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View Full Version : [Gameplay] Auto-pause when a player got a timeout



tuxator
07-02-2012, 03:55 AM
Well, I'm seriously surprised that this hasn't been suggested yet (at least I couldn't find any thread/topic about this), so here it goes.

What?
When someone is disconnected because of a timeout (which in most cases isn't the player's fault) the game should automatically pause for at least half the time it is possible to reconnect. The pause should not be 'taken' from the 3 pauses each team can access by vote.

Based on Ahimtar's post: When the player is reconnecting and the auto-pause time is running out, the pause will be extended until the player is fully reconnected.

Why?
The current problem is, that when someone is disconnected due to a timeout, the enemy will unpause as soon as possible to get an advantage from it. Sometimes even teammates will vote to not pause the game in the first place (may be a lower-tier problem only).

What this is not about:
A player who uses the disconnect/quit button to get out of the game.

Ahimtar
07-02-2012, 05:05 AM
i agree a lot. even a pause, when somebody is reconnecting should be nice, although that is probably a little too much.

tuxator
07-02-2012, 05:29 AM
well, would be worth a thought. For some people that loading time can take quite a while. But first I want to see how people react to this idea, I've a hunch that there may actually be a reason why this was not implemented/suggested already.

*edit

on second thought, I'll add the following to the suggestion: When someone is reconnecting and the 'auto-pause' time is running out, it'll extend until the person is reconnected.