J3T_Tlag
11-15-2009, 10:54 AM
Values and names can be changed, vote on concept
-----
Changelog:
v 0.0 - posted
v 1.0 - added an alternative Rumination
v 2.0 - lowered bonus attack and cast speed of 1st Rumination, from +75 to +50, increased passive bonus attack and cast speed from +15 to +20.
v 3.0
- changed item component and passive bonuses
--- Scarab change to Sustainer
--- recipe reduced to 250
--- added innate bonuses of Sustainer (+10 damage, +5 HP regen, +125% mana regen)
--- now costs for a total of 4000 from 3250
- switched the alternate Rumination (that gives bonuses depending on your stats) to be the main suggestion (alternate Rumination is now the fixed bonus attack and cast speed)
- increased mana regeneration in Void from +400% to +500%
- added a short simple explanation to simplify for those who can't understand the item well
v 4.0
--- lowered bonus mana regeneration back to 400%
--- increased cooldown from 40 seconds to 50
--- added a restriction of being unable to hold another Void Talisman & Charm of Rumination
--- added an extra "Regenerate 25% of your MAX HP" on the alternative Rumination
--- added a "Why is this not broken" section.
--- ADDED AN ALTERNATE CONCEPT
-----
Charm of Rumination
Ingredients:
http://i38.tinypic.com/nnml3n.jpg
Void Talisman
(1500)
+
http://i34.tinypic.com/fcihip.jpg
Gloves of the Swift
(500)
+
http://i35.tinypic.com/10xebdy.jpg
Sustainer
(1750)
+
http://i38.tinypic.com/ofvxad.jpg
Recipe
(250)
-----
Charm of Rumination
http://img.photobucket.com/albums/v220/Jetricson/CharmOfRumination.png
(picture from "Naya Charm" from Magic: the Gathering)
(4000)
Passive bonuses:
+ 10 to all stats
+ 20 attack speed
+ 20 cast speed
+ 10 damage
+ 5 HP regeneration
+ 125% mana regeneration
Activation (for 100 MP)
Void Trance (for more dramatic lore)
-The bearer of the charm enters a void within Newerth; experiencing some sort of meditative state, granting the him/her physical immunity, increased mana regeneration and speeds up the cooldown of the wearer's spells at the cost of being inactive within battle. Upon returning, the bearer gains some insight from their time of contemplation, increasing their attack speed and cast speed greatly.
(specific bonuses)
-upon activation, for the first 5 seconds (0 - 5), applies Void to self:
+physical immunity
+400% mana regeneration
+1 second is reduced from the total time for the wearer's spells (not items) to cooldown per second (so 5 seconds is reduced from the cooldowns of your skills)
-silenced
-disarmed
-perplexed
-for the next 5 seconds after that (6 - 10), applies Ruminate to self:
+HP regeneration equal to 25% of your STR
+Attack Speed equal to 75% of your AGI
+Cast speed equal to 100% of your INT
-----
ALTERNATE Ruminate:
-for the next 5 seconds after that (6 - 10), applies Ruminate to self:
+50 attack speed and +50 cast speed
+Regenerate 25% of your MAX HP (over the 5 seconds)
-----
Cooldown: 50 seconds.
Note: You will still gain the initial bonuses from the item while having Ruminate on.
Note2: Can only have 1; cannot buy another Void Talisman while holding this; will automatically drop if you get one.
-----
ALTERNATE ACTIVE ABILITY
Activation (for 75 MP)
Banisher
- Can target any unit within 600 range
- Cannot target gadgets
- Target unit is forcefully placed in a void; preventing all Physical Damage done to it, but disabling it from attacking as well for 5 seconds
- If cast on an ally; applies Ruminate to them for 5 seconds:
+Physical Immunity
+25% MV SPD
-Disarmed
- If cast on an enemy; applies Banished to them for 5 seconds:
+Physical Immunity
-50% MV SPD
-Disarmed
Cooldown: 30 seconds
-----
Simplified explanation of what the item does:
-for the 1st 5 seconds, the same as Void Talisman; but you have increased mana regeneration, and you are also silenced and unable to use items as well (you can still move)
-after that duration, for the next 5 seconds, you gain bonuses equal to percentage of your stats
-so the effect of the item lasts 10 seconds; 5 for the void talisman effect, 5 for the bonus effect.
-----
Goal of the item:
- To have more uses for Void Talisman;
- HoN introduces something kind of new from DotA; cast speed... so far only Behemoth's Heart has used that "new" concept, and its only restricted for INT heroes. This item hopefully will be one of those other items that adds in a help in cast speed;
- Gives heroes with skills with long cooldowns somewhat enter a fight better with the 5 second reduction of their skills' cooldowns;
- Gives casters more survivability and a chance for a comeback in a clash/gank if they run out of mana due to the physical immunity and mana regeneration for the 1st 5 seconds;
- Need other comeback items other than Barbed Armor and Symbol of Rage;
Who would use it well?
- ANY caster: though the attack speed bonus is great, even somewhat better than Elder Parasite, the probably almost instant cast with the insane cast speed bonus, the -5 seconds in their spells' cooldowns, and bonus mana regeneration outweighs that bonus attack speed. Especially Pyromancer with his fervor granting him even more bonus attack speed while casting those spells of his;
- Soulstealer (his nukes will be faster)
- Behemoth (quick kill for his skills)
- Pharaoh (probably?)
- Electrician (activate this within a clash for more mana for your electric shield, after recovering, discharge, purge 1 for others to kill then grip another one quickly ready and waiting)
- Pandamonium (Cannonball and fling faster)
- Jereziah (annoyed that he has to swing his sword a bit in order to heal?)
- other possibilities probably :D
Now I know, some may think:
"reduce the cooldown of skills by 5 seconds every 35 seconds?" <for 5 seconds the cooldown goes down, 5 seconds for the after effect, 30 seconds for the rest of the cooldown> seems broken... I'm having second thoughts about that myself... I do have some alternatives in mind though:
1) Increase recipe cost
2) Increase cooldown of the item
3) remove it the cooldown reduction completely but lower the recipe
take note: Channeling time is not affected by cast speed as far as I know... so Magmus' ulti, Soulstealer's ulti, and other channeling spells are not affected... the rate that they are executed, yes... the total time channeled; no.
Why is this not broken?
1) You're still vulnerable to spells... oh sure buy Shrunken Head, though that's already wasting 3 item slots: Charm, Shrunken Head, and most likely some Marchers or variations of it... you only have 3 left to fully equip yourself
2) For the 1st 5 seconds you are a sitting duck... sure you can do it away from the clash, but those 5 seconds can be crucial as well; who knows, maybe after 5 seconds your allies are dead
3) and remember, NUMBERS CAN BE CHANGED...
Hope this goes well =x tnx for looking :D
-----
Changelog:
v 0.0 - posted
v 1.0 - added an alternative Rumination
v 2.0 - lowered bonus attack and cast speed of 1st Rumination, from +75 to +50, increased passive bonus attack and cast speed from +15 to +20.
v 3.0
- changed item component and passive bonuses
--- Scarab change to Sustainer
--- recipe reduced to 250
--- added innate bonuses of Sustainer (+10 damage, +5 HP regen, +125% mana regen)
--- now costs for a total of 4000 from 3250
- switched the alternate Rumination (that gives bonuses depending on your stats) to be the main suggestion (alternate Rumination is now the fixed bonus attack and cast speed)
- increased mana regeneration in Void from +400% to +500%
- added a short simple explanation to simplify for those who can't understand the item well
v 4.0
--- lowered bonus mana regeneration back to 400%
--- increased cooldown from 40 seconds to 50
--- added a restriction of being unable to hold another Void Talisman & Charm of Rumination
--- added an extra "Regenerate 25% of your MAX HP" on the alternative Rumination
--- added a "Why is this not broken" section.
--- ADDED AN ALTERNATE CONCEPT
-----
Charm of Rumination
Ingredients:
http://i38.tinypic.com/nnml3n.jpg
Void Talisman
(1500)
+
http://i34.tinypic.com/fcihip.jpg
Gloves of the Swift
(500)
+
http://i35.tinypic.com/10xebdy.jpg
Sustainer
(1750)
+
http://i38.tinypic.com/ofvxad.jpg
Recipe
(250)
-----
Charm of Rumination
http://img.photobucket.com/albums/v220/Jetricson/CharmOfRumination.png
(picture from "Naya Charm" from Magic: the Gathering)
(4000)
Passive bonuses:
+ 10 to all stats
+ 20 attack speed
+ 20 cast speed
+ 10 damage
+ 5 HP regeneration
+ 125% mana regeneration
Activation (for 100 MP)
Void Trance (for more dramatic lore)
-The bearer of the charm enters a void within Newerth; experiencing some sort of meditative state, granting the him/her physical immunity, increased mana regeneration and speeds up the cooldown of the wearer's spells at the cost of being inactive within battle. Upon returning, the bearer gains some insight from their time of contemplation, increasing their attack speed and cast speed greatly.
(specific bonuses)
-upon activation, for the first 5 seconds (0 - 5), applies Void to self:
+physical immunity
+400% mana regeneration
+1 second is reduced from the total time for the wearer's spells (not items) to cooldown per second (so 5 seconds is reduced from the cooldowns of your skills)
-silenced
-disarmed
-perplexed
-for the next 5 seconds after that (6 - 10), applies Ruminate to self:
+HP regeneration equal to 25% of your STR
+Attack Speed equal to 75% of your AGI
+Cast speed equal to 100% of your INT
-----
ALTERNATE Ruminate:
-for the next 5 seconds after that (6 - 10), applies Ruminate to self:
+50 attack speed and +50 cast speed
+Regenerate 25% of your MAX HP (over the 5 seconds)
-----
Cooldown: 50 seconds.
Note: You will still gain the initial bonuses from the item while having Ruminate on.
Note2: Can only have 1; cannot buy another Void Talisman while holding this; will automatically drop if you get one.
-----
ALTERNATE ACTIVE ABILITY
Activation (for 75 MP)
Banisher
- Can target any unit within 600 range
- Cannot target gadgets
- Target unit is forcefully placed in a void; preventing all Physical Damage done to it, but disabling it from attacking as well for 5 seconds
- If cast on an ally; applies Ruminate to them for 5 seconds:
+Physical Immunity
+25% MV SPD
-Disarmed
- If cast on an enemy; applies Banished to them for 5 seconds:
+Physical Immunity
-50% MV SPD
-Disarmed
Cooldown: 30 seconds
-----
Simplified explanation of what the item does:
-for the 1st 5 seconds, the same as Void Talisman; but you have increased mana regeneration, and you are also silenced and unable to use items as well (you can still move)
-after that duration, for the next 5 seconds, you gain bonuses equal to percentage of your stats
-so the effect of the item lasts 10 seconds; 5 for the void talisman effect, 5 for the bonus effect.
-----
Goal of the item:
- To have more uses for Void Talisman;
- HoN introduces something kind of new from DotA; cast speed... so far only Behemoth's Heart has used that "new" concept, and its only restricted for INT heroes. This item hopefully will be one of those other items that adds in a help in cast speed;
- Gives heroes with skills with long cooldowns somewhat enter a fight better with the 5 second reduction of their skills' cooldowns;
- Gives casters more survivability and a chance for a comeback in a clash/gank if they run out of mana due to the physical immunity and mana regeneration for the 1st 5 seconds;
- Need other comeback items other than Barbed Armor and Symbol of Rage;
Who would use it well?
- ANY caster: though the attack speed bonus is great, even somewhat better than Elder Parasite, the probably almost instant cast with the insane cast speed bonus, the -5 seconds in their spells' cooldowns, and bonus mana regeneration outweighs that bonus attack speed. Especially Pyromancer with his fervor granting him even more bonus attack speed while casting those spells of his;
- Soulstealer (his nukes will be faster)
- Behemoth (quick kill for his skills)
- Pharaoh (probably?)
- Electrician (activate this within a clash for more mana for your electric shield, after recovering, discharge, purge 1 for others to kill then grip another one quickly ready and waiting)
- Pandamonium (Cannonball and fling faster)
- Jereziah (annoyed that he has to swing his sword a bit in order to heal?)
- other possibilities probably :D
Now I know, some may think:
"reduce the cooldown of skills by 5 seconds every 35 seconds?" <for 5 seconds the cooldown goes down, 5 seconds for the after effect, 30 seconds for the rest of the cooldown> seems broken... I'm having second thoughts about that myself... I do have some alternatives in mind though:
1) Increase recipe cost
2) Increase cooldown of the item
3) remove it the cooldown reduction completely but lower the recipe
take note: Channeling time is not affected by cast speed as far as I know... so Magmus' ulti, Soulstealer's ulti, and other channeling spells are not affected... the rate that they are executed, yes... the total time channeled; no.
Why is this not broken?
1) You're still vulnerable to spells... oh sure buy Shrunken Head, though that's already wasting 3 item slots: Charm, Shrunken Head, and most likely some Marchers or variations of it... you only have 3 left to fully equip yourself
2) For the 1st 5 seconds you are a sitting duck... sure you can do it away from the clash, but those 5 seconds can be crucial as well; who knows, maybe after 5 seconds your allies are dead
3) and remember, NUMBERS CAN BE CHANGED...
Hope this goes well =x tnx for looking :D