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View Full Version : [Video] Heroes of Newerth Animated: Forsaken Archer vs Silhouette



TheDarkerOne
07-14-2012, 07:01 PM
This is an animated fight between Forsaken Archer and Silhouette in a western styled duel I made using Blender. This is the first of many other animated scenes with HoN characters I will be making in the future. Enjoy.

http://youtu.be/8DoyMriAsyE

Syth`
07-14-2012, 08:17 PM
Wow awesome, you just earned a new sub

theli
07-16-2012, 07:32 AM
this is awesome, thats what i wanted people to do when doing those blender scripts

edit:could you maybe share a blend file with all resources packed in? I would like to play with some rendering settings and other stuff

Hitokkiri
07-16-2012, 08:37 AM
hey i like it bro, good work!

i dont like it saw forsakend dieng but good anyways =)!

btw i liked the music, good choise!

hope see more things of this going arround =)! gratz!

Morgenstern
07-16-2012, 10:02 AM
Use the music for a fight between gunblade and flints new limited altavatar (:

would fit perfect. there you could take as well a less detailed backround like a desert.

nevertheless i liked it really much

TheDarkerOne
07-16-2012, 02:30 PM
Sure thing theli, after all it's thanks to you I could do this. I know the flaws with my scene like not using IK chains but it'll be good to have someone else look at it and tell me what I can improve.
http://www.mediafire.com/?9b63wojwoejf9fn

Pissoir
07-16-2012, 02:53 PM
my eyes bleed. no, honestly, i think never seen anything worse.

theli
07-17-2012, 03:22 AM
Sure thing theli, after all it's thanks to you I could do this. I know the flaws with my scene like not using IK chains but it'll be good to have someone else look at it and tell me what I can improve.
http://www.mediafire.com/?9b63wojwoejf9fn

I've noticed you are not using neiither specularity color texture, neither normal map. Was there any reason not to?

TheDarkerOne
07-17-2012, 03:57 AM
I use Blender to make models for HoN and Source games so there's some features made for rendering I never had to use before. It's still a learning experience for me.

MaTz0r
07-17-2012, 04:35 PM
Cool, I like it!

Strider
07-18-2012, 10:59 AM
Its good start, however theres alot of aspects that can be improved for future renders.

I'd suggest you work on the ground & enviroment a bit more. Having a blank sand textured plane with a bunch of copy pasted trees tends to make it look rushed and unfinished. If your sticking with the hon look then just port over the textures of the game itself in to blender so it looks like they're ingame.

Also movement and body gestures, try to have it look natural and have the entire body be in motion, avoid having just one part of it move.