DoNuT1
06-08-2009, 05:38 PM
The Nomad, Wanderer of old times and veteran of the legions early days, he still retains some of the lost technology re-created before the onset of the Hellbourne, and even some of his own.
Primary Attribute: Agility
Primary Attack: Ranged, fairly slow but higher damage.
Spells:
1. Hatchet Toss: The Nomad tosses one of his old hatchets, stunning the enemy for a short time and dealing damage over time.
2. Relocator: Allows the Nomad to set down a gadget that he can teleport back to at a any time after a short casting time. Teleporting back to the relocator consumes it.
3. Hooked Arrow: The Nomad launches an arrow with a hook attached to it at the enemy, slowly pulling them toward the Nomad and dealing damage over time. (I'm debating whether or not this should silence)
4. Ultimate: High-Tech Barrage: The Nomad fires three relic weapons once in an area, one coil rifle, one pulse cannon, and one missle launcher. Each dealing heavy damage, the coil rifle causing another damage over time, the pulse cannon draining mana, and the rocket launcher stunning the enemy. Each takes 1 second to fire and doing so immobilizes the Nomad for the duration. (I'm thinking 125 each/175/225 50 dmg DOT 1 second stun 100 manaburn)
POSSIBLE ALTERNATE TO ANY ABOVE LISTED ABILITIES:
Blocking Stance: The Nomad lifts up two of his handaxes and braces for any attacks, reducing incoming damage by 25/35/50/70% and stunning opponents who attack him for 0.5/0.7/1/1.3 seconds.
Disrupter Toss: The Nomad tosses an electro-magnetic device that explodes in an area, burning 100/125/150/200 mana and dealing damage equal to 50% that amount.
Enhanced Optics: The Nomad equips headgear that allows him to see farther and see invisible units in a short range.
Flux Chain: The Nomad locks on a target with a flux gun for a short amount of fime, burning mana over the duration and dealing damage equal to 70% of mana burned.
Alchemic Mine: The Nomad sets down a gadget that will explode acidic fumes whenever an enemy hero approaches it, dealing damage over time and slowing the enemy slightly.
Discharge: The Nomad charges up his Discharger (1.5/1.25/1/.75 seconds), an electric weapon, and fires it at an enemy hero, stunning the enemy shortly and dealing a massive amount of damage.
Magnetic Bomb: The Nomad tosses a high-powered magnet on the ground, pulling all enemy units to it and silencing them (note: they can still autoattack).
High chance I might just want to redo this.
Primary Attribute: Agility
Primary Attack: Ranged, fairly slow but higher damage.
Spells:
1. Hatchet Toss: The Nomad tosses one of his old hatchets, stunning the enemy for a short time and dealing damage over time.
2. Relocator: Allows the Nomad to set down a gadget that he can teleport back to at a any time after a short casting time. Teleporting back to the relocator consumes it.
3. Hooked Arrow: The Nomad launches an arrow with a hook attached to it at the enemy, slowly pulling them toward the Nomad and dealing damage over time. (I'm debating whether or not this should silence)
4. Ultimate: High-Tech Barrage: The Nomad fires three relic weapons once in an area, one coil rifle, one pulse cannon, and one missle launcher. Each dealing heavy damage, the coil rifle causing another damage over time, the pulse cannon draining mana, and the rocket launcher stunning the enemy. Each takes 1 second to fire and doing so immobilizes the Nomad for the duration. (I'm thinking 125 each/175/225 50 dmg DOT 1 second stun 100 manaburn)
POSSIBLE ALTERNATE TO ANY ABOVE LISTED ABILITIES:
Blocking Stance: The Nomad lifts up two of his handaxes and braces for any attacks, reducing incoming damage by 25/35/50/70% and stunning opponents who attack him for 0.5/0.7/1/1.3 seconds.
Disrupter Toss: The Nomad tosses an electro-magnetic device that explodes in an area, burning 100/125/150/200 mana and dealing damage equal to 50% that amount.
Enhanced Optics: The Nomad equips headgear that allows him to see farther and see invisible units in a short range.
Flux Chain: The Nomad locks on a target with a flux gun for a short amount of fime, burning mana over the duration and dealing damage equal to 70% of mana burned.
Alchemic Mine: The Nomad sets down a gadget that will explode acidic fumes whenever an enemy hero approaches it, dealing damage over time and slowing the enemy slightly.
Discharge: The Nomad charges up his Discharger (1.5/1.25/1/.75 seconds), an electric weapon, and fires it at an enemy hero, stunning the enemy shortly and dealing a massive amount of damage.
Magnetic Bomb: The Nomad tosses a high-powered magnet on the ground, pulling all enemy units to it and silencing them (note: they can still autoattack).
High chance I might just want to redo this.