CruS
07-24-2009, 07:48 AM
I don't know if this has been brought up before (probably).
But is the AI used for Creeps and Lane Creeps here to stay? (I assume you all know it is different from the original).
Example: While farming in woods neutral creeps does not let go of whomever initiated the attack (for example Ophelia with 2 summons, if Ophelia hits first creeps will hunt her to no end instead of switching to her summons), which is VERY annoying at some point and VERY abuseable at some.
Another thing about this is the time and length creeps chase you, sometimes even PAST the lane towers which is again very annoying AND very abusable.
The Lane Creeps AI seems to be a bit random when calculating whether to chase the hero / hit creeps / hit towers, this one I can't really explain that great but it sure feels different than DotA.
Edit: It also seems quite hard to farm woods using lane creep pulls.
Edit2: Creeps in woods feels a bit stronger than in DotA and seems to give less gold, wtf?
But is the AI used for Creeps and Lane Creeps here to stay? (I assume you all know it is different from the original).
Example: While farming in woods neutral creeps does not let go of whomever initiated the attack (for example Ophelia with 2 summons, if Ophelia hits first creeps will hunt her to no end instead of switching to her summons), which is VERY annoying at some point and VERY abuseable at some.
Another thing about this is the time and length creeps chase you, sometimes even PAST the lane towers which is again very annoying AND very abusable.
The Lane Creeps AI seems to be a bit random when calculating whether to chase the hero / hit creeps / hit towers, this one I can't really explain that great but it sure feels different than DotA.
Edit: It also seems quite hard to farm woods using lane creep pulls.
Edit2: Creeps in woods feels a bit stronger than in DotA and seems to give less gold, wtf?