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View Full Version : Charm of Rumination (makes use of Void Talisman)



J3T_Tlag
11-15-2009, 10:54 AM
Values and names can be changed, vote on concept

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Changelog:
v 0.0 - posted
v 1.0 - added an alternative Rumination
v 2.0 - lowered bonus attack and cast speed of 1st Rumination, from +75 to +50, increased passive bonus attack and cast speed from +15 to +20.
v 3.0
- changed item component and passive bonuses
--- Scarab change to Sustainer
--- recipe reduced to 250
--- added innate bonuses of Sustainer (+10 damage, +5 HP regen, +125% mana regen)
--- now costs for a total of 4000 from 3250
- switched the alternate Rumination (that gives bonuses depending on your stats) to be the main suggestion (alternate Rumination is now the fixed bonus attack and cast speed)
- increased mana regeneration in Void from +400% to +500%
- added a short simple explanation to simplify for those who can't understand the item well
v 4.0
--- lowered bonus mana regeneration back to 400%
--- increased cooldown from 40 seconds to 50
--- added a restriction of being unable to hold another Void Talisman & Charm of Rumination
--- added an extra "Regenerate 25% of your MAX HP" on the alternative Rumination
--- added a "Why is this not broken" section.
--- ADDED AN ALTERNATE CONCEPT
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Charm of Rumination
Ingredients:
http://i38.tinypic.com/nnml3n.jpg
Void Talisman
(1500)

+

http://i34.tinypic.com/fcihip.jpg
Gloves of the Swift
(500)

+

http://i35.tinypic.com/10xebdy.jpg
Sustainer
(1750)

+

http://i38.tinypic.com/ofvxad.jpg
Recipe
(250)

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Charm of Rumination
http://img.photobucket.com/albums/v220/Jetricson/CharmOfRumination.png
(picture from "Naya Charm" from Magic: the Gathering)
(4000)


Passive bonuses:

+ 10 to all stats
+ 20 attack speed
+ 20 cast speed
+ 10 damage
+ 5 HP regeneration
+ 125% mana regeneration

Activation (for 100 MP)
Void Trance (for more dramatic lore)
-The bearer of the charm enters a void within Newerth; experiencing some sort of meditative state, granting the him/her physical immunity, increased mana regeneration and speeds up the cooldown of the wearer's spells at the cost of being inactive within battle. Upon returning, the bearer gains some insight from their time of contemplation, increasing their attack speed and cast speed greatly.

(specific bonuses)
-upon activation, for the first 5 seconds (0 - 5), applies Void to self:
+physical immunity
+400% mana regeneration
+1 second is reduced from the total time for the wearer's spells (not items) to cooldown per second (so 5 seconds is reduced from the cooldowns of your skills)
-silenced
-disarmed
-perplexed
-for the next 5 seconds after that (6 - 10), applies Ruminate to self:
+HP regeneration equal to 25% of your STR
+Attack Speed equal to 75% of your AGI
+Cast speed equal to 100% of your INT

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ALTERNATE Ruminate:
-for the next 5 seconds after that (6 - 10), applies Ruminate to self:
+50 attack speed and +50 cast speed
+Regenerate 25% of your MAX HP (over the 5 seconds)
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Cooldown: 50 seconds.


Note: You will still gain the initial bonuses from the item while having Ruminate on.
Note2: Can only have 1; cannot buy another Void Talisman while holding this; will automatically drop if you get one.


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ALTERNATE ACTIVE ABILITY

Activation (for 75 MP)
Banisher
- Can target any unit within 600 range
- Cannot target gadgets
- Target unit is forcefully placed in a void; preventing all Physical Damage done to it, but disabling it from attacking as well for 5 seconds

- If cast on an ally; applies Ruminate to them for 5 seconds:
+Physical Immunity
+25% MV SPD
-Disarmed

- If cast on an enemy; applies Banished to them for 5 seconds:
+Physical Immunity
-50% MV SPD
-Disarmed

Cooldown: 30 seconds

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Simplified explanation of what the item does:
-for the 1st 5 seconds, the same as Void Talisman; but you have increased mana regeneration, and you are also silenced and unable to use items as well (you can still move)
-after that duration, for the next 5 seconds, you gain bonuses equal to percentage of your stats
-so the effect of the item lasts 10 seconds; 5 for the void talisman effect, 5 for the bonus effect.

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Goal of the item:
- To have more uses for Void Talisman;
- HoN introduces something kind of new from DotA; cast speed... so far only Behemoth's Heart has used that "new" concept, and its only restricted for INT heroes. This item hopefully will be one of those other items that adds in a help in cast speed;
- Gives heroes with skills with long cooldowns somewhat enter a fight better with the 5 second reduction of their skills' cooldowns;
- Gives casters more survivability and a chance for a comeback in a clash/gank if they run out of mana due to the physical immunity and mana regeneration for the 1st 5 seconds;
- Need other comeback items other than Barbed Armor and Symbol of Rage;


Who would use it well?
- ANY caster: though the attack speed bonus is great, even somewhat better than Elder Parasite, the probably almost instant cast with the insane cast speed bonus, the -5 seconds in their spells' cooldowns, and bonus mana regeneration outweighs that bonus attack speed. Especially Pyromancer with his fervor granting him even more bonus attack speed while casting those spells of his;
- Soulstealer (his nukes will be faster)
- Behemoth (quick kill for his skills)
- Pharaoh (probably?)
- Electrician (activate this within a clash for more mana for your electric shield, after recovering, discharge, purge 1 for others to kill then grip another one quickly ready and waiting)
- Pandamonium (Cannonball and fling faster)
- Jereziah (annoyed that he has to swing his sword a bit in order to heal?)
- other possibilities probably :D



Now I know, some may think:
"reduce the cooldown of skills by 5 seconds every 35 seconds?" <for 5 seconds the cooldown goes down, 5 seconds for the after effect, 30 seconds for the rest of the cooldown> seems broken... I'm having second thoughts about that myself... I do have some alternatives in mind though:

1) Increase recipe cost
2) Increase cooldown of the item
3) remove it the cooldown reduction completely but lower the recipe


take note: Channeling time is not affected by cast speed as far as I know... so Magmus' ulti, Soulstealer's ulti, and other channeling spells are not affected... the rate that they are executed, yes... the total time channeled; no.


Why is this not broken?
1) You're still vulnerable to spells... oh sure buy Shrunken Head, though that's already wasting 3 item slots: Charm, Shrunken Head, and most likely some Marchers or variations of it... you only have 3 left to fully equip yourself
2) For the 1st 5 seconds you are a sitting duck... sure you can do it away from the clash, but those 5 seconds can be crucial as well; who knows, maybe after 5 seconds your allies are dead
3) and remember, NUMBERS CAN BE CHANGED...



Hope this goes well =x tnx for looking :D

tacomaster
11-15-2009, 01:31 PM
great idea I like that it doesnt make you more vulnerable to magic- I don't think it needs any tweaking.

11-15-2009, 01:52 PM
EDIT: well thought out, messed up on original post since I missed a concept.

I'm liking your thinkin'.

I may think +75 attack speed is a bit too cheap, you may be able to just run to someone with this melee immunity to get up close, get the +75 cast/attack when it wears off, pop a parasite and destroy though. Your comments on this additional crazy burst of +175 attack speed (190 including passive bonus)?

Would you believe that adding .8 attack/cast speed for every 1.0 intellect point would be a better alternative instead of a set number of stats?

J3T_Tlag
11-15-2009, 09:32 PM
great idea I like that it doesnt make you more vulnerable to magic- I don't think it needs any tweaking.

thanks, but they removed the -magic armor on Void Talisman already... it was in a changelog somewhere :P


EDIT: well thought out, messed up on original post since I missed a concept.

I'm liking your thinkin'.

I may think +75 attack speed is a bit too cheap, you may be able to just run to someone with this melee immunity to get up close, get the +75 cast/attack when it wears off, pop a parasite and destroy though. Your comments on this additional crazy burst of +175 attack speed (190 including passive bonus)?

Would you believe that adding .8 attack/cast speed for every 1.0 intellect point would be a better alternative instead of a set number of stats?

thanks for looking :D

yes Elder Parasite + this = zomg ATK SPD, but remember for the 1st 5 seconds you can't do anything but move; you have to move towards your target... most likely they'll see you coming with that animation of Void on you and think; oh shi* RUN. and remember, you're STILL not magic immune...

unless you have Repel of Jere / Shrunken head maybe... but look at that; 4 items already in your inventory - some Marchers, Elder Parasite, Charm, and Shrunken Head. You only have 2 items left to buff your damage to any significant amount, or some other item.

NH + this? I doubt it, since NH is silenced for the 1st 5 seconds... and silenced NH = revealed.

Scout + this? more survivability... yea... I kinda forgot if Scout is silenced while invisible, will he be revealed? XD

Madman + this? even more insane probably since it will probably refresh your Stalk instantly, and Barrel Roll as well... but will you really get this since Madman is all about burst and insta-kill

Valk Ult / Keeper's camoflague + this? well... can't do anything about that XD

I kinda don't like it having rely on INT, since I don't want this to be an INT/Caster only item... yes it benefits casters more, but the focus of this item is after sacrificing 5 seconds of doing nothing, you can try to turn the tides in the next 5 seconds.

though I have added an extra alternate to Rumination... hmm...

CKMo
11-15-2009, 11:50 PM
i kind of like it...but what's the point of that in a team fight? it sounds usable only for initiators to spam everything, then 5 seconds of them being useless watching their teammates, and then coming back
5 seconds is a long time in a team fight. your whole team could get obliterated by tempest while u're there being useless. then after u're back out u're dead meat
definitely needs tweaking, but good idea, so T-up

J3T_Tlag
11-16-2009, 05:18 AM
u would probably be in the back while this active, while your allies set up... or if you are FF-ed in a team fight, activate this to turn your opponent's focus into some other ally; hopefully if your ally is alive when you return, you pwn your opponents with your high buffs. not all items are supposedly for team fights anyway :/ but this item can do well a bit. it's technically the same as Void Talisman, only you gain more power after you recover

11-17-2009, 11:15 AM
To much recipe cost not enough item.
Lose the scarb and add the manatube, adjust recipe cost accordingly.

Medieve
11-17-2009, 12:46 PM
Is the effect channeled?

mski`Kaji
11-19-2009, 02:51 AM
Where'd the +10 to all stats come from?

J3T_Tlag
11-19-2009, 08:59 AM
@Vaaz: hm... I suppose it could work...

@Medieve: no it's not channeled, it's the same as Void Talisman, except you're silenced and gain more mana regeneration, and after the duration of the Void, you get some other bonuses

@kaji: lol, +7 from Void Talisman

*edits*

J3T_Tlag
11-21-2009, 08:18 AM
*bump* :/

mski`Kaji
12-04-2009, 10:24 AM
Never knew about the stats from Void Talisman (always got it for the phase thing, haha)

Voted Yes.

J3T_Tlag
12-12-2009, 02:07 AM
*bump* :x

g0dAri3s
12-12-2009, 06:56 PM
500% Mana regen is a bit high imo. 300% at max but 500% is way to high

Ragnarok17
12-13-2009, 12:32 AM
Interesting. Void Talisman is already a good item, but this is very unique and fun-looking. T-Up!

OhBob
12-13-2009, 03:55 PM
It's overpowered. Face it, hiding yourself for 5 seconds to regain all your mana is already really, really strong, and then you get bonus attack speed, cast speed and regen? No... Alternative one is better, but still incredibly strong. Try the regular decrepify (void on target), it generally works better.

Shariak
12-13-2009, 04:25 PM
I like it.. nice idea to well "connect" it with void talisman, since its rarely used (well as far as i've seen). So i say, T-Up!

Oh yea might wanna lower the mana reg alittle.. to 350%?

serrath
12-13-2009, 04:50 PM
Definitely increase cooldown. This shouldn't be used twice in the same battle. Maybe 120 seconds?

WSLaFleur
12-15-2009, 09:16 PM
Overly complicated, you killed a good idea.

J3T_Tlag
01-26-2010, 06:31 AM
*bump*? :x

A`nub`is
01-26-2010, 03:02 PM
Great Build-up!

I'd prefer a very simple and not imba active ability though for e.g.:
-Physical immunity, disarmed, etc.
-Doubled HP/Mana-reg for the duration.

chadderson
01-27-2010, 07:23 PM
I'd almost suggest the void talisman gaining powerups for being activated within range of X amount of players. The more around you the more X powerup you receive. Sorta like electrician's spell does. If the talisman is going to be so OP there needs to be some risk in activating it with most efficiency, therefore close quarters combat before it can be activated with use.

Escorponox
01-28-2010, 06:52 AM
Btw I love the meditation state concept (it remembers the wow druid innervate to me). But imho some things have to be changed.

* -1 second on cd seems too powerful for some skills. A % based (excluding ultis) speed cd seems better imo

* Ruminate on self after meditation seems overpowered to me. Some carrys will take the item, which i think is not intended. I'd remove it.

* Turn the +25% MS on Ruminate on aliies to -25% MS. I think the physical inmunity is a powerful saving tool and it should have some kind of penalty besides disarmed (like DOTA pugna banish).

With these changes the cost maybe seems to high, but think that u have stats+AS+damage+sustainer+utility in one slot. This would be a must have for the majority of support/babysitter like Demented, etc...

Anyways a big YES to this.

Ophelia
02-10-2010, 12:32 AM
Costs an arseload for confusing benefits. Pharoah would love it but that's the best initiator I can think of that would actually benefit from this. There are more heroes but crimony it's expensive.