Trysaeder
11-13-2009, 06:14 AM
Donica, Templar Assassin
http://4.bp.blogspot.com/_ZQ2LtapSq0E/Rq66EaViB2I/AAAAAAAAASY/YnAGwOgtCDg/s640/__uploads_1184683351_gallery_155503_2_171478.jpg
Role: Scout's, but she actually works (trust me:)).
Theme: "Where did our carry go? He was standing right next to us just a second ago."
Story: One of the scouts, Donica is the second champion that the scouts have sent into battle. Her powers are immense, but unlike her comrade, Donica is not a warrior, instead, she prefers to fight the Hellbourne inside their own heads, killing them while their allies stand nearby, clueless.
Affiliation: Legion
_______________
Stats:
Strength: 18 + 1.8
Agility: 22 + 2.5
Intelligence: 24 + 2.7
Damage: 48-51
Base Attack Time: 1.7
Range: 500
Projectile speed: 1500
Damage point/backswing: 0.45/0.6
Cast point/backswing: 0/0 (see her spells)
Movespeed: 305
Armor: 3
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Psycho Spasm
Unable to fully control her powers, Donica lets out bursts of psychic energy, lashing out and damaging a nearby enemy.
Attacks a random enemy within 250 range with 50% power and 40/80/120/160 bonus magic damage.
Type: PBAoE
Target: Random
Range: 250
Cost: 10/20/30/40 hp, 10/20/30/40 mp.
Cooldown: 3/2.5/2/1.5
Active/toggle-able
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Pin Down
Donica stitches the target's mind and body to the ground. If they try to run, they feel immense pain, if they try to fight, Donica feeds on their soul.
Pin Down
Donica stitches the target's mind and body to the ground. If they try to run, they feel immense pain, if they try to fight, Donica feeds on their soul.
Skill type: Active
Target: Enemy Hero
Type: Magic
Range: 600
Cast Time: .5 Seconds
Mana cost: 100
Cooldown: 40/ 35/ 30/ 25
Damage: 75/ 100/ 125/ 150
Stun: 1 second
Pin down duration: 3.5/4/4.5/5 seconds (first second stun included)
Pin Down effects:
If they run out 350 radius of where they were hit, they lose 5% of their current HP and MP for each second they remain outside, and are stunned for an additional 1 second.
Otherwise:
[1] Donica gains 5 attack speed and 5 movement speed. Donica also receives 5% of the HP the target losses while under the effect.
[2] Donica gains 10 attack speed and 10 movement speed. Donica also receives 10% of the HP the target losses while under the effect.
[3] Donica gains 15 attack speed and 15 movement speed. Donica also receives 15% of the HP the target losses while under the effect.
[4] Donica gains 20 attack speed and 20 movement speed. Donica also receives 20% of the HP the target losses while under the effect.
_______________
Mindreader
Donica reads and warps the minds of nearby enemies, allowing her to dodge attacks, depending on how agile she is.
Skill type: Passive
Target: Self
Cooldown: 0.5 seconds
Base Evasion: 5% (to evade all damage.)
[1] You gain an addition 1% evasion from your movement speed.
Upon evading damage you gain a bonus 5% in movement speed and a 10% slow resistance for 2 seconds.
[2] You gain an addition 2% evasion from your movement speed.
Upon evading damage you gain a bonus 10% in movement speed and a 15% slow resistance for 2 seconds.
[3] You gain an addition 3% evasion from your movement speed.
Upon evading damage you gain a bonus 15% in movement speed and a 20% slow resistance for 2 seconds.
[4] You gain an addition 4% evasion from your movement speed.
Upon evading damage you gain a bonus 20% in movement speed and a 25% slow resistance for 2 seconds.
Figures:
40% slow becomes 40*0.75=30 (There is slow resistance, trust me (and don't steal my ideas))
Base: 305 movement speed with level 4 mindreader = 12.2 + 5 = 17.2% evasion.
Emarchers: 370 movement speed = 19.8% evasion.
Emarchers active: 407 movement speed = 21.28% evasion
522 Movement speed = 25.88% Evasion.
_______________
Mindbreaker
Jumps into a target's mind and breaks it, severely limiting its ability to think and move.
Donica goes invisible once she casts it. She has permanent invisibility with a 0 fade time. The target has truesight of her.
Type: Single target
Duration: 6
Cooldown: 70/60/50
Cast range: 400/450/500
Cost: 100 mana, then 100 hp and mp when the spell is over.
Applies Hyper Concentration to self
Applies Mindbroken to target
Hyper Concentration effects:
+20/35/50 movespeed and attackspeed for 10 seconds
Permanent invisibilty with 0 fade time
Full sight and revealed to the target
20/30/40% cooldown reduction
Unlinked allied vision
Mindbroken effects:
-20/35/50 movespeed and attackspeed for 10 seconds.
Vision range reduced to 300 over 2 seconds
Silenced and Perplexed for 2 seconds
Full sight and revealed
Unlinked allied vision
Health and Mana frozen to allies
Analysis: Why she fits her role and does it way better than scout.
Right now in HoN, there is no REAL Nerubian Assassin type hero, the closest I believe is scout.
Scout has a great 4 hit combo and a silence that allows him to take down enemies quickly. With his disarm, he can dish out the equivalent of 5 attacks in one and a half seconds. It usually isn't enough to kill anyone unless he is farmed, which is why scout players farm so much. They want that 80% kill rate whenever they jump out of invis. But in reality, putting someone down to red health every 6 seconds isn't going to happen. His invis is great for harassing, since you can do it every 6 seconds and silence every 30, but scout relies way too much on his stealth to do anything effectively but damage their carry at the beginning of a fight. Scout also has poor lane control, and is easily harassed with his meagre strength gain.
Compare scout to Donica, Donica is an int hero and not a carry at all. She has no way of effectively boosting her dps lategame other than the 50 attackspeed for 6 seconds from her ultimate. She is a pure ganker, one that CAN dps if you let her farm rediculously, but much more efficient against heroes than creeps. The reason is that she does not rely on a single skill to kill. Psycho spasm kills really fast when facing lone enemies, Pin Down stops them trying to fight you directly until you want to engage, and Mindbreaker destroys a single hero with your first 2 skills. Mindreader is just an escape mechanism for when you've finished your full combo and have no hp/mp left, since both her ultimate and psycho spasm cost lots of health and mana. She has medium lane control being ranged, but that's as far as it goes.
Compare Donica to Nerubian Assassin, an even better ganker. He relies on 2 main skills that have a pretty low cooldown to kill, and his manaburn gives him tremendous lane control against all types of heroes. Squishies can't touch you with no mana, tanks are melee. His full combo kills anyone early, it doesn't matter what nearby allies do as they're probably caught in his stun as well. He has rediculous lane control and dominates mid game, especially against squishy carries, but I feel that he is a poorly made hero.
His skills are very simple, linear stun, long ranged mana burn, and scout's old invis that did a shitload of damage. Also a useless armor skill that gave him damage return against enemies. Look at Donica, a unique way of attacking that doesn't require her to be fed, a skill that forces enemies to fight or run, both detrimental in some way, a nifty evasion skill that makes her faster and more evasive as she fights, and finally an ultimate that is the closest thing to a 1v1 arena this game has. It also scares the **** out of the target as it probably means that he will dieeeeee:)
So give me your votes, and remember, vote on concept, not numbers.
http://4.bp.blogspot.com/_ZQ2LtapSq0E/Rq66EaViB2I/AAAAAAAAASY/YnAGwOgtCDg/s640/__uploads_1184683351_gallery_155503_2_171478.jpg
Role: Scout's, but she actually works (trust me:)).
Theme: "Where did our carry go? He was standing right next to us just a second ago."
Story: One of the scouts, Donica is the second champion that the scouts have sent into battle. Her powers are immense, but unlike her comrade, Donica is not a warrior, instead, she prefers to fight the Hellbourne inside their own heads, killing them while their allies stand nearby, clueless.
Affiliation: Legion
_______________
Stats:
Strength: 18 + 1.8
Agility: 22 + 2.5
Intelligence: 24 + 2.7
Damage: 48-51
Base Attack Time: 1.7
Range: 500
Projectile speed: 1500
Damage point/backswing: 0.45/0.6
Cast point/backswing: 0/0 (see her spells)
Movespeed: 305
Armor: 3
_______________
Psycho Spasm
Unable to fully control her powers, Donica lets out bursts of psychic energy, lashing out and damaging a nearby enemy.
Attacks a random enemy within 250 range with 50% power and 40/80/120/160 bonus magic damage.
Type: PBAoE
Target: Random
Range: 250
Cost: 10/20/30/40 hp, 10/20/30/40 mp.
Cooldown: 3/2.5/2/1.5
Active/toggle-able
_______________
Pin Down
Donica stitches the target's mind and body to the ground. If they try to run, they feel immense pain, if they try to fight, Donica feeds on their soul.
Pin Down
Donica stitches the target's mind and body to the ground. If they try to run, they feel immense pain, if they try to fight, Donica feeds on their soul.
Skill type: Active
Target: Enemy Hero
Type: Magic
Range: 600
Cast Time: .5 Seconds
Mana cost: 100
Cooldown: 40/ 35/ 30/ 25
Damage: 75/ 100/ 125/ 150
Stun: 1 second
Pin down duration: 3.5/4/4.5/5 seconds (first second stun included)
Pin Down effects:
If they run out 350 radius of where they were hit, they lose 5% of their current HP and MP for each second they remain outside, and are stunned for an additional 1 second.
Otherwise:
[1] Donica gains 5 attack speed and 5 movement speed. Donica also receives 5% of the HP the target losses while under the effect.
[2] Donica gains 10 attack speed and 10 movement speed. Donica also receives 10% of the HP the target losses while under the effect.
[3] Donica gains 15 attack speed and 15 movement speed. Donica also receives 15% of the HP the target losses while under the effect.
[4] Donica gains 20 attack speed and 20 movement speed. Donica also receives 20% of the HP the target losses while under the effect.
_______________
Mindreader
Donica reads and warps the minds of nearby enemies, allowing her to dodge attacks, depending on how agile she is.
Skill type: Passive
Target: Self
Cooldown: 0.5 seconds
Base Evasion: 5% (to evade all damage.)
[1] You gain an addition 1% evasion from your movement speed.
Upon evading damage you gain a bonus 5% in movement speed and a 10% slow resistance for 2 seconds.
[2] You gain an addition 2% evasion from your movement speed.
Upon evading damage you gain a bonus 10% in movement speed and a 15% slow resistance for 2 seconds.
[3] You gain an addition 3% evasion from your movement speed.
Upon evading damage you gain a bonus 15% in movement speed and a 20% slow resistance for 2 seconds.
[4] You gain an addition 4% evasion from your movement speed.
Upon evading damage you gain a bonus 20% in movement speed and a 25% slow resistance for 2 seconds.
Figures:
40% slow becomes 40*0.75=30 (There is slow resistance, trust me (and don't steal my ideas))
Base: 305 movement speed with level 4 mindreader = 12.2 + 5 = 17.2% evasion.
Emarchers: 370 movement speed = 19.8% evasion.
Emarchers active: 407 movement speed = 21.28% evasion
522 Movement speed = 25.88% Evasion.
_______________
Mindbreaker
Jumps into a target's mind and breaks it, severely limiting its ability to think and move.
Donica goes invisible once she casts it. She has permanent invisibility with a 0 fade time. The target has truesight of her.
Type: Single target
Duration: 6
Cooldown: 70/60/50
Cast range: 400/450/500
Cost: 100 mana, then 100 hp and mp when the spell is over.
Applies Hyper Concentration to self
Applies Mindbroken to target
Hyper Concentration effects:
+20/35/50 movespeed and attackspeed for 10 seconds
Permanent invisibilty with 0 fade time
Full sight and revealed to the target
20/30/40% cooldown reduction
Unlinked allied vision
Mindbroken effects:
-20/35/50 movespeed and attackspeed for 10 seconds.
Vision range reduced to 300 over 2 seconds
Silenced and Perplexed for 2 seconds
Full sight and revealed
Unlinked allied vision
Health and Mana frozen to allies
Analysis: Why she fits her role and does it way better than scout.
Right now in HoN, there is no REAL Nerubian Assassin type hero, the closest I believe is scout.
Scout has a great 4 hit combo and a silence that allows him to take down enemies quickly. With his disarm, he can dish out the equivalent of 5 attacks in one and a half seconds. It usually isn't enough to kill anyone unless he is farmed, which is why scout players farm so much. They want that 80% kill rate whenever they jump out of invis. But in reality, putting someone down to red health every 6 seconds isn't going to happen. His invis is great for harassing, since you can do it every 6 seconds and silence every 30, but scout relies way too much on his stealth to do anything effectively but damage their carry at the beginning of a fight. Scout also has poor lane control, and is easily harassed with his meagre strength gain.
Compare scout to Donica, Donica is an int hero and not a carry at all. She has no way of effectively boosting her dps lategame other than the 50 attackspeed for 6 seconds from her ultimate. She is a pure ganker, one that CAN dps if you let her farm rediculously, but much more efficient against heroes than creeps. The reason is that she does not rely on a single skill to kill. Psycho spasm kills really fast when facing lone enemies, Pin Down stops them trying to fight you directly until you want to engage, and Mindbreaker destroys a single hero with your first 2 skills. Mindreader is just an escape mechanism for when you've finished your full combo and have no hp/mp left, since both her ultimate and psycho spasm cost lots of health and mana. She has medium lane control being ranged, but that's as far as it goes.
Compare Donica to Nerubian Assassin, an even better ganker. He relies on 2 main skills that have a pretty low cooldown to kill, and his manaburn gives him tremendous lane control against all types of heroes. Squishies can't touch you with no mana, tanks are melee. His full combo kills anyone early, it doesn't matter what nearby allies do as they're probably caught in his stun as well. He has rediculous lane control and dominates mid game, especially against squishy carries, but I feel that he is a poorly made hero.
His skills are very simple, linear stun, long ranged mana burn, and scout's old invis that did a shitload of damage. Also a useless armor skill that gave him damage return against enemies. Look at Donica, a unique way of attacking that doesn't require her to be fed, a skill that forces enemies to fight or run, both detrimental in some way, a nifty evasion skill that makes her faster and more evasive as she fights, and finally an ultimate that is the closest thing to a 1v1 arena this game has. It also scares the **** out of the target as it probably means that he will dieeeeee:)
So give me your votes, and remember, vote on concept, not numbers.