Instop
11-13-2009, 11:35 AM
http://s44.radikal.ru/i105/0911/39/72ea1bce9ea0.bmp
Numbers always can be reworked.
+3.5 Armor
+0.5 Armor per ally hero in 350 radius
+0.1 Armor per ally creep in 350 radius
+350 Max Health
+50 Max Health per ally hero in 350 radius
+10 Max Health per ally creep in 350 radius
+3.5 Health Regeneration
Tips: Cap is +700 Max health and + 7 armor from all bonuses, granted with this item.
Use
Increases Armor, granted with this item, by 8% per each attack against you over duration and Health Regeneration, granted with this item, by 80% per each attack against you over duration, 10 stacks max. Lasts 3 seconds, bonus armor and health regen will be saved for 2 additional seconds. This buff called Titan's Protection.
If you or ally unit in 350 radius been attacked when you had Titan's Protection buff, attacker will be taunted to attack you until you lose this buff. If you used it, all allies around you can't use this item over duration.
Tips: You can gain up to 14 armor and 35 health regeneration.
Mana cost: 90
Cooldown: 30
[Utility] For all types of characters it can give nice survivability in team fights (like 5 x 5 + many creeps). This item is very good to save your allies if you play as a tank. Unique item to push lanes, you can tank creeps and towers with this item without any problems.
[Balance] Some heroes can reduce item effect very fast. Heroes like Behemot (with many AoE abilities) can kill most creeps and 1-2 heroes with combinations of their abilities, so you will gain minimal effect from this item. For some heroes it is really powerful item. If you play as Jeraziah you can taunt enemies to attack you and than they'll become easy targets to damaging effect of your heal.
[Visual] There is an yellow-colored, shining aura effect under your feets. Also your armor shines troughtly for each ally near you. When you use it, creates little links with all allies around, aura effect becomes larger. When ally unit near you attacked link between you and this unit becomes larger for a sec.
My English isn't very good, if you find some mistakes in text, please, tell me about this!
_____________________________________
Changelog:
13.11.09 - Now taunts enemies that attack you too.
13.11.09 - Use gives you 400% instead of 200% bonus health regeneraiton, granted with that item.
13.11.09 - Cooldown increased by 10 seconds, mana cost increased by 10.
14.11.09 - Increased all stats, granted with this item.
14.11.09 - Now use gives you 175% instead of 200% armor, granted with that item as a bonus.
14.11.09 - Now use gives you 600% instead of 400% health regeneration, granted with that item as a bonus.
14.11.09 - Now cooldown is 30 seconds, mana cost is 90.
14.11.09 - Now recipe costs 775 insted of 575, so total cost is 2400 gold.
14.11.09 - Visual added.
14.11.09 - Some cosmitic changes with theme.
14.11.09 - AoE increased by 100.
14.11.09 - Stats nerfed because of some inattentive people.
15.11.09 - Active ability changed a little.
16.11.09 - Active bonus nerfed a little.
Numbers always can be reworked.
+3.5 Armor
+0.5 Armor per ally hero in 350 radius
+0.1 Armor per ally creep in 350 radius
+350 Max Health
+50 Max Health per ally hero in 350 radius
+10 Max Health per ally creep in 350 radius
+3.5 Health Regeneration
Tips: Cap is +700 Max health and + 7 armor from all bonuses, granted with this item.
Use
Increases Armor, granted with this item, by 8% per each attack against you over duration and Health Regeneration, granted with this item, by 80% per each attack against you over duration, 10 stacks max. Lasts 3 seconds, bonus armor and health regen will be saved for 2 additional seconds. This buff called Titan's Protection.
If you or ally unit in 350 radius been attacked when you had Titan's Protection buff, attacker will be taunted to attack you until you lose this buff. If you used it, all allies around you can't use this item over duration.
Tips: You can gain up to 14 armor and 35 health regeneration.
Mana cost: 90
Cooldown: 30
[Utility] For all types of characters it can give nice survivability in team fights (like 5 x 5 + many creeps). This item is very good to save your allies if you play as a tank. Unique item to push lanes, you can tank creeps and towers with this item without any problems.
[Balance] Some heroes can reduce item effect very fast. Heroes like Behemot (with many AoE abilities) can kill most creeps and 1-2 heroes with combinations of their abilities, so you will gain minimal effect from this item. For some heroes it is really powerful item. If you play as Jeraziah you can taunt enemies to attack you and than they'll become easy targets to damaging effect of your heal.
[Visual] There is an yellow-colored, shining aura effect under your feets. Also your armor shines troughtly for each ally near you. When you use it, creates little links with all allies around, aura effect becomes larger. When ally unit near you attacked link between you and this unit becomes larger for a sec.
My English isn't very good, if you find some mistakes in text, please, tell me about this!
_____________________________________
Changelog:
13.11.09 - Now taunts enemies that attack you too.
13.11.09 - Use gives you 400% instead of 200% bonus health regeneraiton, granted with that item.
13.11.09 - Cooldown increased by 10 seconds, mana cost increased by 10.
14.11.09 - Increased all stats, granted with this item.
14.11.09 - Now use gives you 175% instead of 200% armor, granted with that item as a bonus.
14.11.09 - Now use gives you 600% instead of 400% health regeneration, granted with that item as a bonus.
14.11.09 - Now cooldown is 30 seconds, mana cost is 90.
14.11.09 - Now recipe costs 775 insted of 575, so total cost is 2400 gold.
14.11.09 - Visual added.
14.11.09 - Some cosmitic changes with theme.
14.11.09 - AoE increased by 100.
14.11.09 - Stats nerfed because of some inattentive people.
15.11.09 - Active ability changed a little.
16.11.09 - Active bonus nerfed a little.