November 27, 2009
Version 1.26:
* Changed the in-depth description to update back to Telekinetic Pulse. It was talking about the old Telekinetic Field skill.
* Changed wording of Telekinetic Levitation to make more logical sense.
November 26, 2009
Version 1.25 (Semi-Remake):
* Increased Attack Range from 500 to 550.
* Lowered Base Strength from 18 to 16.
* Lowered Base Agility from 21 to 19.
* Lowered Agility Gain from 1.9 to 1.6.
* Lowered Base Intelligence from 29 to 25.
* Lowered Intelligence Gain from 3.1 to 2.9.
* Added an "Overall" stat for the overall base stat + gain between all attributes.
* Scrapped Telekinetic Field.
* Returned Telekinetic Pulse with minor changes.
* Updated the tooltip for Telekinetic Levitation to display more in-depth information.
* Increased Telekinetic Port's Cooldown from 25/22/19 seconds to 31/28/25 seconds.
* Decreased Telekinetic Port's Mana Cost from 200/300/400 mana to 150/250/350 mana.
November 24, 2009
Version 1.20 (Remake):
* Lowered Intelligence Gain from 3.4 per level to 3.1 per level.
* Increased Telekinetic Push's Cooldown from 15/12/10/9 seconds to 16/13/11/10 seconds.
* Scrapped Telekinetic Pulse.
* Created Telekinetic Field as the second ability.
* Scrapped Telekinetic Slam.
* Created Telekinetic Speed as the third ability.
November 20, 2009
Version 1.12:
* Increased Telekinetic Push's Damage from 70/130/180/220 damage to 100/160/220/280 damage.
* Removed the damage effect on Telekinetic Pulse.
* Increased Telekinetic Pulse's Cooldown from 15 seconds to 18 seconds.
* Added note on Telekinetic Slam stating the target will not be pulled if the distance is greater than 200.
* Decreased Telekinetic Port's Mana Cost from 200/400/600 mana to 200/300/400 mana.
* Decreased Telekinetic Port's Cooldown from 25 seconds to 25/22/19 seconds.
November 19, 2009
Version 1.11:
* Changed Telekinetic Pulse to have percentage-based movement slow instead of static.
- It now has 10/20/30/40%-15/30/45/60% percentage slow instead of the 30/50/70/90-60/80/100/120 static slow.
* Updated Telekinetic Slam with distance jumped.
* Updated Telekinetic Slam with the movement speed while jumping.
Version 1.10 (Remake):
* Created Telekinetic Push as the first ability.
* Scrapped Focus.
* Created Telekinetic Slam as the third ability.
* Scrapped Telekinetic Pull.
* Changed Telekinetic Port to be the ultimate.
* Decreased Cast Range of Telekinetic Port from 600/750/900/1050 units to 400/500/600 units.
* Increased Telekinetic Port's Cooldown from 28 seconds to 70 seconds.
* Increased Telekinetic Port's Mana Cost from 170 mana to 200/400/600 mana.
* Removed maximum teleport distance on Telekinetic Port.
November 18, 2009
Version 1.01:
* Increased Telekinetic Port's Mana Cost from 90 mana to 170 mana.
* Changed Telekinetic Port's Cooldown from 28/25/22/19 seconds to a static 28 seconds.
* Changed Focus's Stun Duration from 2.5/2.0/1.5/1.0 seconds to a static 2 seconds.
* Added increased damage intake effect to Focus.
November 17, 2009
Version 1.00:
* Initial Presentation.
Ranged Intelligence (Ganking Soloist)
http://img5.imageshack.us/img5/2637/enorym.jpg
The Idea
After enjoying the Pandamonium playstyle, I wanted to see more heroes that had a movement-based scheme to make another fantastic ganker. The problem I had with Pandamonium was his mediocre ability to solo. Therefore, the goal here was to create a hero that was able to both solo and gank effectively while maintaining the movement scheme. From this, I have created Mindwave the Telekinetic, based on a hero from a Warcraft 3 map which I cannot recall anything of besides this hero.
Story
Long ago, an ancient civilization strived in order to master the arts of mental manipulation. After generations of living in secrecy, the art was founded as Telekinesis, thus giving arise to the order of Telekinetics. Wielding unseen magics, the Telekinetics are able to move the world around them at their whim, creating devastating effects on their environment. Now that war has been declared upon the Hellbourne, the Telekinetics have sent one of their best, Mindwave, to help defeat the common enemy.
Graphics
Telekinesis is usually related to the color purple. Purple would be the best color scheme for the hero. Alongside that, white and black are the other two colors that are relative to the mind and telekinesis. The actual figure of the hero, however, should probably be very slender with a long or wide head. Mindwave's head is definitely the most important feature of the graphics.
Sound
Should sound a lot like Vindicator probably, intelligence being the primary factor. However, might need a bit of an echo for a kinetic effect. Some samples of what he might say:
"Let's force them back", "Let's move there", "We have movement", "Push and pull", "On foot, I suppose"
Role
Mindwave has a broad range of uses. He is able to initiate very well using forced movement against the enemy. He also has strong ganking and soloing ability due to his unique skillset. Beyond that, he can DPS and CC decently considering his two AoE spells.
Stats
Attack Range: 550 (ranged)
Attack Animation: 0.4/0.5
Projectile Speed: 900
Movement Speed: 305
Starting Damage: 48-50
Base Armor: -0.5
Base Magic Armor: 5.5
Affiliation: Legion
Strength - 16 + 1.4
Agility - 19 + 1.6
Intelligence - 25 + 2.9
Overall - 60 + 5.9
SKILLSET
http://www.guildwars.com/images/professions/skillicons/mesmer/priceofpride.jpgTelekinetic Push [Q]
Using mental forces, Mindwave pushes the target unit away, dealing damage and disorienting them.
Type: Push. Target Unit.
Targets: Enemy Units.
Damage: 100/160/220/280 Push damage.
Stun Duration: 0.25/0.50/0.75/1.00 seconds.
Push Distance: 200 units in the direction from Mindwave to the target.
Cast Range: 600 units.
Cooldown: 16/13/11/10 seconds.
Mana Cost: 80/90/100/110 mana.
Simply a push spell that deals damage and ministuns the target. This, in conjunction to the Telekinetic Port, can be used for excellent positioning on the enemy heroes while ganking. It will also help keep the targets in the fray when ganking from behind them.
http://www.guildwars.com/images/professions/skillicons/mesmer/mindwrack.jpgTelekinetic Pulse [W]
Mindwave lets out a pulse of energy, disrupting the minds of those near him. All affected units are silenced, slowed, and damaged. The Telekinetic Field loses its effect the farther away the target is.
Type: Magic. Toggled Aura.
Affects: Enemy Units.
Damage: 100/150/200/250 Magic damage.
Silence Duration Minimum: 1 second.
Silence Duration Maximum: 3 seconds.
Movement Speed Slow: -10/20/30/40% movement speed.
Movement Speed Duration Minimum: 1/2/3/4 seconds.
Movement Speed Duration Maximum: 3/3/4/4 seconds.
Radius: 500 units.
Cooldown: 21 seconds.
Mana Cost: 130/135/140/145 mana.
This skill is somewhat like Corrupted Disciple's Electric Tide. Instead of just dealing damage based on distance, it slows and silences for a duration based on how close they are. The damage is static and so is the slow speed, but the duration that it all lasts depends on how close the enemy is.
http://www.guildwars.com/images/professions/skillicons/mesmer/spiritualpain.jpgTelekinetic Levitation [Passive] & [E]
Mindwave uses telekinesis to raise his feet off the ground, allowing him to levitate and move faster. When he focuses, he is able to levitate high enough to float over cliffs.
Type: Passive.
Movement Speed Increase: +2/4/6/8% movement speed.
Effects: Unitwalking, Cliffwalking on self.
Duration: 4 seconds.
Cooldown: 30 seconds.
Mana Cost: 30 mana.
This is a simple passive at first. It increases movement speed. However, it also adds a subskill for the E key which will allow temporary unitwalking and cliffwalking. Will not allow Mindwave to go through trees, however.
http://www.guildwars.com/images/professions/skillicons/mesmer/hexbreaker.jpgULTIMATE: Telekinetic Port [R]
Mindwave uses the forces at his whim to move his target to a location of his choice.
Type: Magic. Target Unit/Target Location.
Targets: Organic Units.
Cast Range: 400/500/600 units.
Cooldown: 31/28/25 seconds.
Mana Cost: 150/250/350 mana.
Basically, you target a unit with this spell. The spell is then replaced with another which you cast on a location. The recently targetted unit will be teleported to the location. Note you are able to target and teleport yourself with this spell.
HERO & ITEM SYNERGY
http://www.heroesofnewerth.com/images/heroes/35/icon_128.jpghttp://www.heroesofnewerth.com/images/heroes/3/icon_128.jpghttp://www.heroesofnewerth.com/images/heroes/25/icon_128.jpghttp://www.heroesofnewerth.com/images/heroes/106/icon_128.jpg
Tempest, Behemoth, Keeper of the Forest, and Magmus
Heroes that have strong AoE ultimates for damage and disable work really well with Mindwave considering Mindwave has an ultimate to pull enemies into a nice small bunch for the ultimates to go off.
http://www.heroesofnewerth.com/images/heroes/94/icon_128.jpghttp://www.heroesofnewerth.com/images/heroes/90/icon_128.jpghttp://www.heroesofnewerth.com/images/heroes/108/icon_128.jpghttp://www.heroesofnewerth.com/images/heroes/13/icon_128.jpghttp://www.heroesofnewerth.com/images/heroes/22/icon_128.jpghttp://www.heroesofnewerth.com/images/heroes/110/icon_128.jpg
Pyromancer, Torturer, Plague Rider, Hammerstorm, Pebbles, and Pandamonium
Heroes with strong burst AoE damage also work incredibly well with Mindwave because Mindwave can put the enemy right up in the fray for all that AoE to go off without fail.
http://www.heroesofnewerth.com/images/items/Item_FrostfieldPlate.jpghttp://www.heroesofnewerth.com/images/items/Item_Morph.jpghttp://www.heroesofnewerth.com/images/items/Item_Damage10.jpg
Frostfield Plate, Totem of Kuldra, and Mock of Brilliance
Frostfield Plate works well with the AoE of Mindwave. His strong AoE and pulling effects make him extremely strong for crowd control and Frostfield Plate combined with Telekinetic Pulse should slow all enemy units to a halt. Totem of Kuldra also works well with Mindwave. He would be able to disable a unit for a fairly long time with it and keep outputting damage. With so much crowd control, Mock of Brilliance would allow Mindwave to put out way more damage to the enemy team in order to scale well later into the game.
CHANGELOG
November 27, 2009
Version 1.26:
* Changed the in-depth description to update back to Telekinetic Pulse. It was talking about the old Telekinetic Field skill.
* Changed wording of Telekinetic Levitation to make more logical sense.
November 26, 2009
Version 1.25 (Semi-Remake):
* Increased Attack Range from 500 to 550.
* Lowered Base Strength from 18 to 16.
* Lowered Base Agility from 21 to 19.
* Lowered Agility Gain from 1.9 to 1.6.
* Lowered Base Intelligence from 29 to 25.
* Lowered Intelligence Gain from 3.1 to 2.9.
* Added an "Overall" stat for the overall base stat + gain between all attributes.
* Scrapped Telekinetic Field.
* Returned Telekinetic Pulse with minor changes.
* Updated the tooltip for Telekinetic Levitation to display more in-depth information.
* Increased Telekinetic Port's Cooldown from 25/22/19 seconds to 31/28/25 seconds.
* Decreased Telekinetic Port's Mana Cost from 200/300/400 mana to 150/250/350 mana.
November 24, 2009
Version 1.20 (Remake):
* Lowered Intelligence Gain from 3.4 per level to 3.1 per level.
* Increased Telekinetic Push's Cooldown from 15/12/10/9 seconds to 16/13/11/10 seconds.
* Scrapped Telekinetic Pulse.
* Created Telekinetic Field as the second ability.
* Scrapped Telekinetic Slam.
* Created Telekinetic Speed as the third ability.
November 20, 2009
Version 1.12:
* Increased Telekinetic Push's Damage from 70/130/180/220 damage to 100/160/220/280 damage.
* Removed the damage effect on Telekinetic Pulse.
* Increased Telekinetic Pulse's Cooldown from 15 seconds to 18 seconds.
* Added note on Telekinetic Slam stating the target will not be pulled if the distance is greater than 200.
* Decreased Telekinetic Port's Mana Cost from 200/400/600 mana to 200/300/400 mana.
* Decreased Telekinetic Port's Cooldown from 25 seconds to 25/22/19 seconds.
November 19, 2009
Version 1.11:
* Changed Telekinetic Pulse to have percentage-based movement slow instead of static.
- It now has 10/20/30/40%-15/30/45/60% percentage slow instead of the 30/50/70/90-60/80/100/120 static slow.
* Updated Telekinetic Slam with distance jumped.
* Updated Telekinetic Slam with the movement speed while jumping.
Version 1.10 (Remake):
* Created Telekinetic Push as the first ability.
* Scrapped Focus.
* Created Telekinetic Slam as the third ability.
* Scrapped Telekinetic Pull.
* Changed Telekinetic Port to be the ultimate.
* Decreased Cast Range of Telekinetic Port from 600/750/900/1050 units to 400/500/600 units.
* Increased Telekinetic Port's Cooldown from 28 seconds to 70 seconds.
* Increased Telekinetic Port's Mana Cost from 170 mana to 200/400/600 mana.
* Removed maximum teleport distance on Telekinetic Port.
November 18, 2009
Version 1.01:
* Increased Telekinetic Port's Mana Cost from 90 mana to 170 mana.
* Changed Telekinetic Port's Cooldown from 28/25/22/19 seconds to a static 28 seconds.
* Changed Focus's Stun Duration from 2.5/2.0/1.5/1.0 seconds to a static 2 seconds.
* Added increased damage intake effect to Focus.
November 17, 2009
Version 1.00:
* Initial Presentation.