PDA

View Full Version : [Typo] Some strings still missing after 2.6.10



Xvain
07-12-2012, 10:32 PM
interface_en.str for 2.6.10 version still have some problem

2.6.8 ver

mainlobby_label_custom_game_type_desc Game Modes generally alter how hero selection works.\n\n^yAll Pick^* - Standard hero selection.\n^yRandom Draft^* - Limits hero selection to 20 heroes then alternates picking between players.\n^ySingle Draft^* - Each player is given a hero selection of one agility, one intelligence, and one strength hero.\n^yBanning Draft^* - Identical to Random Draft, except Blue and Pink take turns banning 4 total heroes first.\n^yBanning Pick^* - Blue and Pink take turns banning 8 total heroes, and then players alternate picking from the remaining hero pool.\n^yLock Pick^* - Blue and Pink takes turns banning, locking, and picking heroes for their teams.\n^yAll Random^* - All players are given a random hero.

mainlobby_gamelist_lockpick_title Lock Pick
mainlobby_gamelist_lockpick_desc Team captains take turns banning, locking, and picking heroes for their teams.
mainlobby_gamelist_banningpick_title Banning Pick
mainlobby_gamelist_banningpick_desc Team captains take turns banning three heroes per team, and then players alternate picking from the remaining hero pool.

game_setup_type_tip Game Modes generally alter how hero selection works.\n\n^yAll Pick^* - Standard hero selection.\n^yRandom Draft^* - Limits hero selection to 20 heroes then alternates picking between players.\n^ySingle Draft^* - Each player is given a hero selection of one agility, one intelligence, and one strength hero.\n^yBanning Draft^* - Identical to Random Draft, except Blue and Pink take turns banning 4 total heroes first.\n^yBanning Pick^* - Blue and Pink take turns banning 8 total heroes, and then players alternate picking from the remaining hero pool.\n^yLock Pick^* - Blue and Pink takes turns banning, locking, and picking heroes for their teams.\n^yAll Random^* - All players are given a random hero.

tooltip_compendium_usage_header Hero Usage Statistics
(missing in 2.6.10, so the header of usage page cant be translated)

mm_solo_disabled_options Solo queue is not available with your current selected options.
mm_solo_disabled Solo Queue Unavailable
(missing in 2.6.10, so solo matchmaking shows "mm_solo_disabled" when chosing LockPick mode )

2.6.10 ver

mainlobby_label_custom_game_type_desc Game Modes generally alter how hero selection works.\n\n^yAll Pick^* - Standard hero selection.\n^yRandom Draft^* - Limits hero selection to 20 heroes then alternates picking between players.\n^ySingle Draft^* - Each player is given a hero selection of one agility, one intelligence, and one strength hero.\n^yBanning Draft^* - Identical to Random Draft, except Blue and Pink take turns banning 4 total heroes first.\n^yBanning Pick^* - Blue and Pink take turns banning 8 total heroes, and then players alternate picking from the remaining hero pool.
(the stings about LP and AR are removed)

mainlobby_gamelist_banningpick_title Banning Pick
mainlobby_gamelist_lockpick_title Lockpick
mainlobby_gamelist_banningpick_desc Team captains take turns banning three players per team, and then players alternate picking from the remaining hero pool.
(just compare to upper one, a string is missing)

game_setup_type_tip Game Modes generally alter how hero selection works.\n\n^yAll Pick^* - Standard hero selection.\n^yRandom Draft^* - Limits hero selection to 20 heroes then alternates picking between players.\n^ySingle Draft^* - Each player is given a hero selection of one agility, one intelligence, and one strength hero.\n^yBanning Draft^* - Identical to Random Draft, except Blue and Pink take turns banning 4 total heroes first.\n^yBanning Pick^* - Blue and Pink take turns banning 6 total heroes, and then players alternate picking from the remaining hero pool.
(the stings about LP and AR are removed, and the red number marks an error that fixed in 2.6.8 but been reverted)

Xvain
07-13-2012, 06:51 AM
from entities_en.str, the red numbers

Ability_Electrician3_description_simple Activate to deal ^o{85,165,225,300} Magic Damage^* to nearby enemies and drain ^o{3,6,9,12}% of their Max Mana.^*\n\nElectrician gains some Mana for each enemy affected and ^o50 Movement Speed^* for ^o7 seconds^*.

Ability_Hunter4_description_simple Target an enemy to deal ^o{190,310,440} Superior Magic damage^* and apply Hemorrhage to them for {5,7,9} seconds\n\nDeals ^oMagic Damage as they move^* over the duration.


Ability_Magmar3_description_simple Passively applies Volcanic Touch to enemy attack targets for ^o0.25 seconds^*. If the target dies while affected, Magmus deals ^o{90,130,170,220} Magic Damage^* to enemies in a 400 radius around the target.\n\nCan be toggled off.



// Ability_Succubis4
Ability_Succubis4_name Succubus' Hold
Ability_Succubis4_name:ult_boost Succubus' Grip (^gBoosted^*)
Ability_Succubis4_description Succubus drains the essence of an enemy, dealing damage over time and stealing mana. While being drained, the target enemy is unable to act.
Ability_Succubis4_description2 ^930This ability can be boosted by ^930Staff ^930of ^930the ^930Master.^*^*^*^*^*\n\n^gStaff Effect:^* Increases damage from {100,160,220} to {155,215,270}.
Ability_Succubis4_description2:ult_boost This ability has been boosted by Staff of the Master.
Ability_Succubis4_description_simple Target an enemy unit to channel on them for up to 5 seconds, applying a Stun and dealing ^o{155,215,270} Magic Damage per second^*. Drains up to 25% of the target's mana and gives it to Succubus over the duration.\n\n^gStaff of the Master^* increases the damage done.
Ability_Succubis4_description_simple:ult_boost Target an enemy unit to channel on them for up to 5 seconds, applying a Stun and dealing ^o{155,215,270} Magic Damage per second^*. Drains up to 25% of the target's mana and gives it to Succubus over the duration.\n\nThis ability has been boosted by ^gStaff of the Master^*.
Ability_Succubis4_effect_header Succubus' Hold Effect(s)
Ability_Succubis4_effect_header2
Ability_Succubis4_tooltip_flavor You still for marriage?
Ability_Succubis4_IMPACT_effect Applies Succubus' Hold to target for duration of the channel.
Ability_Succubis4_IMPACT_effect:Alt2 Applies Succubus' Hold to target for duration of the channel.
Ability_Succubis4_CHANNEL_START_effect


// State_Succubis_Ability4
State_Succubis_Ability4_name Succubus' Hold
State_Succubis_Ability4_description
State_Succubis_Ability4_description2
State_Succubis_Ability4_FRAME_effect {100,160,220} Magic Damage per second\n5% of maximum mana drained per second and given to inflictor
State_Succubis_Ability4_FRAME_effect:ult_boost ^g{100,160,220}^* Magic Damage per second\n5% of maximum mana drained per second and given to inflictor
State_Succubis_Ability4_IMPACT_effect


// State_Succubis_Ability4_Alt2
State_Succubis_Ability4_Alt2_name Succubus' Hold
State_Succubis_Ability4_Alt2_description
State_Succubis_Ability4_Alt2_description2
State_Succubis_Ability4_Alt2_FRAME_effect {100,160,220} Magic Damage per second\n5% of maximum mana drained per second and given to inflictor
State_Succubis_Ability4_Alt2_FRAME_effect:ult_boos t ^g{100,160,220}^* Magic Damage per second\n5% of maximum mana drained per second and given to inflictor
State_Succubis_Ability4_Alt2_IMPACT_effect

TurboHydra
07-13-2012, 07:12 AM
That was fast. There are no patch notes on the forum yet(when i wrote this)

Kros
07-13-2012, 09:09 AM
Thank you! I'll get these fixed asap.

Kros
07-13-2012, 09:09 AM
Very helpful. Thanks!

ElementUser
08-13-2012, 11:10 AM
Fixed internally. The hero consistency stuff is included in another thread