PDA

View Full Version : Jerez, is he okay?



Imperious1
07-23-2009, 06:24 PM
Though I am new to AoS-likes in general, I feel that Jereziah might be a little underpowered in player vs player situations. Although it could very well be my own problem, I went 0/x in games as him. Pretty much when ever I saw an enemy hero on screen, I knew I was toast.

Dux0r
07-23-2009, 06:35 PM
He is actually fairly powerful, as with a lot of heroes you simply need to understand his strengths and weaknesses.

A large part of his damage in a battle early on in the game comes from his heal, whenever you heal a target any enemys within the radius of the healed target will take damage equalling what you healed. So you effectively have a 300 damage aoe nuke as well as a 300hp single target heal, which is pretty nice :)

You also have his 3rd ability, which cleaves and hits multiple enemy's for large damage, also slowing them for a few seconds. Practice positioning yourself behind creeps so when you hit them the enemy player also takes the hit. Another key skill is hitting a player then while they are slowed getting up close and healing yourself to swing the tide of a fight.

Be sure to use the magic shield where effective as well, both to protect yourself and to chase down enemy's using its move speed increase.

And if all else fails simply ulti and magic shield at the same time to become near completley invunerable for a few seconds :)

hope this helps.

King_Fear
07-23-2009, 06:41 PM
Jereziah, or Omniknight to DotA players, is mainly a support hero. His abilities work exceptionally well in team fights (to a point I'm beginning to hate the hero with intense passion whenever he's on the opposing team), but he's not completely worthless in 1v1 situations. With a slow, a self-heal/nuke and magic immunity you're pretty much un-escapeable for heroes without innate survival skills. To play him as a DPS hero (which I strongly advice against in any serious game), you need to farm a lot, focusing mostly on damage items and stats.

FirenzE1
07-23-2009, 06:44 PM
With his new 3rd skill i'd say it's better to gear him as a dps hero.

Invoker1
07-23-2009, 07:01 PM
Jereziah is really strong, in fact, his ability to simply survive is pretty high, so you shouldn't be getting killed. You have a magic immunity spell, a heal that damages anyone around the target, an AoE slow, and an ultimate that slightly heals everyone near you and makes them invulnerable for a short time.

The real 'secret' to playing him is getting the proper items so that he can keep his mana high and be able to heal himself and his team as often as possible. I normally see people get an arcane ring. (Arcane Ring is the DotA name for the item, I forget its name in HoN, but it restores mana to you and nearby teammates when activated, and increases your maximum mana by 300)

Dux0r
07-23-2009, 07:09 PM
Arcane Ring is the DotA name for the item, I forget its name in HoN

Ring of Sorcery in HoN :)

GoodNewsJim
07-23-2009, 07:28 PM
I played Jereziah for a while, my suggestion is that you should farm and conservatively lane push until you get a Behemoth heart, then you'll have sustainablity (especially if you buy more health/strength items)

tropicaza
07-23-2009, 07:37 PM
Jereziah is a team hero. If you have a team that isn't doing well, then odds are you're going to have to take the reins and win the game yourself (Jereziah isn't a solo hero, for sure).

That being said, I think he's incredibly powerful when used properly. A common item many people get on him is Runed Axe (Battlefury) as it stacks with his cleave. I personally like to get a Bottle early on (not first, but early) as it helps in pumping out heals.

Regardless of mana consumption I also think that he fits the role of straight support, and thus may be commandeered to get items such as: Totem (sheepstick), Puzzlebox (Necronomicon), and Stormspirit (Eul's). He really benefits greatly from an Astrolabe (Mekansm).

Again, though, you have to realize the importance of timing your heals, your magic shields (you can save Moon Queen thousands of gold by having a level 4 magic shield), and most importantly your ultimate. He's one of those heroes that has a very "fight-decisive" ultimate, meaning that if timed incorrectly he can cause your team to fail, but if timed correctly, you will have no problem keeping your teammates alive.

Lyte
07-23-2009, 08:01 PM
Jereziah is probably one of the heroes that need to be tuned down at high levels of play.

Dizy
07-23-2009, 08:25 PM
He's imba is non-resisting damage from healing.I think if damage(not heal of course) can be resisting by Magic Armor this problem was been deleted.

07-23-2009, 08:34 PM
Jereziah at his best should be built as a dps carry. His cleave slows and does massive damage in team fights, so whats the point in stacking intel items on him, only to get tossed around due to low hp?

Phooxeh
07-23-2009, 08:41 PM
Jereziah is an extremely powerful hero. His abilities to survive and turn the tide are bar none - it's very frustrating to play against a good Jereziah. His downfall is that he has low mana and his primary spell (the heal) has a rather expensive cost of 160 at level 4.

To see the power of Jereziah, I advice you to grab one friend and have him go Glacius. Get him to max the Aura as early as possible and start with a ring of the teacher and a set of runes as your starting items. Take bottom if you're legion or top if you're hellbourne and hope to lane against meele heroes. The strategy here is to get 1 level in his cleave and then alternate Heal and cleave or Magic shield (mag shield should be fine at level 2) while staying at level 1 ultimate for while (the mana cost is somewhat prohibitive for only gaining 1 more second - up to you however). While you're in your lane, as soon as a meele hero comes in for a last hit or a deny - heal the closest friendly creep and make sure he's in the circle. BAM. Instant 90/180/270/360 HP off the enemy hero(es). Use your cleave to harass and last hit.

Whoever's in your lane will be QQing pretty hard.

j00sh
07-23-2009, 09:03 PM
I get a couple bracers, mana tube, post haste, battlefury, and finally heart.. often with an iron buckler thrown in for more carefree farming. Usually end up x-1-18 or so. x being how many kills I manage to get with heal / cleave in the first few levels of aggressive laning, and maybe a couple extra lucky shots later on.

I never went arcane ring on him in dota or hon like I see a lot of people do.. stats and battlefury is so much mana regen already, and you have a port back to base if you need it. Already have a ton of staying power and support utility while doing a damage build, so what's the point?

Lethe
07-23-2009, 09:09 PM
I like omni better. Alot better. Somehow people get the idea that just because he has a new passive (which tbh given Jerez's other skills isn't even that good), he should be played as a carry. God. Even pub players built omni as support far more often then terribad players are trying to carry with jereziah.

damican
07-23-2009, 09:19 PM
Jerez is one of the strongest heroes in the game. He is basically omni (one of the better heroes in dota) who is a bit more offensive. With the faster casting animation he exceeds the omni from dota quite well imo. Hero is very strong, but not imba imo.

BigBadFerret
07-23-2009, 09:40 PM
If anything Jereziah is the most powerful melee unit in the game.

Imperious1
07-23-2009, 11:21 PM
Okay, I see that it's more a user problem. That's okay. I'll (hopefully) learn this game out and perhaps I'll be able to be a decent Jerez.

Jaalii
07-24-2009, 01:58 AM
TBQH, he is a bit overpowered with having Admiral's cleave that also slows. I think he was better overall as a support hero with degen aura in DOTA than he is now. Giving him 3 support skills and 1 offensive skill(that is amazing early and late game) is kind of ridiculous. He can lane forever in the hands of a good player as well as be an amazing support while carrying. I think hes a bit broken TBQH.

Dirgegrid
07-24-2009, 02:12 AM
He was OP in dota (IMO) due to degen aura.

An aura in team battles that can slow like that does is just amazing.

Glorify1
07-24-2009, 02:27 AM
360 damage, it's pure damage not magical damage. He had a 100% of the time free BKB for whoever he wanted, now it's slightly nerfed but buffed at the same time with a % ms buff. I think he's weaker than omni, but, really it could go either way. He's definately stronger in pubs now.

FuzzyWuzzy
07-24-2009, 03:18 AM
I like omni better. Alot better. Somehow people get the idea that just because he has a new passive (which tbh given Jerez's other skills isn't even that good), he should be played as a carry. God. Even pub players built omni as support far more often then terribad players are trying to carry with jereziah.

No, no and no again :)

He is no longer the support ***** of the team. The fact that he has Tidebringer + Torrent in one ridiculously overpowered passive is enough to make him carry + he has magic immunity, so you actually carry with him and take another supporter in your team. Not to mention a perfect soloer against the "OP" melee carries

_Archangel_
07-24-2009, 03:58 AM
With his new 3rd skill i'd say it's better to gear him as a dps hero.

I disagree. One DPS skill does not mean that a hero should DPS. Look at (old) Lina in DotA. Nobody used her for DPS. Look at Ogre Magi (Or Blacksmith here); he has a steroid skill. Doesn't mean he should DPS. Both are actually casters.

Jereziah is no different. A real carry with the same amount of farm as him would carry far better than he would. (Predator + Armlet + Treads > Jereziah + Runed Axe).

Furthermore he is far more adept at SUPPORTING than DPSing. Take Ring of Sorcery on him to fuel his heavy mana needs as well as that of his team. This allows your team to spam their stuff, and also allows you to spam Heal just about whenever you want it without hearing "Not enough mana". You will find that this is how competitive teams play Omniknight in DotA - they get him to build an Arcane Ring. In some cases he even builds Mekansm after his Arcane Ring for a double heal, which combined with his ultimate is gamebreaking in team fights - nullifying a LOT of damage that the enemy has spent their time and mana into dealing.

Now that his Degen Aura has been replaced with a passive similar to Admiral's Cleave does not mean that he should be played like Admiral. In fact, his playstyle does not change at all. This is merely a buff. It just means he has a stronger presence in lanes.

The strength of both Omniknight and Jereziah lies in their ability to influence the outcome of an entire fight with a correctly-timed ultimate, which will block a lot of damage that the enemy throws at your team for its duration. On top of this he can heal a low HP hero, and deal a lot of damage at the same time if placed correctly. His shield is cast on your carry, and this allows your carry to wreak his havoc on the enemy team without the need to worry about stuns and nukes.

Items that can be considered so that Jereziah can fulfil this role:

* Ring of Sorcery - supply of mana for you and your team
* Mekansm (Sorry, forget the HoN name. It's the one that heals 250 HP in an AoE around you upon activation.) - for a double heal in a teamfight.
* Enchanted Marchers - this is your upgrade of choice for Marchers. This allows you to chase and position yourself effectively, as well as giving some nice armor to help you survive, for a very low price. Alternatively, if you are owning/farming well, go for Post Haste. It grants insane mobility for pushes and ganks, and really benefits your team.
* Guinsoo (Sorry, again forget the HoN name - it's something beginning with K, and ending with Totem. It casts Transfigure) - throwing in an awesome disable into teamfights and ganks. Also allows absolutely limitless spam of your spells.
* Refresher Orb (Sorry, I'm really bad with HoN names. It's the one that instantly cools down your spells on activation.) - for a double ultimate, which is a guaranteed win in a teamfight.

Remember that you're not supposed to get ALL of these, just pick them based on the situation.

At above, Admiral is a terrible carry in DotA due to his recent agility nerf. Admiral could have a BKB and a Battlefury and STILL be outshone by other carries like Necrolyte and Death Prophet and even N'aix, with minimal farm. Playing Jereziah as a carry is doomed to fail in any serious game. Play Jereziah carry against Defiler carry and see who wins.

Glorify1
07-24-2009, 04:07 AM
At above, Admiral is a terrible carry in DotA due to his recent agility nerf. Admiral could have a BKB and a Battlefury and STILL be outshone by other carries like Necrolyte and Death Prophet and even N'aix, with minimal farm. Playing Jereziah as a carry is doomed to fail in any serious game. Play Jereziah carry against Defiler carry and see who wins.

Admiral had a 800 damage nuke combo that could EASILY hit more than one person, if not the whole team, with a 4 second slow afterwards. Well, technically like a 2-3 second slow, but you get the point. When he splashed and broke his thing, he did massive amounts of damage and was a direct counter to the most imba hero in DotA at the time(Undying).

Rippsy
07-24-2009, 04:13 AM
My main problem with Jez in HoN is his ability to farm heavily early game.

This was his main balancing weakness in DotA and its been totally removed in HoN which is why we are frequently seeing in public games seriously gold heavy builds appearing on Jeze very early on.

I prefer the cleave/slow mechanic over the just degen aura as it weakens him when he's running away and you can actually chase him down; but on the flipside I think its allowing him to farm too well at the moment.

_Archangel_
07-24-2009, 04:33 AM
Admiral had a 800 damage nuke combo that could EASILY hit more than one person, if not the whole team, with a 4 second slow afterwards. Well, technically like a 2-3 second slow, but you get the point. When he splashed and broke his thing, he did massive amounts of damage and was a direct counter to the most imba hero in DotA at the time(Undying).

Yes, but note that he deals all his damage through SPELLS. Similar to the way Earthshaker can Blink in and cast all his spells to have a similar effect. Note that Earthshaker is a CASTER. Admiral is a CASTER. My point is that he can't DPS for s**t. Admittedly he does it considerably better than Earthshaker can.

FuzzyWuzzy
07-24-2009, 04:35 AM
At above, Admiral is a terrible carry in DotA due to his recent agility nerf. Admiral could have a BKB and a Battlefury and STILL be outshone by other carries like Necrolyte and Death Prophet and even N'aix, with minimal farm. Playing Jereziah as a carry is doomed to fail in any serious game. Play Jereziah carry against Defiler carry and see who wins.

Lol, Admiral is not a carry, he is an AoE hero, who said anything about carry :) The only way Admiral was carrying games is because of his early game power and insane farming skills.

Thus, Jereziah has both of these, making life miserable for the opponents early in the lane and shining in mid-game until Purge stick comes into play.

Glorify1
07-24-2009, 04:42 AM
Yes, but note that he deals all his damage through SPELLS. Similar to the way Earthshaker can Blink in and cast all his spells to have a similar effect. Note that Earthshaker is a CASTER. Admiral is a CASTER. My point is that he can't DPS for s**t. Admittedly he does it considerably better than Earthshaker can.

Depends, he can't DPS out a single target but with a bfury he can splash an entire team for enough damage to make up for his low amount of attack speed. Kunkka is a viable carry, or atleast he was, but what made him so strong was his cleave's range(lacking on Jereziah), and his burst damage(also lacking) in conjunction with two disables(Jereziah has a pseudo disable).

Cantspel
07-24-2009, 04:50 AM
Why is everyone saying go ring of sorcery? I find the runed axe so much better on him (sense it double procs with his passive) allowing you to farm gold for whatever build you want with him in a few swings.

Glorify1
07-24-2009, 05:09 AM
Because Arcane ring is FAR better. He's not a damage hero, he's a support hero. You don't even need to farm gold to be a powerhouse.

Phase boots
Arcane ring
Heart

Prays4u
07-24-2009, 06:51 AM
He is the most overpowered hero in HON actually. He has 0 weaknesses and does everything great.

Share
07-24-2009, 06:54 AM
Giving a hero with 3/4 support skills one of the best farming skills in the game is kinda wrong.

_Archangel_
07-24-2009, 08:46 AM
Lol, Admiral is not a carry, he is an AoE hero, who said anything about carry :) The only way Admiral was carrying games is because of his early game power and insane farming skills.

Thus, Jereziah has both of these, making life miserable for the opponents early in the lane and shining in mid-game until Purge stick comes into play.

Actually, YOU said something about Jereziah carrying, just because he gained Admiral's skill.


No, no and no again :)

He is no longer the support ***** of the team. The fact that he has Tidebringer + Torrent in one ridiculously overpowered passive is enough to make him carry + he has magic immunity, so you actually carry with him and take another supporter in your team. Not to mention a perfect soloer against the "OP" melee carries

FuzzyWuzzy
07-24-2009, 09:15 AM
Distinguish between Jereziah and Admiral (Kunkha) plz :)

And Kunkha has a lot more AoE than Jereziah. Regardless, both heroes have incredible farming skills, which is what makes them powerful.

kyneS
07-24-2009, 10:53 AM
jereziah is carry in this game not like in dota

don't go arcane ring like people tend to do in dota

Cantspel
07-24-2009, 11:34 AM
If you go runed axe, you will be able to afford ring of sorcery in about 2 more mins...

Cheese
07-24-2009, 01:09 PM
Jereziah is no different. A real carry with the same amount of farm as him would carry far better than he would. (Predator + Armlet + Treads > Jereziah + Runed Axe).


There are probably 20-30 heroes in DotA, if not more, who would be better than Pirate with equal farm. He is a better hero than 100% of them.

In what twisted parallel universe does Jereziah (or Pirate) ever have the same farm as Predator? Farm is heavily dependent on how bad you stomp your lane, and subsequently how fast you can AOE creep waves. Jereziah, like Pirate, is incomparable in both regards.



At above, Admiral is a terrible carry in DotA due to his recent agility nerf. Admiral could have a BKB and a Battlefury and STILL be outshone by other carries like Necrolyte and Death Prophet and even N'aix, with minimal farm.

Krob and Necro have all but dropped off the face off the earth in .61 due to their own nerfs, which were to stats that actually matter (Necrolyte's Str gain, Krob's speed). N'aix was rare even in late-period .59 because even Treads/Armlet takes almost too long to farm. Games decided in 30 minutes have little use for a hero who takes 20 to get going.

Pirate, however, is still regarded as a top pick in .61. Agi gain has almost no influence on a hero who, 90% of the time, is only trying to attack once every 4 seconds.

Lethe
07-24-2009, 04:38 PM
No, no and no again :)

He is no longer the support ***** of the team. The fact that he has Tidebringer + Torrent in one ridiculously overpowered passive is enough to make him carry + he has magic immunity, so you actually carry with him and take another supporter in your team. Not to mention a perfect soloer against the "OP" melee carries

You are so wrong, but since you seem so full of yourself I will explain why.

First of all, his passive has a much lower range then tidebringer. 350 splash is not good. There is a very noticeable difference between his passive and admiral's tidebringer.

Second of all, righteous strike is only really strong if it is maxed out asap. Why do you think Admiral players take this spell first over torrent, which is a very powerful nuke, and x? Because of the scaling.

Do you honestly think you are going to max out this skill by level 7? While having 3 levels in a mixture of his other spells? LOL that is called being bad.

By the time most dumb jerez players have this skilled maxed out (level 9), the harass isn't even noticeable (because heroes are ganking and stuff). Furthermore, the slow is a 50% slow over 3 seconds with 5 second cooldown. Degen aura has a static 28% slow. Do the math.

Please know a hero's purpose before picking him please. Omni was picked almost exclusively due to repel and guardian angel. Have his magic immunity skilled maxed out by level 9, and don't have righteous strike maxed out before level 14 if you know what's good for you.

There is no way righteous strike is superior to inner light or protective charm. Use your common sense about these things please.

Harrypotte2
07-24-2009, 05:06 PM
Pretty much when ever I saw an enemy hero on screen, I knew I was toast.

So playing a hero with 3 defensive spells, you are toast when you see an enemy on screen.
I wonder what happens when you play a hero with 0 defensive abilities. Instant death on respawn?

I am sorry, but your statements are ridiculous.

Tyrando
07-24-2009, 05:07 PM
350 range is nothing compared to Kunkha's massive cleave but it still hits the warlocks at the back, which is what he wants :P

Omni was way better than this guy, which is probably why ive only played him once

_Archangel_
07-24-2009, 07:49 PM
There are probably 20-30 heroes in DotA, if not more, who would be better than Pirate with equal farm. He is a better hero than 100% of them.

In what twisted parallel universe does Jereziah (or Pirate) ever have the same farm as Predator? Farm is heavily dependent on how bad you stomp your lane, and subsequently how fast you can AOE creep waves. Jereziah, like Pirate, is incomparable in both regards.



Krob and Necro have all but dropped off the face off the earth in .61 due to their own nerfs, which were to stats that actually matter (Necrolyte's Str gain, Krob's speed). N'aix was rare even in late-period .59 because even Treads/Armlet takes almost too long to farm. Games decided in 30 minutes have little use for a hero who takes 20 to get going.

Pirate, however, is still regarded as a top pick in .61. Agi gain has almost no influence on a hero who, 90% of the time, is only trying to attack once every 4 seconds.

Krobelus and Necrolyte are still pretty strong; though stat nerfs and indirect nerf via Bloodstone hurt them. My point is that Pirate is a caster, and the fact that Jereziah is an Omniknight that has been given Pirate's cleave doesn't mean that Jereziah is a carry. Also, I'd much rather take a Krobelus/Necrolyte/Rhasta with Bloodstone/Linken or Aghanim for Rhasta over a Kunkka with 5000~ gold worth of items.

Isin
07-24-2009, 08:59 PM
Jereziah is like a more offensive version of Omniknight. Pusher/support/antigank instead of support/support ganker.

GoodNewsJim
07-24-2009, 09:36 PM
The best laning combo with Jereziah is the Scout or Nightcrawler. They go stealth, Jer heals them, and then they stealth attack the victim. You can sometimes gank, but normally it sends them heading back to fountain.

giantrobot
07-24-2009, 09:43 PM
anyone else miss degen aura?

Also, the cast animation on his heal seems almost too quick.

Isin
07-24-2009, 09:44 PM
I'd say the best laning combo with Jereziah is Pollywog Priest. Pop a spell shield on PP, he casts net, and you run up and heal yourself next to the enemy.

Lethe
07-24-2009, 09:46 PM
anyone else miss degen aura?

Also, the cast animation on his heal seems almost too quick.

Degen aura has its pros and cons compared to righteous strike. Since I always played omni as a very defensive hero I really, really did not like the righteous strike change. More offensive players might think otherwise. Personally if both omni and Jerez were in this game I know I would pick omni 100% of the time over Jerez.

xahxah
07-24-2009, 11:33 PM
You are so wrong, but since you seem so full of yourself I will explain why.

First of all, his passive has a much lower range then tidebringer. 350 splash is not good. There is a very noticeable difference between his passive and admiral's tidebringer.

Second of all, righteous strike is only really strong if it is maxed out asap. Why do you think Admiral players take this spell first over torrent, which is a very powerful nuke, and x? Because of the scaling.

Do you honestly think you are going to max out this skill by level 7? While having 3 levels in a mixture of his other spells? LOL that is called being bad.

By the time most dumb jerez players have this skilled maxed out (level 9), the harass isn't even noticeable (because heroes are ganking and stuff). Furthermore, the slow is a 50% slow over 3 seconds with 5 second cooldown. Degen aura has a static 28% slow. Do the math.

Please know a hero's purpose before picking him please. Omni was picked almost exclusively due to repel and guardian angel. Have his magic immunity skilled maxed out by level 9, and don't have righteous strike maxed out before level 14 if you know what's good for you.

There is no way righteous strike is superior to inner light or protective charm. Use your common sense about these things please.



Getting magic immunity is useless because there will always be a SS in the game that will get Nullfire blade to simply counter you alone. If not SS, someone will get it to counter. That item is simply too good anyways.

xahxah
07-24-2009, 11:34 PM
Degen aura has its pros and cons compared to righteous strike. Since I always played omni as a very defensive hero I really, really did not like the righteous strike change. More offensive players might think otherwise. Personally if both omni and Jerez were in this game I know I would pick omni 100% of the time over Jerez.



Jerez can farm unlike Omni. Omni becomes near useless at the 20-25 minute mark when someone gets a Diffusal in DotA.

Harrypotte2
07-25-2009, 02:17 PM
Jerez can farm unlike Omni. Omni becomes near useless at the 20-25 minute mark when someone gets a Diffusal in DotA.

in ur dreams maybe. Jerez cant farm at all, and no that crappy kunkka wannabee cleave wont help him either.

Kocky
07-25-2009, 07:42 PM
this kunka like slow aoe changes him to semi carry like hero with way more offensive gameplay. i like this change and think its kinda great, if not op, cause an jerez with 500cleaves at lvl 16 every than and now is better than just slow :)

Lethe
07-25-2009, 08:35 PM
getting magic immunity is useless because there will always be a ss in the game that will get nullfire blade to simply counter you alone. If not ss, someone will get it to counter. That item is simply too good anyways.

ahaha magic immunity useless due to ss getting nullfire blade. Rofl. Is this a joke? Nice troll. That one is going in my sig. That is honestly quite possibly the most dumbest sentence I have ever heard on this forum, so it goes on my sig, congrajulations. You should be proud of this prestigeous honor.

Marko_RS
07-25-2009, 08:35 PM
I played this hero alot cause i like the model being human, too many monsters in game :)

I will use dota names.

First i make him null talisman and take 2 mana postions, my personal :)
First skill i learn is that admirals cleave, cause YES it horasses good even at lvl 1, and it does that on range heros as well, u just need to place yourself well.
Why make him aracane rly, i would make him if my entire team is depandant of mana, but otherwise i make him a battlefury and phase boots, then go to heart.

He is a powerfull hero. What i most like about him is u can trick enemies :)
U are low hp they are some where mid. u approach, cleave, they still attack, u heal they die.

And ofc the trick to use it on a creep is very very good, just make sure u have mana for heal of u too.

_Archangel_
07-26-2009, 12:06 AM
I played this hero alot cause i like the model being human, too many monsters in game :)

I will use dota names.

First i make him null talisman and take 2 mana postions, my personal :)
First skill i learn is that admirals cleave, cause YES it horasses good even at lvl 1, and it does that on range heros as well, u just need to place yourself well.
Why make him aracane rly, i would make him if my entire team is depandant of mana, but otherwise i make him a battlefury and phase boots, then go to heart.

He is a powerfull hero. What i most like about him is u can trick enemies :)
U are low hp they are some where mid. u approach, cleave, they still attack, u heal they die.

And ofc the trick to use it on a creep is very very good, just make sure u have mana for heal of u too.

Using DotA terms:

Null Talisman is a terrible first item. 500 gold for 6 intelligence, 3 strength and 3 agility. Also, the lack of healing regeneration means that you're relying on your skill to heal yourself, which means you can't heal your ally with it, and you're wasting your mana potions to heal yourself. Also you have four emptry item slots that you are wasting. My personal preference is:

* 2 sets of Tangoes
* 1 Healing Salve
* 2 Mana potion
* 3 Ironwood Branches

This offers:

* Regeneration against harassment, not relying on heal. Also, using heal for harassment is ineffective unless you allow yourself to be harassed to yellow HP, and this puts you at risk.
* Healing Salve after a big clash/heavy harassment
* Mana regeneration for using heal, for offensive purposes.
* +3 to all stats. Yes you miss 3 intelligence from your build, but this is much better.

Battlefury is terrible item. Jereziah is mediocre at DPS, and excellent at support - yet you choose to DPS? If you get Arcane and Mekansm you can spam all your spells, your team is nearly indestructible with you constantly healing them and regenerating their mana.

Your "trick" only works against people who don't know what Jereziah does, or people who are completely retarded. 9 times out of 10, against decent opponents, they will not keep attacking you.

Using heal on creep is stupid. Get yourself or your ally near, and heal yourself/them. Don't waste the health regeneration.

xahxah
07-26-2009, 01:24 AM
ahaha magic immunity useless due to ss getting nullfire blade. Rofl. Is this a joke? Nice troll. That one is going in my sig. That is honestly quite possibly the most dumbest sentence I have ever heard on this forum, so it goes on my sig, congrajulations. You should be proud of this prestigeous honor.



You do realize that Nullfire Blade dispells magic immunity. Anyone who gets it is going to eat a purge and die within seconds. Do you want to know why Omni was and still is never used? Because too many heroes use diffusal (PL, SA, SF, etc.) and can just purge and go "lol Omni". Not only that, it also dispells his ult buff on top of that, which allows you to go to town on him in a team fight anyways.




Seriously, when was the last time you saw Omni used in a real competitive match? Like... never? Yeah, because I'm pretty sure pre 6.60 everyone and their mother was buying diffusals left and right because it was that damn good.

FuzzyWuzzy
07-26-2009, 09:03 AM
I really don't see what the people who are for a support Jereziah arguing for. You have Repel, which is going to get Purged by Nullfire Blade or Electrician (a very good and competitively oriented hero overall) all game long. You are left with a strictly healing hero if you go for Astrolabe, something that both Demented Shaman and Voodoo Jester have, but they are ranged and have slow/stun/nuke in addition.

Competitively speaking, Omni was picked mostly in a Pudge/Omni lane, and a Devourer/Jereziah lane is still pick-worthy imo.

Kuosi
07-26-2009, 10:08 AM
the cleave is too good for a support hero.

Marko_RS
07-26-2009, 11:38 AM
For me it is the best hero in the game.
I like hepling others and healing alias, makes me feal good.
It is a good adition to a predator or any chasing hero, cast a protective charm on him and he will have bonus speed plus immunity to kill the desired enemy.

Great also at pushing towers, going for example 5v5 on an enemy tower, u all charge like crazy and in the right moment jerez cast ulti,u see who did your enemy focus and heal him when expected...u help your team with aracane ring, and plus got some nice cleave dmg and slow...Viola...all dead :)
Favorite hero to me.
Great in pair with some stuner or strong str hero like hammerstone

Theworstpro
07-26-2009, 12:34 PM
You do realize that Nullfire Blade dispells magic immunity. Anyone who gets it is going to eat a purge and die within seconds. Do you want to know why Omni was and still is never used? Because too many heroes use diffusal (PL, SA, SF, etc.) and can just purge and go "lol Omni". Not only that, it also dispells his ult buff on top of that, which allows you to go to town on him in a team fight anyways.




Seriously, when was the last time you saw Omni used in a real competitive match? Like... never? Yeah, because I'm pretty sure pre 6.60 everyone and their mother was buying diffusals left and right because it was that damn good.


I could have sworn the reason omni was never used is because he is always banned.


It wasn't just repel that was good either. 360 PURE damage + heal, aoe invulnerability to melee for his team, did I mention degen aura?

You act like you can literally just purge spam the crap out of kids, but honestly, you're wrong, and it doesn't happen like that. Also, if you ARE purging someone to get repel off, chances are he's gonna ulti afterwards...

Also, he farmed very well in dota. He had good base damage, decent enough str gain, and his heal could be used to farm the jungle once you get an arcane ring.

Fact is omni is excellent in dota, and this port is mediocre at best.

Bring back degen aura, get crappy tidebringer out.

xahxah
07-26-2009, 03:21 PM
I could have sworn the reason omni was never used is because he is always banned.


It wasn't just repel that was good either. 360 PURE damage + heal, aoe invulnerability to melee for his team, did I mention degen aura?

You act like you can literally just purge spam the crap out of kids, but honestly, you're wrong, and it doesn't happen like that. Also, if you ARE purging someone to get repel off, chances are he's gonna ulti afterwards...

Also, he farmed very well in dota. He had good base damage, decent enough str gain, and his heal could be used to farm the jungle once you get an arcane ring.

Fact is omni is excellent in dota, and this port is mediocre at best.

Bring back degen aura, get crappy tidebringer out.



Omni was never banned, are you shitting me? It was always Krob, Necro, Naix, PotM, ES, Undying etc. for the past like 8 months.



And yes, Diffusal > Omni in DoTA.

Lethe
07-26-2009, 04:43 PM
Omni was never banned, are you shitting me? It was always Krob, Necro, Naix, PotM, ES, Undying etc. for the past like 8 months.



And yes, Diffusal > Omni in DoTA.

Ok sure pro. Next time you play omni don't bother with repel since it is obviously so useless. Go degen aura since it is sooooo good.

And in case you haven't noticed omni WAS a top ban in 6.52, i.e. the carry era. Yes, diffusal blade hurts omni's viability, but the lack of hard carries in the current metagame is just as viable, if not more so, a reason why omni is not used. That's like saying "When was TB last used in a competitive game, like never?, omg easy hero to counter just run his jungles". Yea sure or maybe it's because ganking heroes became infinitely popular after the carry era (bane, lion, CM, rhasta, chen, SK etc), when he was an autoban for a good time being in 6.52e.

I'm not saying Jerez is good. Unless ricing becomes what HoN is based on, he will never be a solid pick, just as omni is now. That doesn't mean we level up his passive though in an attempt to deal dps. Nullfire blade takes time to farm. Protective charm is infinitely useful before nullfire blade is farmed, and still half-decent even when nullfire blade is farmed, like some guy above said, the nullfire blade carrier will not always be around to purge the repeled hero.

So now we have jerez players that try to rice with righteous strike and cast charm on themselves 80% of the time over heroes that actually need it. Idc. I don't need nullfire blade to crush such unskilled players.

StealthFire
07-26-2009, 08:49 PM
jez DK + omni + kunkka, ggnore

xahxah
07-27-2009, 12:04 AM
Ok sure pro. Next time you play omni don't bother with repel since it is obviously so useless. Go degen aura since it is sooooo good.

And in case you haven't noticed omni WAS a top ban in 6.52, i.e. the carry era. Yes, diffusal blade hurts omni's viability, but the lack of hard carries in the current metagame is just as viable, if not more so, a reason why omni is not used. That's like saying "When was TB last used in a competitive game, like never?, omg easy hero to counter just run his jungles". Yea sure or maybe it's because ganking heroes became infinitely popular after the carry era (bane, lion, CM, rhasta, chen, SK etc), when he was an autoban for a good time being in 6.52e.

I'm not saying Jerez is good. Unless ricing becomes what HoN is based on, he will never be a solid pick, just as omni is now. That doesn't mean we level up his passive though in an attempt to deal dps. Nullfire blade takes time to farm. Protective charm is infinitely useful before nullfire blade is farmed, and still half-decent even when nullfire blade is farmed, like some guy above said, the nullfire blade carrier will not always be around to purge the repeled hero.

So now we have jerez players that try to rice with righteous strike and cast charm on themselves 80% of the time over heroes that actually need it. Idc. I don't need nullfire blade to crush such unskilled players.



You do realize that Omni stopped being a top ban after 6.52 (which was ages ago) for a reason? Because every hero and their mother used Diffusal? Oh yeah x_X

Vesper25
07-27-2009, 12:23 AM
Saying Omni is useless because of Diffusal is like saying Stealth Assassin is useless because of dust/wards or Krob is useless because you can disable her.

xahxah
07-27-2009, 12:46 AM
Saying Omni is useless because of Diffusal is like saying Stealth Assassin is useless because of dust/wards or Krob is useless because you can disable her.


No, he become useless very quickly once everyone started using Diffusal after the blink nerf. CK, PL, SA, SF, VS, etc. all started just picking up Diffusal simply because purge is ridiculously good.

Lethe
07-27-2009, 01:05 AM
^ You do not read anything I say. I don't want to repeat myself. SF and VS with diffusal blade rofl. What a joke. Plz don't respond to my posts ever again. They will be ignored. The sig stays, and there is absolutely no way a joke such as yourself won CEVO. No one that competent would think diffusal is core on SF and VS even if omni was on the other team, and furthermore would level slow over repel. I have given you multiple chances to improve your reading comprehension and you continously fail. Screw you, and go away.

_Archangel_
07-27-2009, 02:11 AM
I really don't see what the people who are for a support Jereziah arguing for. You have Repel, which is going to get Purged by Nullfire Blade or Electrician (a very good and competitively oriented hero overall) all game long. You are left with a strictly healing hero if you go for Astrolabe, something that both Demented Shaman and Voodoo Jester have, but they are ranged and have slow/stun/nuke in addition.

Competitively speaking, Omni was picked mostly in a Pudge/Omni lane, and a Devourer/Jereziah lane is still pick-worthy imo.

Interesting, you raise some good points - Nullfire Blade and Electrician counter him well. Nullfire Blade is not so dangerous because in competitive games Agility carries are rarely seen and even then they often take other items. Of course if PotM gets ported it becomes more of an issue.

However I still stand by the argument that support Jereziah >>> DPS Jereziah.

Even if you don't pick Devourer, Jereziah makes a very, very solid late/last pick if you ban/they don't pick Electrician or Nullfire-wielders; if he gets Arcane and Astrolabe and they don't have these purging abilities on their team his team is damn near unkillable.

At above, Nullfire is actually situationally viable on SF, and definitely viable on VS. CK Diffusal is questionable though, he doesn't actually get damage from it O-o

Lethe
07-27-2009, 11:52 AM
SF will never rush nullfire before upgrading marchers, portal key/assassins shroud and shrunken head. That takes at least 30 mins to farm. VS just spends the whole game ganking and buying wards, there is absolutely no way VS' playstyle makes going diffusal valid because she doesn't even farm. You'll be lucky to get away with phase boots and 3 bracers. For the last and final time, protective charm is useful ever since level 2. Meanwhile, IF there is an electrician he has to get to level 6, and if not some hero has to farm nullfire blade, which is NOT core on most of the agi heroes atm. During this time 'support' jerez would have already run its course, winning ganks with protective charm. Heroes don't start the game with nullfire blade. Open your goddamn eyes.

There are like only 2 heroes in the game atm that can actually safely go nullfire blade as a core if there is a jerez on the other team, nighthound and scout. On every other agi hero, they either need to prioritize other items first for their own safety.

xahxah
07-27-2009, 02:01 PM
SF will never rush nullfire before upgrading marchers, portal key/assassins shroud and shrunken head. That takes at least 30 mins to farm. VS just spends the whole game ganking and buying wards, there is absolutely no way VS' playstyle makes going diffusal valid because she doesn't even farm. You'll be lucky to get away with phase boots and 3 bracers. For the last and final time, protective charm is useful ever since level 2. Meanwhile, IF there is an electrician he has to get to level 6, and if not some hero has to farm nullfire blade, which is NOT core on most of the agi heroes atm. During this time 'support' jerez would have already run its course, winning ganks with protective charm. Heroes don't start the game with nullfire blade. Open your goddamn eyes.

There are like only 2 heroes in the game atm that can actually safely go nullfire blade as a core if there is a jerez on the other team, nighthound and scout. On every other agi hero, they either need to prioritize other items first for their own safety.




SF gets Diffusal when the situation calls for it. And yes, if there is an Omni, or another hero that gets countered by Diffusal, teams do allow a VS to farm enough to get a Diffusal. In fact, so many heroes in competitive DotA used Diffusal at some point in time, that Omni nearly became extinct.