Drasha
08-17-2012, 02:13 AM
The Underfoot is a little know region of Newerth spanning a massive distance from the roots of Caldavar to caverns of the Iron Mountains. The chiprel able to breed and flourish alone underground now fight enemies from every side and have used their unmatched reproductive ability to evolve and gain intelligence in a draw droppingly short amount of time. Forced from their hunting grounds by the scar's quakes the many legged worms of the Under Dune feed on chiprel. To the south a ancient vault of man was split open allowing clockwork horrors access the great tunnel which they are attempting to modify with cogs and gears. After the chiprel sent aid to the beast horde to assist against the hellbourne the scar began to hum with the scuttling of thousands of insects who quickly took control of cast swaths of the Underfoot. Now the battle lines are drawn armies are born and die atop the bridges crossing the whispering water and a secret war is fought under the feet of the legion.
Rules
*multiple entries are acceptable
*No longer then 1200 words
*No fewer then 0 Words
*Must fit into HoN lore
*Must take place in the Underfoot Region (any where on the map)
*Must include [Under1] in thread title
*Must be a separate thread in the lore section
*Please post a link to the entry in this thread
*Entry must be submitted before November 22nd
If you have any questions about the contest or Underfoot please use this thread to discus them.
http://i.imgur.com/vQDBR.png
Under Knoll: this area of underground tunnels is filled with plant life and is still held fiercely by the chiprel. It expands north until the forest of caldavar meets the tundra and its tunnel networks allow the chiprel to be seen in almost any area of newerth. Though chiprels are pathetically weak alone and have often thought to have been made extinct on the surface the underground home allowed them to quickly repopulate and return to the surface world.
Great Tunnel: A massive smooth stone tunnel system that span across newerth. These tunnels are the fastest way to move long distances and provide the only safe way to cross the whispering water underground. The many metal bars that run along the floor of the tunnel system have baffled chiprel scientists though they are believed to be the droppings of some massive long dead wurm that carved the tunnel.
Whispering Water: an underground lake with many rivers running from it. Creatures stay away from it and even the hellbourne will not cross over or under the water unless they are in the great tunnel.
Terror Web: An undergound den of insects the most notable being tremble though many of are of a lesser size. Their numbers rival the chiprels how ever they have not yet been able to push past the crossing points of the great tunnel to invade the chiprels land and are held at bay.
Under Dune: the massive sand fields of the planes extend far underground where great worms like geomancer dwell. They often venture into the Under Knoll to feed on chiprel though with their adoption into the hellbourne's ranks they more often venture out only to decimate chiprel dwellings.
Clicking Halls: Clicking, beeping, and flashing tiny clock work robots mimicking an assortment of shapes from behemoths to strange four legged creatures with long tails and pointed ears. They are not aggressive unless attacked but they constantly march north in the great tunnel ripping up chiprel villages and putting strange devices of their own design in their place. They are little threat to the chiprels but with their resources stretched they have to slowly give ground in the great tunnel to these tiny monsters. On occasion a massive mechanical worm comes from the depths of the clicking halls roaring down the hall it rips up any thing in its path until finally halted by a swarm of chiprel.
Rules
*multiple entries are acceptable
*No longer then 1200 words
*No fewer then 0 Words
*Must fit into HoN lore
*Must take place in the Underfoot Region (any where on the map)
*Must include [Under1] in thread title
*Must be a separate thread in the lore section
*Please post a link to the entry in this thread
*Entry must be submitted before November 22nd
If you have any questions about the contest or Underfoot please use this thread to discus them.
http://i.imgur.com/vQDBR.png
Under Knoll: this area of underground tunnels is filled with plant life and is still held fiercely by the chiprel. It expands north until the forest of caldavar meets the tundra and its tunnel networks allow the chiprel to be seen in almost any area of newerth. Though chiprels are pathetically weak alone and have often thought to have been made extinct on the surface the underground home allowed them to quickly repopulate and return to the surface world.
Great Tunnel: A massive smooth stone tunnel system that span across newerth. These tunnels are the fastest way to move long distances and provide the only safe way to cross the whispering water underground. The many metal bars that run along the floor of the tunnel system have baffled chiprel scientists though they are believed to be the droppings of some massive long dead wurm that carved the tunnel.
Whispering Water: an underground lake with many rivers running from it. Creatures stay away from it and even the hellbourne will not cross over or under the water unless they are in the great tunnel.
Terror Web: An undergound den of insects the most notable being tremble though many of are of a lesser size. Their numbers rival the chiprels how ever they have not yet been able to push past the crossing points of the great tunnel to invade the chiprels land and are held at bay.
Under Dune: the massive sand fields of the planes extend far underground where great worms like geomancer dwell. They often venture into the Under Knoll to feed on chiprel though with their adoption into the hellbourne's ranks they more often venture out only to decimate chiprel dwellings.
Clicking Halls: Clicking, beeping, and flashing tiny clock work robots mimicking an assortment of shapes from behemoths to strange four legged creatures with long tails and pointed ears. They are not aggressive unless attacked but they constantly march north in the great tunnel ripping up chiprel villages and putting strange devices of their own design in their place. They are little threat to the chiprels but with their resources stretched they have to slowly give ground in the great tunnel to these tiny monsters. On occasion a massive mechanical worm comes from the depths of the clicking halls roaring down the hall it rips up any thing in its path until finally halted by a swarm of chiprel.