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Delta5
06-08-2009, 10:18 PM
Hero Name: "Tomb Raider"

Type of Hero: Agility

General description: Looks similar to indiana jones, but with a "chain-whip" similar to something out of soul calibur, and a sword. Specializes whips, sword play and DoT.

Abilities:

Ability 1. Eviscerate (10s cool down) 50/75/100/125 mana

1. Deals 20 damage, and an additional 100 damage over 10 seconds. Slows target's movement speed by 5% for 5 seconds (universal)
2. Deals 40 damage, and an additional 150 damage over 10 seconds. Slows target's movement speed by 10%.
3. Deals 60 damage, and an additional 200 damage over 10 seconds. Slows target's movement speed by 15%.
4. Deals 80 damage, and an additional 250 damage over 10 seconds. Slows target's movement speed by 20%.

Abiilty 2. Lash (15s cool down) 50/75/150 mana

1. Deals 15 damage, stuns target for .5 second and pulls him towards you (250y)
2. Deals 30 damage, stuns target for .9 second and pulls him towards you (500y)
3. Deals 45 damage, stuns target for 1 second and pulls him towards you (750y)
4. Deals 50 damage, stuns target for 1 second, and pulls him towards you (800y)

Ability 3. Swift Feet <Passive>

1. increases evasion rate by 5%, 10%, 15%, 20% per skill level
2. 5%, 10%, 15%, 20% chance to reflect 10%, 15%, 20% 25% of damage back.

Ability 4. Ravaged (120s cool down) 150 mana

Requires a target to be "bleeding" from Eviscerate.

If target has been hit by eviscerate, ravaged will deal 600/900/1200 damage over 10 seconds, decrease movement speed by 15%.

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So basically I envision this is a character similar to Devo.

The "lash" would be about as hard to pull of as the devo hook.

Killing someone would involve a combo of Lash, Eviscerate, and Ravaged.

If he engages in melee, the character will use his sword, if he's engaged in ranged, he'll use his whip (which does significantly less damage compared to his sword)

Blu3
06-09-2009, 03:30 AM
Ability 1. Eviscerate (10s cool down) 50/75/100/125 mana

1. Deals 50 damage, and an additional 100 damage over 10 seconds. Slows target's movement speed by 5% for 5 seconds (universal)
2. Deals 100 damage, and an additional 150 damage over 10 seconds. Slows target's movement speed by 10%.
3. Deals 150 damage, and an additional 200 damage over 10 seconds. Slows target's movement speed by 15%.
4. Deals 200 damage, and an additional 250 damage over 10 seconds. Slows target's movement speed by 20%.That sounds quite imbalanced. The 'Tomb Raider' will melt faces in early game as well as in mid/endgame. His spells just deal too much damage. He can nuke for more than 2k hp, with a very small cooldown and he even is an agility hero. On top, he can even reduce armor AND movementspeed AND deal huge amounts of damage with his ulti. Not to mention his additional Evasion/Reflection.


4. Deals 200 damage, stuns target for 2 seconds, and pulls him towards you (800y)Holy, he can even stun AND has pudge/devourer's hook.
You might want to give him a lazer cannon as well.

Furier
06-09-2009, 03:57 AM
This whoel hero sounds so imbalanced, it had to be nerfed back to the stone age to fit in imo.

Delta5
06-09-2009, 07:43 AM
That sounds quite imbalanced. The 'Tomb Raider' will melt faces in early game as well as in mid/endgame. His spells just deal too much damage. He can nuke for more than 2k hp, with a very small cooldown and he even is an agility hero. On top, he can even reduce armor AND movementspeed AND deal huge amounts of damage with his ulti. Not to mention his additional Evasion/Reflection.

Holy, he can even stun AND has pudge/devourer's hook.
You might want to give him a lazer cannon as well.

****, forgot about the lazer cannon!

I'll reduce damage across the board ;p.

06-09-2009, 11:31 AM
You disappoint me. I was expecting a Laura Croft hero. :/

Inconmon
06-09-2009, 11:34 AM
If he engages in melee, the character will use his sword, if he's engaged in ranged, he'll use his whip (which does significantly less damage compared to his sword)

Doesnt really work. Also it would make more sense if he would be a melee heroes while his abilities take advantage of the whip. And a whip should be midrange (~600), not longrange