archkyle
11-17-2009, 12:35 AM
http://www.totalformat.com/forum/attachments/trials-ascension/7972d1123482972-game-information-doppelganger.jpg
not my art...
THIS IS SUPER ROUGH.
NUMBERS AND SPELLS CAN BE ADJUSTED OR CHANGED.
Dopplewalk-
duration: 8
cd: 12
gain unit walking and 5/10/15/20% MS bonus.
Body: also become invisible and will remain invis during the first 1/2/3/4 attacks.
Soul: the next 2/3/4/5 attacks deal magic damage instead of physical.
Body and Soul-
toggle passive
cd: 2
toggle between body and soul, each one adds additional effects to some spells.
Body: gain 10/20/30/40 hp and lose 50 mana per second. will not go below 10% mana.
Soul: gain 10/20/30/40 mana and lose 50 hp per second. Will not go below 5% hp.
Soul sense-
passive
AoE range: 1500/2000/2500
no vision loss at night.
enemies that with less than 20/40/60% mana can be seen on the map and by an indicator circle on screen. (just like blood sense)
Body: gain 2/4/6/8% MS and IAS.
Soul: enemies are slowed by 4/6/8/10% while withing 600 AoE.
Doppleform
target enemy heroes only
duration: 4/5/6
cast range: 300
cd: 180/140/100
target enemy is absorbed into the Doppleganger (enemy is no longer on the map or seen by allies/enemies. think of it like a stun).
the Doppleganger gains the targets form and all of his spell and items EXCEPT for his ult.
if the doppleganger dies or the duration eneds target enemy is returned to his origin (where he was when this was cast on him).
After the target is returned to his initial origin he will suffer 15/25/35% of the damage that the doppleganger suffered during the duration of this spell as a DOT for 5 seconds. (dealing 1/5 of the damage each second)
not my art...
THIS IS SUPER ROUGH.
NUMBERS AND SPELLS CAN BE ADJUSTED OR CHANGED.
Dopplewalk-
duration: 8
cd: 12
gain unit walking and 5/10/15/20% MS bonus.
Body: also become invisible and will remain invis during the first 1/2/3/4 attacks.
Soul: the next 2/3/4/5 attacks deal magic damage instead of physical.
Body and Soul-
toggle passive
cd: 2
toggle between body and soul, each one adds additional effects to some spells.
Body: gain 10/20/30/40 hp and lose 50 mana per second. will not go below 10% mana.
Soul: gain 10/20/30/40 mana and lose 50 hp per second. Will not go below 5% hp.
Soul sense-
passive
AoE range: 1500/2000/2500
no vision loss at night.
enemies that with less than 20/40/60% mana can be seen on the map and by an indicator circle on screen. (just like blood sense)
Body: gain 2/4/6/8% MS and IAS.
Soul: enemies are slowed by 4/6/8/10% while withing 600 AoE.
Doppleform
target enemy heroes only
duration: 4/5/6
cast range: 300
cd: 180/140/100
target enemy is absorbed into the Doppleganger (enemy is no longer on the map or seen by allies/enemies. think of it like a stun).
the Doppleganger gains the targets form and all of his spell and items EXCEPT for his ult.
if the doppleganger dies or the duration eneds target enemy is returned to his origin (where he was when this was cast on him).
After the target is returned to his initial origin he will suffer 15/25/35% of the damage that the doppleganger suffered during the duration of this spell as a DOT for 5 seconds. (dealing 1/5 of the damage each second)